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+ | {{sideicon|FFV|FFVIII|FFIX|FFXII|XIIRW|FFT|FFTA|FFTA2|FFRK|FFBE}} |
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− | {{Images}} |
+ | {{Images|FFT|FFTA|FFRK}} |
[[File:FFV iOS Revive.png|250px|right|thumb|Revive in ''[[Final Fantasy V]]''.]] |
[[File:FFV iOS Revive.png|250px|right|thumb|Revive in ''[[Final Fantasy V]]''.]] |
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− | {{Q|Calls back dead units with a loud cry.| |
+ | {{Q|Calls back dead units with a loud cry.|''[[Final Fantasy Tactics]]'' description}} |
− | '''Revive''' {{ |
+ | '''Revive''' {{J|蘇生 or そせい|Sosei|Resuscitation or Resurrection}}, also known as '''Rvive''', is an ability that revives a [[Knocked Out|KO'd]] ally, similar in effect to the [[Raise (Life 1)|Raise]] spell. The latter spell is usually available to a [[White Mage]] variant, while Revive is normally available to a more offensive-based character or [[job system|job]], such as a [[Monk (job)|Monk]]. |
− | {{See Also|Raise|Arise|Reraise (ability)}} |
+ | {{See Also|Raise (Life 1)|Curaise|Arise|Reraise (ability)|Revive (Final Fantasy II)}} |
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− | {{sideicon|FFII}} |
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− | {{Q|White magic of the highest order. Bestows well being upon all.|Description}} |
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− | Found in the [[PlayStation Portable|PSP]] version, the Revive Tome can be obtained by giving the Light of Hope to [[Deumion]]. It counts as a White Magic spell and restores all party members' and enemies' to full [[HP (stat)|HP]]/[[MP (stat)|MP]]. |
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− | {{sideicon|FFV}} |
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[[File:FFV Revive Icon iOS.png|right]] |
[[File:FFV Revive Icon iOS.png|right]] |
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+ | {{Q|Restore a KO'd ally to fighting form.|Description}} |
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− | The [[Chemist (Final Fantasy V)|Chemist]] learns Revive as their final ability, for 405 ABP. |
+ | The [[Chemist (Final Fantasy V)|Chemist]] learns Revive as their final ability, for 405 ABP. It revives the entire party with 1/16th of their max HP. |
− | ===''[[Final Fantasy VIII]]''=== |
+ | === ''[[Final Fantasy VIII]]'' === |
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− | {{sideicon|FFVIII}} |
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⚫ | Revive is a command ability that revives a party member from KO to full HP. It can be used even when the player character is [[Silence (status)|silenced]]. Revive can be learned from the [[Guardian Force]] [[Alexander (summon)|Alexander]] for 200 AP. Other GFs can also learn it using the [[Final Fantasy VIII items#Phoenix Spirit|Phoenix Spirit]] item. It [[Instant Death|instantly kills]] [[undead]] opponents. |
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⚫ | Revive is a |
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− | ===''[[Final Fantasy IX]]''=== |
+ | === ''[[Final Fantasy IX]]'' === |
− | {{sideicon|FFIX}} |
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{{Q|Recover from KO.|Description}} |
{{Q|Recover from KO.|Description}} |
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− | Revive is a [[Flair (Final Fantasy IX)|Flair]] ability usable by [[Amarant Coral|Amarant]]. It can be learned for 35 AP through the [[ |
+ | Revive is a [[Flair (Final Fantasy IX)|Flair]] ability usable by [[Amarant Coral|Amarant]]. It can be learned for 35 AP through the [[Final Fantasy IX weapons#Tiger Fangs|Tiger Fangs]], [[Final Fantasy IX weapons#Rune Claws|Rune Claws]], or [[Add-on (Final Fantasy IX)#Rebirth Ring|Rebirth Ring]]. It costs 20 MP to use. |
It revives a KO'd party member equal to the following formula: |
It revives a KO'd party member equal to the following formula: |
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:<math>[((Target's Spirit + 20) * Target's Max HP)/100]</math> |
:<math>[((Target's Spirit + 20) * Target's Max HP)/100]</math> |
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− | ===''[[Final Fantasy XII]]''=== |
+ | === ''[[Final Fantasy XII]]'' === |
− | {{sideicon|FFXII}} |
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Revive is a [[Technicks|Technick]], but the user gets [[Knocked Out|KO'd]] when they use it, much like the [[Sacrifice (ability)|Sacrifice]] ability. Even if the target still has HP left and the Technick misses, the user will still get KO'd. |
Revive is a [[Technicks|Technick]], but the user gets [[Knocked Out|KO'd]] when they use it, much like the [[Sacrifice (ability)|Sacrifice]] ability. Even if the target still has HP left and the Technick misses, the user will still get KO'd. |
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− | In the '' |
