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+ | {{sideicon|FFIV|FFV|FFVI|FFVII|VIICC|FFVIII|FFIX|FFX|X2|FFXI|FFXII|XIIRW|prime=FFXIII|XIII2|LR|FFXIV|FFT|FFTA|FFTA2|VagrS|Type0|CCRoF|CCTCB|T4HoL|BravelyD|FFD|DFF2008|DFFOO|FFRK|WoFF}} |
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− | {{Images}} |
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+ | {{Image needed|Type0|BravelyD|FFD|DFFOO|WoFF}} |
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[[File:FFVII Regen Status.png|right|thumb|225px|Regen as seen in ''[[Final Fantasy VII]]''.]] |
[[File:FFVII Regen Status.png|right|thumb|225px|Regen as seen in ''[[Final Fantasy VII]]''.]] |
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− | '''Regen''' {{J|リジェネ|Rijene}} is a recurring [[status effect |
+ | '''Regen''' {{J|リジェネ|Rijene}} is a recurring [[status effect]] that constantly restores HP at a set interval. Characters afflicted by Regen gradually recover HP over time, however, it has the exact opposite effect if the target is [[undead]], where it gradually reduces one's HP, as if [[Poison (status)|poisoned]]. In some cases, Regen is ineffective against an undead. Regen is the opposite of [[Sap (status)|Sap]]. The most common way to apply the Regen status is through the spell of the same name, [[Regen (ability)|Regen]]. |
− | ==Appearances== |
+ | == Appearances == |
− | ===''[[Final Fantasy IV]]''=== |
+ | === ''[[Final Fantasy IV]]'' === |
− | {{sideicon|FFIV}} |
||
The Regen status can only be gotten through [[Fusoya]]'s [[Regen (ability)|Regen]] command, which disables him while the Regen status is in effect on the party for a period of time. The party will periodically recover 10 HP at set intervals. Once the status is lifted, Fusoya will once again be able to input commands. The Regen status cannot be removed, but will be lifted when a certain amount of time has passed. |
The Regen status can only be gotten through [[Fusoya]]'s [[Regen (ability)|Regen]] command, which disables him while the Regen status is in effect on the party for a period of time. The party will periodically recover 10 HP at set intervals. Once the status is lifted, Fusoya will once again be able to input commands. The Regen status cannot be removed, but will be lifted when a certain amount of time has passed. |
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− | ===''[[Final Fantasy V]]''=== |
+ | === ''[[Final Fantasy V]]'' === |
⚫ | Regen is achieved through the spell of the same name, the song [[Mighty March]], the accessory [[Final Fantasy V accessories#Protect Ring|Protect Ring]], or through the [[Mix (Final Fantasy V)|Mix]] ability [[Mix (Final Fantasy V)#Water of Life|Water of Life]] (through combining a [[Final Fantasy V items#Potion|Potion]] and [[Final Fantasy V items#Hi-Potion|Hi-Potion]]). There is no visible indication of the status in effect, except for the occasional healing. Regen is one of the few spells that may heal undead, and can bypass immunity to the status with the help of the [[Mix (Final Fantasy V)#Dragon Armor|Dragon Armor]] mix. |
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− | {{sideicon|FFV}} |
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⚫ | Regen is achieved through the spell of the same name, the |
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The formula for Regen is as follows: |
The formula for Regen is as follows: |
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The [[Sing (Final Fantasy V)#Mighty March|Mighty March]] from the [[Bard (Final Fantasy V)|Bard's]] [[Sing (Final Fantasy V)|Sing]] skillset applies a Regen effect on the party for as long as the Bard is singing. |
The [[Sing (Final Fantasy V)#Mighty March|Mighty March]] from the [[Bard (Final Fantasy V)|Bard's]] [[Sing (Final Fantasy V)|Sing]] skillset applies a Regen effect on the party for as long as the Bard is singing. |
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− | ===''[[Final Fantasy VI]]''=== |
+ | === ''[[Final Fantasy VI]]'' === |
− | {{sideicon|FFVI}} |
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Regen is achieved through the spell of the same name, by [[Summon (command)|summoning]] [[Kirin (summon)|Kirin]], or by a character equipping the [[Angel Ring#Final Fantasy VI|Angel Ring]] or Miracle Shoes [[Relic (Final Fantasy VI)|relics]]. |
Regen is achieved through the spell of the same name, by [[Summon (command)|summoning]] [[Kirin (summon)|Kirin]], or by a character equipping the [[Angel Ring#Final Fantasy VI|Angel Ring]] or Miracle Shoes [[Relic (Final Fantasy VI)|relics]]. |
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:<math>HP Gained = Max HP Gained * ([224..255]) / 256</math> |
:<math>HP Gained = Max HP Gained * ([224..255]) / 256</math> |
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− | HP gained through Regen occurs approximately every 8.5 seconds. |
+ | HP gained through Regen occurs approximately every 8.5 seconds. If a character has immunity to Regen, they also gain immunity to Sap, and vice versa, and the other status can never be applied during battle. |
− | ===''[[Final Fantasy VII]]''=== |
+ | === ''[[Final Fantasy VII]]'' === |
⚫ | |||
− | {{sideicon|FFVII}} |
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+ | |||
⚫ | A unit under [[ |
