Final Fantasy Wiki
m (Bot: Automated text replacement (-[[Dissidia Final Fantasy (2015) +[[Dissidia Final Fantasy NT))
(44 intermediate revisions by 14 users not shown)
Line 1: Line 1:
  +
{{sideicon|prime=FFVIII|FFXIV|DFF2008|D012|DFFNT|DFFOO|TFF|PFF|FFAB|Artniks|FFRK|FFE|FFBE|WoFF|Mobius|FFTCG}}
{{sideicon|FFVIII}}
 
 
:''For videos of the various Renzokuken, please go to [[Limit Break (Final Fantasy VIII)/Videos#Squall]]''.
 
:''For videos of the various Renzokuken, please go to [[Limit Break (Final Fantasy VIII)/Videos#Squall]]''.
 
[[File:RenzokukenVIII.jpg|right|thumb|250px|The Renzokuken Trigger bar.]]
 
[[File:RenzokukenVIII.jpg|right|thumb|250px|The Renzokuken Trigger bar.]]
'''Renzokuken''' {{J|連続剣|Renzokuken|Continual Sword," "Sequential Sword," or "Serial Sword}}, also known as '''Blade Flurry''', is [[Squall Leonhart]]'s [[Limit Break (Final Fantasy VIII)|Limit Break]] in ''[[Final Fantasy VIII]]''. It was called '''C. Sword''' in the PlayStation [[Final Fantasy VIII demo]].
+
'''Renzokuken''' {{J|連続剣|Renzokuken|Continuous Sword}}, also known as '''Blade Flurry''', is [[Squall Leonhart]]'s [[Limit Break (Final Fantasy VIII)|Limit Break]] in ''[[Final Fantasy VIII]]''. It was called '''C. Sword''' in the PlayStation [[Final Fantasy VIII demo|demo]].
 
Renzokuken's first stage is a series of slashes from his [[Gunblade (weapon type)|gunblade]]. To [[Critical Hit|increase the amount of damage]], the player must hit {{button|ps|r1}} (the "trigger") as the bar of light sweeps through the gauge at the bottom of the screen and into a small box at the left. After the sequence Squall may attack with one of his four finishing moves.
 
   
 
==Execution==
 
==Execution==
 
[[File:Jumbocactuar renzokuken3.jpg|thumb|Jumbo Cactuar has a unique Renzokuken sequence.]]
 
[[File:Jumbocactuar renzokuken3.jpg|thumb|Jumbo Cactuar has a unique Renzokuken sequence.]]
When Squall begins the Renzokuken, he rushes forward, and a gauge appears on the screen. Four to eight bars of light sweep through the gauge, and pressing the R1 button when the bars of light move into the trigger box on the left results in a critical hit. It is possible to set the trigger on automatic from the config menu, but it will sometimes miss triggers.
+
When Squall begins the Renzokuken, he rushes forward, and a gauge appears on the screen. Four to eight bars of light sweep through the gauge, and pressing {{button|ps|r1}} when the bars move into the trigger box on the left results in a [[critical hit]]. It is possible to set the trigger on automatic from the [[config]] menu, but it will sometimes miss triggers.
   
The [[Crisis Level]] affects the number of hits in Squall's Renzokuken and the chance to perform a finishing blow.<ref name="ffviii">[http://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/58936 ''Final Fantasy VIII'' Battle Mechanics FAQ]</ref>
+
The [[Crisis Level]] affects the number of hits in Squall's Renzokuken and the chance to perform a finishing blow.<ref name="ffviii">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps/197343-final-fantasy-viii/faqs/58936| page name = ''Final Fantasy VIII'' Battle Mechanics FAQ by ForteGSOmega| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 16:19, July 15, 2019 (UTC)}}</ref>
   
{|class="FFVIII table"
+
{|class="FFVIII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:50%"|Crisis Level
 
!style="width:50%"|Crisis Level
Line 30: Line 28:
 
|}
 
|}
   
In addition, there is a 50% chance to perform an additional Renzokuken hit at the end, making the maximum possible amount of hits eight.
+
There is a 50% chance to perform an additional Renzokuken hit at the end, making the maximum possible hits eight, a likely [[Final Fantasy VIII allusions#Allusions to the number eight|allusion to the title's number]].
   
Certain enemies have special Renzokuken sequences that are unaffected by Crisis Level. During a special Renzokuken sequence the triggers' timing is different from the regular Renzokuken sequence.
+
Certain [[boss]]es have special Renzokuken sequences that are unaffected by Crisis Level. During a special Renzokuken sequence the triggers' timing is different from the regular Renzokuken sequence.
   
