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[[File:FFT Multiplayer Mode.jpg|thumb|right|A battle in a Rendezvous.]]
 
[[File:FFT Multiplayer Mode.jpg|thumb|right|A battle in a Rendezvous.]]
{{Q|Rendezvous? Well, sometimes people look to hire two groups of adventures for a job. That's how you meet up with t'other one.|Tavern Patron}}
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{{Quote|Rendezvous? Well, sometimes people look to hire two groups of adventures for a job. That's how you meet up with t'other one.|Tavern Patron}}
'''Rendezvous''' are a series of optional multiplayer co-op battles in ''[[Final Fantasy Tactics: The War of the Lions]]'' for the [[PlayStation Portable|PSP]]. It is unlocked in Chapter 1 after the events at [[Eagrose Castle]], a cutscene will automatically play once the player reaches [[Magick City of Gariland]] while heading to [[Siedge Weald]]. By going to any [[Pub|tavern]] in [[Ivalice (Tactics)|Ivalice]]. Each player selects between one and four units, and then controls them during the battle. Together they fight a battle against computer-controlled enemies, who happen to be some of the most difficult opponents in the entire game.
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'''Rendezvous''' {{J|共同戦線|Kyōdō Sensen|Joint Front}} are a series of optional multiplayer co-op battles in ''[[Final Fantasy Tactics|Final Fantasy Tactics: The War of the Lions]]'' for the [[PlayStation Portable|PSP]]. It is unlocked in Chapter 1 after the events at [[Eagrose Castle]], a cutscene will automatically play once the player reaches [[Magick City of Gariland]] while heading to [[Siedge Weald]]. Each player selects between one and four units, and then controls them during the battle. Together they fight a battle against powerful computer-controlled enemies.
   
Rendezvous enemies will sometimes have equipment that their jobs aren't able to equip normally, making them more powerful than their main story counterparts. Such example is Delita being equipped with the [[List of Final Fantasy Tactics weapons#Chaos Blade|Chaos Blade]] and [[List of Final Fantasy Tactics armor#Ribbon|Ribbon]], two items his [[Holy Knight (Tactics)|Holy Knight]] job cannot equipped under normal circumstances.
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Rendezvous enemies will sometimes have equipment that their jobs aren't able to equip normally, making them more powerful than their main story counterparts. Such example is Delita being equipped with the [[Final Fantasy Tactics weapons#Chaos Blade|Chaos Blade]] and [[Final Fantasy Tactics armor#Ribbon|Ribbon]], two items his [[Holy Knight (Tactics)|Holy Knight]] job cannot equipped under normal circumstances.
   
Since the multiplayer element was removed in the [[iOS]] and [[Android]] version, Rendezvous is not available in the said iteration of the game.
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Since the multiplayer element was removed in the [[iOS]] and [[Android (system)|Android]] version, Rendezvous is not available in the said iteration of the game.
   
==Description==
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== Profile ==
Beginning midway through Chapter 1, new Rendezvous missions will continue to become available as the player progress through the main story. A mission may be selected as long at least one of the two players has unlocked it, though both players must have at least progressed through the first few battles of the game to make the Rendezvous option appear in a Tavern.
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Beginning midway through Chapter 1, new Rendezvous missions will continue to become available as the player progress through the main story. Missions that the player can unlock as they play through the main story are appropriate for units at that stage of the game. So, the missions unlocked in Chapter 2 can be tackled while the player is still in Chapter 2, and so on. The exception is the last four Rendezvous missions, unlocked by completing the main story. The enemies will always be at higher levels, regardless of their own levels.
   
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A mission may be selected as long at least one of the two players has unlocked it, though both players must have at least progressed through the first few battles of the game to make the Rendezvous option appear in a Tavern.
To start a Rendezvous mission, have each player go to the Tavern and choose Rendezvous Mode and "Start a Mission." The hosting player (Player 1) should choose to host a mission and the other player should choose to join. Like Melee, Rendezvous can only be played over a local (ad hoc) connection. Each mission can be played an unlimited number of times, regardless of whether they win or lose. Unlike the Melee, Rendezvous missions do not cost gil.
 
   
 
To start a Rendezvous mission, have each player go to the Tavern and choose Rendezvous Mode and "Start a Mission." The hosting player (Player 1) should choose to host a mission and the other player should choose to join. Rendezvous can only be played over a local (ad hoc) connection. Each mission can be played an unlimited number of times, regardless of whether they win or lose. Rendezvous missions do not cost gil.
Rendezvous missions that the player can unlock as they play through the main story are appropriate for units at that stage of the game. So, the missions they unlock in Chapter 2 can be tackled while they're still in Chapter 2, and so on.
 
   
The experience level of the enemies they face in Rendezvous scales with their own unit's levels. So, simply leveling up won't really help them win the battles. Of course, learning new abilities, gaining equipment, and using the Degenerator traps described [[Stat Growth (Tactics)#Leveling Down|here]] will help.
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The experience level of the enemies they face in Rendezvous scales with their own unit's levels. So, simply leveling up won't really help them win the battles. Of course, learning new abilities, gaining equipment, and using the Degenerator traps described [[Stat growth (Tactics)#Leveling Down|here]] will help.
 
The exception is the last four Rendezvous missions, unlocked by completing the main story. The enemies will always be at higher levels, regardless of their own levels.
 
   
 
The specific victory and loss conditions for each battle are different. For details on each mission, see the list of missions below.
 
The specific victory and loss conditions for each battle are different. For details on each mission, see the list of missions below.
   
If one player has all his/her characters eliminated, the other player can keep playing. Both players will still be awarded items at the end of the mission.
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If one player has all of their characters eliminated, the other player can keep playing. Both players will still be awarded items at the end of the mission.
   
 
The player can give up on a mission partway through by clicking on a blank tile and choosing the "Quit" option. If either player chooses to do this, the mission is forfeited and both players are returned to the Tavern.
 
The player can give up on a mission partway through by clicking on a blank tile and choosing the "Quit" option. If either player chooses to do this, the mission is forfeited and both players are returned to the Tavern.
   
A mission also ends if either PSP goes to sleep or if the connection is broken. If one player has all of his or her unit's KO'd, that player should not just put down the PSP. Keep it running so the other player can continue trying to complete the mission.
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A mission also ends if either PSP goes to sleep or if the connection is broken. If one player has all of their unit's KO'd, that player should keep their system running so the other player can continue trying to complete the mission.
   
==Rules==
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== Rules ==
 
Rendezvous differs from the main story combat:
 
