FANDOM


FFXIII wiki iconXIII2 wiki icon

FFVI Relm Arrowny Menu iOS
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.

If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO you.

Final Fantasy XIII description.

Reprieve (ラストリーヴ, Rasutorīvu?, lit. Last Live) is a recurring auto-ability that doubles as a status effect originally from the Lightning Saga. When the affected character's HP is not in the critical status, the damage that would otherwise kill the character will reduce their HP to 1.

AppearancesEdit

Final Fantasy VII RemakeEdit

Reprieve is a weapon passive learned by a wide variety of weapons in the game, mostly at Weapon Core 6.

Reprieve is learned by Cloud's Iron Blade, Nail Bat, and Twin Stinger; Barret's Light Machine Gun, Wrecking Ball, and EKG Cannon; Tifa's Mythril Claws and Purple Pain; and Aerith's Guard Stick, Silver Staff, Arcane Scepter, and Reinforced Staff.

Final Fantasy XIIIEdit

Reprieve is a Sentinel auto-ability that is learned by Lightning (Crystarium Stage 10), Snow (Stage 8), Vanille (Stage 7), Hope (Stage 9), and Fang (Stage 9).

Final Fantasy XIII-2Edit

If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out.

Description

Reprieve returns as Sentinel auto-ability that is learned by Serah (role level 50) and Noel (role level 40). Sentinel Paradigm Pack allies can learn Reprieve when the total sum of Medic Paradigm Pack allies infused into them is 99 or higher.

Community content is available under CC-BY-SA unless otherwise noted.