Rocket Launcher is an enemy from Final Fantasy VII. It can be encountered at two points of the game: the first opportunity is in the lower Sector 4 Plate area of Midgar, the second is the Junon Path area of Junon.
The first time it is encountered it will be on the ground like a normal enemy, but the second time it can be encountered it will be a part of another enemy, Guard System.
Stats[]
Sector 4
Junon Path
Formations[]
Sector 4[]
# | Formation |
---|---|
332 | Row 1: Rocket Launcher A, Rocket Launcher B Row 2: Rocket Launcher C, Rocket Launcher D |
340 | Row 1: Rocket Launcher A Row 2: Rocket Launcher B, Rocket Launcher C |
341 | Row 1: Rocket Launcher A, Rocket Launcher B Row 2: Blugu A, Blugu B |
342 | Row 1: Rocket Launcher Row 2: Blugu A, Blugu B |
Junon Path[]
# | Formation |
---|---|
756 | Guard System, Quick Machine Gun, Rocket Launcher |
757 | Guard System A, Quick Machine Gun A, Rocket Launcher A, Guard System B, Quick Machine Gun B, Rocket Launcher B |
758 | Guard System, Quick Machine Gun, Rocket Launcher |
759 | Guard System, Quick Machine Gun, Rocket Launcher |
Locations[]
Sector 4 Plate | |
---|---|
Tunnels | 332 |
Ladder | 340, 341, 342 |
Big Room | 340, 341, 342 |
Exit | 340, 341, 342 |
Junon Path | |
Path 2 | 756, 757 |
Path 3 | 756, 757 |
Battle[]
The first Rocket Launcher only has one attack, Rocket Launcher, that deals reasonable amount of damage and which it will always use on the character who has the lowest current HP. The Rocket Launcher only uses this attack once every other turn, giving the player ample time to heal.
The second Rocket Launcher will only use Confu Missile if at least one member of the party is not confused and always inflicts this status ailment in the target, otherwise it will attack with Rocket Launcher in the same way as before.
Both versions are weak to Lightning. The player can ignore the second Rocket Launcher if desired, and focus on defeating the Guard System, but it is susceptible to L4 Suicide.
AI script[]
Sector 4[]
Declare Count = 0
Use Rocket Launcher on random opponent with lowest HP
Count = 0
Else: Count = 1
Junon Path[]
AI: Main { If (Rocket Launcher's CustomVar:Active == 1) Then { If (Only Guard System is active) Then { If (Rocket Launcher's CustomVar:SwitchTurn == 0) Then { If (At Least One Opponent doesn't have Confusion Status) Then { Make Rocket Launcher Visible Choose Self Use <Appear> on Target If (1/4 Chance) Then { Choose Random Opponent without Confusion Status Use Confu Missile on Target } Else { Choose Random Opponent Use Rocket Launcher on Target } } Else { Make Rocket Launcher Visible Choose Self Use <Appear> on Target Choose Random Opponent Use Rocket Launcher on Target } } Else { Make Rocket Launcher Visible Choose Self Use <Appear> on Target Rocket Launcher's CustomVar:SwitchTurn = 0 Choose Random Opponent Use Rocket Launcher on Target } } Else If (Only Guard System and Rocket Launcher are active) Then { If (Quick Machine Gun doesn't have Death Status) Then { 1/4 Chance: { Choose Self Use <Vanish> on Target Make Rocket Launcher Invisible Quick Machine Gun's CustomVar:SwitchTurn = 1 } 1/4 Chance: { Choose Self Use <Vanish> on Target Make Rocket Launcher Invisible } 1/2 Chance: { If (At Least One Opponent doesn't have Confusion Status) Then { Choose Random Opponent without Confusion Status Use Confu Missile on Target } Else { Choose Random Opponent Use Rocket Launcher on Target } } } Else { If (At Least One Opponent doesn't have Confusion Status) Then { Choose Random Opponent without Confusion Status Use Confu Missile on Target } Else { Choose Random Opponent Use Rocket Launcher on Target } } } } }