Rendezvous differs from the main story combat:
*The player cannot permanently lose items or characters in this mode. Stolen and broken items, and items consumed using [[Throw (ability)|Throw]], Iaido, and the Items commands, are restored to the player at the end of battle. Units cannot die permanently because they simply teleport out of the battle when their KO counter reaches zero. Since they're not permanent deaths, these do not count as Casualties on the Chronicle screen. Anyone turned into a Malboro by Malboro Spores ability is turned back into a human. This makes some abilities substantially more useful in Rendezvous since the player no longer has to worry about losing their rare items. Elixirs are great for restoring HP and MP, the Masamune and Chirijiraden for Iaidos can be used freely and other rare and powerful weapons like the Chaos Blade can be thrown without losing them permanently.
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* The player cannot permanently lose items or characters in this mode. Stolen and broken items, and items consumed using [[Throw (ability)|Throw]], Iaido, and the Items commands, are restored to the player at the end of battle. Units cannot die permanently because they simply teleport out of the battle when their KO counter reaches zero. Since they're not permanent deaths, these do not count as Casualties on the Chronicle screen. Anyone turned into a Malboro by Malboro Spores ability is turned back into a human. This makes some abilities more useful in Rendezvous since the player no longer has to worry about losing their rare items. Elixirs can be used for restoring HP and MP, the Masamune and Chirijiraden for Iaidos can be used freely and other rare and powerful weapons like the Chaos Blade can be thrown without losing them permanently.
*The player will keep items that they obtain from chests, stealing, and catching them from enemies using Sticky Fingers. They cannot keep weapons caught when their units throws them. They must win the battle in order to keep the gained items; they are lost if they fail the mission.
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* The player will keep items that they obtain from chests, stealing, and catching them from enemies using Sticky Fingers. They cannot keep weapons caught when their units throws them. They must win the battle in order to keep the gained items; they are lost if they fail the mission.
*The [[Arithmeticks]] command is completely off-limits in Rendezvous and cannot be used.
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* The [[Arithmeticks]] command is completely off-limits in Rendezvous and cannot be used.
*Only JP and not Exp or levels is earned. In addition to earning JP, the player can also learn and keep abilities from crystals. Magick that can be learned from being hit with it can also be learned and kept. The player will have to win the battle to keep their abilities or they are lost if they fail the mission. Since the player cannot gain levels, the Wild Boar's Bequeath Bacon is ineffective in Rendezvous.
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* Only JP is earned. In addition to earning JP, the player can also learn and keep abilities from crystals. Magick that can be learned from being hit with it can also be learned and kept. The player will have to win the battle to keep their abilities or they are lost if they fail the mission. Since the player cannot gain levels, the Wild Boar's Bequeath Bacon is ineffective in Rendezvous.
*Bravery and Faith can be changed for the duration of a battle, but there are no permanent changes.
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* Bravery and Faith can be changed for the duration of a battle, but there are no permanent changes.
*Monsters cannot be poached for items. Poaching a monster will still remove it from the map, but no items will be added to the Poachers' Den.
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* Monsters cannot be poached for items. Poaching a monster will still remove it from the map, but no items will be added to the Poachers' Den.
*While the Traitor status gained from Entice or Tame can still be used to recruit enemies onto their side for the duration of the battle, they cannot join the player's team permanently afterwards.
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* While the Traitor status gained from Entice or Tame can still be used to recruit enemies onto their side for the duration of the battle, they cannot join the player's team permanently afterwards.
*Similarly, the Greater Malboro's "Malboro Spores" ability still turns a unit into a Malboro for the duration of the battle, but unlike the main story battles, this does not affect that unit permanently.
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* Similarly, the Greater Malboro's ability, Malboro Spores still turns a unit into a Malboro for the duration of the battle, but this does not affect that unit permanently.
*There are no traps and no items that can be found using the Treasure Hunter ability, even on tiles where there are traps/items in the main story.
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* There are no traps and no items that can be found using the Treasure Hunter ability, even on tiles where there are traps/items in the main story.
*The player cannot be put their units under AI control.
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* The player cannot be put their units under AI control.
*The game cannot be paused. However, when one player is moving, the other player can scroll around the map and look at unit's status.
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* The game cannot be paused. However, when one player is moving, the other player can scroll around the map and look at unit's status.
*Although Bonus Coin is earned after a battle, gil cannot be gained or lost within a battle from Gil Snapper, Steal/Plunder Gil, Glitterlust, Beg, or from treasure chests.
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* Although Bonus Coin is earned after a battle, gil cannot be gained or lost within a battle from Gil Snapper, Steal/Plunder Gil, Glitterlust, Beg, or from treasure chests.
*Enemies killed during Rendezvous are not added to the player's Kills tally on the Chronicle screen and aren't counted towards unlocking [[Dark Knight (Tactics)|Dark Knight]].
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* Enemies killed during Rendezvous are not added to the player's Kills tally on the Chronicle screen and aren't counted towards unlocking [[Dark Knight (Tactics)|Dark Knight]].
   
 
Two of the Rendezvous missions; specifically "The Knights Templar" and "Brave Story" involve a sequence of battles. In these missions, the player move immediately from one battle to the next. They will not be able to change their units or equipment between battles.
 
Two of the Rendezvous missions; specifically "The Knights Templar" and "Brave Story" involve a sequence of battles. In these missions, the player move immediately from one battle to the next. They will not be able to change their units or equipment between battles.
   
 
Most gameplay elements carry over between each battle in the sequence:
 
Most gameplay elements carry over between each battle in the sequence:
*HP/MP are not restored.
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* HP/MP are not restored.
*KO'd units are not revived.
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* KO'd units are not revived.
*Consumed or thrown items are not restored in the player's inventory until the end of the whole mission.
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* Consumed or thrown items are not restored in the player's inventory until the end of the mission.
*Broken equipment remains broken until the end of the mission.
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* Broken equipment remains broken until the end of the mission.
   
 
However, there are a few things that are restored between battles:
 
However, there are a few things that are restored between battles:
*Status conditions other than KO are removed between battles.
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* Status conditions other than KO are removed between battles.
*Changes in stats which includes Bravery and Faith are restored to their original value between battles.
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* Changes in stats which includes Bravery and Faith are restored to their original value between battles.
*The counter over KO'd characters is set back at 3.
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* The counter over KO'd characters is set back at 3.
*Equipment that starts the player off with beneficial status effects like Invisible or Reraise has this effect at the start of each battle.
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* Equipment that starts the player off with beneficial status effects like Invisible or Reraise has this effect at the start of each battle.
   
==Treasure Chests==
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== Treasure chests ==
 
[[File:FFT Multiplayer Mode Treasure.jpg|thumb|right|Choosing a treasure chest.]]
 
[[File:FFT Multiplayer Mode Treasure.jpg|thumb|right|Choosing a treasure chest.]]
After winning a Rendezvous battle, each player will be presented with a ring of treasure chests, and can open one to five of them based on their performance during battle. No treasure chests are awarded if they fail the mission. Since these battles are a cooperative effort, both players will always earn the same number of treasure chests, even if one player had his/her party completely wiped out.
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After winning a Rendezvous battle, each player will be presented with a ring of treasure chests, and can open one to five of them based on their performance during battle. No treasure chests are awarded if they fail the mission. Since these battles are a cooperative effort, both players will always earn the same number of treasure chests, even if one player had their party completely wiped out.
   
 
The number of treasure chests the player can open is determined by how well they fought. They can open more treasure chests when they:
 
The number of treasure chests the player can open is determined by how well they fought. They can open more treasure chests when they:
*Deploy fewer units. Typically, each player can deploy up to a total of 3 units.
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* Deploy fewer units. Typically, each player can deploy up to a total of 3 units.
*KO more enemies. Some missions don't require them to KO every enemy, but KOing more of them will earn them more treasure chests.
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* KO more enemies. Some missions don't require them to KO every enemy, but KOing more of them will earn them more treasure chests.
*Do not have any of their own units be KO'd at the end of battle. If the units are KO'd during battle but later revived, this does not penalize the player.
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* Do not have any of their own units be KO'd at the end of battle. If the units are KO'd during battle but later revived, this does not penalize the player.
   
 
The contents of the treasure chests are determined by different factors:
 
The contents of the treasure chests are determined by different factors:
*The average level of their units.
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* The average level of their units.
*Most missions have a cap on item quality. The tougher the mission, the better the items the player can get.
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* Most missions have a cap on item quality. The tougher the mission, the better the items the player can get.
   
 
Note that the quality and quantity of items the player receive are determined by completely different factors. Even a poor performance on the later missions will earn them a chance at rare items; they just won't get as many of them. On the other hand, blowing through early missions will not get them unique items, no matter how efficiently they fight or how high their level is. Different items are placed in the treasure chests for each player.
 
Note that the quality and quantity of items the player receive are determined by completely different factors. Even a poor performance on the later missions will earn them a chance at rare items; they just won't get as many of them. On the other hand, blowing through early missions will not get them unique items, no matter how efficiently they fight or how high their level is. Different items are placed in the treasure chests for each player.
   
==Titles and Star Rating==
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== Titles and star rating ==
In addition to treasures, the player will also be awarded a "title" for clearing each mission. For example, completing the Chocobo Defense mission earns the player the "Defender of the Wild" title. These titles don't do anything, they're just for show.
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In addition to treasures, the player will also be awarded a "title" for clearing each mission. For example, completing the Chocobo Defense mission earns the player the "Defender of the Wild" title. These titles are just for show.
   
 
Each title comes with a star rating, on a scale from 1 to 5. The star rating is simply equal to the number of chests the player were awarded at the end of the mission. In the Tavern, the game tracks the player's highest star ratings for each mission, so they can challenge themselves to try and earn a 5 stars on every mission.
 
Each title comes with a star rating, on a scale from 1 to 5. The star rating is simply equal to the number of chests the player were awarded at the end of the mission. In the Tavern, the game tracks the player's highest star ratings for each mission, so they can challenge themselves to try and earn a 5 stars on every mission.
   
==List of Missions==
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== List of missions ==
===Chocobo Defense===
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=== Chocobo Defense ===
{{Q|Fovoham's chocobos face poaching on a scale never before seen. If naught is done, their population will fall to levels from which they cannot hope to recover. Please, save the birds from these soulless poachers before the sound of warking is forever lost to the windflats!|Society for the Protection of Endangered Wildfowl}}
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{{Quote|Fovoham's chocobos face poaching on a scale never before seen. If naught is done, their population will fall to levels from which they cannot hope to recover. Please, save the birds from these soulless poachers before the sound of warking is forever lost to the windflats!|Society for the Protection of Endangered Wildfowl}}
Chocobo Defense is immediately available once Multiplayer Mode is unlocked. The objective here, is to protect the two guest chocobos. The player has to defeat all enemies to win, but if either of the guest chocobos are [[Knocked Out|KO'd]], the player loses.
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Chocobo Defense is immediately available once Multiplayer Mode is unlocked. The objective is to protect the two guest chocobos. The player has to defeat all enemies to win, but if either of the guest chocobos are [[Knocked Out|KO'd]], the player loses.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img = Windmill Shed 1.gif
 
|front img = Windmill Shed 1.gif
 
|side img = Windmill Shed 2.gif
 
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}}
 
}}
   
===Chicken Race===
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=== Chicken Race ===
{{Q|We are conducting a test of courage in the form of a fenland race. Should you wish to prove your mettle, join us at your own peril.|Lionheart Adventurers}}
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{{Quote|We are conducting a test of courage in the form of a fenland race. Should you wish to prove your mettle, join us at your own peril.|Lionheart Adventurers}}
Chicken Race becomes available in Chapter 2. The objective here is to defeat all enemies to win, but if the party is KO'd, the player loses. All enemies are [[Undead]] opponents, so the player should use that to their advantage. The area is filled with a poisonous swamp which hinders movement, as any character who stops within it will be inflicted with the [[Poison (status)|Poison]] status effect.
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Chicken Race becomes available in Chapter 2. The objective is to defeat all enemies to win, but if the party is KO'd, the player loses. All enemies are [[Undead]] opponents, so the player should use that to their advantage. The area is filled with a poisonous swamp which hinders movement, as any character who stops within it will be inflicted with the [[Poison (status)|Poison]] status effect.
   