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+ | If an enemy attacks a character under the effect of Regen, the resulting HP loss is calculated from the HP that character had ''when the attack began'', even though their HP continues to increase during the attack animation. This explains why the resulting HP may appear inaccurate. |
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The player can only cast Regen through the [[Magic (Final Fantasy VII)#Regen|Regen]] ability. |
The player can only cast Regen through the [[Magic (Final Fantasy VII)#Regen|Regen]] ability. |
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− | The effect of Regen |
+ | The effect of Regen is not attached to any element. The Regen status is unrelated to the [[Final Fantasy VII elements#Restorative|Restorative]] element and will still heal [[Undead]] enemies (those who absorb Restorative, thus reversing its effects). |
− | ===''[[Crisis Core -Final Fantasy VII-]]''=== |
+ | === ''[[Crisis Core -Final Fantasy VII-]]'' === |
⚫ | |||
− | {{sideicon|VIICC}} |
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⚫ | |||
− | ===''[[Final Fantasy VIII]]''=== |
+ | === ''[[Final Fantasy VIII]]'' === |
− | {{sideicon|FFVIII}} |
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[[File:FFVIII Regen Status Symbol.PNG|right]] |
[[File:FFVIII Regen Status Symbol.PNG|right]] |
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− | Regen can only be achieved through the spell of the same name or through [[Quistis Trepe]]'s [[Blue Magic (Final Fantasy VIII)|Limit Break]], [[Mighty Guard]]. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds. |
+ | Regen can only be achieved through the spell of the same name or through [[Quistis Trepe/Gameplay|Quistis]]'s [[Blue Magic (Final Fantasy VIII)|Limit Break]], [[Mighty Guard (ability)|Mighty Guard]]. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds. |
− | ===''[[Final Fantasy IX]]''=== |
+ | === ''[[Final Fantasy IX]]'' === |
− | {{sideicon|FFIX}} |
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[[File:FFIX Regen Symbol.PNG|right]] |
[[File:FFIX Regen Symbol.PNG|right]] |
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− | The [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Regen|Regen]], the [[Flair (Final Fantasy IX)|Flair]] ability [[Aura (ability)#Final Fantasy IX|Aura]], the [[Dragon (Final Fantasy IX command)|Dragon]] ability [[Dragon (Final Fantasy IX command)#Reis's Wind|Reis's Wind]], and the [[ |
+ | The [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Regen|Regen]], the [[Flair (Final Fantasy IX)|Flair]] ability [[Aura (ability)#Final Fantasy IX|Aura]], the [[Dragon (Final Fantasy IX command)|Dragon]] ability [[Dragon (Final Fantasy IX command)#Reis's Wind|Reis's Wind]], and the [[Final Fantasy IX support abilities|support ability]] [[Auto-Regen]] are the ways for the party to gain Regen status. Regen is more effective the higher the unit's Spirit, and keeps on restoring health even during battle animations, allowing the party to easily regain their health by summoning an [[Eidolon (Final Fantasy IX)|eidolon]]. Regen normally restores roughly 1/16th of the target's Max HP. |
− | ===''[[Final Fantasy X]]''=== |
+ | === ''[[Final Fantasy X]]'' === |
− | {{sideicon|FFX}} |
||
Regen is a status that restores a small amount of HP at the start of a turn from any unit in battle, and lasts until the unit takes its tenth turn after receiving the status. The amount of HP restored is between 100 and a tenth of the unit's maximum HP, and it can potentially [[Break Damage Limit|break the upper damage limit]] of 99,999 when bestowed on enemies who have over a million HP. |
Regen is a status that restores a small amount of HP at the start of a turn from any unit in battle, and lasts until the unit takes its tenth turn after receiving the status. The amount of HP restored is between 100 and a tenth of the unit's maximum HP, and it can potentially [[Break Damage Limit|break the upper damage limit]] of 99,999 when bestowed on enemies who have over a million HP. |
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− | The spell Regen, the item Healing Spring, the [[Mix (Final Fantasy X)|Mix]] abilities Super Mighty G and Hyper Mighty G, and the [[ |
+ | The spell Regen, the item Healing Spring, the [[Mix (Final Fantasy X)|Mix]] abilities Super Mighty G and Hyper Mighty G, and the [[Final Fantasy X auto-abilities|Auto-Abilities]] [[Critical ability|SOS Regen]] and Auto-Regen grant Regen status to party members. |
− | ====''[[Final Fantasy X-2]]''==== |
+ | ==== ''[[Final Fantasy X-2]]'' ==== |
− | {{sideicon|X2}} |
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[[File:FFX-2 Regen Icon.png|right]] |
[[File:FFX-2 Regen Icon.png|right]] |
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− | {|class="full-width X2 table" |
+ | {|class="full-width X2 article-table" |
|-class="a" |
|-class="a" |
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!width="150px"|Game Element |
!width="150px"|Game Element |
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|- |
|- |
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!class="b"|Regen |
!class="b"|Regen |
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− | |[[White Magic]] |
