A young man with fiery red hair. Reno comes across as irresponsible, and even lazy, but in fact he takes his work with the Turks more seriously than most. He makes a point of never mixing business with pleasure.
Official description.
Reno is a playable character and a boss in select Final Fantasy VII stages. Reno could be recruited during the Challenge Event Blood Madness as the First Time Reward for completing the event's Winding Tunnel on the Classic difficulty. He was also available in Hidden Resolve, his inclusion there being a reference to the role he played as an ally in the Wutai sidequest; and in A Brewing Nightmare, where his inclusion was opposite that of Vincent, the two being Turks.
Even with fire-beast Red XIII in the mix, the Final Fantasy VII delegation lacked a potent Black Mage. Reno fills this void and has solid Magic scores to justify this role. Though somewhat weak physically, he has a range of weapons and skills that allow him to take advantage of his Speed and catch foes off-balance. Vincent surpasses Reno in terms of magical skill, but Reno has the edge over Vincent in terms of defense.
Stats[]
Level | HP | Attack | Defense | Magic | Resistance | Mind | Accuracy | Evasion | Speed |
---|---|---|---|---|---|---|---|---|---|
1 | 204 | 10 | 9 | 10 | 10 | 6 | 20 | 20 | 102 |
10 | 792 | 25 | 19 | 32 | 24 | 15 | 20 | 20 | 106 |
20 | 1,447 | 43 | 31 | 53 | 41 | 25 | 20 | 21 | 112 |
30 | 2,101 | 60 | 45 | 71 | 57 | 35 | 21 | 21 | 117 |
40 | 2,756 | 87 | 59 | 97 | 74 | 45 | 21 | 22 | 124 |
50 | 3,410 | 106 | 73 | 116 | 91 | 55 | 22 | 22 | 130 |
60 | 4,064 | 125 | 88 | 134 | 107 | 65 | 23 | 23 | 137 |
65 | 4,391 | 135 | 96 | 143 | 115 | 70 | 23 | 23 | 140 |
70 | 4,718 | 145 | 104 | 152 | 124 | 75 | 23 | 23 | 144 |
80 | 5,372 | 164 | 120 | 169 | 140 | 85 | 24 | 24 | 151 |
Rank Max: 5 | 3 | 3 | 2 | 4 | 3 | 1 | 3 | 3 | 4 |
Abilities[]
Reno can use Black Magic spells up to rarity rank 5, Combat abilities up to rarity rank 3, Celerity abilities up to rarity rank 5, and Machinist abilities up to rarity rank 5.
His default Soul Break is Electrostatic Rod which at the expense of one Soul Gauge segment deals physical lightning damage to one target with a small chance to Stop it. The rod Telescopic Baton (VII) allows Reno to use Turk Light which at the expense of one Soul Gauge segment deals magic lightning damage to all targets, with a moderate chance to Paralyze them.
Upon breaking Reno's initial level cap, he gains the Record Materia Crimson Lockdown, which may convert a user's standard Attack action into a casting of the Stop spell, halting the target.
Equipment[]
Reno can equip the following weapon types: daggers, fists, rods, and thrown. The rod Telescopic Baton (VII) allows Reno to use Turk Light.
He can equip the following armor types: hats, light armor, robes, and bracers.
He can equip accessories.