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{{Battle information FFT
{{FFT BI
 
 
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===Treasure Hunt===
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=== Treasure Hunt ===
{{Q|An item of no small importance appears to have fallen from its wagon sometime during out last journey. Any man, woman, or child who returns it to us before brigands claim it as their own will be handsomely rewarded.|Gallionne Caravans}}
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{{Quote|An item of no small importance appears to have fallen from its wagon sometime during out last journey. Any man, woman, or child who returns it to us before brigands claim it as their own will be handsomely rewarded.|Gallionne Caravans}}
Treasure Hunt becomes available in Chapter 2. The objective for this mission is to either get the treasure chest that's on the opposite side of the map or defeat all enemies. The player will lose when the enemy takes the treasure chest or the player's party is KO'd.
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Treasure Hunt becomes available in Chapter 2. The objective is to either get the treasure chest that is on the opposite side of the map or defeat all enemies. The player will lose when the enemy takes the treasure chest or the player's party is KO'd.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img = Dolbodar Swamp 1.png
 
|front img = Dolbodar Swamp 1.png
 
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}}
 
}}
   
===Teioh===
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=== Teioh ===
{{Q|Every hunter has heard tell of Teioh, the fastest black chocobo alive. Many a hunter has tried his hand at capturing the elusive bird, but as of yet, none have prevailed. We seek the ones who can.|Fraternal Order of Huntsmen}}
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{{Quote|Every hunter has heard tell of Teioh, the fastest black chocobo alive. Many a hunter has tried his hand at capturing the elusive bird, but as of yet, none have prevailed. We seek the ones who can.|Fraternal Order of Huntsmen}}
[[Teioh]] becomes available after completing [[Castled City of Zaland]] battle. The objective is to KO the [[Black Chocobo]] called Teioh.
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[[Teioh]] becomes available after completing [[Castled City of Zaland]] battle. The objective is to KO the [[black chocobo]] called Teioh.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img = Araguay Woods 1.png
 
|front img = Araguay Woods 1.png
 
|back img = Araguay Woods 2.png
 
|back img = Araguay Woods 2.png
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*2 [[Pig (Tactics)|Pig]]
 
*2 [[Pig (Tactics)|Pig]]
 
*1 [[Panther (Tactics)|Red Panther]]
 
*1 [[Panther (Tactics)|Red Panther]]
*[[Teioh]] (Black Chocobo)
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*[[Teioh]] (black chocobo)
 
|enemy lvl =
 
|enemy lvl =
 
|recommend =
 
|recommend =
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}}
 
}}
   
===Lost Heirloom===
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=== Lost Heirloom ===
{{Q|Foulest fortune! My most prized family heirloom, Saint Ajora's Tear, was stolen by cowardly rouges. Would that some honorable knights might retrieve it for me! Failing that, dishonorable sellswords would do.|Count Thanes}}
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{{Quote|Foulest fortune! My most prized family heirloom, Saint Ajora's Tear, was stolen by cowardly rouges. Would that some honorable knights might retrieve it for me! Failing that, dishonorable sellswords would do.|Count Thanes}}
Lost Heirloom becomes available after completing Goug Lowtown battle. The objective of the mission is to defeat all enemies.
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Lost Heirloom becomes available after completing Goug Lowtown battle. The objective is to defeat all enemies.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img = Slums in Goug 1.png
 
|front img = Slums in Goug 1.png
 
|side img = Slums in Goug 2.png
 
|side img = Slums in Goug 2.png
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}}
 
}}
   
===The Fete===
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=== The Fete ===
{{Q|You are cordially invited to attend our evening fete. Enjoy such hospitality as you have never seen! There will be a rousing performance, with an exhilarating climax just for you. We do so hope you will come.|Swirling Silks Dance Troupe}}
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{{Quote|You are cordially invited to attend our evening fete. Enjoy such hospitality as you have never seen! There will be a rousing performance, with an exhilarating climax just for you. We do so hope you will come.|Swirling Silks Dance Troupe}}
The Fete becomes available in Chapter 3. All the player has to do is defeat all enemies.
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The Fete becomes available in Chapter 3. The objective is to defeat all enemies.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img = Inside of Lionel Castle 1.gif
 
|front img = Inside of Lionel Castle 1.gif
 
|side img = Inside of Lionel Castle 2.gif
 
|side img = Inside of Lionel Castle 2.gif
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}}
 
}}
   
===Desert Minefield===
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=== Desert Minefield ===
{{Q|I've a need to cross the desert, but with the abundance of those blasted bombs, I would not dare set foot there alone. I seek a learned guide to escort me on my way.|Govis}}
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{{Quote|I've a need to cross the desert, but with the abundance of those blasted bombs, I would not dare set foot there alone. I seek a learned guide to escort me on my way.|Govis}}
Desert Minefield becomes available right after the First Floor of the Monastery Vaults has been completed. Govis must reach the other side of the battlefield or the player eliminates all enemies.
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Desert Minefield becomes available right after the First Floor of the Monastery Vaults has been completed. The objective is to have Govis reach the other side of the battlefield or eliminates all enemies.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img =
 
|front img =
 
|side img =
 
|side img =
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}}
 
}}
   
===Littering===
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=== Littering ===
{{Q|I am plagued at every hour of the day. Some damnable fools persist in lobbing dangerous items into my courtyard from the overlooking rooftops. Would there were a peaceful solution to the problem, but I fear enlisting the aid of warriors is my only choice.|Count Hattori}}
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{{Quote|I am plagued at every hour of the day. Some damnable fools persist in lobbing dangerous items into my courtyard from the overlooking rooftops. Would there were a peaceful solution to the problem, but I fear enlisting the aid of warriors is my only choice.|Count Hattori}}
Littering becomes available right after the player completes [[Walled City of Yardrow]]. Another simply mission, all the player has to do is defeat all enemies.
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Littering becomes available right after the player completes [[Walled City of Yardrow]]. The player must defeat all enemies.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img = Goland Coal City 1.png
 
|front img = Goland Coal City 1.png
 
|side img = Goland Coal City 2.png
 
|side img = Goland Coal City 2.png
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}}
 
}}
   
===Shades of the Past===
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=== Shades of the Past ===
{{Q|I am an exorcist attempting to banish spirits with a particularly strong attachment to this world. My every attempt to exorcise them has met with failure, and there is little more I can do. I await men or women capable of dealing with ghosts in a less...sophisticated manner.|Master Sampson}}
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{{Quote|I am an exorcist attempting to banish spirits with a particularly strong attachment to this world. My every attempt to exorcise them has met with failure, and there is little more I can do. I await men or women capable of dealing with ghosts in a less...sophisticated manner.|Master Sampson}}
 
Shades of the Past becomes available in Chapter 4.
 
Shades of the Past becomes available in Chapter 4.
   
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{{Battle information FFT
{{FFT BI
 
 
|front img =
 
|front img =
 
|side img =
 
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}}
 
}}
   
===The Knights Templar===
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=== The Knights Templar ===
{{Q|We seek the strong and pious to serve the gods' will as sworn members of the Knights Templar. Prove your martial prowess by crossing swords with our ranks, and you may well find yourself among them.|Mullonde Church of Glabados}}
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{{Quote|We seek the strong and pious to serve the gods' will as sworn members of the Knights Templar. Prove your martial prowess by crossing swords with our ranks, and you may well find yourself among them.|Mullonde Church of Glabados}}
The Knights Templar becomes available right after the player completes the Fort Besselat Sluice battle. This is a string of four consecutive battles, with no chance to heal, change equipment or abilities in between the battles.
+
The Knights Templar becomes available after the player completes the Fort Besselat Sluice battle. It is a string of four consecutive battles, with no chance to heal, change equipment or abilities in between the battles.
   
