Remodeling is a means of upgrading weapons in Final Fantasy XV: Comrades. By using collectable treasures, a weapon's base stats, level, and effects can be improved and altered.
Weapons[]
Available weapon types are katana, club, dagger, shuriken, polearm, crossbow, and shield. All weapons can be leveled up, but some weapons come with preset abilities and remodeling requirements. If remodeling requirements are met, the weapon can be leveled up into a more powerful weapon. In order to remodel such a weapon, all of the progress bars under its stats must be filled; this must be done before the weapon reaches its maximum level or else the weapon will no longer be upgradeable. Some weapons can be remodeled into more than one weapon depending on the how they are upgraded.
Katana[]
Unlike in the main game, katana has been moved from the two-handed weapon type to its own unique group. The katana boasts excellent range and mobility. Moving in different directions allows the wielder to move about the field while attacking.
Katana | Level | Attack | Stats | Effect | Slots | Location |
---|---|---|---|---|---|---|
Katana | 1/30 | 202 | +12 Strength | — | 2 | Starting Weapon
Weapons Shop (Lestallum) Devon Elkton's Weapon Trading Post (Meldacio Hunter HQ) |
Onikiri | 1/30 | 282 | — | Offensive Spell: Fire | 2 | Weapon Trading Post (Cauthess Depot) |
Nobukuni | 1/20 | 281 | +8 Strength, +8 Spirit | Prime Boost II | 2 | Weapons Shop (Lestallum) from Arms Schematics |
Mace[]
Maces are slow but can destroy appendages with ease. Holding the attack button allows the wielder to channel their strength into a devastating charge attack.
Mace | Level | Attack | Stats | Effect |
---|---|---|---|---|
Mythril Hammer | 1/50 | 120 | +10 Strength | Lightbound |
Imperial Axe | 1/53 | 180 | +10 Strength | Soulsiphon |
Vesper Mace | 1/45 | 150 | +10 Strength | Curative Spell: Cura |
Daggers[]
Daggers come in pairs and allow the wielder to strike swiftly.
Daggers | Level | Attack | Stats | Effect |
---|---|---|---|---|
Crimson Flashes | 1/48 | 88 | +20% Fire Resist | Flamebound, Warp Combo: Fira |
Avengers | 1/45 | 72 | — | Last Stand |
Shuriken[]
Shuriken allow the wielder to strike enemies in the air or from afar.
Shuriken | Level | Attack | Stats | Effect |
---|---|---|---|---|
Kagenui | 1/35 | 24 | — | Petrifier |
Fuma Shuriken | 1/35 | 65 | — | Deathbearer |
Raiton Shuriken | 1/55 | 96 | +10% Lightning Resist | Stormbound, Offensive Spell: Thundara |
Fubuki | 1/30 | 38 | — | Offensive Spell: Blizzard, Frostbound |
Polearm[]
Polearms allow the wielder to move around the field with ease. Ideal for fast-paced battles.
Polearm | Level | Attack | Stats | Effect |
---|---|---|---|---|
Javelin | 1/20 | 223 | +200 HP, +10 Strength, +10 Vitality, +20% Shot Resist | Crusher II |
Halberd | 1/30 | 239 | +300 HP, +28 Strength | Undaunted X |
Mythril Lance | 1/53 | 236 | +16 Strength, +16 Magic, +10 Spiri, +30% Dark Resist | Lightbound, Critical Boost X |
Crossbow[]
Crossbows allow the wielder to target enemies from afar. Holding B / Circle allows the wielder to channel their strength into a devastating charge attack.
Crossbow | Level | Attack | Stats | Effect |
---|---|---|---|---|
Crossbow | 1/20 | 140 | +12 Spirit | Crusher II |
Venom Bow | 1/20 | 84 | +5 Spirit | Poisontouch II |
Osmose Bow | 1/30 | 93 | — | Soulsiphon |
Shield[]
Defense-oriented armaments that boost HP and vitality. Reduce damage taken from enemy attacks. Shields can be upgraded, but most shields cannot be remodeled into new shields.