The following Bosses have unique Renzokuken sequences:
 
 
*[[Elvoret (Final Fantasy VIII)|Elvoret]]/[[Elnoyle]] - 6 Hits
 
*[[Elvoret (Final Fantasy VIII)|Elvoret]]/[[Elnoyle]] - 6 Hits
 
*[[X-ATM092]] - 4 Hits
 
*[[X-ATM092]] - 4 Hits
Line 46: Line 43:
 
*[[Ultimecia (Griever form)|Ultimecia]] (Junctioned to Griever) - 8 Hits
 
*[[Ultimecia (Griever form)|Ultimecia]] (Junctioned to Griever) - 8 Hits
 
*[[Ultimecia (final boss)|Ultimecia]] (Final Battle) - 7 Hits
 
*[[Ultimecia (final boss)|Ultimecia]] (Final Battle) - 7 Hits
 
At the end of the Renzokuken sequence Squall may use one of his finishing moves.
 
   
 
==Finishing moves==
 
==Finishing moves==
 
After the Renzokuken sequence there's a chance to perform a finishing blow:
 
After the Renzokuken sequence there's a chance to perform a finishing blow:
:<math>Chance = (CL * 60 + 1) / 256 * 100\%</math><ref name="ffviii">[http://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/58936 ''Final Fantasy VIII'' Battle Mechanics FAQ]</ref>
+
:<math>Chance = (CL * 60 + 1) / 256 * 100\%</math><ref name="ffviii"/>
   
Meaning, there's a (Crisis Level * ~23.6%) chance to perform a finishing blow. Which finishing blow is used is not affected by Crisis Level, but rather has a fixed chance of occurring depending on which [[List of Final Fantasy VIII weapons|weapon]] Squall has equipped. All finishing blows are physical attacks and can do critical damage.<ref name="ffviii">[http://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/58936 ''Final Fantasy VIII'' Battle Mechanics FAQ]</ref>
+
There's a (Crisis Level * ~23.6%) chance to perform a finishing blow. Which finishing blow is used is not affected by Crisis Level, but has a fixed chance of occurring depending on which [[Final Fantasy VIII weapons|weapon]] Squall has equipped. Finishing blows are physical attacks and can do critical damage.<ref name="ffviii"/>
   
  +
{{Multicol-begin}}
{|cellpadding="5"
 
 
{|class="half-width FFVIII article-table"
|valign="top"|
 
{|class="half-width FFVIII table"
 
 
|-class="a"
 
|-class="a"
 
!style="width:50%"|Weapon
 
!style="width:50%"|Weapon
Line 84: Line 78:
 
*25% Lion Heart
 
*25% Lion Heart
 
|}
 
|}
  +
{{Multicol-separator}}
|valign="top"|
 
{|class="half-width FFVIII table" style="text-align:center"
+
{|class="half-width FFVIII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:50%"|Move
 
!style="width:50%"|Move
Line 105: Line 99:
 
|100
 
|100
 
|}
 
|}
  +
{{Multicol-end}}
|}
 
   
 
===[[Rough Divide]]===
 
===[[Rough Divide]]===
 
[[File:Squallroughdivide.jpg|thumb|Rough Divide.]]
 
[[File:Squallroughdivide.jpg|thumb|Rough Divide.]]
Rough Divide {{J|ラフディバイド|Rafu Dibaido}} is Squall's initial finishing move, as well as the weakest. He charges forward and slices an enemy with a diagonal upwards cut, causing an explosion that damages them. Squall uses a backhanded slash similar to this in the game's opening when he scars Seifer.
+
Rough Divide {{J|ラフディバイド|Rafu Dibaido}} is Squall's initial finishing move, as well as the weakest. He charges forward and slices an enemy with a diagonal upwards cut, causing an explosion. Squall uses a backhanded slash similar to this in the game's opening when he scars [[Seifer Almasy|Seifer]].
{{-}}
+
{{clear}}
   
 
===[[Fated Circle]]===
 
===[[Fated Circle]]===
 
[[File:Squall fatedcircle.jpg|thumb|Fated Circle.]]
 
[[File:Squall fatedcircle.jpg|thumb|Fated Circle.]]
Fated Circle {{J|フェイテッドサークル|Feiteddo Sākuru}} is Squall's second finishing move. Squall jumps up into the air while charging energy into his gunblade. At the peak of his jump he spins in a circle, releasing a shockwave that damages all enemies.
+
Fated Circle {{J|フェイテッドサークル|Feiteddo Sākuru}} is Squall's second finishing move. He jumps up into the air while charging energy into his gunblade. At the peak of his jump he spins in a circle, releasing a shockwave that damages all enemies.
{{-}}
+
{{clear}}
   
 
===[[Blasting Zone]]===
 
===[[Blasting Zone]]===
 
[[File:Squallblastingzone.jpg|thumb|Blasting Zone.]]
 
[[File:Squallblastingzone.jpg|thumb|Blasting Zone.]]
Blasting Zone {{J|プラスティングゾーン|Burasutingu Zōn}} is Squall's third finishing move. Squall raises his gunblade overhead, charges up and extends a pillar of energy to the outer atmosphere, then slams the gunblade into the ground to hit all enemies with the pillar.
+
Blasting Zone {{J|プラスティングゾーン|Burasutingu Zōn}} is Squall's third finishing move. He raises his gunblade overhead, charges up and extends a pillar of energy to the outer atmosphere, then slams the gunblade into the ground to hit all enemies with the pillar.
{{-}}
+
{{clear}}
   
 
===[[Lion Heart (ability)|Lion Heart]]===
 
===[[Lion Heart (ability)|Lion Heart]]===
 
[[File:Renzokuken Lionheart.jpg|thumb|Lion Heart.]]
 