  +
{{Battle information FFT
{{FFT BI
 
 
|front img = Hall of St. Murond Temple 1.png
 
|front img = Hall of St. Murond Temple 1.png
 
|side img = Hall of St. Murond Temple 2.png
 
|side img = Hall of St. Murond Temple 2.png
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}}
 
}}
   
===All-Star Melee===
+
=== All-Star Melee ===
{{Q|A group of ne'er-do-wells has been terrorizing the city, but such is their strength and cunning that we have yet been unable to quell them. Rich reward awaits those who bring these blackguards to justice.|Gariland City Guard}}
+
{{Quote|A group of ne'er-do-wells has been terrorizing the city, but such is their strength and cunning that we have yet been unable to quell them. Rich reward awaits those who bring these blackguards to justice.|Gariland City Guard}}
All-Star Melee becomes available right after the player completes the Mullonde Cathedral Sanctuary battle.
+
All-Star Melee becomes available after the player completes the Mullonde Cathedral Sanctuary battle.
   
  +
{{Battle information FFT
{{FFT BI
 
 
|front img = Magic City Gariland 1.gif
 
|front img = Magic City Gariland 1.gif
 
|side img = Magic City Gariland 2.png
 
|side img = Magic City Gariland 2.png
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}}
 
}}
   
===The Guarded Temple===
+
=== The Guarded Temple ===
{{Q|There is a temple said to house an artefact of unparalleled value, but the temple's fearsome guardians have foiled all previous attempts to retrieve it. We are in search of stalwart steel to defeat the guardians and claim the holy treasure.|League of Treasure Hunters}}
+
{{Quote|There is a temple said to house an artefact of unparalleled value, but the temple's fearsome guardians have foiled all previous attempts to retrieve it. We are in search of stalwart steel to defeat the guardians and claim the holy treasure.|League of Treasure Hunters}}
The Guarded Temple becomes available after the player beat the game, and save when the game prompts the player. When the player loads the file back up, this mission will be available in the tavern. Another requirement is the completion of the [[Nelveska Temple]] side quest.
+
The Guarded Temple becomes available after the player beats the game, and saves when the prompted. When the player loads the file back up, this mission will be available in the tavern. Another requirement is the completion of the [[Nelveska Temple]] side quest.
   
  +
{{Battle information FFT
{{FFT BI
 
 
|front img = Nelveska Temple 1.png
 
|front img = Nelveska Temple 1.png
 
|side img = Nelveska Temple 2.png
 
|side img = Nelveska Temple 2.png
Line 427: Line 425:
 
}}
 
}}
   
===Nightmares===
+
=== Nightmares ===
{{Q|I have scary dreams every time I go to sleep. I make water in my beddings and Mother scolds me each morn. Please, make them go away!|Little Jack}}
+
{{Quote|I have scary dreams every time I go to sleep. I make water in my beddings and Mother scolds me each morn. Please, make them go away!|Little Jack}}
Nightmares becomes available after the player beat the game, and save when the game prompts the player. When the player loads the file back up, this mission will be available in tavern.
+
Nightmares becomes available after the player beats the game, and saves when the prompted. When the player loads the file back up, this mission will be available in tavern.
   
  +
{{Battle information FFT
{{FFT BI
 
 
|front img = Underground Cemetary of Limberry Castle 1.gif
 
|front img = Underground Cemetary of Limberry Castle 1.gif
 
|side img = Underground Cemetary of Limberry Castle 2.gif
 
|side img = Underground Cemetary of Limberry Castle 2.gif
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}}
 
}}
   
===Brave Story===
+
=== Brave Story ===
{{Q|The end to this story is not yet written. There are others with roles to play, and their tales, too, can now be told. Come, that I might enlighten you with the truth.|Edell, Orbonne Monastery Gardener}}
+
{{Quote|The end to this story is not yet written. There are others with roles to play, and their tales, too, can now be told. Come, that I might enlighten you with the truth.|Edell, Orbonne Monastery Gardener}}
Brave Story becomes available after the player beats the game, and saves when prompted. When the player loads the file back up, this mission will be available in tavern. This battle is actually a series of ten individual battles, like the string of battles from The Knights Templar mission. The player won't have the ability to heal in between the battles, or reorganize their battle party. They'll automatically be taken to the next battle when the current battle is cleared.
+
Brave Story becomes available after the player beats the game, and saves when prompted. When the player loads the file back up, this mission will be available in tavern. It is series of ten individual battles. The player does not have the ability to heal in between the battles, or reorganize their battle party. They will automatically be taken to the next battle when the current battle is cleared.
   
  +
{{Battle information FFT
{{FFT BI
 
 
|front img =
 
|front img =
 
|side img =
 
|side img =
Line 473: Line 471:
 
|capacity = 3 (per player)
 
|capacity = 3 (per player)
 
|units =<br/>
 
|units =<br/>
*1st Battle: [[Cloud Strife/Tactics|Cloud]], [[Luso Clemens|Luso]], 3 [[Chocobo (Tactics)|Chocobo]], 3 Black Chocobo, 2 Red Chocobo
+
*1st Battle: [[Cloud Strife/Tactics|Cloud]], [[Luso Clemens|Luso]], 3 [[Chocobo (Tactics)|Chocobo]], 3 black chocobo, 2 Red Chocobo
 
*2nd Battle: [[Balthier]], [[Mustadio Bunansa|Mustadio]], 4 [[Orator (Tactics)|Orators]], 4 [[Chemist (Tactics)|Chemists]]
 
*2nd Battle: [[Balthier]], [[Mustadio Bunansa|Mustadio]], 4 [[Orator (Tactics)|Orators]], 4 [[Chemist (Tactics)|Chemists]]
 
*3rd Battle: 5 [[Onion Knight (Tactics)|Onion Knights]], 2 [[Aevis (Tactics)|Cockatrices]], 1 [[Ahriman (Tactics)|Plague]], 2 [[Minotaur (Tactics)|Sekhret]]
 
*3rd Battle: 5 [[Onion Knight (Tactics)|Onion Knights]], 2 [[Aevis (Tactics)|Cockatrices]], 1 [[Ahriman (Tactics)|Plague]], 2 [[Minotaur (Tactics)|Sekhret]]
Line 479: Line 477:
 
*5th Battle: [[Dycedarg Beoulve|Dycedarg]], [[Zalbaag Beoulve|Zalbaag]], [[Goffard Gaffgarion|Gaffgarion]], [[Argath Thadalfus|Argath]], 6 [[Dragoon (Tactics)|Dragoons]]
 
*5th Battle: [[Dycedarg Beoulve|Dycedarg]], [[Zalbaag Beoulve|Zalbaag]], [[Goffard Gaffgarion|Gaffgarion]], [[Argath Thadalfus|Argath]], 6 [[Dragoon (Tactics)|Dragoons]]
 
*6th Battle: [[Alma Beoulve|Alma]], [[Ovelia Atkascha|Ovelia]], [[Cidolfus Orlandeau|Orlandeau]], [[Orran Durai|Orran]], [[Agrias Oaks|Agrias]], [[Rapha Galthena|Rapha]], [[Marach Galthena|Marach]], 2 [[Time Mage (Tactics)|Time Mages]], 1 [[Mystic (Tactics)|Mystic]]
 
*6th Battle: [[Alma Beoulve|Alma]], [[Ovelia Atkascha|Ovelia]], [[Cidolfus Orlandeau|Orlandeau]], [[Orran Durai|Orran]], [[Agrias Oaks|Agrias]], [[Rapha Galthena|Rapha]], [[Marach Galthena|Marach]], 2 [[Time Mage (Tactics)|Time Mages]], 1 [[Mystic (Tactics)|Mystic]]
*7th Battle: [[Messam Elmdore|Elmdore]], [[Celia]], [[Lettie]], [[Zalbaag Beoulve|Zalbaag]] (Undead), 6 [[Archaeodaemon]]s
+
*7th Battle: [[Messam Elmdore|Elmdore]], [[Celia]], [[Lettie]], [[Zalbaag Beoulve|Zalbaag]] (Undead), 6 [[Archaeodaemon (Tactics)|Archaeodaemons]]
 
*8th Battle: [[Beowulf Cadmus|Beowulf]], [[Reis Duelar|Reis]], [[Aliste Rosenheim|Aliste]], [[Bremondt Freitberg|Bremondt]], 2 [[Hydra (Tactics)|Hydras]], 2 Greater Hydras, 2 Tiamats
 
*8th Battle: [[Beowulf Cadmus|Beowulf]], [[Reis Duelar|Reis]], [[Aliste Rosenheim|Aliste]], [[Bremondt Freitberg|Bremondt]], 2 [[Hydra (Tactics)|Hydras]], 2 Greater Hydras, 2 Tiamats
 