+ | |[[White Magic (Final Fantasy X-2)|White Magic]] |
|Grants Regen, restoring HP over time. |
|Grants Regen, restoring HP over time. |
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|- |
|- |
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|- |
|- |
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!class="b"|Moogle Regen |
!class="b"|Moogle Regen |
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− | |[[ |
+ | |[[Kupo!]] |
|Grants Regen and [[Haste (status)|Haste]] to one ally. |
|Grants Regen and [[Haste (status)|Haste]] to one ally. |
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|- |
|- |
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!class="b"|White Honey |
!class="b"|White Honey |
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− | |[[ |
+ | |[[Fallalery]] |
|Grants Regen on party. |
|Grants Regen on party. |
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|- |
|- |
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!class="b"|Moogle Regenja |
!class="b"|Moogle Regenja |
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+ | |Kupo! |
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− | |Yuna's Mascot |
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|Grants Regen and Haste to party. |
|Grants Regen and Haste to party. |
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|- |
|- |
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|} |
|} |
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− | ===''[[Final Fantasy XI]]''=== |
+ | === ''[[Final Fantasy XI]]'' === |
− | {{sideicon|FFXI}} |
||
[[File:FFXI Regen Status.png|right]] |
[[File:FFXI Regen Status.png|right]] |
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− | Regen is gained by the White Magic spell, Regen, or the Blue Magic |
+ | Regen restores the target's HP over time and is gained by the [[White Magic (Final Fantasy XI)|White Magic]] spell, Regen, or the [[Blue Magic (Final Fantasy XI)|Blue Magic]] spell, Regeneration. A trait called Auto-Regen can be learned by [[White Mage (Final Fantasy XI)|White Mages]], [[Blue Mage (Final Fantasy XI)|Blue Mages]], and the avatar [[Carbuncle (summon)#Final Fantasy XI|Carbuncle]] that gives the same effect. Also, Carbuncle's Favor grants HP regeneration to party members near him. |
Regen can also be obtained by drinking milk, as a bonus from [[Sanction]] or [[Sigil]], or as field support from a [[Field Manual]]. |
Regen can also be obtained by drinking milk, as a bonus from [[Sanction]] or [[Sigil]], or as field support from a [[Field Manual]]. |
||
− | ===''[[Final Fantasy XII]]''=== |
+ | === ''[[Final Fantasy XII]]'' === |
− | {{sideicon|FFXII}} |
||
[[File:FFXII Regen Icon.png|left]] |
[[File:FFXII Regen Icon.png|left]] |
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− | {{ |
+ | {{Quote|The natural recuperative faculties of the character's body are heightened, restoring HP gradually over time. The effect is temporary.|Description}} |
− | Regen is achieved through casting the spell of the same name, equipping the [[ |
+ | Regen is achieved through casting the spell of the same name, equipping the [[Final Fantasy XII accessories#Ring of Renewal|Ring of Renewal]] [[accessory]], or a character being hit by the [[Healing Rod (Final Fantasy XII)|Healing Rod]]. The status is also granted if a character is wearing the [[Final Fantasy XII armor#Renewing Morion|Renewing Morion]] [[Light Armor|light armor]]. In the ''Zodiac'' versions, Ribbon also grants Regen and Libra. |
− | During Regen, the character gains HP over time. Regen is unaffected by [[Reverse]]. Regen requires the |
+ | During Regen, the character gains HP over time. Regen is unaffected by [[Reverse (status)|Reverse]]. Regen requires the White Magick 4 License for 35 LP and can be bought for 1,900 gil from [[Rabanastre]], [[Eruyt Village]] and [[Mt Bur-Omisace]]. |
+ | In the ''Zodiac'' versions, Regen can be found in either the [[Giza Plains (Final Fantasy XII)|Giza Plains - The Rains]] (Nomad Village) or [[Tchita Uplands]] (The Lost Way). It now requires the White Magick 6 license for 50 LP. |
||
⚫ | |||
+ | |||
− | {{sideicon|XIIRW}} |
||
⚫ | |||
[[File:RW Regen Status Symbol.png|right]] |
[[File:RW Regen Status Symbol.png|right]] |
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− | The only player spell that grants Regen is [[Ashelia B'nargin Dalmasca|Ashe's]] Regenga. [[Basch fon Ronsenburg|Basch's]] ability Inner Peace also gives the user the Regen status. [[Penelo]]'s [[ |
+ | The only player spell that grants Regen is [[Ashelia B'nargin Dalmasca|Ashe's]] Regenga. [[Basch fon Ronsenburg|Basch's]] ability Inner Peace also gives the user the Regen status. [[Penelo]]'s [[Final Fantasy XII: Revenant Wings accessories#Protective Armlet|Protective Armlet]] accessory bestows Regen upon every member of her team. |
− | ===''[[Final Fantasy XIII]]''=== |
+ | === ''[[Final Fantasy XIII]]'' === |
⚫ | While Regen as a status does not exist, the [[Sentinel (Final Fantasy XIII)|Sentinel]] role's [[Final Fantasy XIII abilities#Mediguard|Mediguard]] ability will continuously restore HP to the character using it as long as it is active. Mediguard is learned by [[Snow Villiers|Snow]], [[Oerba Dia Vanille|Vanille]] and [[Oerba Yun Fang|Fang]]. |
||
− | {{sideicon|FFXIII}} |
