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The Claustrum returns as Shantotto's ultimate weapon, equippable at level 100. Its power has been adjusted and it now provides 39 BRV; 67 ATK; a 40% boost to initial Bravery and the Cat Nip ability. It is tradable at the shop for 182800 gil, a Laevateinn, a Boiling Blood, and 5 Lady's Hopes.
 
The Claustrum returns as Shantotto's ultimate weapon, equippable at level 100. Its power has been adjusted and it now provides 39 BRV; 67 ATK; a 40% boost to initial Bravery and the Cat Nip ability. It is tradable at the shop for 182800 gil, a Laevateinn, a Boiling Blood, and 5 Lady's Hopes.
   
Another Relic Weapon, the Spharai, appear as an exclusive weapon for [[Prishe/Dissidia|Prishe]] and are equipable at Level 90+. They are needed to create her final weapon, the [[Mythic Weapon|Glanzfaust]]. They provide 69 BRV; 63 ATK; a 522 HP penalty and boost the [[Assist]] gauge duration by 20%. It is tradable for 158000 gil, a pair of Koenigs Knuckles, an Electrum and 5 Horror's Dreams.
+
Another Relic Weapon, the Spharai, appear as an exclusive weapon for [[Prishe/Dissidia|Prishe]] and is equipable at Level 90+. It is needed to create her final weapon, the [[Mythic Weapon|Glanzfaust]]. It provides 69 BRV; 63 ATK; a 522 HP penalty and boosts the [[Assist]] gauge duration by 20%. It is tradable for 158000 gil, a pair of Koenigs Knuckles, an Electrum and 5 Horror's Dreams.
   
 
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[[Category:Final Fantasy XI]]
 
[[Category:Final Fantasy XI]]
 
[[Category:Final Fantasy XIV]]
 
[[Category:Final Fantasy XIV]]

Revision as of 16:36, July 29, 2013

FFXI Relic Weapons

Relic Weapons (古の武器, Inishie no Buki?) are a class of high-rank weapons found in both Final Fantasy XI and Final Fantasy XIV. They are considered to be ideal for their type and level.

Appearances

Final Fantasy XI

Relic Weapons are sixteen weapons in Final Fantasy XI obtainable through a series of weapon upgrades. They are lauded as legendary weapons that were once used by war heroes during the Great Crystal War twenty years prior to present day Vana'diel.

Relic Weapons are the first of three legendary sets of weapons to be introduced in Final Fantasy XI. All Relic Weapons were added to the game in the Rise of the Zilart expansion pack, with the sole exception of Aegis, which was added in Chains of Promathia.

Strictly speaking, not all Relic Weapons are actual weapons, as the set includes a wind instrument and a shield as well. The rest of the weapons each belong to a different weapon type and come with their own unique weapon skills. Each weapon would produce a different special effect for its wielder, known as an aftermath, when the unique weapon skill was used for the weapon. Also, in addition to their stated effects, all Relic weapons come with the hidden effect of occasionally dealing triple damage.

To obtain the weapons, players must venture into Dynamis and obtain the base relic weapons, and subsequently upgrade the weapons through various stages by paying ancient currency, as well as other special items obtained from Dynamis, to the Goblin Switchstix.

The initial level of a Relic Weapon is 75, but various Magian Trials may be undertaken to improve the weapons, capable of being upgraded like the Empyrean Weapons to a final, elevated Level 99 Afterglow version. The afterglow of all Relic Weapons is a radiant gold.

