Ring Wyrm is a Rank III Mark from Final Fantasy XII. It is powerful despite its low rank. It is the seventh mark listed in the Clan Primer and becomes available after the player vanquishes the Wyvern Lord. It can be found in the Windtrace Dunes area of the Dalmasca Westersand during a sandstorm. Defeating the Ring Wyrm is an early way to get the Icebrand sword.
In the game's playable demo, Ring Wyrm is a boss fought in the Stilshrine of Miriam. It has significantly less HP than in the full game, and doesn't use any of the status-inducing attacks. It is also weak to holy rather than fire.
In the Zodiac versions, it is also fought in Stage 18 of Trial Mode where it yields equipment pieces for stealing: Bone Helm (common), Pirate Hat (uncommon) and Black Cowl (rare).
Clan Primer[]
Hunt 07: For Whom the Wyrm Tolls[]
- Petitioner: Balzac
- Petitioner's Location: Rabanastre (Lowtown)
- Saw bill posted for the hunting of a Ring Wyrm (Rank III). The petitioner is Balzac in the North Sprawl in Rabanastre's Lowtown.
- Hunt accepted. Balzac complains that a particularly aggressive dragon is interfering with his training. The Ring Wyrm is to be found amongst the Windtrace Dunes of the Dalmasca Westersand, but only when the weather is just so.
- Ring Wyrm defeated! Report to Balzac in the North Sprawl in Rabanastre's Lowtown.
- Hunt reported. Upon receiving the news, Balzac said a few ominous words and left town...
Bestiary entry[]
- Once a legendary Wyrm, in servitude to a righteous King. But this King, fearing its violent & untameable Temperament, employed a Ring of Binding upon it, imprisoning the Creature within a howling Sandstorm. Now, many ages later, the Bonds upon it have been broken, and within the Sandstorm the Wyrm rages. The Resistance Forces training in the Dalmasca Westersand have deemed the Creature a clear Threat to their Operations and thus have issued a Bill for this Mark.
Stats[]
The Original Japanese Guidebook cites the Ring Wyrm's MP as being 3420, but subsequent guides list it as 999.
AI script[]
Abilities | ||
---|---|---|
Type | Name | Condition |
Fira | Opponent is far (25%) | |
Blizzara | Opponent is far (25%) | |
Thundara | Opponent is far (25%) | |
Immobilizega | Use all battle (25%) | |
Restore | HP <50%; use once (100%) | |
Rake | HP >20% when opponent is close (25%) | |
Fire Ball | Opponent is far (25%) | |
Breath | HP >20% when foe is close (25%) | |
Ignore Evade | When HP<50% | |
Evade+ | When HP <50% | |
Counter | When HP <50% | |
Attack CT0 | When HP <20% | |
Properties | ||
Type | Property | |
Targeting | ||
Linking | ||
Attacks | ||
Pursuit |
Battle[]
Ring Wyrm has high HP and will use area attacks that inflict status ailments. Once it has lost half its health, it will use Restore to gain back 30% of it. When it is in HP Critical, it will no longer use Breath or Rake. The wyrm's attacks can be blocked with shields early on, but once it has used Restore, its attacks connect regardless of shields. It can still miss under Blind status, however. It is weak to fire and is fought in sandstorm, which further boosts fire's effectiveness.
Strategy[]
The player should buy Esuna before battling this mark because it will inflict Sap and Immobilize on the party. The battle is best opened with Dispel. If possible, a well-timed Quickening chain can be used to lower the Ring Wyrm's HP.
The party can summon Belias, as the Ring Wyrm is weak to fire and Espers are immune to status ailments. The player should be ready to heal Belias, or use Charge repeatedly to be able to summon him again when he uses his final attack or dies.
A good method is to focus on casting Blind on the Ring Wyrm. Once the magick hits, it is time to summon Belias. After being blinded, Ring Wyrm usually gives up on its damaging physical attacks (or will miss most of the time) and attack Belias with Blizzara, Thundara, Fira, Fire Breath, and Fire Ball. Since three of these heal Belias, and Thundara and Blizzara do little damage, the player can focus on staying away from Ring Wyrm and keep Belias out the whole battle, letting the Esper do the damage. With this strategy, it is easy for even lower level players to complete the hunt.
To repeatedly summon Belias, one can use Charge or syphon the Ring Wyrm's MP. Alternatively, the player can place the Esper so that a cactus is between him and the Ring Wyrm. Belias can still damage the monster with Pain Flare, while the Wyrm will only attack with its weak magick spells.
Another method using the Blind with a higher than average level party is to cast Blind and use Bacchus's Wines. The party should stand just outside of Ring Wyrm's attack range (i.e. just as its health bar appears) and cast Blind on Ring Wyrm. After Ring Wyrm is blinded, the player can use Bacchus's Wines on one attacker while using two characters for healing.
The player can also use Reflect on the party to bounce the wyrm's spells back onto it; if a spell is cast on all three party members under Reflect at the same time, the spell will bounce back three times. This method can be used to beat the mark before entering the Tomb of Raithwall.
Another way to take down the Ring Wyrm is to equip two of the party members with ranged weapons while the other serves as the melee tank. The two party members will keep their distance and heal and cast Esuna onto the tank (or onto themselves) when necessary and cast Blind on the Ring Wyrm. Although this is one of the simpler ways to take down the Ring Wyrm, it is also riskier and takes longer thanks to the Ring Wyrm's huge HP. It is best to send two "support" party members into battle with Cura/Curaga gambits as well as Esuna gambits to take out the effects of Ring Wyrm's pesky spells. It would also help to equip the "support" party members with fire-elemental ammunition; the Wyrmfire Shot is likely better than the Fiery Arrows as bows tend to miss in windy weather, however, the arrows can be further bolstered with the Burning Bow. These ammunition are not yet available when Ring Wyrm hunt appears onto the hunt board.
The player can also use the cacti on the desert as shields to block Ring Wyrm's ranged attacks. Equipped with a gun, a single character can run in circles around a cactus and shoot from range while being shielded from Ring Wyrm's attacks. Although this method can be used to kill Ring Wyrm relatively safely, it takes a long time to whittle down its HP with just a gun.
Rewards[]
Other appearances[]
Pictlogica Final Fantasy[]
Ring Wyrm appears as an enemy.
Non-Final Fantasy appearances[]
Square Enix Legend World[]
Ring Wyrm appears as an enemy.
Gallery[]
Etymology[]
European dragons. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.
Wyrm is an alternative name for mythologicalRingworm is a fungal skin infection in humans, cattle, dogs, and other mammals. It causes a circular red, itchy, scaly rash.
Related enemies[]
- Ash Wyrm
- Shield Wyrm
- Lindwyrm (Mark)
- Fafnir (Mark)
- Yiazmat (Ultimate Mark)
- Tiamat (Boss)
- Elder Wyrm (Optional Boss)
- Hell Wyrm (Optional Boss)