Upon becoming the Cardinal Virtue Andreia, her appearance remains the same, though she has black and red eyes, plaster-like white skin, and her body is surrounded by a ghastly white glow.
Renda-Rae was a hunter of legendary repute, slaying many powerful marks alongside her companions. As the group's status grew, so too did their ambition and lust for glory, coming to accept only notorious marks. One day, they came across the scourge of Norvrandt known as Balam-Quitz. In their arrogance, Renda's allies charged the monster, knowing nothing of its power or weaknesses. The monster let out a deafening roar that disoriented them all, and due to Renda's ultra-senstive hearing, she nearly passed out. Unable to back up her friends, she could only watch as Balam-Quitz struck them down. Furious at the loss of her friends, Renda tried to stare down the beast by herself. Seeing her as no threat the monster simply left. Her pride wounded and her friends killed, Renda vowed to get stronger and never depend on others until one day she could get her revenge.
Some time later, Renda joined an adventurer named Ardbert and his friends, but kept distant from them, not wanting to grow too attached. Through their exploits, she came to respect them and see them as friends. One day, Balam-Quitz reappeared. Not wanting to get her new allies involved, Renda stormed off on her own toward Rak-tika Greatwoods and confronted the monster, packing herself with specialized arrows that would disrupt its roar. Though she fared well, the monster immobilized her with a blast of lightning. Ardbert and his friends showed up to help her, and with their combined efforts, Renda felled the beast, avenging her fallen friends. Ardbert scolded her for running off alone, reminding her that she has friends to depend on who care for her. A Crystal of Light appeared to Renda, making her a Warrior of Light. From that point on, Renda came to see the party as her new family, though never forgetting those she had lost along the way.
Renda and the others traveled across the realm vanquishing evil, eventually coming to blows with one of their own, Cylva, who revealed herself as the Shadowkeeper and ally to the Ascians. Ardbert spared her life, unable to kill someone he could call a close friend. They turned their weapons against the Ascians, Mithron and Lohgrif. With their deaths a Flood of Light came crashing down on their world, eradicating all life in its wake. To save their world, the Warriors were approached by the Ascian Elidibus who offered them a chance to save their world by journeying to the Source, telling them that by causing a Calamity they could halt the Flood. Doing so, however, would require them to sacrifice their corporeal forms, leaving them as souls that would nonetheless have a physical and tangible presence.
Before departing, Renda shared her final thoughts with her Crystal, wanting to be able to help others, hoping that no matter how pointless the effort may be in the long run, it would amount to something, and vowed to never close her heart off to others.
With Elidibus's help, the warriors arrive on the moon of the Source world where Zodiark lays dormant. To save their world, a shard of the Source world known as the First, the Ascian tells the warriors they must sow chaos by slaying primals and, should they come across them, the Source's Warrior of Light. To that end, each of Renda's group becomes a Warrior of Darkness. To blend in with the unfamiliar world, each takes up a pseudonym, Renda-Rae calling herself J'rhoomale.
Their first primal encounter is against Ravana. They encounter the Warrior of Light and their companions, and introduce themselves by fighting them. Thanks to the timely intervention of a skilled Rogue, the group retreats, but not before revealing who they are.
During one of their meetings with Elidibus, J'rhoomale's hearing picks up the footsteps of a young Elezen female spying on them. She shoots a poison arrow at her, but fails to capture her thanks to the Rogue accompanying her. Sometime later, the Warriors of Darkness are told of the summoning of a primal at the top of Xephatol with a new masked mage at their side. They are too late as the Warrior of Light had slain the priest who attempted the summoning, accompanied by a familiar-looking youth. J'rhoomale notices the Elezen she had shot previously before her ears pick up his more masculine voice, identifying him as the earlier Elezen's twin brother before promising to shoot him as well. Their new companion requests her to stay her bow, while Arbert explains their situation though the pair doubts the news. Tired of their talk, Arbert and the others leave.
A final confrontation at the Bowl of Embers reveals to the Scions of the Seventh Dawn that the Warriors of Darkness offered up their lives in their own world to travel here. When they begin to use their crystals of light, the Warrior of Light draws upon their own and transports them all to the realm of Goddess Hydaelyn. Here Ardbert attempts to strike down Minfilia when she offers to save the First, but is stopped, and promises to return they to the First with her. Before he leaves he tells the Warrior of Light to take a different path than the one they chose.
Back in The First, Minfilia uses the souls of the Warriors of Darkness to stop the Flood of Light, except for Ardbert's soul. Renda-Rae's body became Cardinal Virtue Andreia, a powerful Sin Eater who is now trying to recreate her old party.
Once the Warrior of Light travels to Norvrandt, she assists Lue-Reeq on his journey to hunt Andreia. During the journey Warrior of Light learns about Renda-Rae's past through echo. After Andreia transforms Lanbyrd and others into Sin Eater, Warrior and Lue-Reeq defeat her and spot an apparition of Renda-Rae's spirit, who says her last words to Lue-Reeq.
During Patch 3.4 Soul Surrender, Renda-Rae is fought as the Ranger of Darkness alongside other Warriors of Darkness during the quest "One Life for One World" in a solo instance duty.
In Shadowbringers expansion, Renda-Rae is temporarily playable during the role quest "The Hunter's Legacy" for physical DPS jobs. As an Archer, she has access to Heavy Shot and Acidic Bite. Her version of Refulgent Arrow, Radiant Arrow, has no requirements and works independent of global cooldown and has her own version of Second Wind called Hunter's Prudence to heal herself. She comes with her own version of Head Graze called Dulling Arrow, which is used to interrupt Balam-Quitz's Preternatural Roar.