Improve your evasion by remaining calm and exercising sound judgement.
Reflex (見切る or 見切り, Mikiri?, lit. All-Seeing), also known as Abandon, Evade+, Reflexes, and Anticipation, is a recurring ability in Final Fantasy games. It usually increases the chances of a character evading physical attacks.
The Prayer Beads makes the wearer evades 50% of all blockable physical attacks. This ability has nothing to do with the 20% increase in the Evasion stat it provides.
Evade+ is an enemy-only Augment that increases the user's Evade by 25 if their Evade is not 0. It can be used by Mimeo, Skull Defender, Dead Bones, Alraune, White Chocobo, Lv.99 Red Chocobo, Viper, Panther, Etém, Nightwalker, Wyrdhare, Iguion, Piranha, Coeurl, Abysteel, Wendigo, Gorgimera, Focalor, Cerberus, Mu, Basilisk, Alraune King, Tartarus, Ose, Giruveganus, Gargoyle Baron, Deathclaw, Chimera Brain, Magick Pot, Crusader, Speartongue, Shambling Corpse, Buer, Bandercoeurl, Elvoret, Thextera, Flowering Cactoid, Wraith, Ring Wyrm, Marilith, Deathscythe, Deathgaze, Croakadile, Diabolos, Ixtab, Feral Retriever, Vorpal Bunny, Catoblepas, Fafnir, Pylraster, Chickatrice, Orthros, Gil Snapper, Trickster, Enkidu, Slyt [a], Fenrir, Zeromus, Mateus, Zodiark, Ba'Gamnan (1, 2), Rinok, Fury, Ahriman, Omega Mark XII, Kaiser Wolf, Spee, Rain Dancer, Razorfin, Minibug, Rageclaw, Ithuno, Wood Toad, Vorres, Larva Eater, Arioch, Midgardsormr, Crystal Knight, Grave Lord, Luxollid, Vagrant Soul, Imdugud, Bull Chocobo, Seeq Thief, Garif Adventurer, Baknamy (Unarmed, Sword, Gun), Bangaa Thief, Bangaa Pugilist, Mastiff, Judge, Vayne, Vayne Novus, and Sephira.
Playable characters can not parry attacks by default. The only way for them to be able to parry is by equipping the Jade Collar accessory, which provides 30% parry to physical attack. To counter the enemy parries, the player may opt to equip the Cameo Belt accessory. The accessory completely ignores the enemy's chance to block and parry attacks, making it especially useful against Judges. Enemies can not parry attacks from Guns, Measures, and Crossbows although the attacks from the latter two can still miss under certain conditions.
Anticipation is a Role Action learned by all tanks at Level 24. It increases the user's parry rate by 30% for 20 seconds. It has an instant cast time and an independent recast time of 60 seconds.
Block attacks with greater ease.
Reflexes (also called Abandon) is a reaction ability learned by the Ninja class for 400 JP. One of only two reaction abilities not affected by Brave, Reflexes doubles the character's physical and magical Evade rates.
Predict and avoid a regular attack.
Reflex is a reaction ability that works by completely avoiding a standard attack (not special abilities or magic). Reflex does not activate against any special skill (such as Doubleshot or Take Aim).
Reflex is a reaction ability that allows the a character to avoid all basic attacks. Paladins and Raptors can learn the ability from Genji Armor for 350 AP, and Sages, Fencers, and White Monks can learn it for 350 AP from the Ever Robe.
Read enemies' attacks and deliver a mid-range counterslash.
Reflex is an ability initially known by Jack. It has Jack read the enemies' attacks and deliver a mid-range counterslash.
Reflex: Power ↑ requires 4 AP and is available after learning Reflex. It increases the power of Reflex. Reflex: Crit ↑ requires 6 AP and is available after learning Reflex: Power ↑. It increases the critical hit rate of Reflex. Reflex: AG ↓ requires 5 AP and is available after learning Reflex: Crit ↑. It reduces the AG cost of Reflex.