Gradually restore HP over time.Description
Regen is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is provided by Healing Materia at level 3, and restores 10% of a character's maximum HP and applies the Regen buff. This buff lasts three minutes, and restores a character's HP by 1% every two seconds, totaling 100% of their max HP once the buff runs its course.
|Magic Materia||Healing Materia|
|Effects||Applies Regen on target for 180 seconds|
Heals target for 10% of their max HP
No charge time
|Interrupt stats||Interrupted by attacks with ≥40 interrupt strength|
|Compatible Support Materia|| Magnify Materia|
|Unconditional weapon passive bonuses||Desperate Recovery|
MP Saver: Healing Spells
Regen costs 6 MP to cast (less with MP Saver: Healing Spells), and initially provides a 10% cure to a character's HP, before curing them by 1% of their max HP every two seconds for three minutes, equating to 90 ticks, or 100% of a target's HP when the spell has run its course. As the Regen buff is opposed to the Poison debuff, casting Regen on a poisoned character will apply the initial heal and remove the Poison, but will not apply Regen. Unlike the other three healing spells ( Cure, Cura, and Curaga), Regen is independent of a character's Magic attribute.
Regen can be used effectively with Magnify Materia to apply the Regen buff to all characters. Although it will not affect the amount of healing each tick with the Regen buff, it will reduce the initial heal of casting the spell, and will shorten the duration of the buff. However, it is overall more MP and ATB-efficient than applying Regen to each character individually.
The effect of Regen can be improved via various equipment. The Enchanted Ring lengthens duration by 30%, meaning Regen will last 54 seconds longer (providing 27 additional ticks) in total. Many weapons can also extend buff duration further. Though Healing Carcanet will not affect the heals provided each tick by the Regen buff, it will slightly improve the initial heal of casting the spell to 12% of the target's max HP.