List of Relic Weapons in Final Fantasy XI

Name Type Image Jobs Weapon Skill Aftermath Relic Weapon
Spharai Hand-to-Hand FFXI Spharai MNK Final Heaven Increases "Subtle Blow" First Stage: Relic Knuckles
Attack +
Enhances "Counter" effect
Second Stage: Militant Knuckles
Third Stage: Dynamis Knuckles
Fourth Stage: Caestus
Mandau Dagger FFXI Mandau RDM / THF / BRD Mercy Stroke Increases critical hit rate First Stage: Relic Dagger
Attack +
Additional effect: Poison
Second Stage: Malefic Dagger
Third Stage: Dynamis Dagger
Fourth Stage: Batardeau
Excalibur Sword FFXI Excalibur RDM / PLD Knights of Round "Regen" effect First Stage: Relic Sword
Attack +
Additional effect:Damage proportionate to current HP
Second Stage: Glyptic Sword
Third Stage: Dynamis Sword
Fourth Stage: Caliburn
Ragnarok Great Sword 148px WAR / PLD / DRK Scourge Increases critical hit rate First Stage: Relic Blade
Accuracy +
Increases rate of critical hits
Second Stage: Gilded Blade
Third Stage: Dynamis Blade
Fourth Stage: Valhalla
Guttler Axe FFXI Guttler BST Onslaught Increases Attack First Stage: Relic Axe
Attack +
Additional effect: Choke
Second Stage: Leonine Axe
Third Stage: Dynamis Axe
Fourth Stage: Ogre Killer
Bravura Great Axe 135px WAR Metatron Torment Reduces damage taken First Stage: Relic Bhuj
Accuracy +
Additional effect: Impairs evasion
Second Stage: Agonal Bhuj
Third Stage: Dynamis Bhuj
Fourth Stage: Abaddon Killer
Apocalypse Scythe 150px DRK Catastrophe "Haste " effect First Stage: Relic Scythe
Accuracy +
Additional effect: Blindness
Second Stage: Memento Scythe
Third Stage: Dynamis Scythe
Fourth Stage: Bec de Faucon
Gungnir Polearm 152px DRG Geirskogul "Shock Spikes" effect First Stage: Relic Lance
Accuracy +
Additional effect: Weakens defense
Second Stage: Hotspur Lance
Third Stage: Dynamis Lance
Fourth Stage: Gae Assail
Kikoku Katana 75px NIN Blade: Metsu Increases "Subtle Blow" First Stage: Ihintanto
Attack +
Additional effect: Paralysis
Second Stage: Mimizuku
Third Stage: Rogetsu
Fourth Stage: Yoshimitsu
Amanomurakumo Great Katana FFXI Amanomurakumo SAM Tachi: Kaiten Increases "Store TP" First Stage: Ito
Accuracy +
Additional effect: Weakens attacks
Second Stage: Hayatemaru
Third Stage: Oboromaru
Fourth Stage: Totsukanotsurugi
Mjollnir Club FFXI Mjollnir WHM Randgrith Increases Accuracy First Stage: Relic Maul
Attack +
Additional effect: Recover MP
Second Stage: Battering Maul
Third Stage: Dynamis Maul
Fourth Stage: Gullintani
Claustrum Staff FFXI Claustrum BLM / SMN Gate of Tartarus "Refresh" effect First Stage: Relic Staff
Accuracy +
Additional effect: Dispel
Second Stage: Sage's Staff
Third Stage: Dynamis Staff
Fourth Stage: Thyrus
Yoichinoyumi Archery FFXI Yoichinoyumi RNG / SAM Namas Arrow Increases Ranged Accuracy First Stage: Relic Bow
Ranged Accuracy +
Ranged Attack +
Second Stage: Wolver Bow
Third Stage: Dynamis Bow
Fourth Stage: Futatokoroto
Annihilator Marksmanship 105px RNG Coronach Reduces enmity First Stage: Relic Gun
Ranged Accuracy +
Ranged Attack +
Second Stage: Marksman Gun
Third Stage: Dynamis Gun
Fourth Stage: Ferdinand
Gjallarhorn Wind Instrument 80px BRD - - First Stage: Relic Horn
CHR +
All songs +
Singing skill +
Wind instrument skill +
Second Stage:Pyrrhic Horn
Third Stage: Dynamis Horn
Fourth Stage: Millenium Horn
Aegis Shield FFXI Aegis PLD - - First Stage: Relic Shield
DEF: 40
Augments "Shield Bash"
Magic damage taken -
Second Stage: Bulwark Shield
Third Stage: Dynamis Shield
Fourth Stage: Ancile

Final Fantasy XIV

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Relic weapons are the best weapons in the game. They are obtained through the quest "A Relic Reborn", the final portion of which was added in patch 1.22c.

The requirements for accepting A Relic Reborn are daunting, as they include spending at least 25,000 Grand Company seals, obtaining Primal Seals from Hamlet Defenses, obtaining a class-exclusive weapon melded with two Materia, slaying specific Notorious Monsters, completing instanced raids for rare drops, and finally defeating the harder version of Ifrit. As double-melding is far from guaranteed, adventurers can expect to deplete their gil on the expenses for Materia and class-exclusive weapons.

It should be noted that while the class-exclusive weapons can only be worn by Classes (Pugilist, Marauder, Thaumaturge, etc), the relics are apparently only usable by Jobs (Monk, Warrior, Black Mage). As a character is required to have a weapon equipped at all times, relic weapons automatically activate the appropriate Job when equipped.