[[File:Renzokuken Lionheart.jpg|thumb|Lion Heart.]]
Lion Heart {{J|エンドオブハート|Endo obu Hāto|End of Heart}} is Squall's ultimate finishing move, and can only be used after acquiring his [[Ultimate weapon (term)|ultimate weapon]] (also called the Lionheart). It strikes a single opponent 17 times, causing massive damage.
+
Lion Heart {{J|エンドオブハート|Endo obu Hāto|End of Heart}} is Squall's ultimate finishing move available with his [[Ultimate weapon (term)|ultimate weapon]] (also called the Lion Heart). It strikes a single opponent 17 times, causing massive damage.
   
After [[Zell Dincht|Zell's]] [[Duel]], it is the strongest Limit Break in the game, accounting for the plus damage of the Renzokuken's four to eight hits. During optimal conditions, a total of 249,975 points of damage is possible in one attack round. Lion Heart can easily do 9999 damage per hit even with average strength and no [[Break (status)|Vit 0]], making it ideal for low level runs where its damage will not be hindered by the damage cap.
+
After [[Zell Dincht/Gameplay|Zell's]] [[Duel]], Lion Heart is the strongest Limit Break accounting for the plus damage of the Renzokuken's four to eight hits. During optimal conditions, a total of 249,975 points of damage is possible in one attack round. Lion Heart can easily do 9999 damage per hit even with average strength and no [[Break (status)|Vit 0]], making it ideal for low [[level]] runs where its damage will not be hindered by the damage cap.
   
 
==Other appearances==
 
==Other appearances==
 
===[[Final Fantasy VIII demo|''Final Fantasy VIII'' demo]]===
 
===[[Final Fantasy VIII demo|''Final Fantasy VIII'' demo]]===
In the PlayStation demo version, Squall would only get four hits, the execution would be without the indicator, and he would have only one finisher, Fated Circle. In the demo Squall can also use his Limit Break even when he is not in critical health, although the chance for this appears rarely.
+
In the PlayStation demo version, Squall only got four hits, the execution was without the indicator, and he had just one finisher, Fated Circle. Squall could use his Limit Break even when not in critical health, although the chance was slim.
  +
  +
===''[[Final Fantasy XIV]]''===
  +
Continuation is a Lv. 70 skill learned by [[Gunbreaker]]s after completing the job quest Steel Against Steel. After spending a cartridge to use Gnashing Fang, the Continuation skill activates, with additional combo skills Jugular Rip, Abdomen Tear and the finisher Eye Gouge unlocking with each use of the Gnashing Fang combo, allowing the user to pull off a rapid barrage of melee weaponskills in quick succession. While Gnashing Fang requires a Cartridge, Continuation spends none.
   
 
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)===
 
===''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' (2008)===
{{sideicon|DFF2008}}
 
 
[[File:Dissidia Final Fantasy - Squall's EX Burst|300px|right|Renzokuken]]
 
[[File:Dissidia Final Fantasy - Squall's EX Burst|300px|right|Renzokuken]]
{{Q|This is the end!|Squall Leonhart, using Revolver Drive}}
+
{{Quote|This is the end!|Squall Leonhart, using Revolver Drive}}
[[Squall Leonhart/Dissidia|Squall's]] [[EX Mode (term)|EX Burst]] is the Renzokuken, requiring him to successfully time presses of {{button|dissidia|r}} to land a potential eight hits. He finishes the EX Burst with a variation of Lion Heart; rather than attack enemies with several rapid attacks, it is downplayed to a single attack reminiscent of the final blow seen in the original, where Squall charges energy into the Lion Heart and dashes past the opponent to strike them once, releasing a shockwave on impact.
+
[[Squall Leonhart/Dissidia (PSP)|Squall's]] [[EX Mode (term)|EX Burst]] is the Renzokuken, requiring him to time presses of {{button|dissidia|r}} to land a potential eight hits. He finishes with a variation of Lion Heart; rather than attack enemies with several rapid attacks, it is downplayed to a single attack reminiscent of the final blow seen in the original where Squall charges energy into the Lion Heart and dashes past the opponent to strike them once, releasing a shockwave on impact.
   