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⚫ | While Regen as a status does not exist, the [[Sentinel (Final Fantasy XIII)|Sentinel]] role's [[ |
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− | ====''[[Final Fantasy XIII-2]]''==== |
+ | ==== ''[[Final Fantasy XIII-2]]'' ==== |
⚫ | Regen is a buff, having three hearts in its icon. It is used by certain opponents, and can also be cast on [[Serah Farron|Serah]] and [[Noel Kreiss|Noel]] via certain [[Paradigm Pack|Monster]] abilities, such as the "Refreshing Rain" [[Feral Link]]. It cannot be dispelled, as indicated by its hexagonal border, but inflicting the enemy with [[Poison (status)|Poison]] will counteract its effect. |
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− | {{sideicon|XIII2}} |
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⚫ | |||
− | The [[Sentinel (Final Fantasy XIII-2)|Sentinel]] role's [[ |
+ | The [[Sentinel (Final Fantasy XIII-2)|Sentinel]] role's [[Final Fantasy XIII-2 abilities#Mediguard|Mediguard]] ability is available as well; it is learned by Noel (level 3), [[Lancer (Final Fantasy XIII-2)|Lancer]] (level 1), [[Pulsework Knight (Final Fantasy XIII-2)|Pulsework Knight]] (level 12), [[Silver Chocobo]] (level 29), and [[Goblin Chieftain (Final Fantasy XIII-2)|Goblin Chieftain]] (level 34). |
− | ====''[[Lightning Returns: Final Fantasy XIII]]''==== |
+ | ==== ''[[Lightning Returns: Final Fantasy XIII]]'' ==== |
+ | Regen is a status that cannot be gained through any direct ability, but can be triggered indirectly through some [[Lightning Returns: Final Fantasy XIII auto-abilities|auto-abilities]] or the use of certain [[Lightning Returns: Final Fantasy XIII items|items]]. [[Mediguard]] also returns as an active ability, providing a Regen-like effect while guarding. |
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− | {{sideicon|LR}} |
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⚫ | |||
− | ===''[[Final Fantasy XIV]]''=== |
+ | === ''[[Final Fantasy XIV]]'' === |
− | {{sideicon|FFXIV}} |
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Regen is granted as a status effect by using the White Mage ability Regen. |
Regen is granted as a status effect by using the White Mage ability Regen. |
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− | ===''[[Final Fantasy Tactics]]''=== |
+ | === ''[[Final Fantasy Tactics]]'' === |
⚫ | The player may bestow Regen to characters by casting the [[White Mage (Tactics)|White Magick]] spell Regen or equipping the [[Final Fantasy Tactics reaction abilities|reaction ability]] Regenerator (triggered by HP loss). Equipment that gives Auto-Regen are Pantherskin Bag (weapon - bag), Chaos Blade (weapon - [[Knight sword (weapon type)|Knight Sword]]), Chantage (accessory - [[Final Fantasy Tactics accessories#Perfume|perfume]]), [[Grand Armor]], [[Onion Armor]] and [[Brave Suit]]. |
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− | {{sideicon|FFT}} |
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⚫ | The player may bestow Regen to characters by casting the [[White Mage (Tactics)|White Magick]] spell Regen or equipping the [[ |
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At the end of every AT, a character with Regen will gain back (1/8) of their maximum HP. Regen lasts for 36 ticks. |
At the end of every AT, a character with Regen will gain back (1/8) of their maximum HP. Regen lasts for 36 ticks. |
||
− | ===''[[Final Fantasy Tactics Advance]]''=== |
+ | === ''[[Final Fantasy Tactics Advance]]'' === |
− | {{sideicon|FFTA}} |
||
[[File:FFTA Regen Status Symbol.png|right]] |
[[File:FFTA Regen Status Symbol.png|right]] |
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− | Auto-Regen is available to [[Hunter (Tactics Advance)|Hunters]] and [[Sniper (Tactics Advance)|Snipers]] as [[ |
+ | Auto-Regen is available to [[Hunter (Tactics Advance)|Hunters]] and [[Sniper (Tactics Advance)|Snipers]] as [[Final Fantasy Tactics Advance reaction abilities|reaction abilities]]. A [[Defender (Tactics Advance)|Defender's]] Aura skill bestows Regen along with [[Reraise (status)|Auto-Life]]. The [[Summoner (Tactics Advance)|Summoner's]] summon, Kirin, bestows Regen in an area. |
− | ====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''==== |
+ | ==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ==== |
− | {{sideicon|FFTA2}} |
||
Regen is a buff that gives the targeted unit 1/10th of its max HP (rounded down). In addition to being a reaction ability for Hunters and Snipers, it is also a clan benefit that can be chosen before each battle upon earning the clan title "Journeymen", and there are also the stronger versions of this Clan Privilege called Regenra and Regenga. It can be learned as an action ability by many characters, but often is not called Regen. |
Regen is a buff that gives the targeted unit 1/10th of its max HP (rounded down). In addition to being a reaction ability for Hunters and Snipers, it is also a clan benefit that can be chosen before each battle upon earning the clan title "Journeymen", and there are also the stronger versions of this Clan Privilege called Regenra and Regenga. It can be learned as an action ability by many characters, but often is not called Regen. |
