Remodeling is a means of upgrading weapons in Final Fantasy XV: Comrades. By using collectable treasures, a weapon's base stats, level, and effects can be improved and altered.
Weapons[]
Available weapon types are katana, club, dagger, shuriken, polearm, crossbow, and shield. All weapons can be leveled up, but some weapons come with preset abilities and remodeling requirements. If remodeling requirements are met, the weapon can be leveled up into a more powerful weapon. In order to remodel such a weapon, all of the progress bars under its stats must be filled; this must be done before the weapon reaches its maximum level or else the weapon will no longer be upgradeable. Some weapons can be remodeled into more than one weapon depending on the how they are upgraded.
Katana[]
Unlike in the main game, katana has been moved from the two-handed weapon type to its own unique group. The katana boasts excellent range and mobility. Moving in different directions allows the wielder to move about the field while attacking.
Katana | Level | Attack | Stats | Effect | Slots | Location |
---|---|---|---|---|---|---|
Katana | 1/30 | 202 | +12 Strength | — | 2 | Starting Weapon
Weapons Shop (Lestallum) Devon Elkton's Weapon Trading Post (Meldacio Hunter HQ) |
Onikiri | 1/30 | 282 | — | Offensive Spell Fire: Caster's default spell changes into fire-typed elemental magic. | 2 | Weapon Trading Post (Cauthess Depot) |
Nobukuni | 1/20 | 281 | +8 Strength, +8 Spirit | Prime Boost II: Damage output increases by 30% while at full health. | 2 | Weapons Shop (Lestallum) from Arms Schematics |
Mace[]
Maces are slow but can destroy appendages with ease. Holding the attack button allows the wielder to channel their strength into a devastating charge attack.
Mace | Level | Attack | Stats | Effect |
---|---|---|---|---|
Mythril Hammer | 1/50 | 120 | +10 Strength | Lightbound: Standard attacks inflict light damage. |
Imperial Axe | 1/53 | 180 | +10 Strength | Soulsiphon: Standard attacks gain a small chance of replenishing MP. |
Vesper Mace | 1/45 | 150 | +10 Strength | Curative Spell Cura: Caster's default curative spell changes from Heal to Cura. |
Daggers[]
Daggers come in pairs and allow the wielder to strike swiftly.
Daggers | Level | Attack | Stats | Effect |
---|---|---|---|---|
Crimson Flashes | 1/48 | 88 | +20% fire resistance | Flamebound: Standard attacks inflict fire-type elemental damage.
Warp Combo Fira: Casts fire-type elemental spell after a successful warp-strike. |
Avengers | 1/45 | 72 | — | Last Stand: Damage output increases when HP falls below a certain point. |
Shuriken[]
Shuriken allow the wielder to strike enemies in the air or from afar.
Shuriken | Level | Attack | Stats | Effect |
---|---|---|---|---|
Kagenui | 1/35 | 24 | — | Petrifier: Standard attacks gain a small chance of stopping enemies in their tracks. |
Fuma Shuriken | 1/35 | 65 | — | Deathbearer: Standard attacks gain a small chance of inflicting instant death. |
Raiton Shuriken | 1/55 | 96 | +10% lightning resistance | Stormbound: Standard attacks inflict lightning-type elemental damage.
Offensive Spell Thundara: Caster's default offensive spell changes into lightning-type elemental magic.(MP cost increases to 60) |
Fubuki | 1/30 | 38 | — | Offensive Spell Blizzard: Caster's default offensive spell changes into ice-type elemental magic.
Frostbound: Standard attacks inflict ice-type elemental damage. |
Polearm[]
Polearms allow the wielder to move around the field with ease. Ideal for fast-paced battles.
Polearm | Level | Attack | Stats | Effect |
---|---|---|---|---|
Javelin | 1/20 | 223 | +200 HP, +10 Strength, +10 Vitality, +20% Shot Resist | Crusher II: Increase damage by 30% when targeting enemy appendages. |
Halberd | 1/30 | 239 | +300 HP, +28 Strength | Undaunted X: Damage output increases by 50% against larger enemies. |
Mythril Lance | 1/53 | 236 | +16 Strength, +16 Magic, +10 Spiri, +30% Dark Resist | Lightbound: Standard attacks inflict light damage.
Critical Boost X: Increases Critical Hit Rate by 10%. |
Crossbow[]
Crossbows allow the wielder to target enemies from afar. Holding B / Circle allows the wielder to channel their strength into a devastating charge attack.
Crossbow | Level | Attack | Stats | Effect |
---|---|---|---|---|
Crossbow | 1/20 | 140 | +12 Spirit | Crusher II: Increase damage by 30% when targeting enemy appendages. |
Venom Bow | 1/20 | 84 | +5 Spirit | Poisontouch II: Standard attacks have a small chance of poisoning enemies for 45 seconds. |
Osmose Bow | 1/30 | 93 | — | Soulsiphon: Standard attacks have a chance of draining MP equivalent to 5% of damage inflicted. |
Shield[]
Defense-oriented armaments that boost HP and vitality. Reduce damage taken from enemy attacks. Shields can be upgraded, but most shields cannot be remodeled into new shields.
Shield | Level | Attack | Stats | Effect |
---|---|---|---|---|
Flame Shield | 1/30 | 151 | — | None. Can have one effect upon upgrade. |
Ice Shield | 1/30 | 151 | — | None. Can have one effect upon upgrade. |
Storm Shield | 1/30 | 151 | — | None. Can have one effect upon upgrade. |
Treasures[]
Treasures are items that can be purchased, collected by mining, or earned through hunts or donations. Each treasure possesses stats and effects that can be conferred to weapons through remodeling.
Treasure | EXP | STR | VIT | MAG | SPI | Resistance | Effect |
---|---|---|---|---|---|---|---|
Accursed Coin | 490 | +2 | — | — | — | +2% Dark | Critical Boost: Increases Critical Hit Rate by 10%. |
Ammonite Fossil | 450 | — | — | +3 | — | — | — |
Anak Antlers | 890 | — | — | +2 | — | — | Penetrator II: Reduces target's defense by 30% when attacking. |
Effects[]
Effects are the properties that weapons can have naturally or that can be gained through remodeling. Unlike player buffs, effects are a permanent feature of a weapon unless the effect is swapped out during the remodeling process. Most weapons can have a maximum of two effects, while some weapons can only have one.