*9th Battle: [[Folmarv Tengille|Folmarv]], [[Wiegraf Folles|Wiegraf]], [[Isilud Tengille|Isilud]], [[Loffrey Wodring|Loffrey]], [[Meliadoul Tengille|Meliadoul]], [[Cletienne Duroi|Cletienne]], [[Barich Fendsor|Barich]], [[Zalmour Lucianada|Zalmour]], 2 [[Time Mage (Tactics)|Time Mages]]
 
*9th Battle: [[Folmarv Tengille|Folmarv]], [[Wiegraf Folles|Wiegraf]], [[Isilud Tengille|Isilud]], [[Loffrey Wodring|Loffrey]], [[Meliadoul Tengille|Meliadoul]], [[Cletienne Duroi|Cletienne]], [[Barich Fendsor|Barich]], [[Zalmour Lucianada|Zalmour]], 2 [[Time Mage (Tactics)|Time Mages]]
Line 493: Line 491:
 
}}
 
}}
   
===An Ill Wind===
+
=== An Ill Wind ===
{{Q|An unearthly wind howls through the ruins of Ziekden Fortress, chilling grown men to their marrow. Mayhap it's naught more than superstitious fear, but we offer a reward to any who would investigate nonetheless.|Eagrose Castle Guard}}
+
{{Quote|An unearthly wind howls through the ruins of Ziekden Fortress, chilling grown men to their marrow. Mayhap it's naught more than superstitious fear, but we offer a reward to any who would investigate nonetheless.|Eagrose Castle Guard}}
 
An Ill Wind becomes available after the player beats the game, and saves when prompted. When the player loads the file back up, this mission will be available in tavern.
 
An Ill Wind becomes available after the player beats the game, and saves when prompted. When the player loads the file back up, this mission will be available in tavern.
   
  +
{{Battle information FFT
{{FFT BI
 
 
|front img = Fort Zeakden 1.png
 
|front img = Fort Zeakden 1.png
 
|side img = Fort Zeakden 2.png
 
|side img = Fort Zeakden 2.png
Line 508: Line 506:
 
|capacity = 3 (per player)
 
|capacity = 3 (per player)
 
|units =<br/>
 
|units =<br/>
*[[Argath Thadalfus|Argath]] ([[Deathknight]])
+
*10 [[Argath Thadalfus|Argath]] ([[Deathknight]])
 
|enemy lvl =
 
|enemy lvl =
 
|recommend =
 
|recommend =
Line 519: Line 517:
 
}}
 
}}
   
==Items==
+
== Items ==
The items below are found in Rendezvous, but there are also some different multiplayer-only items that are only available in [[Melee (Tactics)|Melee]]. Of course, not all of these items are available in every mission. The best items are only found in later missions. If the player is playing the iOS version, they'll instead be able to buy the PSP exclusive items by completing the main story once and then visiting a Poachers' Den.
+
The items below are found in Rendezvous, but there are also some different multiplayer-only items that are only available in [[Melee (Tactics)|Melee]]. If the player is playing the iOS version, they will be able to buy the PSP exclusive items by completing the main story once and then visiting a Poachers' Den.
   
 
{|class="full-width"|
 
{|class="full-width"|
|style="width:25%" vstyle="text-align:top"|List of Items:
+
|style="width:25%" vstyle="text-align:top"|List of items:
*[[List of Final Fantasy Tactics weapons#Sasuke's Blade|Sasuke's Blade]]
+
* [[Final Fantasy Tactics weapons#Sasuke's Blade|Sasuke's Blade]]
*[[List of Final Fantasy Tactics weapons#Nagnarok|Nagnarok]]
+
* [[Final Fantasy Tactics weapons#Nagnarok|Nagnarok]]
*[[List of Final Fantasy Tactics weapons#Materia Blade|Materia Blade]]
+
* [[Final Fantasy Tactics weapons#Materia Blade|Materia Blade]]
*[[List of Final Fantasy Tactics weapons#Moonblade|Moonblade]]
+
* [[Final Fantasy Tactics weapons#Moonblade|Moonblade]]
*[[List of Final Fantasy Tactics weapons#Defender|Defender]]
+
* [[Final Fantasy Tactics weapons#Defender|Defender]]
*[[List of Final Fantasy Tactics weapons#Save the Queen|Save the Queen]]
+
* [[Final Fantasy Tactics weapons#Save the Queen|Save the Queen]]
*[[List of Final Fantasy Tactics weapons#Excalibur|Excalibur]]
+
* [[Final Fantasy Tactics weapons#Excalibur|Excalibur]]
*[[List of Final Fantasy Tactics weapons#Ragnarok|Ragnarok]]
+
* [[Final Fantasy Tactics weapons#Ragnarok|Ragnarok]]
*[[List of Final Fantasy Tactics weapons#Durandal|Durandal]]
+
* [[Final Fantasy Tactics weapons#Durandal|Durandal]]
*[[List of Final Fantasy Tactics weapons#Chaos Blade|Chaos Blade]]
+
* [[Final Fantasy Tactics weapons#Chaos Blade|Chaos Blade]]
*[[List of Final Fantasy Tactics weapons#Masamune|Masamune]]
+
* [[Final Fantasy Tactics weapons#Masamune|Masamune]]
*[[List of Final Fantasy Tactics weapons#Chirijiraden|Chirijiraden]]
+
* [[Final Fantasy Tactics weapons#Chirijiraden|Chirijiraden]]
*[[List of Final Fantasy Tactics weapons#Golden Axe|Golden Axe]]
+
* [[Final Fantasy Tactics weapons#Golden Axe|Golden Axe]]
*[[List of Final Fantasy Tactics weapons#Dragon Rod|Dragon Rod]]
+
* [[Final Fantasy Tactics weapons#Dragon Rod|Dragon Rod]]
*[[List of Final Fantasy Tactics weapons#Stardust Rod|Stardust Rod]]
+
* [[Final Fantasy Tactics weapons#Stardust Rod|Stardust Rod]]
 
|style="width:25%" vstyle="text-align:top"|<br/>
 
|style="width:25%" vstyle="text-align:top"|<br/>
*[[List of Final Fantasy Tactics weapons#Crown Sceptre|Crown Sceptre]]
+
* [[Final Fantasy Tactics weapons#Crown Sceptre|Crown Sceptre]]
*[[List of Final Fantasy Tactics weapons#Healing Staff|Healing Staff]]
+
* [[Final Fantasy Tactics weapons#Healing Staff|Healing Staff]]
*[[List of Final Fantasy Tactics weapons#Dreamwaker|Dreamwaker]]
+
* [[Final Fantasy Tactics weapons#Dreamwaker|Dreamwaker]]
*[[List of Final Fantasy Tactics weapons#Scorpion Tail|Scorpion Tail]]
+
* [[Final Fantasy Tactics weapons#Scorpion Tail|Scorpion Tail]]
*[[List of Final Fantasy Tactics weapons#Ras Algethi|Ras Algethi]]
+
* [[Final Fantasy Tactics weapons#Ras Algethi|Ras Algethi]]
*[[List of Final Fantasy Tactics weapons#Fomalhaut|Fomalhaut]]
+
* [[Final Fantasy Tactics weapons#Fomalhaut|Fomalhaut]]
*[[List of Final Fantasy Tactics weapons#Glacial Gun|Glacial Gun]]
+
* [[Final Fantasy Tactics weapons#Glacial Gun|Glacial Gun]]
*[[List of Final Fantasy Tactics weapons#Blaze Gun|Blaze Gun]]
+
* [[Final Fantasy Tactics weapons#Blaze Gun|Blaze Gun]]
*[[List of Final Fantasy Tactics weapons#Blaster|Blaster]]
+
* [[Final Fantasy Tactics weapons#Blaster|Blaster]]
*[[List of Final Fantasy Tactics weapons#Artemis Bow|Artemis Bow]]
+
* [[Final Fantasy Tactics weapons#Artemis Bow|Artemis Bow]]
*[[List of Final Fantasy Tactics weapons#Yoichi Bow|Yoichi Bow]]
+
* [[Final Fantasy Tactics weapons#Yoichi Bow|Yoichi Bow]]
*[[List of Final Fantasy Tactics weapons#Perseus Bow|Perseus Bow]]
+
* [[Final Fantasy Tactics weapons#Perseus Bow|Perseus Bow]]
*[[List of Final Fantasy Tactics weapons#Sagittarius Bow|Sagittarius Bow]]
+
* [[Final Fantasy Tactics weapons#Sagittarius Bow|Sagittarius Bow]]
*[[List of Final Fantasy Tactics weapons#Faerie Harp|Faerie Harp]]
+
* [[Final Fantasy Tactics weapons#Faerie Harp|Faerie Harp]]
*[[List of Final Fantasy Tactics weapons#Omnilex|Omnilex]]
+
* [[Final Fantasy Tactics weapons#Omnilex|Omnilex]]
 