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Notable examples include [[Hurdy (Final Fantasy XII)|Hurdy]], who can learn the skill Angelsong from the Hurdy-Gurdy instrument that casts Regen on the target, and [[Adelle]], who can use the skill Adelaide as a [[Heritor]] to cast Regen on the target as well. |
Notable examples include [[Hurdy (Final Fantasy XII)|Hurdy]], who can learn the skill Angelsong from the Hurdy-Gurdy instrument that casts Regen on the target, and [[Adelle]], who can use the skill Adelaide as a [[Heritor]] to cast Regen on the target as well. |
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− | ===''[[Vagrant Story]]''=== |
+ | === ''[[Vagrant Story]]'' === |
− | {{sideicon|VagrS}} |
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Regeneration is a status effect that causes [[Ashley Riot|Ashley's]] HP to recover at a faster rate. It is cast by using Grimoire Vie, and later on with the Shaman spell Surging Balm. However, this status is removed when Ashley is hit by another spell, or when he moves to another room. It may also be removed with [[Dispel]]. |
Regeneration is a status effect that causes [[Ashley Riot|Ashley's]] HP to recover at a faster rate. It is cast by using Grimoire Vie, and later on with the Shaman spell Surging Balm. However, this status is removed when Ashley is hit by another spell, or when he moves to another room. It may also be removed with [[Dispel]]. |
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− | ===''[[Final Fantasy Type-0]]''=== |
+ | === ''[[Final Fantasy Type-0]]'' === |
⚫ | |||
− | {{sideicon|Type0}} |
||
⚫ | |||
− | ===''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''=== |
+ | === ''[[Final Fantasy Crystal Chronicles: Ring of Fates]]'' === |
− | {{sideicon|CCRoF}} |
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Regen is a bonus effect added to certain armors and weapons. It recovers either HP or SP. |
Regen is a bonus effect added to certain armors and weapons. It recovers either HP or SP. |
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− | ===''[[Final Fantasy Crystal Chronicles: The Crystal Bearers]]''=== |
+ | === ''[[Final Fantasy Crystal Chronicles: The Crystal Bearers]]'' === |
⚫ | |||
− | {{sideicon|CCTCB}} |
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⚫ | |||
These accessories are: |
These accessories are: |
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− | *Silver Tumi Earrings |
+ | * Silver Tumi Earrings |
− | *Pyrite Earrings |
+ | * Pyrite Earrings |
− | ===''[[Final Fantasy: The 4 Heroes of Light]]''=== |
+ | === ''[[Final Fantasy: The 4 Heroes of Light]]'' === |
− | {{sideicon|T4HoL}} |
||
The Regen status recovers some HP per character's turn. It is gained from the Regen spell, the [[Wayfarer]]'s Recovery command, the [[Musician (The 4 Heroes of Light)|Musician's]] Serenade command or the [[Lux (ability)|Lux]] spell. |
The Regen status recovers some HP per character's turn. It is gained from the Regen spell, the [[Wayfarer]]'s Recovery command, the [[Musician (The 4 Heroes of Light)|Musician's]] Serenade command or the [[Lux (ability)|Lux]] spell. |
||
− | ===''[[Bravely Default]]''=== |
+ | === ''[[Bravely Default]]'' === |
⚫ | |||
− | {{sideicon|BravelyD}} |
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⚫ | |||
− | ===''[[Final Fantasy Dimensions]]''=== |
+ | === ''[[Final Fantasy Dimensions]]'' === |
⚫ | |||
− | {{sideicon|FFD}} |
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⚫ | |||
− | ===''[[Dissidia Final Fantasy]]''=== |
+ | === ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' === |
⚫ | |||
− | {{sideicon|Dissidia}} |
||
⚫ | |||
Regen is also a Story Mode skill that recovers 5% of the character's total HP whenever his Home Area changes. It continues over all the levels of the story. |
Regen is also a Story Mode skill that recovers 5% of the character's total HP whenever his Home Area changes. It continues over all the levels of the story. |
||
− | ===''[[Final Fantasy |
+ | ==== ''[[Dissidia Final Fantasy Opera Omnia]]'' ==== |
+ | {{Status section|Dissidia Final Fantasy Opera Omnia}} |
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− | {{sideicon|FFRK}} |
||
+ | |||
− | + | === ''[[Final Fantasy Record Keeper]]'' === |
|
⚫ | |||
+ | |||
⚫ | |||
+ | Regen restores some of the affected's HP once per turn. |
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+ | {|class="full-width article-table WoFF" |
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+ | |-class="a" |
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+ | !style="width:150px"|Game Element |
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+ | !style="width:100px"|Type |
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+ | !Effect |
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+ | |- |
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+ | !class="b"|{{LA|Regen (ability)|Regen}} |
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+ | |Active Ability |
||
+ | |Bestows Regen to a single target. |
||
+ | |- |
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+ | !class="b"|{{A|Topaz Light}} |
||
+ | |Active Ability |
||
+ | |Bestows Regen to all targets. |
||
+ | |- |
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+ | !class="b"|{{A|Bask}} |
||
+ | |Active Ability |
||
+ | |User recovers HP and gains Regen. |
