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{{Expand|Data on each mission, how to unlock, and prizes for the mode}} |
{{Expand|Data on each mission, how to unlock, and prizes for the mode}} |
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[[File:FFT Multiplayer Mode.jpg|thumb|right|A battle in a Rendezvous Mission.]] |
[[File:FFT Multiplayer Mode.jpg|thumb|right|A battle in a Rendezvous Mission.]] |
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− | + | '''Rendezvous Missions''' {{j|通信対戦|Tsuushin Taisen}} are a series of optional multiplayer co-op battles in ''[[Final Fantasy Tactics: The War of the Lions]]''. They are unlocked during the course of the game, and can be started by going to any [[Pub|tavern]] in [[Ivalice (Tactics)|Ivalice]]. Each player selects between one and four characters, and then controls them during the battle. Together they fight a battle against computer-controlled enemies, who happen to be some of the most difficult opponents in the entire game. The battle is lost once all characters are defeated, not just the ones for one player. The battle will also end if one player turns off his or her PSP, puts it to "sleep", or selects the "Quit" option. All battles can be fought as many times as the players wish. |
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There are no negative results for playing in the Rendezvous Mode. All items used are returned, all gil lost is restored, and characters do not die, instead they leave the battle when their timer runs out rather than turn into a crystal or chest. This results in there being no notes of events such as character deaths or additional kills added to the Chronicles notes. But EXP is not gained during battle, however characters do gain JP. All Jobs and skill sets are open for use, except [[Arithmeticks]] skill, as well as the Entice and Poaching abilities. |
There are no negative results for playing in the Rendezvous Mode. All items used are returned, all gil lost is restored, and characters do not die, instead they leave the battle when their timer runs out rather than turn into a crystal or chest. This results in there being no notes of events such as character deaths or additional kills added to the Chronicles notes. But EXP is not gained during battle, however characters do gain JP. All Jobs and skill sets are open for use, except [[Arithmeticks]] skill, as well as the Entice and Poaching abilities. |
Revision as of 03:11, 9 March 2013
Oh, shut up and help me remodel the Rendezvous page!
- Data on each mission, how to unlock, and prizes for the mode.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
Rendezvous Missions (通信対戦, Tsuushin Taisen?) are a series of optional multiplayer co-op battles in Final Fantasy Tactics: The War of the Lions. They are unlocked during the course of the game, and can be started by going to any tavern in Ivalice. Each player selects between one and four characters, and then controls them during the battle. Together they fight a battle against computer-controlled enemies, who happen to be some of the most difficult opponents in the entire game. The battle is lost once all characters are defeated, not just the ones for one player. The battle will also end if one player turns off his or her PSP, puts it to "sleep", or selects the "Quit" option. All battles can be fought as many times as the players wish.
There are no negative results for playing in the Rendezvous Mode. All items used are returned, all gil lost is restored, and characters do not die, instead they leave the battle when their timer runs out rather than turn into a crystal or chest. This results in there being no notes of events such as character deaths or additional kills added to the Chronicles notes. But EXP is not gained during battle, however characters do gain JP. All Jobs and skill sets are open for use, except Arithmeticks skill, as well as the Entice and Poaching abilities.
At the end of each mission, both players each receive one to five Treasure Chests, depending upon the players' combined performance during the battle. This is determined based upon the total number of characters used, enemies killed, remaining teammates at the end of the fight. The items in the Chests are semi-random, with better treasure appearing to higher level players and with some equipment only found in one specific mission.
List of Missions
- Chocobo Defense
Available: Immediately once Multiplayer Mode is unlocked. Map: Windflat Mill Objective: Protect the 2 chocobos. Victory: Eliminate all enemies. Defeat: Either of the guest Chocobos with you is KOed. Enemy Party Size: 8. Notes: Be careful of the Thief stealing equipment (you GET IT BACK AFTERWARD)
- Chicken Race
Available: Chapter 2 onwards. Map: Tchigolith Fenlands Objective: Defeat all the enemies. Victory: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 10. Notes: ALL enemies are UNDEAD.