Rough Divide, Fated Circle, Blasting Zone, and Revolver Drive also appear as Squall's HP attacks. However, they function somewhat differently compared to the original attacks: Rough Divide is a charge attack, and Fated Circle and Blasting Zone have much smaller ranges of impact from what is shown in ''Final Fantasy VIII''. Squall also has an alternate version of Fated Circle called Aerial Circle, which has a vertical area of effect as opposed to the horizontal area Fated Circle has.
+
Rough Divide, Fated Circle, Blasting Zone, and Revolver Drive are Squall's HP attacks but function differently compared to the original attacks: Rough Divide is a charge attack, and Fated Circle and Blasting Zone have much smaller ranges of impact. Squall has an alternate version of Fated Circle called Aerial Circle, which has a vertical area of effect as opposed to the horizontal.
{{-}}
+
{{clear}}
   
 
<gallery>
 
<gallery>
Line 152: Line 148:
   
 
====''[[Dissidia 012 Final Fantasy]]''====
 
====''[[Dissidia 012 Final Fantasy]]''====
 
{{Quote|A flurry of attacks ending in one shattering blow.|Menu description of Squall's EX Burst}}
{{sideicon|D012}}
 
 
Squall retains his HP attacks and Renzokuken is normally the weakest EX Burst; [[Cloud Strife/Dissidia (PSP)|Cloud]] and [[Tidus/Dissidia (PSP)|Tidus]] may have a weaker EX Burst depending on their HP due to their EX Mode abilities, [[Tifa Lockhart/Dissidia (PSP)|Tifa]] may have a weaker EX Burst depending on her remaining EX Force, and [[Gilgamesh (Dissidia)|Gilgamesh]] may have the weakest EX Burst when he's picking the [[Excalipoor (weapon)|Excalipoor]]. Squall gains an alternate version of Rough Divide called Revolver Drive where he charges to his opponent while steering for a brief period.
{{Q|A flurry of attacks ending in one shattering blow.|Menu description of Squall's EX Burst}}
 
Squall retains all his HP attacks from the original ''Dissidia''. Renzokuken is now normally the weakest EX Burst in the game; [[Cloud Strife/Dissidia|Cloud]] and [[Tidus/Dissidia|Tidus]] may have a weaker EX Burst depending on their HP due to their EX Mode abilities, [[Tifa Lockhart/Dissidia|Tifa]] may have a weaker EX Burst depending on her remaining EX Force, and [[Gilgamesh (Dissidia)|Gilgamesh]] may have the weakest EX Burst when he's picking the [[Excalipoor (weapon)|Excalipoor]]
 
   
====''[[Dissidia Final Fantasy NT|Dissidia Final Fantasy]]'' (2015)====
+
====''[[Dissidia Final Fantasy NT]]''====
  +
[[Squall Leonhart/Dissidia NT|Squall]] can use his finisher moves.
{{sideicon|DFF2015}}
 
Squall can use his finisher moves in the arcade version.
 
   
 
<gallery>
 
<gallery>
Line 166: Line 160:
 
DFF2015 Rough Divide.jpg|Rough Divide.
 
DFF2015 Rough Divide.jpg|Rough Divide.
 
</gallery>
 
</gallery>
{{Abil-stub|Dissidia Final Fantasy (2015)}}
+
{{Ability section|Dissidia Final Fantasy NT}}
   
 
====''[[Dissidia Final Fantasy Opera Omnia]]''====
 
====''[[Dissidia Final Fantasy Opera Omnia]]''====
{{sideicon|DFFOO}}
 
 
[[File:DFFOO Renzokuken.png|right|250px]]
 
[[File:DFFOO Renzokuken.png|right|250px]]
  +
Renzokuken is an HP attack for [[Squall Leonhart/Opera Omnia|Squall]]. It consists of a 3-hit melee attack and an HP attack. The BRV attack gains 3 extra hits when BRV drops below 250% initial BRV. The ability was originally named "Blade Flurry" before it was corrected in a subsequent update.
{{Abil-stub|Dissidia Final Fantasy Opera Omnia}}
 
{{-}}
+
{{clear}}
   
 
===''[[Theatrhythm Final Fantasy]]''===
 
===''[[Theatrhythm Final Fantasy]]''===
 
[[Theatrhythm Final Fantasy abilities#Lion Heart|Lion Heart]] is [[Squall Leonhart/Theatrhythm|Squall's]] exclusive skill, learned at level 40 and costing 18 CP to equip. During [[Battle Music Sequence]]s, whenever a boss-type enemy enters Lion Heart activates automatically to inflict damage based on Squall's Strength, Agility and Luck.
{{sideicon|TFF}}
 
[[List of Theatrhythm Final Fantasy abilities#Lion Heart|Lion Heart]] is Squall's exclusive skill, learned at level 40 and costing 18 CP to equip. During [[Battle Music Sequence]]s, whenever a boss-type enemy enters Lion Heart activates automatically to inflict damage based on Squall's Strength, Agility and Luck.
 
   
 
===''[[Pictlogica Final Fantasy]]''===
 
===''[[Pictlogica Final Fantasy]]''===
{{sideicon|PFF}}
 
 
<gallery>
 
<gallery>
 
PFF Lion Heart.png|Lion Heart.
 
PFF Lion Heart.png|Lion Heart.
Line 186: Line 177:
   
 
===''[[Final Fantasy Airborne Brigade]]''===
 
===''[[Final Fantasy Airborne Brigade]]''===
{{sideicon|FFAB}}
 
 
Squall appears as a [[Legend (Airborne Brigade)|Legend]] where he can use his Renzokuken techniques. In addition, players can obtain some of his Renzokuken techniques as abilities to use in battle.
 
