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A young man with fiery red hair. Reno comes across as irresponsible, and even lazy, but in fact he takes his work with the Turks more seriously than most. He makes a point of never mixing business with pleasure.
—Official description.

Reno is a playable character and a boss in select Final Fantasy VII stages. Reno could be recruited during the Challenge Event Blood Madness as the First Time Reward for completing the event's Winding Tunnel on the Classic difficulty. He was also available in Hidden Resolve, his inclusion there being a reference to the role he played as an ally in the Wutai sidequest; and in A Brewing Nightmare, where his inclusion was opposite that of Vincent, the two being Turks.

Even with fire-beast Red XIII in the mix, the Final Fantasy VII delegation lacked a potent Black Mage. Reno fills this void and has solid Magic scores to justify this role. Though somewhat weak physically, he has a range of weapons and skills that allow him to take advantage of his Speed and catch foes off-balance. Vincent surpasses Reno in terms of magical skill, but Reno has the edge over Vincent in terms of defense.

StatsEdit

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 204 10 9 10 10 6 20 20 102
10 792 25 19 32 24 15 20 20 106
20 1,447 43 31 53 41 25 20 21 112
30 2,101 60 45 71 57 35 21 21 117
40 2,756 87 59 97 74 45 21 22 124
50 3,410 106 73 116 91 55 22 22 130
60 4,064 125 88 134 107 65 23 23 137
65 4,391 135 96 143 115 70 23 23 140
70 4,718 145 104 152 124 75 23 23 144
80
Rank (Max: 5) 3 3 2 4 3 1 3 3 4

AbilitiesEdit

Reno can use Black Magic spells up to rarity rank 5, Combat abilities up to rarity rank 3, Celerity abilities up to rarity rank 5, and Machinist abilities up to rarity rank 5.

His default Soul Break is Electrostatic Rod which at the expense of one Soul Gauge segment deals physical lightning damage to one target with a small chance to Stop it. The rod Telescopic Baton (VII) allows Reno to use Turk Light which at the expense of one Soul Gauge segment deals magic lightning damage to all targets, with a moderate chance to Paralyze them.

Upon breaking Reno's initial level cap, he gains the Record Materia Crimson Lockdown, which may convert a user's standard Attack action into a casting of the Stop spell, halting the target.

EquipmentEdit

Reno can equip the following weapon types: daggers, fists, rods, and thrown. The rod Telescopic Baton (VII) allows Reno to use Turk Light.

He can equip the following armor types: hats, light armor, robes, and bracers.

He can equip accessories.

GalleryEdit

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