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+ | |- |
||
+ | !class="b"|{{A|Gentle Mist}} |
||
+ | |Active Ability |
||
+ | |Restores HP and bestows Regen to all targets. |
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+ | |- |
||
+ | !class="b"|{{A|Walnut Frenzy}} |
||
+ | |Active Ability |
||
+ | |User recovers HP and gains Regen/Berserk. |
||
+ | |- |
||
+ | !class="b"|{{A|Ailment Regen}} |
||
+ | |Passive Ability |
||
+ | |Bestows Regen to the user while afflicted by a status ailment. |
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+ | |- |
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+ | !class="b"|{{LA|Photosynthesis}} |
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+ | |Passive Ability |
||
+ | |Sometimes bestows Regen at start of battle to the user. |
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+ | |- |
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+ | !class="b"|{{LA|SOS Regen}} |
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+ | |Passive Ability |
||
+ | |Bestows Regen to the user while HP is low. |
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+ | |- |
||
+ | !class="b"|{{LA|Healing Spring (item)|Healing Spring}} |
||
+ | |Item |
||
+ | |Bestows Regen to a single target. |
||
+ | |- |
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+ | !class="b"|{{A|Regen Mirajewel}} |
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+ | |Mirajewel |
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+ | |Allows Lann or Reynn to use Regen. |
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+ | |- |
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+ | !class="b"|{{A|Initial Regen Mirajewel}} |
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+ | |Mirajewel |
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+ | |Grants Lann or Reynn Regen at the beginning of battles. |
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+ | |- |
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+ | !class="b"|{{A|Regen Seed}} |
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+ | |Ability Seed |
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+ | |Allows a Mirage to use Regen. |
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+ | |- |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | </gallery>{{Gallery incomplete|''[[Final Fantasy VIII]]''|''[[Final Fantasy XI]]''|''[[Final Fantasy XII]]''|''[[Final Fantasy XII: Revenant Wings]]''|''[[Final Fantasy XIII]]''|''[[Final Fantasy XIII-2]]''|''[[Final Fantasy Tactics Advance]]''|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''|''[[Vagrant Story]]''|''[[Final Fantasy Type-0]]''|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''|''[[Final Fantasy: The 4 Heroes of Light]]''|''[[Bravely Default]]''|''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]''}} |
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+ | |||
+ | ==Etymology== |
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+ | {{Etym|Regen}} |
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− | == |
+ | == Trivia == |
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− | |X|''[[Final Fantasy VIII]]''. |
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− | |X|''[[Final Fantasy XII]]''. |
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− | |X|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. |
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− | |X|''[[Vagrant Story]]''. |
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− | |X|''[[Final Fantasy Type-0]]''. |
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− | |X|''[[Final Fantasy Crystal Chronicles: Ring of Fates]]''. |
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− | |X|''[[Final Fantasy: The 4 Heroes of Light]]''. |
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+ | {{navbox statuses}} |
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− | ==Trivia== |
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+ | [[Category:Positive status effects]] |
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− | {{Status}} |
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[[de:Regena (Zustand)]] |
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− | [[Category:Final Fantasy XIII Sentinel Abilities]] |
Revision as of 19:56, 13 January 2020
Template:Sideicon
I couldn't miss the chance to practice my drawing!
Regen (リジェネ, Rijene?) is a recurring status effect that constantly restores HP at a set interval. Characters afflicted by Regen gradually recover HP over time, however, it has the exact opposite effect if the target is undead, where it gradually reduces one's HP, as if poisoned. In some cases, Regen is ineffective against an undead. Regen is the opposite of Sap. The most common way to apply the Regen status is through the spell of the same name, Regen.
Appearances
Final Fantasy IV
The Regen status can only be gotten through Fusoya's Regen command, which disables him while the Regen status is in effect on the party for a period of time. The party will periodically recover 10 HP at set intervals. Once the status is lifted, Fusoya will once again be able to input commands. The Regen status cannot be removed, but will be lifted when a certain amount of time has passed.