Shield | Level | Attack | Stats | Effect |
---|---|---|---|---|
Flame Shield | 1/30 | 151 | — | None. Can have one effect upon upgrade. |
Ice Shield | 1/30 | 151 | — | None. Can have one effect upon upgrade. |
Storm Shield | 1/30 | 151 | — | None. Can have one effect upon upgrade. |
Treasures[]
Treasures are items that can be purchased, collected by mining, or earned through hunts or donations. Each treasure possesses stats and effects that can be conferred to weapons through remodeling.
Treasure | EXP | HP | MP | STR | VIT | MAG | SPI | Resistance | Effect |
---|---|---|---|---|---|---|---|---|---|
Accursed Coin | 490 | — | — | +2 | — | — | — | +2% Dark | Critical Boost |
Ammonite Fossil | 450 | — | — | — | — | +3 | — | — | — |
Anak Antlers | 890 | — | — | — | — | +2 | — | — | Penetrator II |
Effects[]
Effects are the properties that weapons can have naturally or that can be gained through remodeling. Unlike player buffs, effects are a permanent feature of a weapon unless the effect is swapped out during the remodeling process. Most weapons can have a maximum of two effects, while some weapons can only have one.
Effect | Description | Treasures | Weapons |
---|---|---|---|
Air Supremacy | Damage output increases by 10% when attacking in midair. | Chrome Bit | — |
Air Supremacy II | Damage output increases by 30% when attacking in midair. | Griffon Claw | Dragoon Lance |
Air Supremacy X | Damage output increases by 50% when attacking in midair. | Insect Stinger | Mutant Star of the Rogue, Wyvern Lance |
Anti-Confusion | Occasionally prevents confusion. | Armor of Discord
Scaled Skin |
— |
Anti-Death | Occasionally prevents instant death. | Catoblepas Eyeball | — |
Anti-Poison | Occasionally prevents poison. | Gator Liver | — |
Anti-Stone | Occasionally prevents petrifaction. | Malboro Vine | — |
Anti-Stop | Occasionally prevents stop. | Treant Branch | — |
Barrier Saver | Reduces MP cost of projecting a barrier by 20%. | Rough Scales | — |
Barrier Saver II | Reduces MP cost of projecting a barrier by 30%. | Ancient Cloth | Elemental Shield |
Barrier Saver X | Reduces MP cost of projecting a barrier by 50%. | Watchman's Building Stone | Wizard Shield |
Blade Dance | Performs a dance that boosts the power of charge attacks. | — | Dancing Blade |
Bonecrusher | Standard attacks have a small chance of reducing enemies' attack power by 10%. | Garula Tusk | Thanatos' Bow |
Bonecrusher II | Standard attacks have a small chance of reducing enemies' attack power by 20%. | Crimson Tongue | Devastator Crossbow |
Bonecrusher X | Standard attacks have a small chance of reducing enemies' attack power by 30%. | — | Gneisenau |
Brink Boost | Damage output increases by up to 70% when HP falls below 30%. | Dace Scales | Cutlasses |
Brink Boost II | Damage output increases by up to 100% when HP falls below 30%. | Reaper Funnybone | Stingers |
Brink Boost X | Damage output increases by up to 150% when HP falls below 30%. | Divine Armor | Avengers |
Charge Boost | Charge attacks deal 10% more damage. | Giant Crab Pincers | Hunter's Bow |
Charge Boost II | Charge attacks deal 30% more damage. | Barbed Poison Needle | Great Bow |
Charge Boost X | Charge attacks deal 50% more damage. | Curved Hollowhorn | Gastrophetes |
Charge Strike: 1,000 Needles | Charge attacks change into needle barrages that cost MP. | — | Cactuar Mace, Gigantuar Mace |
Charge Strike: 10,000 Needles | Charge attacks change into overwhelming needle barrages that cost MP. | — | Golden Gigantuar Mace |
Charge Strike: Chaosbringer | Charge attacks become powerful forward thrusts. | — | Kain's Lance |
Charge Strike: Clearout | Charge attacks change into wide-ranged sweeping strikes that cost MP. | Dragon Claw | Brionac, Koga Shuriken, Koga Shuriken II, Mikazuki, Seismic Shaker |
