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Repose in Final Fantasy XIV.

Repose (リポーズ, Ripōzu?) is a spell in the Final Fantasy series, appearing only in the online installments of the series. It always serves as the parallel to the recurring Sleep spell for the White Mage job.

Despite sharing a similar name in English, the Repose enemy ability from Final Fantasy VI is not the same as the recurring healer ability, being known as Peace (やすらぎ, Yasuragi?) in the original Japanese.


Final Fantasy XI[]

Repose is a White Magic spell exclusive to White Mages. It inflicts a light-based Sleep effect on an enemy. Due to its light element, it is also capable of landing against Undead creatures, like Lullaby, something a Black Magic Sleep spell has almost no chance of doing. Repose was added in the November 2007 version update.

There are two types of sleep. The difference lies in whether or not monsters resist the sleep ability.

Final Fantasy XIV (Legacy)[]

Repose icon.

Repose appeared as an ability in the original version. At the initial release, Repose was a Conjurer spell available for use at Rank 8.

The spell cost 3 action points to set and 8 MP to use. When used, the spell would inflict the bind status to all enemies within an area of effect. After the release of patch 1.20, Repose remained a Conjurer spell available for use at level 50. However, the spell no longer inflicted the bind status and instead inflicted the sleep status to a single target. Repose could only be used by Conjurers and White Mages.

Final Fantasy XIV[]

Repose icon.

Repose is a Healer Role Action available at level 8. The ability inflicts sleep to a single target for a period of 30 seconds. The ability has a cast time 2.5 seconds and has a cooldown time of 2.5 seconds. The spell can only be used by Healers.