Final Fantasy V
Regen is achieved through the spell of the same name, the song Mighty March, the accessory Protect Ring, or through the Mix ability Water of Life (through combining a Potion and Hi-Potion). There is no visible indication of the status in effect, except for the occasional healing. Regen is one of the few spells that may heal undead, and can bypass immunity to the status with the help of the Dragon Armor mix.
The formula for Regen is as follows:
The Mighty March from the Bard's Sing skillset applies a Regen effect on the party for as long as the Bard is singing.
Final Fantasy VI
Regen is achieved through the spell of the same name, by summoning Kirin, or by a character equipping the Angel Ring or Miracle Shoes relics.
The amount of HP recovered through Regen is as follows:
- (if this value is greater than 255 it is set to 255)
HP gained through Regen occurs approximately every 8.5 seconds. If a character has immunity to Regen, they also gain immunity to Sap, and vice versa, and the other status can never be applied during battle.
Final Fantasy VII
A unit under Regen will have their HP continually increase while they glow in orange until the status wears off.
If an enemy attacks a character under the effect of Regen, the resulting HP loss is calculated from the HP that character had when the attack began, even though their HP continues to increase during the attack animation. This explains why the resulting HP may appear inaccurate.
The player can only cast Regen through the Regen ability.
The effect of Regen is not attached to any element. The Regen status is unrelated to the Restorative element and will still heal Undead enemies (those who absorb Restorative, thus reversing its effects).
Crisis Core -Final Fantasy VII-
Final Fantasy VIII
Regen can only be achieved through the spell of the same name or through Quistis's Limit Break, Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.
Final Fantasy IX
The White Magic spell Regen, the Flair ability Aura, the Dragon ability Reis's Wind, and the support ability Auto-Regen are the ways for the party to gain Regen status. Regen is more effective the higher the unit's Spirit, and keeps on restoring health even during battle animations, allowing the party to easily regain their health by summoning an eidolon. Regen normally restores roughly 1/16th of the target's Max HP.
Final Fantasy X
Regen is a status that restores a small amount of HP at the start of a turn from any unit in battle, and lasts until the unit takes its tenth turn after receiving the status. The amount of HP restored is between 100 and a tenth of the unit's maximum HP, and it can potentially break the upper damage limit of 99,999 when bestowed on enemies who have over a million HP.
The spell Regen, the item Healing Spring, the Mix abilities Super Mighty G and Hyper Mighty G, and the Auto-Abilities SOS Regen and Auto-Regen grant Regen status to party members.
Final Fantasy X-2
Game Element | Type | Effect |
---|---|---|
Regen | White Magic | Grants Regen, restoring HP over time. |
Mighty Guard+ | Item Reels | Grants Regen, Protect, and Shell to party. |
Moogle Regen | Kupo! | Grants Regen and Haste to one ally. |
White Honey | Fallalery | Grants Regen on party. |
Moogle Regenja | Kupo! | Grants Regen and Haste to party. |
Auto-Regen | Ability | Automatically start battle with Regen. |
SOS Regen | Ability | Automatically gain Regen while in HP Critical. |
Recovery Bangle | Accessory | Grants SOS Regen. |
Regen Bangle | Accessory | Grants Regen at the start of battle. |
Healing Spring | Item | Grants Regen to party. |
Final Fantasy XI
Regen restores the target's HP over time and is gained by the White Magic spell, Regen, or the Blue Magic spell, Regeneration. A trait called Auto-Regen can be learned by White Mages, Blue Mages, and the avatar Carbuncle that gives the same effect. Also, Carbuncle's Favor grants HP regeneration to party members near him.
Regen can also be obtained by drinking milk, as a bonus from Sanction or Sigil, or as field support from a Field Manual.
Final Fantasy XII
The natural recuperative faculties of the character's body are heightened, restoring HP gradually over time. The effect is temporary.
Description
Regen is achieved through casting the spell of the same name, equipping the Ring of Renewal accessory, or a character being hit by the Healing Rod. The status is also granted if a character is wearing the Renewing Morion light armor. In the Zodiac versions, Ribbon also grants Regen and Libra.
During Regen, the character gains HP over time. Regen is unaffected by Reverse. Regen requires the White Magick 4 License for 35 LP and can be bought for 1,900 gil from Rabanastre, Eruyt Village and Mt Bur-Omisace.
In the Zodiac versions, Regen can be found in either the Giza Plains - The Rains (Nomad Village) or Tchita Uplands (The Lost Way). It now requires the White Magick 6 license for 50 LP.
Final Fantasy XII: Revenant Wings
The only player spell that grants Regen is Ashe's Regenga. Basch's ability Inner Peace also gives the user the Regen status. Penelo's Protective Armlet accessory bestows Regen upon every member of her team.
Final Fantasy XIII
While Regen as a status does not exist, the Sentinel role's Mediguard ability will continuously restore HP to the character using it as long as it is active. Mediguard is learned by Snow, Vanille and Fang.