Squall appears as a [[Legend (Airborne Brigade)|Legend]] where he can use his Renzokuken techniques. In addition, players can obtain some of his Renzokuken techniques as abilities to use in battle.
   
Line 234: Line 224:
 
FFAB Lion Heart - Squall Legend CR.png|Lion Heart (CR).
 
FFAB Lion Heart - Squall Legend CR.png|Lion Heart (CR).
 
</gallery>
 
</gallery>
{{-}}
+
{{clear}}
   
 
===''[[Final Fantasy Artniks]]''===
 
===''[[Final Fantasy Artniks]]''===
{{sideicon|Artniks}}
+
{{Ability section|Final Fantasy Artniks}}
{{Abil-stub|Final Fantasy Artniks}}
 
   
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
{{sideicon|FFRK}}
 
 
<gallery>
 
<gallery>
 
FFRK Blade Flurry Icon.png|Blade Flurry icon.
 
FFRK Blade Flurry Icon.png|Blade Flurry icon.
  +
FFRK Renzokuken Squall Icon.png|Renzokuken icon.
 
FFRK Blade Flurry.png|Blade Flurry.
 
FFRK Blade Flurry.png|Blade Flurry.
 
FFRK Rough Divide.png|Rough Divide.
 
FFRK Rough Divide.png|Rough Divide.
Line 252: Line 241:
 
FFRK Blasting Zone EA.png|Blasting Zone as an enemy ability.
 
FFRK Blasting Zone EA.png|Blasting Zone as an enemy ability.
 
</gallery>
 
</gallery>
{{Abil-stub|Final Fantasy Record Keeper}}
+
{{Ability section|Final Fantasy Record Keeper}}
   
 
===''[[Final Fantasy Explorers]]''===
 
===''[[Final Fantasy Explorers]]''===
{{sideicon|FFE}}
 
 
<gallery>
 
<gallery>
 
FFE Lion Heart.png|Lion Heart.
 
FFE Lion Heart.png|Lion Heart.
 
</gallery>
 
</gallery>
{{Abil-stub|Final Fantasy Explorers}}
+
{{Ability section|Final Fantasy Explorers}}
   
 
===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
{{sideicon|FFBE}}
 
 
<gallery>
 
<gallery>
 
FFBE Blasting Zone.png|Blasting Zone.
 
FFBE Blasting Zone.png|Blasting Zone.
  +
FFBE Blasting Zone LB.png|Blasting Zone (5★ LB).
  +
FFBE Blasting Zone LB 2.png|Blasting Zone (6★ LB).
  +
FFBE Blasting Zone LB 3.png|Blasting Zone (7★ LB).
 
FFBE Fated Circle.png|Fated Circle.
 
FFBE Fated Circle.png|Fated Circle.
 
FFBE Lion Heart LB.png|Lion Heart.
 
FFBE Lion Heart LB.png|Lion Heart.
 
FFBE Rough Divide.png|Rough Divide.
 
FFBE Rough Divide.png|Rough Divide.
 
</gallery>
 
</gallery>
{{Abil-stub|Final Fantasy Brave Exvius}} <!-- Renzokuken -->
+
{{Ability section|Final Fantasy Brave Exvius}}<!-- Renzokuken -->
   
 
===''[[World of Final Fantasy]]''===
 
===''[[World of Final Fantasy]]''===
  +
Lion Heart is Squall's [[Champion]] summon ability. It inflicts neutral physical damage to one enemy, ignoring defense. It also grants Accuracy+ to all allies. It is unlocked after completing chapter 14 and costs 1★ gauge to use. When used "[[Don't Be Afraid]]" from ''Final Fantasy VIII'' plays.
{{sideicon|WoFF}}
 
  +
[[File:WoFF Lion Heart.png|right|250px]]
 
  +
Rough Divide is an active physical ability that inflicts neutral physical damage on a single target for 7 AP. It has high critical chance and low topple strength. It can be used by Lann (Squall's Champion Jewel).
{{Abil-stub|World of Final Fantasy}}
 
  +
{{-}}
 
  +
<gallery>
 
WoFF Lion Heart.png|Lion Heart.
  +
WoFF Rough Divide.png|Rough Divide.
  +
</gallery>
  +
  +
===''[[Mobius Final Fantasy]]''===
  +
<gallery>
  +
MFF Lion Heart.png|Job card version.
  +
MFF Lion Heart Squall.png|Squall card version.
  +
</gallery>
 
{{Ability section|Mobius Final Fantasy}}
   
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
 
{{Ability section|Final Fantasy Trading Card Game}}
{{sideicon|FFTCG}}
 
{{Abil-stub|Final Fantasy Trading Card Game}}
 
   
==Non-''Final Fantasy'' guest appearances==
+
==Non-''[[Final Fantasy series|Final Fantasy]]'' guest appearances==
 
===''{{KHWiki|Kingdom Hearts (series)|Kingdom Hearts}}'' series===
 
===''{{KHWiki|Kingdom Hearts (series)|Kingdom Hearts}}'' series===
 
[[File:KH Rough Divide.png|thumb|Leon uses Rough Divide.]]
 
