Oh, shut up and help me remodel the Roaming Warrior page!
I couldn't miss the chance to practice my drawing!
Roaming Warrior (フレンド召喚, Furendo Shōkan?, lit. Friend Summon) is a feature of Final Fantasy Record Keeper. Roaming Warriors substitute player characters when called into battle, allowing the use of Soul Breaks that may not be available to the player for any reason (e.g. player does not have a particular character record in his ranks).
The player can configure one warrior in his collection to act as a Roaming Warrior and make that warrior available to other players on the game grid. Using the game's Profile menu, the player may establish any character as an RW. The default is to use the character's present equipment. Once set, however, that equipment may be used by other player characters in the party. Equipment used by the Roaming Warrior receives a blue "E" badge as of the December 14, 2015 backend update, which may accompany the typical green "E" badge on equipped items.
Summoning behavior largely depends on the type of battle initiated:
- Before entering a Realm Dungeon, the player can choose from five preconfigured warriors as determined per internal algorithms. None can be followed, and advanced Soul Breaks are often unavailable.
- Before entering events, Nightmare Dungeons, and Power-Up Dungeons, the player may select per stage one of ten warriors offered by other players on the game grid. This list can be refreshed once per 10 seconds from mid-September 2016 onward, but there is no limit on refreshes. All players can be followed as their individual queues allow (see below). Record Synergy applies per the terms of the event.
- Before entering a Magicite Dungeon, Elarra will be the only choice, but her skills also depend on the player's mastery of the area.
- Event-adapted Roaming Warriors: During specific events, Roaming Warriors may be automatically chosen per event parameters. Conditions of use may vary. The player can only opt out if desired, although opting out may prevent a stage from being played properly (as was the case for a Final Fantasy XV-inspired fishing minigame).
- When other Roaming Warriors are disallowed in an event, Dr. Mog will be available as the Roaming Warrior, and the player may choose the Soul Break to summon.
In almost all cases, the Roaming Warrior selected can be called up to twice in battle. Healing from the Camp menu also restores both summon charges.
When a Roaming Warrior is summoned, the aura around the summoner will glow bright white instead of orange, and the screen changes to a space theme as the RW's Soul Break is executed.
Within the Roaming Warrior framework is a vehicle for players currently online to meet and follow one another's progress, becoming Friends who can be followed. However, no personal data is exchanged beyond a player's unique Friend Code, found in his Profile. The player can follow and be followed by 100 other players, maintained in separate lists; given this, it is entirely possible to store up to two hundred individual players as Friends.
Upon the successful completion of, or graceful retreat from a Dungeon with a Roaming Warrior, the summoner player receives the warrior's invitation to follow him with a message from the summoned player, even if no summoning took place. If the summoner chooses to follow, the character is placed in a queue assigned to him. The player summoned is also given a queue, and can elect to follow the summoner in return.
Whenever a Roaming Warrior is summoned, the Keeper from whom one was summoned earns 500 Gysahl Greens per use which can be collected from the item chest after the game server rolls its date forward. In case the player has not visited the game for several consecutive days, the earned greens are summed up from all the previously unvisited days and given as a whole rather than getting rewards for each individual day.