Regen is a status in Final Fantasy VII. A unit under Regen will gain HP continually while they glow orange until the status wears off. Unlike most Final Fantasy games with Regen status, which restore 1/32 of a character's max HP every 4 seconds, Regen in Final Fantasy VII causes HP to continuously rise until the effect wears off. This negates weaker enemy attacks, as if an enemy attacks a character under the effect of Regen, the resulting HP loss is calculated from the HP that character had when the attack began, even though their HP continues to increase during the attack animation. This explains why the resulting HP may appear inaccurate. If a target has Regen and not enough HP to survive an attack the time an enemy's attack is cast, but gains some HP from Regen during the cast animation, they will still die when the animation is finished, resulting in a KO with HP still remaining.
Regen runs during a spell's "charge up" animation, as well as throughout Limit Break animations. Regen runs even when the rest of the action is halted can be exploited through opening the game console's disc tray during battle. The character's HP will continue to rise even while the party does a victory pose. However, the HP gained after the enemies are defeated will not be added to their total.
The effect of Regen is not attached to any element; the status is unrelated to the Restorative element and still heals undead enemies. If a unit absorbs Poison damage, stacking Poison and Regen makes them replenish HP double fast.
Abilities[]
Spell | Regen |
---|
Enemy abilities[]
Ability | Description | Enemy |
---|---|---|
Regen | Grants Regen to one or all allies. | Gorkii |
Protection[]
The following allows the player to protect against Regen:
Spell | Resist |
---|---|
Item | Vaccine |
Removal[]
Spell | DeSpell |
---|---|
Item | Holy Torch |
Enemies[]
The following enemies are immune to Regen:
- Cactuar
- Manhole
- Diamond Weapon
- Emerald Weapon & Eye
- Pyramid
- Safer∙Sephiroth
- Sephiroth
- Ultimate Weapon
- Waterpolo
Use[]
Regen has some use in restoring HP for the player overtime, although it tends to expire fast. It has use in the Battle Square as the effect does not expire between rounds, but in other battles, it is likely better to use healing spells from the Restore Materia instead.