[[File:KH Rough Divide.png|thumb|Leon uses Rough Divide.]]
  +
[[Squall Leonhart/Other appearances#Kingdom Hearts|Leon]] uses Continuous Sword as an ability in ''Kingdom Hearts II'' when he joins as a guest ally and when fought as an enemy. The attack involves Leon swinging his gunblade several times and then finishing with a downward strike.
[[Squall Leonhart#Kingdom Hearts series|Squall]] is able to charge his gunblade with energy with a technique similar to Blasting Zone, where he raises his gunblade into the air and it takes on a glowing blue and gold aura. At this point Squall's attacks increase in power and range. Squall is also able to use an attack similar to Rough Divide, where he charges forward and leaps into the air while slashing diagonally, then descends and slams his gunblade into the ground. Additionally, Squall uses a spinning attack reminiscent of Fated Circle, but to a smaller scale and without explosions.
 
   
 
In addition, Leon can charge his gunblade with energy with a technique similar to Blasting Zone where he raises his gunblade into the air and it takes on a glowing blue and gold aura. Leon's attacks increase in power and range. Leon can use an attack similar to Rough Divide where he charges forward and leaps into the air while slashing diagonally, then descends and slams his gunblade into the ground. He uses a spinning attack reminiscent of Fated Circle, but to a smaller scale and without explosions.
In ''{{KHWiki|Kingdom Hearts Re:coded}}'', {{KHWiki|Sora}} has an attack called "Zone of Ruin" as a finish command, where he summons a large glowing gold aura over his {{KHWiki|Keyblade}} and swings to hit enemies over a wide area. The Japanese name of the attack is "Blasting Zone".
 
  +
 
In ''{{KHWiki|Kingdom Hearts Re:coded}}'', {{KHWiki|Sora}} has an attack called "Zone of Ruin" as a finish command where he summons a large glowing gold aura over his {{KHWiki|Keyblade}} and swings to hit enemies over a wide area. The Japanese name of the attack is "Blasting Zone".
   
 
<gallery>
 
<gallery>
Line 292: Line 294:
 
KHII Blasting Zone.png|Blasting Zone in ''Kingdom Hearts II''.
 
KHII Blasting Zone.png|Blasting Zone in ''Kingdom Hearts II''.
 
</gallery>
 
</gallery>
{{-}}
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Squall Fated Circle FFVIII Storyboard.jpg|Fated Circle storyboard.
 
Squall Fated Circle FFVIII Storyboard.jpg|Fated Circle storyboard.
  +
Fated Circle from FFVIII Remastered.png|Fated Circle in ''Final Fantasy VIII Remastered''.
  +
Lion Heart finishing blow from FFVIII Remastered.png|Lion Heart's finishing blow in ''Final Fantasy VIII Remastered''.
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*[[Ultimecia/Dissidia|Ultimecia's]] EX Burst in the ''Dissidia Final Fantasy'' series is a variation of the Renzokuken called Time compression. It operates similarly to Renzokuken, requiring the player to press {{button|dissidia|Circle}} repeatedly to time up to twelve potential strikes. She ends the EX Burst with Sorceress Heart {{J|エンドオブメモリーズ|Endo obu Memorīzu|End of Memories}}, where she consumes the opponent in a large explosion. The name parallels the name of Squall's finishing blow, Lion Heart {{J|エンドオブハート|Endo obu Hāto|End of Heart}}.
+
*[[Ultimecia/Dissidia (PSP)|Ultimecia's]] EX Burst in the ''[[Dissidia Final Fantasy]]'' series is a variation of the Renzokuken called [[Time compression|Time Compression]]. It also requires the player to press {{button|dissidia|Circle}} repeatedly to time up to twelve potential strikes. She ends the EX Burst with Sorceress Heart {{J|エンドオブメモリーズ|Endo obu Memorīzu|End of Memories}} where she consumes the opponent in an explosion. The name parallels the name of Squall's finishing blow, Lion Heart {{J|エンドオブハート|Endo obu Hāto|End of Heart}}.
*If Renzokuken is executed on the enemy [[Blitz (Final Fantasy VIII)|Blitz]] while it's in charged mode, Squall will get damaged with Thunder-elemental damage. But with the correct [[Junction system|junctions]], he can absorb the damage and heal himself while executing Renzokuken. Same applies with his finishing blows.
+
*If Renzokuken is executed on the enemy [[Blitz (Final Fantasy VIII)|Blitz]] while it's in charged mode, Squall receives Thunder-elemental damage. With the correct [[Junction system|junctions]], he can absorb the damage and heal himself while executing Renzokuken. Same applies with his finishing blows.
  +
*When Squall and [[Seifer Almasy|Seifer]] "train" in the opening scene of ''Final Fantasy VIII'', the maneuver Squall performs to scar Seifer's face resembles the Rough Divide.
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
{{FFVIII}}
+
{{navbox abilities FFVIII}}
{{Limit Breaks}}
+
{{navbox limit breaks}}
{{Signature abilities|FFVIII}}
+
{{navbox signature abilities}}
   
[[Category:Final Fantasy VIII Limit Breaks]]
 
[[Category:Signature abilities]]
 
 
[[it:Renzokuken]]
 
[[it:Renzokuken]]
 
[[Category:Limit Breaks in Final Fantasy VIII]]
 
[[Category:Signature abilities]]

Revision as of 19:44, 10 July 2020

Template:Sideicon

For videos of the various Renzokuken, please go to Limit Break (Final Fantasy VIII)/Videos#Squall.
RenzokukenVIII

The Renzokuken Trigger bar.

