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An operative with the Turks unit of Shinra's General Affairs Division. Fast ans extremely agile, he leaps in to attack with his special Shinra-made security baton.

Enemy Intel

Reno is a boss in Final Fantasy VII Remake fought in the beginning of Chapter 8, "Budding Bodyguard", during "Second Chance Meeting". He is later fought again in Chapter 12, "Fight for Survival". He is quick and powerful, using lightning attacks. In the second battle, he teams up with Rude and the two are able to execute a joint attack.

Sector 5 Church[]

Stats[]

Attacks[]

Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Description Block KB(Knockback)
Physical damageBeatdown Beatdown from FFVII Remake Swings at a target 4 times followed by a kick if the swing hit
Hard Mode: Cannot be stopped
Y N
Physical damageRushdown Jumping attack with stun baton, then kicks thrice if the baton succeeded
Hard Mode: Cannot be stopped
Y N
Physical damageShock Swipe Shock Swipe from FFVII Remake Charges electricity and dashes at a target. Y Y
Physical damageCounterattack Counterattack from FFVII Remake Dodges and counters. N N
Magic damageEM Shot EM Shot from FFVII Remake An orb of electricity homes in on a target, dealing Lightning Lightning damage and stunning them for 5 seconds. N N
Magic damageEM Flail EM Flail from FFVII Remake Swings an EM Mine at a target, dealing Lightning Lightning damage and binding his target. Y Y
EM Charge Charges an EM Mine. - -
Magic damageBright Spark Bright Spark from FFVII Remake Uses EM Mines to stun and slam down on a target for Lightning Lightning damage. N Y
Magic damageEM Mine Toss EM Mine Toss from FFVII Remake Throws two EM Mines. - -

Battle[]

EM Flail.

Reno will dodge Cloud's first attacks, and then use a counterattack. After losing half HP, Reno will jump near the back and toss out electric mines. The player needs to avoid being trapped in these or try to destroy them, though otherwise the same tactics apply as before. At range, Reno will throw EM attacks at Cloud, which should be dodged. Reno cannot dodge limit breaks.

Strategy[]

Direct strikes against Reno won't do much good, since he can counter them. The best way to strike at him is to counter his attacks with Punisher Mode. This will pressure him, making him an easy target. The EM Mines he puts up should be destroyed (Triple Slash on them is good) as they link up. The player can also dodge his counterattack, and then unleash Cloud's abilities against him. The player can wait for Reno to lunge in with an attack, and then dodge, pressuring Reno. At this point, the player can enter Punisher Mode and unleash Cloud's strong attacks and abilities against him. Reno can also be staggered to deal significant damage.

Hard Mode[]

It is best to focus on physical attacks and save on MP. Hardedge Hardedge thus makes for a good weapon for this battle. Pairing Elemental Materia Elemental Materia with Fire Materia Fire Materia allows the more durable security officers to be defeated more easily, and Cloud should cast Regen Regen often for durability. Another use for elemental is to pair it in armor with a Lightning Materia Lightning Materia to resist/absorb Reno's electricity attacks, thus when he moves into the second phase of the battle, it actually becomes easier. Counterstance is especially useful when Reno lunges in with attacks, and Blade Burst allows him to be attacked while remaining at range. While he is summoning EM Mines, Reno is left vulnerable and can be hit with a strong attack like Braver of Infinity's End.

Defeating Reno will grant Cloud The Art of Swordplay Vol. VII.