Charge Strike: Flash of Steel | Charge attacks become powerful sweeping waves of energy that cost MP. | — | Honebami |
Charge Strike: Lion's Roar | Charge attacks become powerful slashing waves of energy that cost MP. | — | Amenohabakiri |
Charge Strike: Savage Swipe | Charge attacks change into critical strikes that cost MP. | Monster Sharpscale | Black Prince, Cassandra's Daggers, Iga Shuriken, Iga Shuriken II, Ogre Hammer, Rokusho, Tadayoshi, Warblade |
Combosmosis | Replenishes 10 MP after delivering 6 consecutive strikes. | Garchimacera Claw | Ashura |
Combosmosis II | Replenishes 20 MP after delivering 6 consecutive strikes. | Tattered Rag | — |
Confuseproof | Prevents confusion. | — | Clarity Shield |
Critical Boost | Increases critical hit rate by 10%. | Accursed Coin | — |
Critical Boost II | Increases critical hit rate by 15%. | Catoblepas Fang | Rapier Lance |
Critical Boost X | Increases critical hit rate by 20%. | Great Anak Antlers | Glauca's Sword, Radiant Lance |
Crusher | Damage output increases by 10% when targeting enemy appendages. | Behemoth Horn | Heavy Lance, Twin Bow |
Crusher II | Damage output increases by 30% when targeting enemy appendages. | Catoblepas Molar | Arbalest, Knight's Lance |
Crusher X | Damage output increases by 50% when targeting enemy appendages. | Laser Sensor | Seismic Shaker |
Curative Spell: Cura | Caster's default curative spell changes into superior health-restoring magic. | Fine Tail Feathers, Treant Sap | Panacea Shield, Vesper Mace |
Curative Spell: Curaga | Caster's default curative spell changes into superlative health-restoring magic. | Apple | Artemis' Bow, Holy Shield, Vitanova |
Curative Spell: Cure | Caster's default curative spell changes into stronger health-restoring magic. | Thick Hide | Hero's Shield |
Curative Spell: Esuna | Caster's default curative spell also cures the target of various status ailments. | Electrolytic Condenser, Treant Trunk | Artemis' Bow, Deck Brush, Esuna Bow, Holy Shield, Mukademaru, Panacea Shield |
Curative Spell: Poisona | Caster's default curative spell also cures the target of poison. | Crooked Helixhorn, Slimy Oil | Scramasaxes |
Curative Spell: Protect | Caster's default curative spell also boosts the target's defense. | Shield Spike, Tough Hide | — |
Curative Spell: Protectga | Caster's default curative spell also boosts the target's defense. | Divine Whiskers | — |
Curative Spell: Protectra | Caster's default curative spell also boosts the target's defense. | Fine Slimy Oil | — |
Curative Spell: Temper | Caster's default curative spell also boosts the target's attack. | Giant Crab Pincers | — |
Curative Spell: Tempera | Caster's default curative spell also boosts the target's attack. | Giant Hairy Horn | — |
Curative Spell: Temperga | Caster's default curative spell also boosts the target's attack. | Monstrous Jaw | — |
Deathproof | Prevents instant death. | Magic Pot Shard | Immortal Aegis |
Deathtouch | Standard attacks have a small chance of inflicting instant death. | Mandrake Root | Assassin's Daggers |
Deathtouch II | Standard attacks have a small chance of inflicting instant death. | Malboro Mucilage | Fuma Shuriken |
Deathtouch X | Standard attacks have a small chance of inflicting instant death. | Big Scorpion Stinger | Conformer |
Deathward | Increases resilience of barriers projected when in danger. | — | Ruby Shield |
Everspirited | Prevents spirit reduction. | Occult Charm | — |
Eversturdy | Prevents defense reduction. | Crab Carapace | — |
Everyone's Enmity | Damage output increases by 100% when party's average HP falls below 30%. | — | Kitchen Knives III |
Everyone's Grudge | Damage output increases by 30% when party's average HP falls below 30%. | — | Kitchen Knives |
Everyone's Rancor | Damage output increases by 50% when party's average HP falls below 30%. | — | Kitchen Knives II |
