Right Arm, referred to as Carry Armor Right Arm in the BradyGames guide, is a part of the Carry Armor boss found in Final Fantasy VII. It, along with the Left Arm, is able to pick a character up and damage them in battle, and Carry Armor needs an arm to conduct physical attacks.

Stats[edit | edit source]

Formations[edit | edit source]

# Formation
780 Carry Armor, Right Arm, Left Arm
781 Carry Armor, Right Arm, Left Arm
782 Carry Armor, Right Arm, Left Arm
783 Carry Armor, Right Arm, Left Arm

Locations[edit | edit source]

Underwater Reactor
Submarine Dock 780 (event)

AI script[edit | edit source]

AI: Setup {

TempVar:CAGroup = Carry Armor, Right Arm and Left Arm with
same Formation ID
Right Arm's [4300] = [2040]
SpclChance = 16

} AI: Main {

If (Right Arm's CustomVar:ArmFull == 0) Then
{
If (Rnd(1..SpclChance) == 1) Then
{
If (At Least One Opponent doesn't have Imprisoned Status) Then
{
Choose Random Opponent without Imprisoned Status
Right Arm's [4300] = Target
If (Right Arm's IdleAnim == Both Arms Empty) Then
{
Use Arm Grab (Empty Left Version) on Target
TempVar:CAGroup's IdleAnim = Right Arm Full
} Else If (Right Arm's IdleAnim == Left Arm Full) Then {
Use Arm Grab (Full Left Version) on Target
TempVar:CAGroup's IdleAnim = Both Arms Full
}
Deactivate Target
Right Arm's CustomVar:ArmFull = 1
}
} Else If ((At Least One Opponent doesn't have Imprisoned Status)
& (1/2 Chance)) Then {
Choose Random Opponent without Imprisoned Status
Use <Arm Punch> on Target
}
}

} AI: Counter - General {

If (Right Arm's IdleAnim == Both Arms Empty) Then
{
Right Arm's HurtAnim = Flinch (Both Arms Empty)
} Else If (Right Arm's IdleAnim == Right Arm Full) Then {
Right Arm's HurtAnim = Flinch (Right Arm Full)
} Else If (Right Arm's IdleAnim == Left Arm Full) Then {
Right Arm's HurtAnim = Flinch (Left Arm Full)
} Else If (Right Arm's IdleAnim == Both Arms Full) Then {
Right Arm's HurtAnim = Flinch (Both Arms Full)
}
If (Right Arm's [4300] != [2040]) Then
{
Choose Right Arm's [4300]
Use <Damage Attack> on Target
}
If (Left Arm's [4300] != [2040]) Then
{
Choose Left Arm's [4300]
Use <Damage Attack> on Target
}
If (Right Arm's HP <= 25% of Right Arm's Max HP) Then
{
SpclChance = 2
} Else If (Right Arm's HP <= 50% of Right Arm's Max HP) Then {
SpclChance = 8
} Else If (Right Arm's HP <= 75% of Right Arm's Max HP) Then {
SpclChance = 32
} Else {
SpclChance = 128
}

} AI: Counter - Death {

If (Carry Armor doesn't have Death Status) Then
{
Choose Right Arm's [4300]
If (Target has Imprisoned Status) Then
{
Remove Target's Imprisoned Status
Activate Target
Use <Free Right Character> on Target
Right Arm's [4300] = [2040]
Right Arm's CustomVar:ArmFull = 0
Choose Self
Use <Vanish> on Target
If (Left Arm's CustomVar:ArmFull == 0) Then
{
TempVar:CAGroup's IdleAnim = Both Arms Empty
} Else {
TempVar:CAGroup's IdleAnim = Left Arm Full
}
}
} Else {
Turn off Death Handling for Right Arm
}

}

Related enemies[edit | edit source]

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