Sector 7 Pillar[]

Stats[]

Attacks[]

Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Description Block KB(Knockback)
Physical damageBeatdown Swings at a target 4 times followed by a kick if the swing hit
Hard Mode: Cannot be stopped
Y N
Physical damageShock Swipe Charges electricity and dashes at a target. Y Y
Physical damageWild Swings Wild Swings from FFVII Remake Punches a target into the air and then lays into them. Y Y
Physical damageFlashstrike Reno uses Flashstrike from FFVII Remake Crouches and charges. Y Y
Magic damageElectroburst Electroburst from FFVII Remake Jumps and crashes down releasing Lightning Lightning. Y Y
Magic damageFlashfoot Zig-zags through the arena leaving streaks of Lightning Lightning that damage on contact. Y N
Magic damageTriple EM Shot EM Triple Shot from FFVII Remake Shoots three Lightning Lightning orbs that home in on a target. N N
Magic damagePyramid Pyramid from FFVII Remake Binds a target inside a pyramid until the structure is destroyed. N Y
Magic damageBinding Current Binding Current from FFVII Remake Binds the target for Rude to attack. The target is released if Rude does not within 3 seconds. N Y
Magic damageTurks' Combo Turks Combo from FFVII Remake Reno and Rude jump, Reno using Electroburst and Rude using shockwave. Y Y

Battle[]

Pyramid.

Reno attacks quickly, and can knock one character up in the air, though this gives the others an opportunity to pile on him. After he has finished moving, Reno will be temporarily stationary. After losing a third of his HP, a bombing run takes place. Reno will now use similar attacks as before, but can also use Pyramid to trap a character. After taking damage, Reno will exit the fight temporarily, and Rude will fly in with a helicopter. When Rude joins Reno on the ground battle, the tactics against Reno are the same as before.

Strategy[]

Barret can absorb a lot of damage with Lifesaver, meaning the party will only have to focus on healing him. When Reno remains stationary for a time, this is a good chance for Cloud to use his abilities, Tifa to use her Unbridled Strength, and Barret to use Overcharge. When the bombing run is coming the player should run to avoid it, or guard to reduce as much damage as possible, then heal. When Reno puts up a Pyramid, the player should pressure him to end this. When Rude's helicopter joins, Barret can shoot at it and everyone can cast spells against it, causing it to crash. When both Reno and Rude are present, the player can continue to avoid Reno's attacks, and then use physical abilities to deal most damage.

Hard Mode[]

Healing Materia Healing Materia and Barrier Materia Barrier Materia are useful, and it is ideal to pair one or the other with Magnify Materia Magnify Materia to cast Manaward Manaward on all. Time Materia Time Materia and Binding Materia Binding Materia are crucial on different characters to cast Sleep Sleep and Stop Stop, respectively. Parry Materia Parry Materia is excellent on both Cloud and Tifa. Offensive spellcasting is mostly unimportant for this fight, though Bio Bio spells can be good and both Reno and Rude can be inflicted with Poison Poison as well. Steadfast Block Materia Steadfast Block Materia helps charge ATB faster in this battle.

The player can cast Regen as the fight begins, and use Barret's Lifesaver and Steelskin. For the first phase, Cloud's Counterstance is helpful, though the best route is to wait for Reno to attack and then switch party member. For instance, while Reno focuses on Cloud, Tifa can use Omnistrike or Barret can use Overcharge or Maximum Fury to deal heavy damage. For the second phase, Barret can destroy the helicopter while Cloud and Tifa use physical attacks on Reno. It is best to prioritize destroying the pyramid when Reno uses it.

When both Rude and Reno appear, it is possible to cast Stop and Sleep interchangeably. If one is cast and applies successfully, the bosses become vulnerable to attacks. The party can then lay into them and cast the other debuff straight after and continue attacking. Otherwise, the same strategy applies; the Turks can focus one character, while the player attacks with another. Casting Barrier Barrier can be helpful, though Barret's Lifesaver should also suffice.

Defeating Rude and Reno rewards Barret the Sharpshooter's Companion Vol. VII.

Musical themes[]

"The Turks: Reno"
Music

"The Turks: Reno" plays when Cloud duels Reno in the church at the Sector 5 slums. It is a rock version of the classic Turks' Theme, which incorporates some leitmotivs of other themes, most notably the "Infiltrating Shinra HQ" and "Let the Battles Begin!" from the original Final Fantasy VII.

Gallery[]

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