+ | In the ''Zodiac'' versions, Revive can be used by five classes—[[Uhlan (Final Fantasy XII)|Uhlan]], [[Knight (Final Fantasy XII)|Knight]], [[Monk (Final Fantasy XII)|Monk]], [[Archer (Final Fantasy XII)|Archer]], and [[Shikari]]. Knight must first acquire the [[License Board|license]] for either a [[Quickening (ability)|Quickening]] or one of two [[Esper (Final Fantasy XII)|Espers]], [[Chaos (Final Fantasy XII)|Chaos]] or [[Zodiark (Final Fantasy XII)|Zodiark]]. The Technick can be found in one of the [[Treasure (Final Fantasy XII)|chests]] in the Spine of the Icewyrm in [[Paramina Rift]]. |
− | ====''[[Final Fantasy XII: Revenant Wings]]''==== |
+ | ==== ''[[Final Fantasy XII: Revenant Wings]]'' ==== |
− | {{sideicon|XIIRW}} |
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[[Llyud]] learns Revive at [[level]] 7. It brings a KO'd ally back to life, in exchange for a small portion of Llyud's [[HP (stat)|HP]]. Since [[Penelo]] does not learn Raise until level 25, Revive will be the party's only source of bringing back KO'd party members for the majority of the early game. |
[[Llyud]] learns Revive at [[level]] 7. It brings a KO'd ally back to life, in exchange for a small portion of Llyud's [[HP (stat)|HP]]. Since [[Penelo]] does not learn Raise until level 25, Revive will be the party's only source of bringing back KO'd party members for the majority of the early game. |
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− | ===''[[Final Fantasy Tactics]]''=== |
+ | === ''[[Final Fantasy Tactics]]'' === |
− | {{sideicon|FFT}} |
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Revive is a [[Monk (Tactics)|Monk]] ability that requires 500 JP to learn. A drawback is that the unit must be near the same height. |
Revive is a [[Monk (Tactics)|Monk]] ability that requires 500 JP to learn. A drawback is that the unit must be near the same height. |
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:<math>Physical Attack + PWR</math> |
:<math>Physical Attack + PWR</math> |
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− | ===''[[Final Fantasy Tactics Advance]]''=== |
+ | === ''[[Final Fantasy Tactics Advance]]'' === |
+ | {{Q|Sends energy through body to revive KO'd unit.|Description}} |
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− | {{sideicon|FFTA}} |
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Revive is a [[White Monk (Tactics Advance)|White Monk]] ability, learned for 300 AP from the Survivor. It revives a KO'd unit with 25% of their Max HP. |
Revive is a [[White Monk (Tactics Advance)|White Monk]] ability, learned for 300 AP from the Survivor. It revives a KO'd unit with 25% of their Max HP. |
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− | ====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''==== |
+ | ==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ==== |
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− | {{sideicon|FFTA2}} |
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− | ===''[[ |
+ | === ''[[Final Fantasy Record Keeper]]'' === |
− | {{sideicon|FFL}} |
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− | Revive is an ability that has 3 [[Use (stat)|uses]] and recovers HP in battle. This ability is used by [[List of The Final Fantasy Legend enemies#Anubis|Anubis]], [[List of The Final Fantasy Legend enemies#FensWolf|FensWolf]], [[List of The Final Fantasy Legend enemies#Jorgandr|Jorgandr]], [[List of The Final Fantasy Legend enemies#Susano-O|Susano-O]], [[List of The Final Fantasy Legend enemies#Phoenix|Phoenix]], and [[List of The Final Fantasy Legend enemies#Creator|Creator]]. |
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− | {{sideicon|FFRK}} |
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{{abil-stub|Final Fantasy Record Keeper}} |
{{abil-stub|Final Fantasy Record Keeper}} |
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+ | {{Q|Revive one ally from being KO'd|Description}} |
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− | {{Gallery|class=seriesa |
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− | | |
+ | {{Abil-stub|Final Fantasy Brave Exvius}} |
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− | |File:FFV Revive.png|''[[Final Fantasy V]]'' (GBA). |
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− | |File:FFVIII Revive.png|''[[Final Fantasy VIII]]''. |
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+ | <gallery> |
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− | |File:FFIX Revive.png|''[[Final Fantasy IX]]''. |
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− | + | FFV Revive.png|''[[Final Fantasy V]]'' (GBA). |
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− | + | FFVIII Revive.png|''[[Final Fantasy VIII]]''. |
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− | + | FFIX Revive.png|''[[Final Fantasy IX]]''. |
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− | + | Ffxii_Revive.png|''[[Final Fantasy XII]]''. |
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− | + | RW Revive.png|''[[Final Fantasy XII: Revenant Wings]]''. |