Final Fantasy XIII-2
Regen is a buff, having three hearts in its icon. It is used by certain opponents, and can also be cast on Serah and Noel via certain Monster abilities, such as the "Refreshing Rain" Feral Link. It cannot be dispelled, as indicated by its hexagonal border, but inflicting the enemy with Poison will counteract its effect.
The Sentinel role's Mediguard ability is available as well; it is learned by Noel (level 3), Lancer (level 1), Pulsework Knight (level 12), Silver Chocobo (level 29), and Goblin Chieftain (level 34).
Lightning Returns: Final Fantasy XIII
Regen is a status that cannot be gained through any direct ability, but can be triggered indirectly through some auto-abilities or the use of certain items. Mediguard also returns as an active ability, providing a Regen-like effect while guarding.
Final Fantasy XIV
Regen is granted as a status effect by using the White Mage ability Regen.
Final Fantasy Tactics
The player may bestow Regen to characters by casting the White Magick spell Regen or equipping the reaction ability Regenerator (triggered by HP loss). Equipment that gives Auto-Regen are Pantherskin Bag (weapon - bag), Chaos Blade (weapon - Knight Sword), Chantage (accessory - perfume), Grand Armor, Onion Armor and Brave Suit.
At the end of every AT, a character with Regen will gain back (1/8) of their maximum HP. Regen lasts for 36 ticks.
Final Fantasy Tactics Advance
Auto-Regen is available to Hunters and Snipers as reaction abilities. A Defender's Aura skill bestows Regen along with Auto-Life. The Summoner's summon, Kirin, bestows Regen in an area.
Final Fantasy Tactics A2: Grimoire of the Rift
Regen is a buff that gives the targeted unit 1/10th of its max HP (rounded down). In addition to being a reaction ability for Hunters and Snipers, it is also a clan benefit that can be chosen before each battle upon earning the clan title "Journeymen", and there are also the stronger versions of this Clan Privilege called Regenra and Regenga. It can be learned as an action ability by many characters, but often is not called Regen.
Notable examples include Hurdy, who can learn the skill Angelsong from the Hurdy-Gurdy instrument that casts Regen on the target, and Adelle, who can use the skill Adelaide as a Heritor to cast Regen on the target as well.
Vagrant Story
Regeneration is a status effect that causes Ashley's HP to recover at a faster rate. It is cast by using Grimoire Vie, and later on with the Shaman spell Surging Balm. However, this status is removed when Ashley is hit by another spell, or when he moves to another room. It may also be removed with Dispel.
Final Fantasy Type-0
Final Fantasy Crystal Chronicles: Ring of Fates
Regen is a bonus effect added to certain armors and weapons. It recovers either HP or SP.
Final Fantasy Crystal Chronicles: The Crystal Bearers
Though not referred to as "Regen", some "miracle" accessories have the bonus effect of recovering one of Layle's life points every ten seconds.
These accessories are:
- Silver Tumi Earrings
- Pyrite Earrings
Final Fantasy: The 4 Heroes of Light
The Regen status recovers some HP per character's turn. It is gained from the Regen spell, the Wayfarer's Recovery command, the Musician's Serenade command or the Lux spell.
Bravely Default
Final Fantasy Dimensions
Dissidia Final Fantasy
Regen is a status effect shared by all characters when entering EX Mode. It can also raise Bravery over time during EX Mode if the "Brave Regen" ability is equipped.
Regen is also a Story Mode skill that recovers 5% of the character's total HP whenever his Home Area changes. It continues over all the levels of the story.
Dissidia Final Fantasy Opera Omnia
Final Fantasy Record Keeper
World of Final Fantasy
Regen restores some of the affected's HP once per turn.
Game Element | Type | Effect |
---|---|---|
Regen | Active Ability | Bestows Regen to a single target. |
Topaz Light | Active Ability | Bestows Regen to all targets. |
Bask | Active Ability | User recovers HP and gains Regen. |
Gentle Mist | Active Ability | Restores HP and bestows Regen to all targets. |
Walnut Frenzy | Active Ability | User recovers HP and gains Regen/Berserk. |
Ailment Regen | Passive Ability | Bestows Regen to the user while afflicted by a status ailment. |
Photosynthesis | Passive Ability | Sometimes bestows Regen at start of battle to the user. |
SOS Regen | Passive Ability | Bestows Regen to the user while HP is low. |
Healing Spring | Item | Bestows Regen to a single target. |
Regen Mirajewel | Mirajewel | Allows Lann or Reynn to use Regen. |
Initial Regen Mirajewel | Mirajewel | Grants Lann or Reynn Regen at the beginning of battles. |
Regen Seed | Ability Seed | Allows a Mirage to use Regen. |
Gallery
Etymology
"Regen" is shortened form of "Trivia
- In Final Fantasy VII, the character's HP will continue to rise with Regen while the party does a victory dance. However, the HP gained after the enemies are defeated will not be added to their total.