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Revive in Final Fantasy V.
Calls back dead units with a loud cry.
Revive (蘇生 or そせい, Sosei?, lit. Resuscitation or Resurrection), also known as Rvive, is an ability that revives a KO'd ally, similar in effect to the Raise spell. The latter spell is usually available to a White Mage variant, while Revive is normally available to a more offensive-based character or job, such as a Monk.
Appearances
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Final Fantasy V
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Restore a KO'd ally to fighting form.
The Chemist learns Revive as their final ability, for 405 ABP. It revives the entire party with 1/16th of their max HP.
Final Fantasy VIII
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Remove KO.
Revive is a command ability that revives a party member from KO to full HP. It can be used even when the player character is silenced. Revive can be learned from the Guardian Force Alexander for 200 AP. Other GFs can also learn it using the Phoenix Spirit item. It instantly kills undead opponents.
Final Fantasy IX
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Recover from KO.
Revive is a Flair ability usable by Amarant. It can be learned for 35 AP through the Tiger Fangs, Rune Claws, or Rebirth Ring. It costs 20 MP to use.
It revives a KO'd party member equal to the following formula:
- $ [((Target's Spirit + 20) * Target's Max HP)/100] $
Final Fantasy XII
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Revive is a Technick, but the user gets KO'd when they use it, much like the Sacrifice ability. Even if the target still has HP left and the Technick misses, the user will still get KO'd.
In the Zodiac versions, Revive can be used by five classes—Uhlan, Knight, Monk, Archer, and Shikari. Knight must first acquire the license for either a Quickening or one of two Espers, Chaos or Zodiark. The Technick can be found in one of the chests in the Spine of the Icewyrm in Paramina Rift.
Final Fantasy XII: Revenant Wings
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Llyud learns Revive at level 7. It brings a KO'd ally back to life, in exchange for a small portion of Llyud's HP. Since Penelo does not learn Raise until level 25, Revive will be the party's only source of bringing back KO'd party members for the majority of the early game.
Final Fantasy Tactics
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Revive is a Monk ability that requires 500 JP to learn. A drawback is that the unit must be near the same height.
The amount of HP restored is equal to 20% of the unit's Max HP, and the success rate of the ability is equal to the following:
- $ Physical Attack + PWR $
Final Fantasy Tactics Advance
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Sends energy through body to revive KO'd unit.
Revive is a White Monk ability, learned for 300 AP from the Survivor. It revives a KO'd unit with 25% of their Max HP.
Final Fantasy Tactics A2: Grimoire of the Rift
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Revive is a White Monk ability, learned for 300 AP from the Survivor.
Final Fantasy Record Keeper
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Final Fantasy Brave Exvius
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Revive one ally from being KO'd

Gallery
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