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Rocket Launcher is an enemy from Final Fantasy VII. It can be encountered at two points of the game: the first opportunity is in the lower Sector 4 Plate area of Midgar, the second is the Junon Path area of Junon.

The first time it is encountered it will be on the ground like a normal enemy, but the second time it can be encountered it will be a part of another enemy, Guard System.

Stats[]

Sector 4

Junon Path

Formations[]

Sector 4[]

# Formation
332 Row 1: Rocket Launcher A, Rocket Launcher B
Row 2: Rocket Launcher C, Rocket Launcher D
340 Row 1: Rocket Launcher A
Row 2: Rocket Launcher B, Rocket Launcher C
341 Row 1: Rocket Launcher A, Rocket Launcher B
Row 2: Blugu A, Blugu B
342 Row 1: Rocket Launcher
Row 2: Blugu A, Blugu B

Junon Path[]

# Formation
756 Guard System, Quick Machine Gun, Rocket Launcher
757 Guard System A, Quick Machine Gun A, Rocket Launcher A, Guard System B, Quick Machine Gun B, Rocket Launcher B
758 Guard System, Quick Machine Gun, Rocket Launcher
759 Guard System, Quick Machine Gun, Rocket Launcher

Locations[]

Sector 4 Plate
Tunnels 332
Ladder 340, 341, 342
Big Room 340, 341, 342
Exit 340, 341, 342
Junon Path
Path 2 756, 757
Path 3 756, 757

Battle[]

FFVII Rocket Launcher

Rocket Launcher.

The first Rocket Launcher only has one attack, Rocket Launcher, that deals reasonable amount of damage and which it will always use on the character who has the lowest current HP. The Rocket Launcher only uses this attack once every other turn, giving the player ample time to heal.

The second Rocket Launcher will only use Confu Missile if at least one member of the party is not confused and always inflicts this status ailment in the target, otherwise it will attack with Rocket Launcher in the same way as before.

Both versions are weak to Lightning. The player can ignore the second Rocket Launcher if desired, and focus on defeating the Guard System, but it is susceptible to L4 Suicide.

AI script[]

Sector 4[]

Start of battle

Declare Count = 0

Turn
If (Count == 1) Then

Use Rocket Launcher on random opponent with lowest HP

Count = 0

Else: Count = 1

Junon Path[]

AI: Main
{
   If (Rocket Launcher's CustomVar:Active == 1) Then
   {
      If (Only Guard System is active) Then
      {
         If (Rocket Launcher's CustomVar:SwitchTurn == 0) Then
         {
            If (At Least One Opponent doesn't have Confusion Status) Then
            {
               Make Rocket Launcher Visible
               Choose Self
               Use <Appear> on Target
               If (1/4 Chance) Then
               {
                  Choose Random Opponent without Confusion Status
                  Use Confu Missile on Target
               } Else {
                  Choose Random Opponent
                  Use Rocket Launcher on Target
               }
            } Else {
               Make Rocket Launcher Visible
               Choose Self
               Use <Appear> on Target
               Choose Random Opponent
               Use Rocket Launcher on Target
            }
         } Else {
            Make Rocket Launcher Visible
            Choose Self
            Use <Appear> on Target
            Rocket Launcher's CustomVar:SwitchTurn = 0
            Choose Random Opponent
            Use Rocket Launcher on Target
         }
      } Else If (Only Guard System and Rocket Launcher are active) Then {
         If (Quick Machine Gun doesn't have Death Status) Then
         {
            1/4 Chance:
            {
               Choose Self
               Use <Vanish> on Target
               Make Rocket Launcher Invisible
               Quick Machine Gun's CustomVar:SwitchTurn = 1
            }
            1/4 Chance:
            {
               Choose Self
               Use <Vanish> on Target
               Make Rocket Launcher Invisible
            }
            1/2 Chance:
            {
               If (At Least One Opponent doesn't have Confusion Status) Then
               {
                  Choose Random Opponent without Confusion Status
                  Use Confu Missile on Target
               } Else {
                  Choose Random Opponent
                  Use Rocket Launcher on Target
               }
            }
         } Else {
            If (At Least One Opponent doesn't have Confusion Status) Then
            {
               Choose Random Opponent without Confusion Status
               Use Confu Missile on Target
            } Else {
               Choose Random Opponent
               Use Rocket Launcher on Target
            }
         }
      }
   }
}

Other appearances[]

Final Fantasy Brave Exvius[]

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Related enemies[]

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