|style="width:25%" vstyle="text-align:top"|<br/>
 
|style="width:25%" vstyle="text-align:top"|<br/>
*[[List of Final Fantasy Tactics weapons#Holy Lance|Holy Lance]]
+
* [[Final Fantasy Tactics weapons#Holy Lance|Holy Lance]]
*[[List of Final Fantasy Tactics weapons#Dragon Whisker|Dragon Whisker]]
+
* [[Final Fantasy Tactics weapons#Dragon Whisker|Dragon Whisker]]
*[[List of Final Fantasy Tactics weapons#Gungnir|Gungnir]]
+
* [[Final Fantasy Tactics weapons#Gungnir|Gungnir]]
*[[List of Final Fantasy Tactics weapons#Fallingstar Bag|Fallingstar Bag]]
+
* [[Final Fantasy Tactics weapons#Fallingstar Bag|Fallingstar Bag]]
*[[List of Final Fantasy Tactics weapons#Wyrmweave Silk|Wyrmweave Silk]]
+
* [[Final Fantasy Tactics weapons#Wyrmweave Silk|Wyrmweave Silk]]
*[[List of Final Fantasy Tactics weapons#Deathbringer|Deathbringer]]
+
* [[Final Fantasy Tactics weapons#Deathbringer|Deathbringer]]
*[[List of Final Fantasy Tactics weapons#Valhalla|Valhalla]]
+
* [[Final Fantasy Tactics weapons#Valhalla|Valhalla]]
*[[List of Final Fantasy Tactics armor#Kaiser Shield|Kaiser Shield]]
+
* [[Final Fantasy Tactics armor#Kaiser Shield|Kaiser Shield]]
*[[List of Final Fantasy Tactics armor#Venetian Shield|Venetian Shield]]
+
* [[Final Fantasy Tactics armor#Venetian Shield|Venetian Shield]]
*[[List of Final Fantasy Tactics armor#Genji Shield|Genji Shield]]
+
* [[Final Fantasy Tactics armor#Genji Shield|Genji Shield]]
*[[List of Final Fantasy Tactics armor#Onion Shield|Onion Shield]]
+
* [[Final Fantasy Tactics armor#Onion Shield|Onion Shield]]
*[[List of Final Fantasy Tactics armor#Genji Helm|Genji Helm]]
+
* [[Final Fantasy Tactics armor#Genji Helm|Genji Helm]]
*[[List of Final Fantasy Tactics armor#Vanguard Helm|Vanguard Helm]]
+
* [[Final Fantasy Tactics armor#Vanguard Helm|Vanguard Helm]]
*[[List of Final Fantasy Tactics armor#Brass Coronet|Brass Coronet]]
+
* [[Final Fantasy Tactics armor#Brass Coronet|Brass Coronet]]
*[[List of Final Fantasy Tactics armor#Cachusha|Cachusha]]
+
* [[Final Fantasy Tactics armor#Cachusha|Cachusha]]
 
|style="width:25%" vstyle="text-align:top"|<br/>
 
|style="width:25%" vstyle="text-align:top"|<br/>
*[[List of Final Fantasy Tactics armor#Barette|Barette]]
+
* [[Final Fantasy Tactics armor#Barette|Barette]]
*[[List of Final Fantasy Tactics armor#Ribbon|Ribbon]]
+
* [[Final Fantasy Tactics armor#Ribbon|Ribbon]]
*[[List of Final Fantasy Tactics armor#Genji Armor|Genji Armor]]
+
* [[Final Fantasy Tactics armor#Genji Armor|Genji Armor]]
*[[List of Final Fantasy Tactics armor#Grand Armor|Grand Armor]]
+
* [[Final Fantasy Tactics armor#Grand Armor|Grand Armor]]
*[[List of Final Fantasy Tactics armor#Onion Armor|Onion Armor]]
+
* [[Final Fantasy Tactics armor#Onion Armor|Onion Armor]]
*[[List of Final Fantasy Tactics armor#Ninja Gear|Ninja Gear]]
+
* [[Final Fantasy Tactics armor#Ninja Gear|Ninja Gear]]
*[[List of Final Fantasy Tactics armor#Mirage Vest|Mirage Vest]]
+
* [[Final Fantasy Tactics armor#Mirage Vest|Mirage Vest]]
*[[List of Final Fantasy Tactics armor#Rubber Suit|Rubber Suit]]
+
* [[Final Fantasy Tactics armor#Rubber Suit|Rubber Suit]]
*[[List of Final Fantasy Tactics accessories#Gaius Caligae|Gaius Caligae]]
+
* [[Final Fantasy Tactics accessories#Gaius Caligae|Gaius Caligae]]
*[[List of Final Fantasy Tactics accessories#Genji Glove|Genji Glove]]
+
* [[Final Fantasy Tactics accessories#Genji Glove|Genji Glove]]
*[[List of Final Fantasy Tactics accessories#Brigand's Gloves|Brigand's Gloves]]
+
* [[Final Fantasy Tactics accessories#Brigand's Gloves|Brigand's Gloves]]
*[[List of Final Fantasy Tactics accessories#Sage's Ring|Sage's Ring]]
+
* [[Final Fantasy Tactics accessories#Sage's Ring|Sage's Ring]]
*[[List of Final Fantasy Tactics accessories#Invisibility Cloak|Invisibility Cloak]]
+
* [[Final Fantasy Tactics accessories#Invisibility Cloak|Invisibility Cloak]]
*[[List of Final Fantasy Tactics accessories#Sortilége|Sortilége]]
+
* [[Final Fantasy Tactics accessories#Sortilége|Sortilége]]
*[[List of Final Fantasy Tactics accessories#Chantage|Chantage]]
+
* [[Final Fantasy Tactics accessories#Chantage|Chantage]]
 
|}
 
|}
   
==Etymology==
+
== Etymology ==
''Rendezvous'' is a French word that means ''to visit'' or ''to meet''.
+
''Rendezvous'' is a French word that means to visit or to meet.
   
{{FFT}}
+
{{navbox FFT}}
[[Category:Final Fantasy Tactics]]
+
[[Category:Gameplay in Final Fantasy Tactics]]
[[Category:Gameplay Elements]]
 

Revision as of 15:21, 10 January 2020

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FFT Multiplayer Mode

A battle in a Rendezvous.

Rendezvous? Well, sometimes people look to hire two groups of adventures for a job. That's how you meet up with t'other one.

Tavern Patron

Rendezvous (共同戦線, Kyōdō Sensen?, lit. Joint Front) are a series of optional multiplayer co-op battles in Final Fantasy Tactics: The War of the Lions for the PSP. It is unlocked in Chapter 1 after the events at Eagrose Castle, a cutscene will automatically play once the player reaches Magick City of Gariland while heading to Siedge Weald. Each player selects between one and four units, and then controls them during the battle. Together they fight a battle against powerful computer-controlled enemies.

Rendezvous enemies will sometimes have equipment that their jobs aren't able to equip normally, making them more powerful than their main story counterparts. Such example is Delita being equipped with the Chaos Blade and Ribbon, two items his Holy Knight job cannot equipped under normal circumstances.

Since the multiplayer element was removed in the iOS and Android version, Rendezvous is not available in the said iteration of the game.

Profile

Beginning midway through Chapter 1, new Rendezvous missions will continue to become available as the player progress through the main story. Missions that the player can unlock as they play through the main story are appropriate for units at that stage of the game. So, the missions unlocked in Chapter 2 can be tackled while the player is still in Chapter 2, and so on. The exception is the last four Rendezvous missions, unlocked by completing the main story. The enemies will always be at higher levels, regardless of their own levels.

A mission may be selected as long at least one of the two players has unlocked it, though both players must have at least progressed through the first few battles of the game to make the Rendezvous option appear in a Tavern.

To start a Rendezvous mission, have each player go to the Tavern and choose Rendezvous Mode and "Start a Mission." The hosting player (Player 1) should choose to host a mission and the other player should choose to join. Rendezvous can only be played over a local (ad hoc) connection. Each mission can be played an unlimited number of times, regardless of whether they win or lose. Rendezvous missions do not cost gil.

The experience level of the enemies they face in Rendezvous scales with their own unit's levels. So, simply leveling up won't really help them win the battles. Of course, learning new abilities, gaining equipment, and using the Degenerator traps described here will help.

The specific victory and loss conditions for each battle are different. For details on each mission, see the list of missions below.

If one player has all of their characters eliminated, the other player can keep playing. Both players will still be awarded items at the end of the mission.

The player can give up on a mission partway through by clicking on a blank tile and choosing the "Quit" option. If either player chooses to do this, the mission is forfeited and both players are returned to the Tavern.

A mission also ends if either PSP goes to sleep or if the connection is broken. If one player has all of their unit's KO'd, that player should keep their system running so the other player can continue trying to complete the mission.

