(voice actor)
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Renda-Rae was a hunter of legendary repute, slaying many powerful marks alongside her companions. As the group's status grew, so too did their ambition and lust for glory, coming to accept only notorious marks, reserved for the most terrible of monsters. One day, they came across the scourge of [[Norvrandt]] known as Balam-Quitz. In their arrogance, Renda's allies charged the monster, knowing nothing of its power or weaknesses. The monster let out a deafening roar that disoriented them all, but due to Renda's ultra-senstive hearing, she nearly passed out. Unable to back up her friends, she could only watch as Balam-Quitz struck them down. Furious at the loss of her friends, she tried to stare down the beast by herself. Seeing her as no threat however, the monster simply left. Her pride wounded and her friends killed, Renda vowed to get stronger and never depend on others until one day she could get her revenge.
 
Renda-Rae was a hunter of legendary repute, slaying many powerful marks alongside her companions. As the group's status grew, so too did their ambition and lust for glory, coming to accept only notorious marks, reserved for the most terrible of monsters. One day, they came across the scourge of [[Norvrandt]] known as Balam-Quitz. In their arrogance, Renda's allies charged the monster, knowing nothing of its power or weaknesses. The monster let out a deafening roar that disoriented them all, but due to Renda's ultra-senstive hearing, she nearly passed out. Unable to back up her friends, she could only watch as Balam-Quitz struck them down. Furious at the loss of her friends, she tried to stare down the beast by herself. Seeing her as no threat however, the monster simply left. Her pride wounded and her friends killed, Renda vowed to get stronger and never depend on others until one day she could get her revenge.
   
Some time later, Renda joined an adventurer named [[Ardbert]] and his friends, but kept distant from them, not wanting to grow too attached. Through their exploits, she came to respect them and see them as friends. One day, Balam-Quitz reappeared. Not wanting to get her new allies involved, Renda stormed off on her own toward Rak-tika Greatwoods and confronted the notorious monster, packing herself with specialized arrows that would disrupt its attacks. Though she fared well, the monster displayed a previously unknown ability to empower itself with lightning, throwing her at a major disadvantage. Ardbert and his friends showed up in time to help her, and with their combined efforts, Renda felled the beast, avenging her fallen friends. Ardbert scolded her for running off trying to fight alone, reminding her that she has friends to depend on. A [[Crystal (term)|Crystal of Light]] appeared to Renda, making her a [[Warriors of Light|Warrior of Light]]. From that point on, Renda came to see the party as her new family, though never forgetting those she had lost along the way.
+
Some time later, Renda joined an adventurer named [[Ardbert]] and his friends, but kept distant from them, not wanting to grow too attached. Through their exploits, she came to respect them and see them as friends. One day, Balam-Quitz reappeared. Not wanting to get her new allies involved, Renda stormed off on her own toward Rak-tika Greatwoods and confronted the notorious monster, packing herself with specialized arrows that would disrupt its roar. Though she fared well, the monster took her with a powerful blast of lightning that immobilized her. Ardbert and his friends showed up in time to help her, and with their combined efforts, Renda felled the beast, avenging her fallen friends. Ardbert scolded her for running off trying to fight alone, reminding her that she has friends to depend on and whom care for her. A [[Crystal (term)|Crystal of Light]] appeared to Renda, making her a [[Warriors of Light|Warrior of Light]]. From that point on, Renda came to see the party as her new family, though never forgetting those she had lost along the way.
   
 
Renda and the others traveled across the realm vanquishing evil, eventually coming to blows with one of their own, [[Cylva]], who revealed herself as the Shadowkeeper and ally to the [[Ascian]]s. Ardbert spared her life, unable to kill someone he could call a close friend. They turned their weapons against the Ascians, Mithron and Lohgrif. With their deaths a [[The Flood|Flood of Light]] came crashing down on [[the First|their world]], eradicating all life in its wake. To save their world, the Warriors were approached by the Ascian [[Elidibus (Final Fantasy XIV)|Elidibus]] who offered them a chance to save their world by journeying to [[Hydaelyn|the Source]], telling them that by causing a [[Rejoining|Calamity]] they could halt the Flood. Doing so, however, would require them to sacrifice their corporeal forms, leaving them as souls that would nonetheless have a physical and tangible presence. Before departing, Renda shared her final thoughts with her Crystal, wanting to be able to help others, hoping that no matter how pointless the effort may be in the long run, it would amount to something, and vowed to never close her heart off to others.
 
Renda and the others traveled across the realm vanquishing evil, eventually coming to blows with one of their own, [[Cylva]], who revealed herself as the Shadowkeeper and ally to the [[Ascian]]s. Ardbert spared her life, unable to kill someone he could call a close friend. They turned their weapons against the Ascians, Mithron and Lohgrif. With their deaths a [[The Flood|Flood of Light]] came crashing down on [[the First|their world]], eradicating all life in its wake. To save their world, the Warriors were approached by the Ascian [[Elidibus (Final Fantasy XIV)|Elidibus]] who offered them a chance to save their world by journeying to [[Hydaelyn|the Source]], telling them that by causing a [[Rejoining|Calamity]] they could halt the Flood. Doing so, however, would require them to sacrifice their corporeal forms, leaving them as souls that would nonetheless have a physical and tangible presence. Before departing, Renda shared her final thoughts with her Crystal, wanting to be able to help others, hoping that no matter how pointless the effort may be in the long run, it would amount to something, and vowed to never close her heart off to others.
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==Gameplay==
 
==Gameplay==
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Renda-Rae is temporarily playable during the role quest "The Hunter's Legacy" for physical DPS jobs. As an Archer, she has access to Heavy Shot and Acidic Bite. Her version of Radiant Arrow, has no requirements and works independent of global cooldown and has her own version of Second Wind called Hunter's Prudence. She comes with her own version of Head Graze called Dulling Arrow, which is used to interrupt Balam-Quitz's Preternatural Roar
Renda-Rae is temporarily playable during a role quest for physical DPS jobs.
 