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− | + | FFT Revive.png|''[[Final Fantasy Tactics]]''. |
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− | + | FFTA Revive.png|''[[Final Fantasy Tactics Advance]]''. |
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− | + | FFTA2 Revive.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. |
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− | }} |
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+ | </gallery>{{galleryincomplete|''Final Fantasy Record Keeper''}} |
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− | {{command abilities}} |
+ | {{navbox command abilities}} |
− | {{ |
+ | {{navbox martial arts}} |
− | {{ |
+ | {{navbox white magic}} |
− | {{FFV}} |
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− | {{FFVIII}} |
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− | {{FFXII}} |
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− | [[Category: |
+ | [[Category:Recurring command abilities]] |
− | [[Category:Final Fantasy II White Magic]] |
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− | [[Category:Final Fantasy V Abilities]] |
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− | [[Category:Final Fantasy VIII Abilities]] |
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− | [[Category:Final Fantasy IX Abilities]] |
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− | [[Category:Final Fantasy XII Technicks]] |
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− | [[Category:Final Fantasy XII: Revenant Wings Abilities]] |
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− | [[Category:Final Fantasy Tactics Abilities]] |
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− | [[Category:Final Fantasy Tactics Advance Abilities]] |
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− | [[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]] |
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[[Category:Final Fantasy Record Keeper Support Abilities]] |
[[Category:Final Fantasy Record Keeper Support Abilities]] |
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+ | [[Category:Recurring Martial Arts]] |
Revision as of 05:40, 26 May 2019
Template:Sideicon Template:Images
Calls back dead units with a loud cry.
Final Fantasy Tactics description
Revive (蘇生 or そせい, Sosei?, lit. Resuscitation or Resurrection), also known as Rvive, is an ability that revives a KO'd ally, similar in effect to the Raise spell. The latter spell is usually available to a White Mage variant, while Revive is normally available to a more offensive-based character or job, such as a Monk.
Template:See Also
Appearances
Final Fantasy V
Restore a KO'd ally to fighting form.
Description
The Chemist learns Revive as their final ability, for 405 ABP. It revives the entire party with 1/16th of their max HP.
Final Fantasy VIII
Remove KO.
Description
Revive is a command ability that revives a party member from KO to full HP. It can be used even when the player character is silenced. Revive can be learned from the Guardian Force Alexander for 200 AP. Other GFs can also learn it using the Phoenix Spirit item. It instantly kills undead opponents.
Final Fantasy IX
Recover from KO.
Description
Revive is a Flair ability usable by Amarant. It can be learned for 35 AP through the Tiger Fangs, Rune Claws, or Rebirth Ring. It costs 20 MP to use.
It revives a KO'd party member equal to the following formula:
Final Fantasy XII
Revive is a Technick, but the user gets KO'd when they use it, much like the Sacrifice ability. Even if the target still has HP left and the Technick misses, the user will still get KO'd.
In the Zodiac versions, Revive can be used by five classes—Uhlan, Knight, Monk, Archer, and Shikari. Knight must first acquire the license for either a Quickening or one of two Espers, Chaos or Zodiark. The Technick can be found in one of the chests in the Spine of the Icewyrm in Paramina Rift.
Final Fantasy XII: Revenant Wings
Llyud learns Revive at level 7. It brings a KO'd ally back to life, in exchange for a small portion of Llyud's HP. Since Penelo does not learn Raise until level 25, Revive will be the party's only source of bringing back KO'd party members for the majority of the early game.
Final Fantasy Tactics
Revive is a Monk ability that requires 500 JP to learn. A drawback is that the unit must be near the same height.
The amount of HP restored is equal to 20% of the unit's Max HP, and the success rate of the ability is equal to the following:
Final Fantasy Tactics Advance
Sends energy through body to revive KO'd unit.
Description
Revive is a White Monk ability, learned for 300 AP from the Survivor. It revives a KO'd unit with 25% of their Max HP.
Final Fantasy Tactics A2: Grimoire of the Rift
Revive is a White Monk ability, learned for 300 AP from the Survivor.
Final Fantasy Record Keeper
Final Fantasy Brave Exvius
Revive one ally from being KO'd
Description