Renzokuken (連続剣, Renzokuken?, lit. Continuous Sword), also known as Blade Flurry, is Squall Leonhart's Limit Break in Final Fantasy VIII. It was called C. Sword in the PlayStation demo.

Execution

Jumbocactuar renzokuken3

Jumbo Cactuar has a unique Renzokuken sequence.

When Squall begins the Renzokuken, he rushes forward, and a gauge appears on the screen. Four to eight bars of light sweep through the gauge, and pressing R1 when the bars move into the trigger box on the left results in a critical hit. It is possible to set the trigger on automatic from the config menu, but it will sometimes miss triggers.

The Crisis Level affects the number of hits in Squall's Renzokuken and the chance to perform a finishing blow.[1]

Crisis Level Hits
1 4
2 5
3 6
4 7

There is a 50% chance to perform an additional Renzokuken hit at the end, making the maximum possible hits eight, a likely allusion to the title's number.

Certain bosses have special Renzokuken sequences that are unaffected by Crisis Level. During a special Renzokuken sequence the triggers' timing is different from the regular Renzokuken sequence.

Finishing moves

After the Renzokuken sequence there's a chance to perform a finishing blow:

[1]

There's a (Crisis Level * ~23.6%) chance to perform a finishing blow. Which finishing blow is used is not affected by Crisis Level, but has a fixed chance of occurring depending on which weapon Squall has equipped. Finishing blows are physical attacks and can do critical damage.[1]

Weapon Finishing Blow
Revolver
  • 100% Rough Divide
Shear Trigger
Cutting Trigger
  • 25% Rough Divide
  • 75% Fated Circle
Flame Saber
Twin Lance
Punishment
  • 25% Rough Divide
  • 25% Fated Circle
  • 50% Blasting Zone
Lionheart
  • 25% Rough Divide
  • 25% Fated Circle
  • 25% Blasting Zone
  • 25% Lion Heart
Move Attack Power
Renzokuken 22
Rough Divide 48
Fated Circle 40
Blasting Zone 44
Lion Heart 100

Rough Divide

Squallroughdivide

Rough Divide.

Rough Divide (ラフディバイド, Rafu Dibaido?) is Squall's initial finishing move, as well as the weakest. He charges forward and slices an enemy with a diagonal upwards cut, causing an explosion. Squall uses a backhanded slash similar to this in the game's opening when he scars Seifer.

Fated Circle

Squall fatedcircle

Fated Circle.

Fated Circle (フェイテッドサークル, Feiteddo Sākuru?) is Squall's second finishing move. He jumps up into the air while charging energy into his gunblade. At the peak of his jump he spins in a circle, releasing a shockwave that damages all enemies.

Blasting Zone

Squallblastingzone

Blasting Zone.

Blasting Zone (プラスティングゾーン, Burasutingu Zōn?) is Squall's third finishing move. He raises his gunblade overhead, charges up and extends a pillar of energy to the outer atmosphere, then slams the gunblade into the ground to hit all enemies with the pillar.

Lion Heart

Renzokuken Lionheart

Lion Heart.

Lion Heart (エンドオブハート, Endo obu Hāto?, lit. End of Heart) is Squall's ultimate finishing move available with his ultimate weapon (also called the Lion Heart). It strikes a single opponent 17 times, causing massive damage.

After Zell's Duel, Lion Heart is the strongest Limit Break accounting for the plus damage of the Renzokuken's four to eight hits. During optimal conditions, a total of 249,975 points of damage is possible in one attack round. Lion Heart can easily do 9999 damage per hit even with average strength and no Vit 0, making it ideal for low level runs where its damage will not be hindered by the damage cap.

Other appearances

Final Fantasy VIII demo

In the PlayStation demo version, Squall only got four hits, the execution was without the indicator, and he had just one finisher, Fated Circle. Squall could use his Limit Break even when not in critical health, although the chance was slim.

Final Fantasy XIV

Continuation is a Lv. 70 skill learned by Gunbreakers after completing the job quest Steel Against Steel. After spending a cartridge to use Gnashing Fang, the Continuation skill activates, with additional combo skills Jugular Rip, Abdomen Tear and the finisher Eye Gouge unlocking with each use of the Gnashing Fang combo, allowing the user to pull off a rapid barrage of melee weaponskills in quick succession. While Gnashing Fang requires a Cartridge, Continuation spends none.

Dissidia Final Fantasy (2008)

This is the end!

