m (enemy templates split) Tag: sourceedit |
Intangir Bot (talk | contribs) m (Renaming categories in accordance with Forum:Category overhaul and categories for redirects) |
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− | {{sideicon|FFVII}} |
+ | {{sideicon|prime=FFVII}} |
+ | {{infobox enemy |
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− | {{Enemy |
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| release = FFVII |
| release = FFVII |
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|name = Right Arm |
|name = Right Arm |
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Line 14: | Line 14: | ||
==Stats== |
==Stats== |
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+ | {{infobox enemy stats FFVII |
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− | {{FFVII Enemy Stats |
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| name = Right Arm |
| name = Right Arm |
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| location = [[Junon Underwater Reactor|Underwater Reactor]] |
| location = [[Junon Underwater Reactor|Underwater Reactor]] |
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Line 54: | Line 54: | ||
| darkness = Immune |
| darkness = Immune |
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| seizure = Immune |
| seizure = Immune |
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− | | abilities = ''[[ |
+ | | abilities = ''[[Final Fantasy VII enemy abilities#Arm Punch|Arm Punch]]'', [[Final Fantasy VII enemy abilities#Arm Grab|Arm Grab]], ''[[Final Fantasy VII enemy abilities#Arm Punch|Arm Punch]]'', [[Final Fantasy VII enemy abilities#Arm Grab|Arm Grab]], ''[[Final Fantasy VII enemy abilities#Damage Attack|Damage Attack]]'', ''[[Final Fantasy VII enemy abilities#Free Right Character|Free Right Character]]'', ''[[Final Fantasy VII enemy abilities#Free Left Character|Free Left Character]]'', ''[[Final Fantasy VII enemy abilities#Vanish|Vanish]]'' |
| info = -The party cannot escape. |
| info = -The party cannot escape. |
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}} |
}} |
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==Formations== |
==Formations== |
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− | {|class="FFVII table" style="width:380px" |
+ | {|class="FFVII article-table" style="width:380px" |
|-class="a" |
|-class="a" |
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!style="width:10%"|# |
!style="width:10%"|# |
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!style="width:90%"|Formation |
!style="width:90%"|Formation |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#780|780}} |
|Carry Armor, Right Arm, Left Arm |
|Carry Armor, Right Arm, Left Arm |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#781|781}} |
|Carry Armor, Right Arm, Left Arm |
|Carry Armor, Right Arm, Left Arm |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#782|782}} |
|Carry Armor, Right Arm, Left Arm |
|Carry Armor, Right Arm, Left Arm |
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|- |
|- |
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− | !class="b"|{{LA| |
+ | !class="b"|{{LA|Final Fantasy VII enemy formations#783|783}} |
|Carry Armor, Right Arm, Left Arm |
|Carry Armor, Right Arm, Left Arm |
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|} |
|} |
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==Locations== |
==Locations== |
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− | {|class="table" style="width:380px;text-align:left" |
+ | {|class="article-table" style="width:380px;text-align:left" |
|- |
|- |
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!colspan="2" class="no-table"|[[Junon Underwater Reactor|Underwater Reactor]] |
!colspan="2" class="no-table"|[[Junon Underwater Reactor|Underwater Reactor]] |
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*[[Carry Armor]] |
*[[Carry Armor]] |
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*[[Left Arm (Carry Armor)|Left Arm]] |
*[[Left Arm (Carry Armor)|Left Arm]] |
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+ | |||
− | [[Category:Final Fantasy VII |
+ | [[Category:Bosses in Final Fantasy VII]] |
Revision as of 20:35, 13 January 2019
Template:Sideicon Right Arm, referred to as Carry Armor Right Arm in the BradyGames guide, is a part of the Carry Armor boss found in Final Fantasy VII. It, along with the Left Arm, is able to pick a character up and damage them in battle, and Carry Armor needs an arm to conduct physical attacks.
Stats
Formations
# | Formation |
---|---|
780 | Carry Armor, Right Arm, Left Arm |
781 | Carry Armor, Right Arm, Left Arm |
782 | Carry Armor, Right Arm, Left Arm |
783 | Carry Armor, Right Arm, Left Arm |
Locations
Underwater Reactor | |
---|---|
Submarine Dock | 780 (event) |
AI script
AI: Setup {
- TempVar:CAGroup = Carry Armor, Right Arm and Left Arm with
- same Formation ID
- Right Arm's [4300] = [2040]
- SpclChance = 16
} AI: Main {
- If (Right Arm's CustomVar:ArmFull == 0) Then
- {
- If (Rnd(1..SpclChance) == 1) Then
- {
- If (At Least One Opponent doesn't have Imprisoned Status) Then
- {
- Choose Random Opponent without Imprisoned Status
- Right Arm's [4300] = Target
- If (Right Arm's IdleAnim == Both Arms Empty) Then
- {
- Use Arm Grab (Empty Left Version) on Target
- TempVar:CAGroup's IdleAnim = Right Arm Full
- } Else If (Right Arm's IdleAnim == Left Arm Full) Then {
- Use Arm Grab (Full Left Version) on Target
- TempVar:CAGroup's IdleAnim = Both Arms Full
- }
- Deactivate Target
- Right Arm's CustomVar:ArmFull = 1
- }
- } Else If ((At Least One Opponent doesn't have Imprisoned Status)
- & (1/2 Chance)) Then {
- Choose Random Opponent without Imprisoned Status
- Use <Arm Punch> on Target
- }
- }
} AI: Counter - General {
- If (Right Arm's IdleAnim == Both Arms Empty) Then
- {
- Right Arm's HurtAnim = Flinch (Both Arms Empty)
- } Else If (Right Arm's IdleAnim == Right Arm Full) Then {
- Right Arm's HurtAnim = Flinch (Right Arm Full)
- } Else If (Right Arm's IdleAnim == Left Arm Full) Then {
- Right Arm's HurtAnim = Flinch (Left Arm Full)
- } Else If (Right Arm's IdleAnim == Both Arms Full) Then {
- Right Arm's HurtAnim = Flinch (Both Arms Full)
- }
- If (Right Arm's [4300] != [2040]) Then
- {
- Choose Right Arm's [4300]
- Use <Damage Attack> on Target
- }
- If (Left Arm's [4300] != [2040]) Then
- {
- Choose Left Arm's [4300]
- Use <Damage Attack> on Target
- }
- If (Right Arm's HP <= 25% of Right Arm's Max HP) Then
- {
- SpclChance = 2
- } Else If (Right Arm's HP <= 50% of Right Arm's Max HP) Then {
- SpclChance = 8
- } Else If (Right Arm's HP <= 75% of Right Arm's Max HP) Then {
- SpclChance = 32
- } Else {
- SpclChance = 128
- }
} AI: Counter - Death {
- If (Carry Armor doesn't have Death Status) Then
- {
- Choose Right Arm's [4300]
- If (Target has Imprisoned Status) Then
- {
- Remove Target's Imprisoned Status
- Activate Target
- Use <Free Right Character> on Target
- Right Arm's [4300] = [2040]
- Right Arm's CustomVar:ArmFull = 0
- Choose Self
- Use <Vanish> on Target
- If (Left Arm's CustomVar:ArmFull == 0) Then
- {
- TempVar:CAGroup's IdleAnim = Both Arms Empty
- } Else {
- TempVar:CAGroup's IdleAnim = Left Arm Full
- }
- }
- } Else {
- Turn off Death Handling for Right Arm
- }
}