A proud dragoon who fights hand in glove with his trusted wyvern mount. Ricard travels in search of the fabled Ultima Tome, powerful magic he means to wield against the empire that destroyed his homeland of Deist.Character profile.
Ricard is a playable character in Final Fantasy Record Keeper. He is a Dragoon, whose combat role is Physical Attack.
Ricard is unfortunately outclassed by other characters in many ways. Other than his bad Resistance, his stats are generally above average for a dragoon, although his key stats, HP and Attack, are not as good as Kain's, and he can equip swords which are abundant and easy to get. He has a limited ability set and, other than Freya, is the only Dragoon to not have full Combat access. Ricard can only equip Rank 4 Combat and Rank 2 Black Magic, the latter which is at best situational to inflict status effects. Ricard's only available Soul Break in Global depends on a niche: bringing more Dragoons to the party, which will severely limit team variety, and its full effect can only be achieved in multiplayer battles.
|Job||S.Lv 1||S.Lv 2||S.Lv 3||S.Lv 4||S.Lv 5|
|Warrior||+1 ATK||+70 HP||+1 ATK||+1 DEF||+2 ATK|
|Knight||+1 ATK||+1 DEF||+100 HP||+1 ATK||+2 DEF|
|Ranger||+1 ATK||+1 DEF||+1 ATK||+60 HP||+2 ATK|
|Gladiator Requires mastery of Warrior's Record Spheres.||+3 ATK||+4 ATK||+200 HP||+5 ATK||+3% Spear Damage|
|Paladin Requires mastery of Warrior and Knight's Record Spheres.||+3 DEF||+3 ATK||+200 HP||+6 ATK||Use 4★ Knight Abilities|
|Dragoon Requires mastery of Knight and Ranger's Record Spheres.||+3% Dragoon Damage||+4 ATK||+220 HP||+5 ATK||+6% Dragoon Damage|
|Sky High Use 5★ Dragoon Mote.||Use 6★ Dragoon Abilities||Sky High||+3% Dragoon Ability Damage|
|Gauge||Type||Duration||Power Including potency of stat increase(s) and chance of effect(s) occurring|
||Default||N/A||1||PHY||N/A||150% physical damage|
|Deal physical damage to one enemy.|
||Unique||Flame Lance (II)||1||PHY||N/A||310% physical damage|
|Deals physical fire damage to all targets.|
||Super||Ricard's Cuirass (II)||2||PHY||Wind infusion (25s)
(more damage with Dragoon users in party)
|129% jump damage/hit|
|Deal six jump wind attacks to random targets, and infuse the user with the power of wind. Damage dealt increases for each hero in the party that can use dragoon abilities (up to 5).|
|Pride of Deist
||Burst||Abel's Lance (II)||2||PHY||Wind infusion (25s)
Self Haste, Burst Mode (15s)
|83% jump damage/hit|
|Deal eight jump wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, and grant Haste and Burst Mode to the user.|
|PHY||Jump: no air time (2 turns)||2x 98% Wind/Non-Elemental ranged|
|Dragoon Bloodwind: Deal two physical wind and non-elemental attacks to one enemy, and cause the user's jump attacks to land instantly for two turns.|
|PHY||Dragoon ability damage +9% (3 turns)||4x 47% Wind/Non-Elemental physical|
|Wyvern's Grace: Deal four physical wind and non-elemental attacks to one enemy, and increase the damage of the user's dragoon abilities a very small amount for three turns.|
||Ultra||Holy Lance (II)||2||PHY||Instant jump abilities (15s)
Dragoon ⤇ row Dragoon ability damage +30%, no jump air time (1 turn) (15s)
|71% jump damage/hit|
|Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause dragoon abilities used by the user to increase the damage of dragoon abilities of the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn.|
||Awakening||Wyvern Lance (II)||2||PHY||TBC||TBC|
|Deal fifteen jump wind, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Deist Dragoon Mode, increase the user's Cap Break Level by 1, grant the user Twin Element Mode, grant the user Bravery Mode, and set their Bravery Level to 2.|
Lv 0: Instantly reduce delay of all allies' jump attacks for one turn.
Lv 1: Instantly reduce delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.
Lv 2: Instantly remove delay of all allies' jump attacks for one turn, and increase the damage of their dragoon abilities a small amount for one turn.
Lv 3: Instantly remove delay of all allies' jump attacks for one turn, increase the damage of their dragoon abilities a moderate amount for one turn, and cause dragoon abilities they use to trigger an additional time on their next turn.
|Awoken Deist Dragoon Mode: Grant unlimited use of wind and lightning abilities, grant up to a moderate Wind and Lightning Ability Boost, and cause wind and lightning abilities used by the user to trigger twice.|
|Twin Element Mode: Using a wind or lightning ability as the next action temporarily grants the user an infusion for the same element as the ability that triggered it.|
||Arcane Overstrike||Genji Helm (II)||3||PHY||TBC||TBC|
|Deal three massive jump wind and lightning attacks to one enemy. Can break the damage cap.|
||Glint||Wyvern Shield (II)||0||NAT||TBC||TBC|
|Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Twin Element Mode II. After entering Twin Element Mode II, using a wind or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge.|
File:FFRK Windbolt Dragoon Icon.png
|Sync||Dragon Whisker (II)||2||PHY||TBC||TBC|
|Deal fifteen jump wind, lightning, water, dark, and non-elemental attacks to one enemy, cause the jump attacks of all allies to land immediately for three turns, increase the damage of all allies' dragoon abilities a large amount for three turns, temporarily remove delay from all allies' jump attacks, grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Quad Element Mode III.|
|File:FFRK Dragoon Sync Icon.png||PHY||TBC||TBC|
|Spear Onslaught: Deal six jump wind, lightning, water, dark, and non-elemental attacks to one enemy. Long delay before landing.|
|Valiant Dash: Instantly deal jump wind, lightning, water, dark, and non-elemental damage to one enemy, and reduce delay of the user's actions for three turns. Lands immediately.|
|Quad Element Mode III: Using a wind, lightning, water, or dark ability as the next action temporarily grants the user a moderate Empowered Infusion for the same element as the ability that triggered it.|
|Last Dragoon's Resolve
File:FFRK Last Dragoon's Resolve.png
|Glint||Dragon Gloves (II)||0||NAT||TBC||TBC|
|Temporarily cause the jump attacks of all allies to land immediately. Triggers instantly and does not deplete the Soul Break Gauge.|
||Deal slightly more damage with Dragoon abilities.||Legend Sphere|
|Promise of Peace
||Increase the user's Attack up to a large amount, proportional to the number of Dragoon abilities the user has triggered.||Legend Sphere|
||Begin battle temporarily infused with the power of Wind.|
Ricard's Gauntlets (II)
||Begin battle temporarily infused with the power of Lightning.|
Dragon Armor (II)
He can equip accessories.