I couldn't miss the chance to practice my drawing!
A wellspring of health.
- 1 Appearances
- 1.1 Final Fantasy IV
- 1.2 Final Fantasy V
- 1.3 Final Fantasy VI
- 1.4 Final Fantasy VII
- 1.5 Final Fantasy VII Remake
- 1.6 Crisis Core -Final Fantasy VII-
- 1.7 Final Fantasy VIII
- 1.8 Final Fantasy IX
- 1.9 Final Fantasy X
- 1.10 Final Fantasy XI
- 1.11 Final Fantasy XII
- 1.12 Final Fantasy XIII-2
- 1.13 Final Fantasy XIV
- 1.14 Final Fantasy Tactics
- 1.15 Final Fantasy Crystal Chronicles: My Life as a King
- 1.16 Final Fantasy: The 4 Heroes of Light
- 1.17 Final Fantasy Dimensions
- 1.18 Final Fantasy Dimensions II
- 1.19 Dissidia Final Fantasy
- 1.20 Theatrhythm Final Fantasy
- 1.21 Final Fantasy Record Keeper
- 1.22 Final Fantasy Explorers
- 1.23 Final Fantasy Brave Exvius
- 1.24 Mobius Final Fantasy
- 1.25 World of Final Fantasy
- 2 Other appearances
- 3 Gallery
- 4 Etymology
Appearances[edit | edit source]
Regen is a command unique to Fusoya. It has no Charge Time and grants the Regen status to the entire party, which restores 10 HP at set intervals to all party members. Fusoya is disabled from inputting any commands for the duration of the Regen status, but can input commands once the status lifts when a certain amount of time passes.
Gradually restores HP.
Regen is a Level 1 Time Magic spell that targets a single character. It costs 3 MP to cast, and is bought for 100 gil at Walse, Istory, and Karnak. Regen can be cast by Calofisteri, Chrono Controller, Enuo, Magissa, and Omniscient.
Gradually restores the target's HP.
Regen is a Healing spell learned from Kirin and Lakshmi. Kirin's ability Holy Aura also casts Regen on the entire party. It costs 10 MP to cast and is vulnerable to Runic. Regen can be cast by Level 60 Magic and Cherry.
Regen is the level 3 spell on the Restore Materia. It is more powerful than Cure 2, allowing the player to regenerate HP constantly instead of a set interval. An exploit for the PlayStation version, involves lifting up the disc cover, allowing the player to restore all their HP while the enemy cannot move. It costs 30 MP to cast.
Regen is the third ability of Healing Materia, which slowly restores HP over time and restores a moderate amount of HP on the initial casting to one party member. It costs 6 MP to cast.
Regen can be drawn from various enemies or draw points and cast on allies or junctioned to stats. Regen can be used to slowly damage the undead. Blood Soul uses the spell against the party after casting Zombie on them.
Gradually restores HP.
Regen is a White Magic spell found in Yuna's section of the Sphere Grid. It costs 40 MP to cast. Regen can be cast by Cindy, Jumbo Flan, Sanctuary Keeper, Th'uban, and Yunalesca in her last two forms.
Regen is a White Magic spell that can be learned for 80 AP for the White Mage after learning Curaga. It costs 40 MP to cast. It can also be accessed through the Garment Grid Wishbringer. Regen can be cast by ????, Baralai (Pyrefly form), Black Elemental (Oversoul), Blue Elemental (Oversoul), Cindy, Dark Elemental (Oversoul), Gold Elemental (Oversoul), Node A, Node B, Node C (parts of Vegnagun's leg), and Right Bulwark.
Regen is a spell that is available to Red Mages (level 21), White Mages (level 21), Scholars (level 18), and Rune Fencers (level 23). It is available to any job with the aforementioned as support jobs.
The spell regenerates 5 HP every three seconds (commonly known as a tick). It will restore 125 HP over its 60 second duration.
In the original, Regen is available on White Magick 4 license for 35 LP after the events at the Tomb of Raithwall. The spell itself costs 1,900 gil and uses 16 MP each cast. Regen can be used to counter the Sap status effect.
In the Zodiac versions, Regen's license is White Magick 6, available in Giza Plains in the Nomad Village when it rains. Regen can be used by three job classes; White Mage, Red Battlemage, and Knight, although Knights must acquire the Esper Mateus license first.