Rules

Rendezvous differs from the main story combat:

  • The player cannot permanently lose items or characters in this mode. Stolen and broken items, and items consumed using Throw, Iaido, and the Items commands, are restored to the player at the end of battle. Units cannot die permanently because they simply teleport out of the battle when their KO counter reaches zero. Since they're not permanent deaths, these do not count as Casualties on the Chronicle screen. Anyone turned into a Malboro by Malboro Spores ability is turned back into a human. This makes some abilities more useful in Rendezvous since the player no longer has to worry about losing their rare items. Elixirs can be used for restoring HP and MP, the Masamune and Chirijiraden for Iaidos can be used freely and other rare and powerful weapons like the Chaos Blade can be thrown without losing them permanently.
  • The player will keep items that they obtain from chests, stealing, and catching them from enemies using Sticky Fingers. They cannot keep weapons caught when their units throws them. They must win the battle in order to keep the gained items; they are lost if they fail the mission.
  • The Arithmeticks command is completely off-limits in Rendezvous and cannot be used.
  • Only JP is earned. In addition to earning JP, the player can also learn and keep abilities from crystals. Magick that can be learned from being hit with it can also be learned and kept. The player will have to win the battle to keep their abilities or they are lost if they fail the mission. Since the player cannot gain levels, the Wild Boar's Bequeath Bacon is ineffective in Rendezvous.
  • Bravery and Faith can be changed for the duration of a battle, but there are no permanent changes.
  • Monsters cannot be poached for items. Poaching a monster will still remove it from the map, but no items will be added to the Poachers' Den.
  • While the Traitor status gained from Entice or Tame can still be used to recruit enemies onto their side for the duration of the battle, they cannot join the player's team permanently afterwards.
  • Similarly, the Greater Malboro's ability, Malboro Spores still turns a unit into a Malboro for the duration of the battle, but this does not affect that unit permanently.
  • There are no traps and no items that can be found using the Treasure Hunter ability, even on tiles where there are traps/items in the main story.
  • The player cannot be put their units under AI control.
  • The game cannot be paused. However, when one player is moving, the other player can scroll around the map and look at unit's status.
  • Although Bonus Coin is earned after a battle, gil cannot be gained or lost within a battle from Gil Snapper, Steal/Plunder Gil, Glitterlust, Beg, or from treasure chests.
  • Enemies killed during Rendezvous are not added to the player's Kills tally on the Chronicle screen and aren't counted towards unlocking Dark Knight.

Two of the Rendezvous missions; specifically "The Knights Templar" and "Brave Story" involve a sequence of battles. In these missions, the player move immediately from one battle to the next. They will not be able to change their units or equipment between battles.

Most gameplay elements carry over between each battle in the sequence:

  • HP/MP are not restored.
  • KO'd units are not revived.
  • Consumed or thrown items are not restored in the player's inventory until the end of the mission.
  • Broken equipment remains broken until the end of the mission.

However, there are a few things that are restored between battles:

  • Status conditions other than KO are removed between battles.
  • Changes in stats which includes Bravery and Faith are restored to their original value between battles.
  • The counter over KO'd characters is set back at 3.
  • Equipment that starts the player off with beneficial status effects like Invisible or Reraise has this effect at the start of each battle.

Treasure chests

FFT Multiplayer Mode Treasure

Choosing a treasure chest.

After winning a Rendezvous battle, each player will be presented with a ring of treasure chests, and can open one to five of them based on their performance during battle. No treasure chests are awarded if they fail the mission. Since these battles are a cooperative effort, both players will always earn the same number of treasure chests, even if one player had their party completely wiped out.

The number of treasure chests the player can open is determined by how well they fought. They can open more treasure chests when they:

  • Deploy fewer units. Typically, each player can deploy up to a total of 3 units.
  • KO more enemies. Some missions don't require them to KO every enemy, but KOing more of them will earn them more treasure chests.
  • Do not have any of their own units be KO'd at the end of battle. If the units are KO'd during battle but later revived, this does not penalize the player.

The contents of the treasure chests are determined by different factors:

  • The average level of their units.
  • Most missions have a cap on item quality. The tougher the mission, the better the items the player can get.

Note that the quality and quantity of items the player receive are determined by completely different factors. Even a poor performance on the later missions will earn them a chance at rare items; they just won't get as many of them. On the other hand, blowing through early missions will not get them unique items, no matter how efficiently they fight or how high their level is. Different items are placed in the treasure chests for each player.

Titles and star rating

In addition to treasures, the player will also be awarded a "title" for clearing each mission. For example, completing the Chocobo Defense mission earns the player the "Defender of the Wild" title. These titles are just for show.

Each title comes with a star rating, on a scale from 1 to 5. The star rating is simply equal to the number of chests the player were awarded at the end of the mission. In the Tavern, the game tracks the player's highest star ratings for each mission, so they can challenge themselves to try and earn a 5 stars on every mission.

List of missions

Chocobo Defense

Fovoham's chocobos face poaching on a scale never before seen. If naught is done, their population will fall to levels from which they cannot hope to recover. Please, save the birds from these soulless poachers before the sound of warking is forever lost to the windflats!

Society for the Protection of Endangered Wildfowl

Chocobo Defense is immediately available once Multiplayer Mode is unlocked. The objective is to protect the two guest chocobos. The player has to defeat all enemies to win, but if either of the guest chocobos are KO'd, the player loses.

Windflat Mill
Front view:
Windmill Shed 1
Back view:
Windmill Shed 3
Side view:
Windmill Shed 2
Back side view:
Windmill Shed 4
Overhead grid:
Windmill Shed OH
Units
Additional info If the player's equipment is stolen during this battle, they'll get it back afterwards.
Conditions Protect the chocobos
Weather Clear
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Soil, Grassland, Flagstone, Stone Outcropping, Brick, Roof Geomancy Sinkhole, Tanglevine, Contortion, Tremor, Wind Slash, Wind Blast

Chicken Race

We are conducting a test of courage in the form of a fenland race. Should you wish to prove your mettle, join us at your own peril.

Lionheart Adventurers

Chicken Race becomes available in Chapter 2. The objective is to defeat all enemies to win, but if the party is KO'd, the player loses. All enemies are Undead opponents, so the player should use that to their advantage. The area is filled with a poisonous swamp which hinders movement, as any character who stops within it will be inflicted with the Poison status effect.

Tchigolith Fenlands
Front view:
[[File:|300px]]
Back view:
[[File:|300px]]
Side view:
[[File:|300px]]
Back side view:
[[File:|300px]]
Overhead grid:
[[File:|300px]]
Units
Additional info All enemies are Undead.
Conditions Defeat all enemies
Weather Day
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Soil, Wasteland, Grassland, Stone Outcropping, Tree, Poisonous Fen Geomancy Sinkhole, Tanglevine, Tremor, Quicksand

Treasure Hunt

An item of no small importance appears to have fallen from its wagon sometime during out last journey. Any man, woman, or child who returns it to us before brigands claim it as their own will be handsomely rewarded.

Gallionne Caravans

Treasure Hunt becomes available in Chapter 2. The objective is to either get the treasure chest that is on the opposite side of the map or defeat all enemies. The player will lose when the enemy takes the treasure chest or the player's party is KO'd.

Dorvauldar Marsh
Front view:
Dolbodar Swamp 1
Back view:
Dolbodar Swamp 3
Side view:
Dolbodar Swamp 2
Back side view:
Dolbodar Swamp 4
Overhead grid:
Dolbodar Swamp OH
Units
Additional info The thieves of both genders are able to use Steal Heart.
Conditions
Weather Day
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Soil, Grassland, Reeds, Swamp Geomancy Sinkhole, Tanglevine, Quicksand

Teioh

Every hunter has heard tell of Teioh, the fastest black chocobo alive. Many a hunter has tried his hand at capturing the elusive bird, but as of yet, none have prevailed. We seek the ones who can.

Fraternal Order of Huntsmen

Teioh becomes available after completing Castled City of Zaland battle. The objective is to KO the black chocobo called Teioh.

Araguay Woods
Front view:
Araguay Woods 1
Back view:
Araguay Woods 2
Side view:
Araguay Woods 3
Back side view:
Araguay Woods 4
Overhead grid:
Araguay Woods OH
Units
Additional info Teioh has over 1000 HP even when the party has low level.
Conditions Defeat Teioh
Weather Clear day
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Soil, Grassland, Tree, Cross Section Geomancy Sinkhole, Tanglevine

Lost Heirloom

Foulest fortune! My most prized family heirloom, Saint Ajora's Tear, was stolen by cowardly rouges. Would that some honorable knights might retrieve it for me! Failing that, dishonorable sellswords would do.

Count Thanes

Lost Heirloom becomes available after completing Goug Lowtown battle. The objective is to defeat all enemies.