Face-off Boost | Damage output increases by 10% when fighting against fewer enemies. | Sabertusk Claw | — |
Face-off Boost II | Damage output increases by 20% when fighting against fewer enemies. | Monster Claw | — |
Face-off Boost X | Damage output increases by 30% when fighting against fewer enemies. | Sinister Sharpscale | Iga Shuriken II, Mutant Blade of the Mystic, Samoji |
Finisher | Final hit of a combo deals 10% more damage. | Heavy Scale | — |
Finisher II | Final hit of a combo deals 30% more damage. | Antique Coin | — |
Finisher X | Final hit of a combo deals 50% more damage. | Scorpion Stinger | — |
Flamebound | Standard attacks inflict fire-type elemental damage. | Flame Gemstone | Katon Shuriken, Shiranui |
Frostbound | Standard attacks inflict ice-type elemental damage. | Frost Gemstone | Fubuki, Suiton Shuriken |
Good Fortune | Increases experience points received for defeating an enemy by 20%. | Rare Coin | — |
Helmsplitter | Standard attacks have a small chance of weakening enemies' defenses by 10%. | Sturdy Jawbone | Piercing Bow |
Helmsplitter II | Standard attacks have a small chance of weakening enemies' defenses by 20%. | Voretooth Bristles | Penetrator Crossbow |
Helmsplitter X | Standard attacks have a small chance of weakening enemies' defenses by 30%. | Dragon Horn | — |
Immaculate | Prevents the wearer from getting dirty. | Cactuar Blossom | — |
Immune | Prevents all status ailments. | Cactuar Nectar | Aegis Shield, Bloody Shield |
Intimidator | Damage output increases by 10% against smaller enemies. | Iron Giant Armor | Morning Star |
Intimidator II | Damage output increases by 30% against smaller enemies. | Sabertusk Fang | Sabertusk Slayer |
Intimidator X | Damage output increases by 50% against smaller enemies. | Imperial Medal of Honor | Gneisenau |
Jitterbug | Performs a dance when casting a curative spell that boosts attack and defense. | — | Dancing Daggers |
Last Chance | Critical hit rate increases by up to 10% when HP falls below 30%. | Hard Scale | — |
Last Chance II | Critical hit rate increases by up to 20% when HP falls below 30%. | Colorful Griffon Claw | — |
Last Chance X | Critical hit rate increases by up to 30% when HP falls below 30%. | Gralean Medal of Distinction | — |
Lifedrain | Standard attacks have a chance of draining HP equivalent to 10% of damage inflicted. | Naga Scale | Imperial Blades, Rhomphaia |
Lifedrain II | Standard attacks have a chance of draining HP equivalent to 30% of damage inflicted. | Deadly Stinger | Imperial X-Blades, Rebel Lance |
Lifedrain X | Standard attacks have a chance of draining HP equivalent to 50% of damage inflicted. | — | Cornflower, Hotarumaru |
Lightbound | Standard attacks inflict light-type elemental damage. | Behemoth Incisor | Deck Brush, Gastrophetes, Mukademaru, Nehushtan, Osafune, Radiant Lance, Rising Sun |
Manastrike | Increases damage output by 30% at a cost of 5 MP. | Dynamo | Jarkh |
Manastrike II | Increases damage output by 80% at a cost of 10 MP. | Curved Fang | Mythril Bow |
Manastrike X | Increases damage output by 200% at a cost of 15 MP. | — | Elder's Bow |
Master Thief | Increases item drop rate after defeating an enemy. | — | Bandit's Blades |
Offensive Spell: Blizzaga | Caster's default offensive spell changes into superlative ice-type elemental magic. | Wicked Claws | — |
Offensive Spell: Blizzara | Caster's default offensive spell changes into superior ice-type elemental magic. | Sharp Head Fin | Suiton Shuriken |
Offensive Spell: Blizzard | Caster's default offensive spell changes into ice-type elemental magic. | Cryonade Fragment, Prawn Antennae | Fubuki |
Offensive Spell: Dia | Caster's default offensive spell changes into light-type elemental magic. | Drooping Whiskers | — |
Offensive Spell: Diaga | Caster's default offensive spell changes into superlative light-type elemental magic. | — | Lohengrins |