 
{{Endspoiler}}
 
{{Endspoiler}}
 
==Gallery==
 
==Gallery==

Revision as of 15:51, 25 September 2019

Renda-Rae, also known as J'rhoomale, Andreia, and The Ranger of Darkness, is a character from Final Fantasy XIV. She is a member of the the Warriors of Darkness.

Profile

Appearance

Renda-Rae is identical in appearance to the female Miqo'te from the original version's cutscenes and A Realm Reborn promotional material, though her attire is blacked. Upon becoming the Cardinal Virtue Andreia, her appearance remains the same, though she has black and red eyes, plaster-like white skin, and her body is surrounded by a ghastly white glow.

Personality

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Early life

Renda-Rae was a hunter of legendary repute, slaying many powerful marks alongside her companions. As the group's status grew, so too did their ambition and lust for glory, coming to accept only notorious marks, reserved for the most terrible of monsters. One day, they came across the scourge of Norvrandt known as Balam-Quitz. In their arrogance, Renda's allies charged the monster, knowing nothing of its power or weaknesses. The monster let out a deafening roar that disoriented them all, but due to Renda's ultra-senstive hearing, she nearly passed out. Unable to back up her friends, she could only watch as Balam-Quitz struck them down. Furious at the loss of her friends, she tried to stare down the beast by herself. Seeing her as no threat however, the monster simply left. Her pride wounded and her friends killed, Renda vowed to get stronger and never depend on others until one day she could get her revenge.

Some time later, Renda joined an adventurer named Ardbert and his friends, but kept distant from them, not wanting to grow too attached. Through their exploits, she came to respect them and see them as friends. One day, Balam-Quitz reappeared. Not wanting to get her new allies involved, Renda stormed off on her own toward Rak-tika Greatwoods and confronted the notorious monster, packing herself with specialized arrows that would disrupt its roar. Though she fared well, the monster took her with a powerful blast of lightning that immobilized her. Ardbert and his friends showed up in time to help her, and with their combined efforts, Renda felled the beast, avenging her fallen friends. Ardbert scolded her for running off trying to fight alone, reminding her that she has friends to depend on and whom care for her. A Crystal of Light appeared to Renda, making her a Warrior of Light. From that point on, Renda came to see the party as her new family, though never forgetting those she had lost along the way.

Renda and the others traveled across the realm vanquishing evil, eventually coming to blows with one of their own, Cylva, who revealed herself as the Shadowkeeper and ally to the Ascians. Ardbert spared her life, unable to kill someone he could call a close friend. They turned their weapons against the Ascians, Mithron and Lohgrif. With their deaths a Flood of Light came crashing down on their world, eradicating all life in its wake. To save their world, the Warriors were approached by the Ascian Elidibus who offered them a chance to save their world by journeying to the Source, telling them that by causing a Calamity they could halt the Flood. Doing so, however, would require them to sacrifice their corporeal forms, leaving them as souls that would nonetheless have a physical and tangible presence. Before departing, Renda shared her final thoughts with her Crystal, wanting to be able to help others, hoping that no matter how pointless the effort may be in the long run, it would amount to something, and vowed to never close her heart off to others.

Final Fantasy XIV: Heavensward

With Elidibus's help, the Warriors of Light arrive on the moon of the Source where Zodiark lays dormant. To save their world, a shard of the Source world known as the First, the Ascian tells the Warriors they must sow chaos by slaying primals and, should they come across them, the Source's Warrior of Light. To that end, each of Renda's group becomes a Warrior of Darkness. To blend in with the unfamiliar world, each takes up a pseudonym, Renda-Rae calling herself J'rhoomale.

Their first primal encounter is against Ravana. They encounter the Warrior of Light and their companions, and introduces themselves by fighting them. Thanks to the timely intervention of a skilled Rogue, the group retreats, but not before revealing who they are.

During one of their meetings with Elidibus, J'rhoomale's hearing picks up the footsteps of a young Elezen female spying on them. She shoots a poison arrow at her, but fail to capture her thanks to the Rogue accompanying her. Sometime later, the Warriors of Darkness are told of the summoning of a primal at the top of Xephatol with a new masked mage at their side. They are too late as the Warrior of Light had slain the priest who attempted the summoning, accompanied by a familiar-looking youth. J'rhoomale notices the Elezen she had shot previously before her ears pick up his more masculine voice, identifying them as twins before promising to shoot him as well. Their new companion requests her to stay her bow, while Arbert explains their situation though the pair doubts the news. Tired of their talk, Arbert and the others leave.

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Gameplay

Renda-Rae is temporarily playable during the role quest "The Hunter's Legacy" for physical DPS jobs. As an Archer, she has access to Heavy Shot and Acidic Bite. Her version of Radiant Arrow, has no requirements and works independent of global cooldown and has her own version of Second Wind called Hunter's Prudence. She comes with her own version of Head Graze called Dulling Arrow, which is used to interrupt Balam-Quitz's Preternatural Roar

Spoilers end here.

Gallery

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