Grants healing over time effect to target.
Regen is a White Mage spell learned by completing the "When Sheep Attack" quest, first available when reaching level 35 on Conjurer. It grants healing over time effect to target for 21 seconds. It can be recast every 2.50 seconds, has a range of 30y and a Cure potency of 150. It cn also be used in PvP.
White Magick that invigorates the life force, gradually restoring HP as long as its protection is in effect.
Share lives with all things in nature.... Regen!
Upon casting (PlayStation)
Regen is learned by the White Mage class for 350 JP. It costs 8 MP to use and has a speed of 25. Regen can be used to counter the Poison status effect and vice versa. Regen does not work on the undead.
Regen is a level 10 Enhancing Spell ability, exclusive to the White Mage class, and caps at level 100. It slowly restores HP of one ally over a period of time, can be used once per battle, and up to five times a day.
Regen is a White Magic spell and costs 2 AP to cast. Regen can be given to any character by having a Regen Tome in the character's inventory. The spell can only be purchased in Urbeth for 1000 gil. Wayfarer's Recovery ability has the same effect and costs 3 AP to use, but the player must upgrade the job twice to learn it.
Regen Waltz is a support ability for Penelo. It grants the party HP Regen for 3 turns.
Regen comes in three levels of power. During a stage, Regen activates each time the player gets Good or better on a Trigger and restores a set amount of HP, the amount healed increasing depending on the level of power. Minwu, Rydia and Ashe can learn all three levels of Regen, while Onion Knight and Prishe learn the first two levels and Shantotto learns only the first level.
Regen (Lv1) is a proactive ability that costs 12 CP to equip. It is active for the entire length of the stage. It restores some HP every time the player receives GOOD or better and has low strength. It is learned by Minwu (level 25), Onion Knight (level 30), Lenna (level 10), Rinoa (level 20), Garnet (level 10), Lightning (level 35), Ciaran (level 20), and Rem (level 20).
Regen (Lv2) is a proactive ability that costs 18 CP to equip. It is active for the entire length of the stage. It restores some HP every time the player receives GOOD or better and has medium strength. It is learned by Minwu (level 60), Lenna (level 45), Rinoa (level 60), Garnet (level 60), Lightning (level 80), Hope (level 95), Y'shtola (level 35), Ciaran (level 55), and Rem (level 60).
Regen (Lv3) is a proactive ability that costs 18 CP to equip. It is active for the entire length of the stage. It restores some HP every time the player receives GOOD or better and has full strength. It is learned by Minwu (level 90), Lenna (level 75), Rinoa (level 90), Y'shtola (level 75), Ciaran (level 95), and Rem (level 95).
Regen is a White Magic ability with a Rarity of 2☆. It gives one target Regen, restoring HP over time, it can initially be used four times and it can be honed to Rank 5. It can be created by using Lesser White Orb x5, Lesser Holy Orb x8 and 3000 gil.
Gradually regenerate the HP of a locked ally, or yourself if no ally is locked.
Regen is an active ability that gradually restores the HP of a single target for 4 HP. It can be used by Dark Behemoth, Mu, Odin★, Ramewl★, Ramuh★, Tamamohimé, and Unicorn.
It is also an enemy ability used by Tama.
Other appearances[edit | edit source]
Regen appears in Chain of Memories and its remake Re:Chain of Memories as the ability of the Oogie Boogie card, in Birth By Sleep as an ability of the Cinderella D-Link, and Re:coded as an ability attached to several Keyblades. Regen gradually recovers Sora's HP, though in Chain of Memories and Re:Chain of Memories it has limited duration. Though Regen does not appear in 358/2 Days, Cura has the same effect of gradually healing Roxas. In Kingdom Hearts and Kingdom Hearts 2 a "regen" effect is granted by the Tinker Bell and Peter Pan summons respectively, granting a healing over time effect on Sora, similarly other summons like Stitch and Chicken Little in Kingdom Hearts 2 also have the ability of healing Sora overtime, however they don't have the same healing potency as Tinker Bell.
Regen is a level 2 Time Magic for the Time Mage. It restores 3% of HP to one target at the end of each turn and causes damage to undead enemies. The effect does not wear off with time. It costs 5 MP to use. It can be bought in Grandship and Chompshire for 800 pg.