Rough Divide is the initial finishing move for Squall's Renzokuken Limit Break. It is the weakest of Squall's finishing moves, as it only hits one target, but has slightly stronger power than either Fated Circle or Blasting Zone, having an attack power of 48.
When Squall and Seifer "train" in the opening scene, the maneuver Squall performs to scar Seifer's face resembles the Rough Divide.
Rough Divide is a Gunbreaker ability, acquired at level 56. It allows the user to jump to a target within 15 yalms and perform an attack of 200 potency.
Dissidia Final Fantasy (2008)
Rough Divide is a HP Attack for Squall, initially acquired at the start of the game for the ground version and level 16 for the midair version. It requires 300 AP to learn and 40 CP to equip (20 if mastered), has Melee high priority, and can induce Wall Rush.
Rough Divide is an HP Attack for Squall, retaining the same properties as in the previous game, although the ground version can only be acquired at level 31. Rough Divide can trigger the Walking in air glitch. He also has a red version of his Rough Divide called Revolver Drive where he can hit opponent with this ability while briefly steering in seconds.
Rough Divide is an HP attack for Squall unlocked at level 2. Squall closes in on a target and launches them into the air with an upwards strike of light.
Rough Divide is an active physical ability that inflicts neutral physical damage on a single target for 7 AP. It has high critical chance and low topple strength. It can be used by Lann (Squall's Champion Jewel).