- Treasure Hunt
Available: Chapter 2 onwards. Map: Dorvauldar Marsh Objective: Don't let the enemy grab the treasure chest. Victory: Either: 1. Grab the treasure chest or 2. Eliminate all enemies. Defeat: The enemy grabs the chest or your entire party is KOed. Enemy Party Size: 9. Notes: Thieves of BOTH GENDERS may use Steal Heart!
- Teioh
Available: After Castled City of Zaland (where you get Mustadio). Map: Araguay Woods Objective: KO the Black Chocobo named Teioh. Victory: KO the Black Chocobo named Teioh. Defeat: Your entire party is KOed. Enemy Party Size: 10. Notes: Teioh has over 1000 HP even at LOW LEVELS!!!
- Lost Heirloom
Available: After Goug Lowtown. Map: Goug Lowtown. Objective: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 10. Notes: Only 2 characters per player can be deployed. 3 MALE Thieves.
- The Fete
Available: Chapter 3 onwards. Map: Lionel Castle Oratory. Objective: Defeat all enemies. Victory: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 10. Notes: Depending on your level, Bards may have Lamia's Harps, which CONFUSE.
- Desert Minefield
Available: After the First Floor of the Monastery Vaults. Map: Zeklaus Desert. Objective: Protect Govis. Victory: Either: 1. Govis reaches the other side of the battlefield or 2. Eliminate all enemies. Defeat: Govis is KOed. Enemy Party Size: 11. Notes: Govis is a male guest chemist, with NO WEAPON, but attacks anyway.
- Littering
Available: After Walled City of Yardrow. Map: Gollund. Objective: Defeat all enemies. Victory: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 10. Notes: ALL enemies are NINJAS so they are EXTREMELY FAST!!!
- Shades of the Past
Available: Chapter 4 onwards. Map: Brigands' Den Objective: Defeat Milleuda. Victory: KO Milleuda. Defeat: Your entire party is KOed. Notes: Milleuda has a CHANTAGE & SAFEGUARD, so you must kill ALL enemies.
- The Knights Templar
Available: After the Fort Besselat Sluice. Map: Mullonde Cathedral Nave. Objective: Survive. Victory: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 40 over 4 battles with 10 each. Notes: 4 battles with only status ailments EXCEPT KO cured in between.
- All-Star Melee
Available: After the Mullonde Cathedral Sanctuary. Map: The Magick City of Gariland. Objective: Defeat the enemy. Victory: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 9. Notes: This battle is against POWERFUL clones of your main characters.
The following four missions can only be played after completing the story. The game adds a 'flag' to the save that unlocks these missions. Therefore, only availability requirements OTHER than story mode completion will be listed.
- The Guarded Temple
Available: After Nelveska Temple side quest. Map: Nelveska Temple. Objective: Defeat the enemy before the timer runs out. Victory: Eliminate all enemies. Defeat: Either: 1. The Protoconstructs' timer runs out or 2. Your entire party is KOed. Enemy Party Size: 10. Notes: Defeating one Protoconstruct stops the WHOLE TIMER. You get 7 turns.
- Nightmares
Map: Limberry Castle Undercroft. Objective: Defeat the enemy. Victory: Eliminate the enemy. Defeat: Your entire party is KOed. Enemy Party Size: 10. Notes: 5 Lucavi & 5 Ultima Demons. LUCAVI DON'T USE MAGIC! No Ultima/Elidibus
- Brave Story
Map: 5th Level of the Monastery Vaults. Objective: Survive. Victory: Eliminate all enemies. Defeat: Your entire party is KOed. Enemy Party Size: 100 over 10 battles with 10 each. Notes: Get ready for the LONG HAUL. Just about every enemy you can imagine.
- An Ill Wind
Map: Ziekden Fortress. Objective: KO 10 Argaths. Victory: KO all 10 Argaths. Defeat: Your entire party is eliminated. Enemy Party Size: 10. Notes: Use the Cursed Ring or the Mystic's Corruption to counter the drain.
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