Offensive Spell: Diara | Caster's default offensive spell changes into superior light-type elemental magic. | Sky Gemstone | Orichalcums |
Offensive Spell: Electropulse | Caster's default offensive spell changes into devastating attack that uses 10,000 kW of electricity. | — | Pulse Bow |
Offensive Spell: Fira | Caster's default offensive spell changes into superior fire-type elemental magic. | Gem of Disorder | Ashura, Katon Shuriken |
Offensive Spell: Firaga | Caster's default offensive spell changes into superlative fire-type elemental magic. | Jormungand Spiralthorns | — |
Offensive Spell: Fire | Caster's default offensive spell changes into fire-type elemental magic. | Grenade Fragment | Onikiri, Shiranui |
Offensive Spell: Spare Change | Caster's default offensive spell changes into attack that uses 5,000 gil. | — | Zenigiri |
Offensive Spell: Thundaga | Caster's default offensive spell changes into superlative lightning-type elemental magic. | Blue Skyserpent Scale | Thor's Hammer |
Offensive Spell: Thundara | Caster's default offensive spell changes into superior lightning-type elemental magic. | Skyserpent Talon | Raikiri, Raiton Shuriken |
Offensive Spell: Thunder | Caster's default offensive spell changes into lightning-type elemental magic. | Galvanade Fragment | Chizuru, Obelisk, Pinwheel |
Parry Boost | Damage output increases by 10% when countering a parried attack. | Wyvern Wing | — |
Parry Boost II | Damage output increases by 30% when countering a parried attack. | Hardened Hoof | — |
Parry Boost X | Damage output increases by 50% when countering a parried attack. | Scorpion Barb | — |
Penetrator | Reduces target's defense by 30% when attacking. | Cactuar Needle | — |
Penetrator II | Reduces target's defense by 40% when attacking. | Anak Antlers, Jumbo Needle | Harpoon |
Penetrator X | Reduces target's defense by 50% when attacking. | Behemoth Tears | Dragon Whisker |
Poisonproof | Prevents poison. | Ariadne Webbing | Antivenom Shield |
Poisontouch | Standard attacks have a small chance of poisoning enemies for 20 seconds. | Arachne Sickleclaw | — |
Poisontouch II | Standard attacks have a small chance of poisoning enemies for 45 seconds. | Mandrake Flower | Venom Bow |
Poisontouch X | Standard attacks have a small chance of poisoning enemies for 90 seconds. | Naga Necklace | — |
Prime Boost | Damage output increases by 10% while at full health. | Worn Incisor | — |
Prime Boost II | Damage output increases by 30% while at full health. | Beautiful Hide | Nobukuni |
Prime Boost X | Damage output increases by 50% while at full health. | Large Dreadvern Scale | — |
Punisher | Damage output increases by 10% against vulnerable enemies. | Arba Spur | Delta Daggers |
Punisher II | Damage output increases by 30% against vulnerable enemies. | Small Beak | Imperial Axe, Parrying Daggers |
Punisher X | Damage output increases by 50% against vulnerable enemies. | Sharp Bristles | Golden Axe |
Resilient | Occasionally prevents all status ailments. | Magnificent Tail Feathers | — |
Rush Boost | Damage output increases by 1% with each consecutive strike, maxing out at 100%. | Lucian Carp Rowscales | Nameless Blade, Wing Edge |
Rush Boost II | Damage output increases by 2% with each consecutive strike, maxing out at 100%. | Barbed Scythe | Sennin-giri, Yagyu Darkrood |
Rush Boost X | Damage output increases by 3% with each consecutive strike, maxing out at 100%. | — | Gilgamesh Daggers, Infinity Blade |
Sapient | Occasionally prevents magic reduction. | Cockatrice Tail Feathers | — |
Sentinel | Grants a 10% chance of negating all damage from enemy attacks. | Greatsnake Crest | — |
Sentinel II | Grants a 20% chance of negating all damage from enemy attacks. | Ghastly Left Arm | — |
