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Reks is a temporary playable character in the prologue to Final Fantasy XII who acts as tutorial for the player. As such, he is not easily killed and the player cannot change his equipment. He has Cure, Thunder and some healing potions, and is equipped with Mythril Sword, Buckler, Leather Cap and Leather Armor.

Reks starts at level 3. His levels and inventory are not transferred to Vaan, who starts at level 1, unlike later in the game where Vaan's level determines the levels of the allies that join the party later. Considering his stat development, Reks is the second fastest playable character after Reddas. However, it will be nigh impossible to level him up even once, as only the starter area Imperial Swordsmen give any EXP, and only if Reks deals the finishing blow over the knight NPCs that accompany him.

He cannot access the License Board and has no Quickening.

Final Fantasy XII original[]

Initial data[]

Name Initial Stats
Level 3
LP N/A
Magicks/Technicks Cure, Thunder
Items Potion x8, Hi-Potion x5
Gil
Gambits [note 1]
  1. Piggyback Guide lists as: Foe: party leader's target ⇛ Attack

Initial licenses[]

Name Permits use of
White Magick 1 Cure, Blindna
Black Magick 1 Fire, Thunder, Blizzard
Smallswords Mythril Sword, Mythril Blade
Shields 2 Buckler, Bronze Shield, Round Shield[note 1]
Light Armor 1 Leather Cap, Leather Clothing
  1. From Ultimania, Buckler is not a typo

Initial equipment[]

Category Name Effect
Weapon Mythril Sword Sword, Attack Power +13, Evade +5, CT 35, Multiple Hits 5
Off-Hand Buckler Evade +10
Helm Leather Cap Magick Resist +4, Max HP +10
Armor Leather Clothing Defense +4, Max HP +10
Accessory

Stats[]

Level HP MP Strength Magick Power Vitality Speed
3 112–118 32–35 24 22 23 35
4 129–139 34–39 25 22 24 35
5 148–160 35–42 25 23 24 35
6 168–183 37–45 26 23 24 35
99 4,401–5,188 233–378 74 67 55 46

Zodiac versions[]

Initial data[]

Name Initial Stats
Level 3
LP N/A
Magicks/Technicks Cure, Thunder
Items Potion x8, Hi-Potion x5
Gil 0
Gambits

Initial licenses[]

Name Permits use of
Command Attack, Items
White Magick 1 Cure, Blindna
Black Magick 1 Fire, Thunder, Blizzard
Shields 1 Leather Shield, Buckler
Light Armor 1 Leather Cap, Leather Clothing

Initial equipment[]

Category Name Effect
Weapon Mythril Sword Sword, Attack Power +14, Evade +5, CT 30, Multiple Hits 5
Off-Hand Buckler Evade +9
Helm Leather Cap Magick Resist +4, Max HP +10
Armor Leather Clothing Defense +4, Max HP +10
Accessory

Stats[]

Level HP MP Strength Magick Power Vitality Speed
3 111–117 38–46 24 23 24 35
4 128–138 42–53 25 23 25 35
5 147–159 46–60 25 24 25 35
6 167–182 50–67 26 24 25 35
7 188–207 54–73 26 25 26 35
10 261–292 67–93 26 26 27 35
30 1,011–1,176 175–284 338 35 33 38
50 2,048–2,405 300–506 49 45 40 40
70 2,930–3,447 393–667 60 54 46 43
90 3,801–4,476 460–774 70 63 53 45
99 4,368–5,149 473–786 75 67 56 46

Quests[]

Nalbina fortress entrance

Reks at the entrance to Nalbina Fortress.

Reks is only playable in the treaty-signing scenario at the Nalbina Fortress in the prologue to Final Fantasy XII. None of his equipment or items or progress carries on, and so the objective is just to head onwards following Basch and Vossler's guidance. The tutorial boss in the area is Air Cutter Remora, where Basch will always use Fulminating Darkness.

Behind the scenes[]

In the Steam version, it is possible to play as Reks after the prologue by renaming the autosave file. Loading this save file messes with the scripts that switch out Reks for Vaan, meaning the player keeps Reks in the party, though Vaan's model is used in towns. There are virtually no benefits to this, however, and the drawbacks grow as the game progresses, such as Reks's lack of a License Board, inability to change equipment, or even have combat animations for other weapons, and disabled menu commands.

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