Squall Leonhart, using Revolver Drive

Squall's EX Burst is the Renzokuken, requiring him to time presses of Right shoulder button to land a potential eight hits. He finishes with a variation of Lion Heart; rather than attack enemies with several rapid attacks, it is downplayed to a single attack reminiscent of the final blow seen in the original where Squall charges energy into the Lion Heart and dashes past the opponent to strike them once, releasing a shockwave on impact.

Rough Divide, Fated Circle, Blasting Zone, and Revolver Drive are Squall's HP attacks but function differently compared to the original attacks: Rough Divide is a charge attack, and Fated Circle and Blasting Zone have much smaller ranges of impact. Squall has an alternate version of Fated Circle called Aerial Circle, which has a vertical area of effect as opposed to the horizontal.

Dissidia 012 Final Fantasy

A flurry of attacks ending in one shattering blow.

Menu description of Squall's EX Burst

Squall retains his HP attacks and Renzokuken is normally the weakest EX Burst; Cloud and Tidus may have a weaker EX Burst depending on their HP due to their EX Mode abilities, Tifa may have a weaker EX Burst depending on her remaining EX Force, and Gilgamesh may have the weakest EX Burst when he's picking the Excalipoor. Squall gains an alternate version of Rough Divide called Revolver Drive where he charges to his opponent while steering for a brief period.

Dissidia Final Fantasy NT

Squall can use his finisher moves.

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy NT is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy Opera Omnia

DFFOO Renzokuken

Renzokuken is an HP attack for Squall. It consists of a 3-hit melee attack and an HP attack. The BRV attack gains 3 extra hits when BRV drops below 250% initial BRV. The ability was originally named "Blade Flurry" before it was corrected in a subsequent update.

Theatrhythm Final Fantasy

Lion Heart is Squall's exclusive skill, learned at level 40 and costing 18 CP to equip. During Battle Music Sequences, whenever a boss-type enemy enters Lion Heart activates automatically to inflict damage based on Squall's Strength, Agility and Luck.

Pictlogica Final Fantasy

Final Fantasy Airborne Brigade

Squall appears as a Legend where he can use his Renzokuken techniques. In addition, players can obtain some of his Renzokuken techniques as abilities to use in battle.

Ability Cards
Legend Cards


Final Fantasy Artniks

Edgar - Chainsaw2This section about an ability in Final Fantasy Artniks is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

Edgar - Chainsaw2This section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers

Edgar - Chainsaw2This section about an ability in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

World of Final Fantasy

Lion Heart is Squall's Champion summon ability. It inflicts neutral physical damage to one enemy, ignoring defense. It also grants Accuracy+ to all allies. It is unlocked after completing chapter 14 and costs 1★ gauge to use. When used "Don't Be Afraid" from Final Fantasy VIII plays.

Rough Divide is an active physical ability that inflicts neutral physical damage on a single target for 7 AP. It has high critical chance and low topple strength. It can be used by Lann (Squall's Champion Jewel).

Mobius Final Fantasy

Edgar - Chainsaw2This section about an ability in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card Game

Edgar - Chainsaw2This section about an ability in Final Fantasy Trading Card Game is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Non-Final Fantasy guest appearances

Kingdom Hearts series

KH Rough Divide

Leon uses Rough Divide.

Leon uses Continuous Sword as an ability in Kingdom Hearts II when he joins as a guest ally and when fought as an enemy. The attack involves Leon swinging his gunblade several times and then finishing with a downward strike.

In addition, Leon can charge his gunblade with energy with a technique similar to Blasting Zone where he raises his gunblade into the air and it takes on a glowing blue and gold aura. Leon's attacks increase in power and range. Leon can use an attack similar to Rough Divide where he charges forward and leaps into the air while slashing diagonally, then descends and slams his gunblade into the ground. He uses a spinning attack reminiscent of Fated Circle, but to a smaller scale and without explosions.

In Kingdom Hearts Re:coded, Sora has an attack called "Zone of Ruin" as a finish command where he summons a large glowing gold aura over his Keyblade and swings to hit enemies over a wide area. The Japanese name of the attack is "Blasting Zone".

Gallery

Trivia

  • Ultimecia's EX Burst in the Dissidia Final Fantasy series is a variation of the Renzokuken called Time Compression. It also requires the player to press Circle repeatedly to time up to twelve potential strikes. She ends the EX Burst with Sorceress Heart (エンドオブメモリーズ, Endo obu Memorīzu?, lit. End of Memories) where she consumes the opponent in an explosion. The name parallels the name of Squall's finishing blow, Lion Heart (エンドオブハート, Endo obu Hāto?, lit. End of Heart).
  • If Renzokuken is executed on the enemy Blitz while it's in charged mode, Squall receives Thunder-elemental damage. With the correct junctions, he can absorb the damage and heal himself while executing Renzokuken. Same applies with his finishing blows.
  • When Squall and Seifer "train" in the opening scene of Final Fantasy VIII, the maneuver Squall performs to scar Seifer's face resembles the Rough Divide.

References