Troopers belonging to Shinra's Public Security Division. Protected by a large shield, they specialize in close combat. Often deployed in urban districts and company installations and used to break up violent demonstrations.Enemy Intel
The Riot Trooper is an enemy in Final Fantasy VII Remake and "Episode INTERmission". They are Shinra infantry equipped with a riot shield and a stun baton. Their shield repels all physical attacks on the frontal side of the enemy.
Abilities in italics lack names in-game and, hence, have unofficial names.
- = Physical damage
- = Magic damage
|Baton Swings||Melee||Strikes target with baton.|
|Shield Strike||Melee||Bashes with shield.|
|Stun Baton||Melee||Strikes with baton once or thrice to stun target for 3 seconds.|
The Riot Trooper is a melee-oriented Shinra infantry focused on defense, boasting higher HP compared to the other Shinra troops. He is often accompanied by Security Officers and Grenadiers and other Riot Troopers, providing a solid frontline to protect their ranged-oriented allies.
The riot shield will protect the trooper from most frontal attacks, bouncing characters back when they hit it, dealing minimal damage to him. The Riot Trooper attacks with his stun baton when approached, and often counters direct assaults with a shield slam. He uses an ability called Stun Baton, a multi-hit attack that will stun his target for three seconds.
Much like the vast majority of human-type enemies, the Riot Trooper is weak against Fire. Magic will penetrate his riot shield, including magic-based abilities (i.e. Sorcerous Storm, Blade Burst, Yuffie's ninjutsu); physical-based abilities will bounce back or deal minimal damage if hitting his shield.
The only way to deal direct physical damage to the Riot Trooper is to attack him from behind. Switching between characters constantly is useful to draw his attention and outflank him. Cloud is particularly effective against the Riot Trooper thanks to his counter-attack while in Punisher Mode. Fire spells work well against him.
Stun Baton has a windup animation, giving the player enough time to react and dodge. It is usually not recommended to block, as this attack will still stun the player even if they guard against it. During and after the Stun Baton ability, the Riot Trooper will be in his most vulnerable state, allowing for quick retaliation.