Goug Lowtown
Front view:
Slums in Goug 1
Back view:
Slums in Goug 3
Side view:
Slums in Goug 2
Back side view:
Slums in Goug 4
Overhead grid:
Slums in Goug OH
Units
Additional info
Conditions Defeat all enemies.
Weather Night
Enemy level Recommended level
Team capacity 2 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Grassland, Flagstone, Wooden Floor, Coffer, Roof, Chimney Geomancy Tanglevine, Contortion, Will-o'-the-Wisp, Wind Blast

The Fete

You are cordially invited to attend our evening fete. Enjoy such hospitality as you have never seen! There will be a rousing performance, with an exhilarating climax just for you. We do so hope you will come.

Swirling Silks Dance Troupe

The Fete becomes available in Chapter 3. The objective is to defeat all enemies.

Lionel Castle Oratory
Front view:
Inside of Lionel Castle 1
Back view:
Inside of Lionel Castle 3
Side view:
Inside of Lionel Castle 2
Back side view:
Inside of Lionel Castle 4
Overhead grid:
Inside of Lionel Castle OH
Units
Additional info
Conditions Defeat all enemies
Weather Indoors (no special effects)
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Flagstone, Furnishings, Stairs, Carpet, Cross Section, Barrier Geomancy Contortion, Wind Slash, Will-o'-the-Wisp

Desert Minefield

I've a need to cross the desert, but with the abundance of those blasted bombs, I would not dare set foot there alone. I seek a learned guide to escort me on my way.

Govis

Desert Minefield becomes available right after the First Floor of the Monastery Vaults has been completed. The objective is to have Govis reach the other side of the battlefield or eliminates all enemies.

Zeklaus Desert
Front view:
[[File:|300px]]
Back view:
[[File:|300px]]
Side view:
[[File:|300px]]
Back side view:
[[File:|300px]]
Overhead grid:
[[File:|300px]]
Units
  • 2 Bombs
  • 4 Grenades
  • 5 Exploders
Additional info
Conditions Protect Govis
Weather Clear day
Enemy level Recommended level
Team capacity 2 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Stone Outcropping, Tree, Sand Geomancy Tremor, Sandstorm

Littering

I am plagued at every hour of the day. Some damnable fools persist in lobbing dangerous items into my courtyard from the overlooking rooftops. Would there were a peaceful solution to the problem, but I fear enlisting the aid of warriors is my only choice.

Count Hattori

Littering becomes available right after the player completes Walled City of Yardrow. The player must defeat all enemies.

Gollund
Front view:
Goland Coal City 1
Back view:
Goland Coal City 3
Side view:
Goland Coal City 2
Back side view:
Goland Coal City 4
Overhead grid:
Goland Coal City OH
Units
Additional info
Conditions Defeat all enemies
Weather Light Snow
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Flagstone, Wooden Floor, Snow, Roof, Chimney Geomancy Contortion, Will-o'-the-Wisp, Snowstorm, Wind Blast

Shades of the Past

I am an exorcist attempting to banish spirits with a particularly strong attachment to this world. My every attempt to exorcise them has met with failure, and there is little more I can do. I await men or women capable of dealing with ghosts in a less...sophisticated manner.

Master Sampson

Shades of the Past becomes available in Chapter 4.

Brigands' Den
Front view:
[[File:|300px]]
Back view:
[[File:|300px]]
Side view:
[[File:|300px]]
Back side view:
[[File:|300px]]
Overhead grid:
[[File:|300px]]
Units
Additional info
Conditions Defeat all enemies
Weather Day, Rainstorm
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Ocean, Grassland, Flagstone, Wooden Floor Geomancy Torrent, Tanglevine, Contortion, Will-o'-the-Wisp

The Knights Templar

We seek the strong and pious to serve the gods' will as sworn members of the Knights Templar. Prove your martial prowess by crossing swords with our ranks, and you may well find yourself among them.

Mullonde Church of Glabados

The Knights Templar becomes available after the player completes the Fort Besselat Sluice battle. It is a string of four consecutive battles, with no chance to heal, change equipment or abilities in between the battles.

Mullonde Cathedral Nave
Front view:
Hall of St. Murond Temple 1
Back view:
Hall of St. Murond Temple 3
Side view:
Hall of St. Murond Temple 2
Back side view:
Hall of St. Murond Temple 4
Overhead grid:
Hall of St. Murond Temple OH
Units
Additional info
Conditions Defeat all enemies
Weather Indoors
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Canal, Flagstone, Furnishings, Carpet, Cross Section Geomancy Torrent, Contortion, Wind Slash, Will-o'-the-Wisp

All-Star Melee

A group of ne'er-do-wells has been terrorizing the city, but such is their strength and cunning that we have yet been unable to quell them. Rich reward awaits those who bring these blackguards to justice.

Gariland City Guard

All-Star Melee becomes available after the player completes the Mullonde Cathedral Sanctuary battle.

Magick City of Gariland
Front view:
Magic City Gariland 1
Back view:
Magic City Gariland 3
Side view:
Magic City Gariland 2
Back side view:
Magic City Gariland 4
Overhead grid:
Magic City Gariland OH
Units
Additional info
Conditions Defeat all enemies
Weather Clear
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Canal, Grassland, Flagstone, Tree, Bridge, Wooden Floor, Coffer, Roof, Chimney Geomancy Torrent, Tanglevine, Contortion, Wind Slash, Will-o'-the-Wisp, Wind Blast

The Guarded Temple

There is a temple said to house an artefact of unparalleled value, but the temple's fearsome guardians have foiled all previous attempts to retrieve it. We are in search of stalwart steel to defeat the guardians and claim the holy treasure.

League of Treasure Hunters

The Guarded Temple becomes available after the player beats the game, and saves when the prompted. When the player loads the file back up, this mission will be available in the tavern. Another requirement is the completion of the Nelveska Temple side quest.

Nelveska Temple
Front view:
Nelveska Temple 1
Back view:
Nelveska Temple 3
Side view:
Nelveska Temple 2
Back side view:
Nelveska Temple 4
Overhead grid:
Nelveska Temple OH
Units
Additional info
Conditions Defeat all enemies
Weather Sunny
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Soil, Grassland, Flagstone, Stone Outcropping, Stairs, Sand Geomancy Sinkhole, Tanglevine, Contortion, Tremor, Will-o'-the-Wisp, Sandstorm

Nightmares

I have scary dreams every time I go to sleep. I make water in my beddings and Mother scolds me each morn. Please, make them go away!

Little Jack

Nightmares becomes available after the player beats the game, and saves when the prompted. When the player loads the file back up, this mission will be available in tavern.

Limberry Castle Undercroft
Front view:
Underground Cemetary of Limberry Castle 1
Back view:
Underground Cemetary of Limberry Castle 3
Side view:
Underground Cemetary of Limberry Castle 2
Back side view:
Underground Cemetary of Limberry Castle 4
Overhead grid:
Underground Cemetary of Limberry Castle OH
Units
Additional info
Conditions Defeat all enemies
Weather Indoors
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Canal, Flagstone, Gravestone, Bridge, Coffin, Cross Section Geomancy Torrent, Contortion, Wind Slash

Brave Story

The end to this story is not yet written. There are others with roles to play, and their tales, too, can now be told. Come, that I might enlighten you with the truth.

Edell, Orbonne Monastery Gardener

Brave Story becomes available after the player beats the game, and saves when prompted. When the player loads the file back up, this mission will be available in tavern. It is series of ten individual battles. The player does not have the ability to heal in between the battles, or reorganize their battle party. They will automatically be taken to the next battle when the current battle is cleared.

Monastery Vaults - Fifth Level
Front view:
[[File:|300px]]
Back view:
[[File:|300px]]
Side view:
[[File:|300px]]
Back side view:
[[File:|300px]]
Overhead grid:
[[File:|300px]]
Units
Additional info
Conditions Defeat all enemies
Weather Indoors
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Book, Brick, Wooden Floor, Darkness Geomancy Wind Slash, Will-o'-the-Wisp

An Ill Wind

An unearthly wind howls through the ruins of Ziekden Fortress, chilling grown men to their marrow. Mayhap it's naught more than superstitious fear, but we offer a reward to any who would investigate nonetheless.

Eagrose Castle Guard

An Ill Wind becomes available after the player beats the game, and saves when prompted. When the player loads the file back up, this mission will be available in tavern.

Ziekden Fortress
Front view:
Fort Zeakden 1
Back view:
Fort Zeakden 3
Side view:
Fort Zeakden 2
Back side view:
Fort Zeakden 4
Overhead grid:
Fort Zeakden OH
Units
Additional info
Conditions Defeat all enemies
Weather Day, light snow
Enemy level Recommended level
Team capacity 3 (per player) Number of teams 1
Battle Trophies None Hidden items
Terrain Bridge, Wooden Floor, Snow Geomancy Wind Slash, Will-o'-the-Wisp, Snowstorm

Items

The items below are found in Rendezvous, but there are also some different multiplayer-only items that are only available in Melee. If the player is playing the iOS version, they will be able to buy the PSP exclusive items by completing the main story once and then visiting a Poachers' Den.

List of items:


Etymology

Rendezvous is a French word that means to visit or to meet.