Right Arm, referred to as Helletic Hojo Right Arm in the BradyGames guide, is part of the Helletic Hojo boss fight at the end of "Mako Cannon Rampage". The arm itself does not attack, but Hojo uses it to attack himself. Once the arm is killed, Hojo can no longer attack with it.
The Right Arm is not immune to Berserk, but because it does not attack, this causes a glitch where the Right Arm continually tries to use an attack that costs an infinite amount of HP; as a result, the game will repeatedly print the message "Right Arm's skill power is used up".
Stats[]
Formations[]
| # | Formation |
|---|---|
| 860 | Helletic Hojo, Right Arm, Left Arm |
| 861 | Helletic Hojo, Right Arm, Left Arm |
| 862 | Helletic Hojo, Right Arm, Left Arm |
| 863 | Helletic Hojo, Right Arm, Left Arm |
Locations[]
| Sector 8 | |
|---|---|
| Cannon Control Panel | 860 (event) |
AI script[]
AI: Setup {
- Turn off Death Handling for Right Arm
- TempVar:HHGroup = Helletic Hojo, Right Arm and Left Arm with same
- Formation ID as Right Arm
} AI: Counter - Death {
- Remove Sleep/Poison/Haste/Slow/Death-sentence/Berserk Statuses from
- Right Arm
- If (Right Arm's IdleAnim == Both Arms Alive) Then
- {
- Choose Self
- Use <> on Target
- TempVar:HHGroup's IdleAnim = Right Arm Dead
- } Else {
- If ((Helletic Hojo doesn't have Death Status)
- & (Left Arm has Death Status)) Then
- {
- Choose Self
- Use <Appear> on Target
- Choose Self
- Use <Transform> on Target
- Remove TempVar:HHGroup
- }
- If ((Helletic Hojo doesn't have Death Status)
- }
}