Sentinel X | Grants a 30% chance of negating all damage from enemy attacks. | Rotten Splinterbone | Aegis Shield, Mutant Mace of the Fierce |
Sidestep | Enables the user to evade attacks mid-combo with the left analog stick and the attack button. | Octolegs | Precision Lance, Scharnhorst |
Soulsiphon | Standard attacks have a chance of draining MP equivalent to 5% of damage inflicted. | Black Flan Ooze | Osmose Bow |
Soulsiphon X | Standard attacks have a chance of draining MP equivalent to 25% of damage inflicted. | — | Cornflower |
Spirited | Occasionally prevents spirit reduction. | Hardened Hide | — |
Stoneproof | Prevents petrifaction. | — | Antistone Shield |
Stopproof | Prevents stop. | — | Inertia Shield |
Stoptouch | Standard attacks have a small chance of stopping enemies in their tracks for 1 second. | Spider Silk | Freeze Bow, Kagenui, Vigilantes |
Stoptouch II | Standard attacks have a small chance of stopping enemies in their tracks for 2 seconds. | Malboro Hair | Kagenui II |
Stoptouch X | Standard attacks have a small chance of stopping enemies in their tracks for 3 seconds. | Magnetron | Blurry Moon, Squeaky Hammer |
Stormbound | Standard attacks inflict lightning-type elemental damage. | Storm Gemstone, Thunderoc Feather | Obelisk, Pinwheel, Raikiri, Raiton Shuriken, Thor's Hammer |
Strong | Occasionally prevents attack reduction. | Strong Pincers | — |
Sturdy | Occasionally prevents defense reduction. | Tough Shell | — |
Supercharge Strike | Charge attacks build more power to deal greater damage. | — | Dreadnought, Ironskull Hammer |
Tempting Tango | Performs a dance that boosts the power of charge attacks. | — | Dancing Cross |
Threat Strike | First hit of a combo draws enemies' attention. | Beautiful Plumage | — |
Trachyon Boost | Damage output increases by 10% when warp-striking an enemy. | Reflex Enhancer | — |
Trachyon Boost II | Damage output increases by 20% when warp-striking an enemy. | Hecteyes Eye, Scarlet Splinterbone | Organyxes |
Trachyon Boost X | Damage output increases by 30% when warp-striking an enemy. | Hydraulic Cylinder | Cassandra's Daggers |
Turnabout Boost | Damage output increases by 10% for each enemy on the field, maxing out at 100%. | Forbidden Draught | — |
Turnabout Boost II | Damage output increases by 20% for each enemy on the field, maxing out at 100%. | Centipede Jaw | Mikazuki |
Turnabout Boost X | Damage output increases by 30% for each enemy on the field, maxing out at 100%. | Strong Whiskers | Koga Shuriken II |
Undaunted | Damage output increases by 10% against larger enemies. | Great Garula Tusk | Battle Mace |
Undaunted II | Damage output increases by 30% against larger enemies. | Cockatrice Crest | Behemoth Masher, Halberd |
Undaunted X | Damage output increases by 50% against larger enemies. | Behemoth Hexhorn | Chariot, Scharnhorst |
Warp Combo: Blizzaga | Casts a superlative ice-type elemental spell after a successful warp-strike. | — | Brionac |
Warp Combo: Blizzara | Casts a superior ice-type elemental spell after a successful warp-strike. | — | Ice Spear |
Warp Combo: Blizzard | Casts an ice-type elemental spell after a successful warp-strike. | Serpent Fang | — |
Warp Combo: Fira | Casts a superior fire-type elemental spell after a successful warp-strike. | — | Scarlet Blades |
Warp Combo: Firaga | Casts a superlative fire-type elemental spell after a successful warp-strike. | — | Crimson Flashes |
Warp Combo: Thundaga | Casts a superlative lightning-type elemental spell after a successful warp-strike. | — | Kain's Lance |
Warp Combo: Thundara | Casts a superior lightning-type elemental spell after a successful warp-strike. | Coeurl Whiskers | — |
Warp Saver | Reduces MP cost of warping by 10%. | Magitek Booster | — |
Warp Saver II | Reduces MP cost of warping by 20%. | Anak Fetlock | — |
Warp Saver X | Reduces MP cost of warping by 30%. | Squirming Bone | — |