List of Relic Weapons in Final Fantasy XIV

Name Image Job Required Melded Weapon Statistics
Curtana FFXIV Curtana Paladin Mailbreaker (Gladiator)
2x Heaven's Eye IV (Accuracy)
Timeworn: Damage : 0
Unfinished: Damage : 107; Delay : 2.9; Inhibit's Main Arm Spiritbond
Final: Damage : 119; Delay : 2.9; Accuracy : +40; Healing Magic Potency : +15; HP : +120; Chance to restore MP; Increases Spirits Within damage
Holy Shield FFXIV Holy Shield Paladin Paired with Curtana Final:Block Rate : 138; Block : 100; Defense : +25; Refresh : +1
Bravura FFXIV Bravura Warrior Rampager (Marauder)
2x Touch of Rage IV (Enmity)
Timeworn: Damage : 0
Unfinished: Damage : 161; Delay : 4.3; Inhibit's Main Arm Spiritbond
Final: Damage : 179; Delay : 4.3; Reduces Vengeance recast; Attack Power : +30; Defense : +15; Enmity : +50; Regen : +5
Sphairai SphairaiXIV Monk Avengers (Pugilist)
2x Manathirst IV (MP)
Timeworn: Damage : 0
Unfinished: Damage : 131; Delay : 3.4; Inhibit's Main Arm Spiritbond
Final: Damage : 143; Delay : 3.4; Increases Shoulder Tackle damage; Evasion : +30; Attack Power : +60; Refresh : +1; MP : +70
Gae Bolg FFXIV Gae Bolg Dragoon Obelisk (Lancer)
2x Savage Might IV (Critical Attack Power)
Timeworn: Damage : 0
Unfinished: Damage : 150; Delay : 3.9; Inhibit's Main Arm Spiritbond
Final: Damage : 169; Delay : 3.9; Increases Jump damage; Accuracy : +30; Crit Attack Power : +100; Crit Rate : +30; Store TP : +30
Artemis Bow FFXIV Artemis Bow Bard Sargna (Archer)
2x Heaven's Eye IV (Accuracy)
Timeworn: Damage : 0
Unfinished: Damage : 102; Delay : 4.1; Inhibit's Main Arm Spiritbond
Final: Damage : 116; Delay : 4.1; Increases song duration; Accuracy : +40; Attack Power : +15; Enmity : -30
Thyrus FFXIV Thyrus White Mage Alkalurops (Conjurer)
2x Mind IV (Mind)
Timeworn: Damage : 0
Unfinished: Damage : 65; Delay : 4.3; Inhibit's Main Arm Spiritbond
Final: Damage : 74; Delay : 4.3; Increases Holy damage; Magic Accuracy : +10; Healing Magic Potency : +30; Enhancement Magic Potency : +5; Mnd : +60; Refresh : +1
Stardust Rod FFXIV Stardust Rod Black Mage Astrolabe (Thaumaturge)
2x Hell's Fist IV (Magic Potency)
Timeworn: Damage : 0
Unfinished: Damage : 65; Delay : 4.3; Inhibit's Main Arm Spiritbond
Final: Damage : 74; Delay : 4.3; Increases Flare damage over time; Int : +45; Magic Crit Rate : +35; Enfeebling Magic Potency : +20; Conserve MP : +50; Attack Magic Potency : +30

Additionally, the Claustrum appears in XIV as the staff held by NPC Kan-E-Senna.

Dissidia Final Fantasy

The Claustrum appears as Shantotto's ultimate weapon, equippable at level 100. It provides 40 BRV; 67 ATK; a 40% boost to initial Bravery and a strong version of the Gambler's Spirit ability. It is tradable at the shop for 31920 gil, a Laevateinn, 5 Boiling Blood, and 5 Quickstrike Orbs.

Dissidia 012 Final Fantasy

The Claustrum returns as Shantotto's ultimate weapon, equippable at level 100. Its power has been adjusted and it now provides 39 BRV; 67 ATK; a 40% boost to initial Bravery and the Cat Nip ability. It is tradable at the shop for 182800 gil, a Laevateinn, a Boiling Blood, and 5 Lady's Hopes.

Another Relic Weapon, the Spharai, appear as an exclusive weapon for Prishe and is equipable at Level 90+. It is needed to create her final weapon, the Glanzfaust. It provides 69 BRV; 63 ATK; a 522 HP penalty and boosts the Assist gauge duration by 20%. It is tradable for 158000 gil, a pair of Koenigs Knuckles, an Electrum and 5 Horror's Dreams.

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