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{{Images}}
 
 
{{Images|BravelyD|FFD|WoFF}}
 
[[File:FFVI Reflect Status.png|right|thumb|250px|Celes under Reflect status in ''[[Final Fantasy VI]]''.]]
 
[[File:FFVI Reflect Status.png|right|thumb|250px|Celes under Reflect status in ''[[Final Fantasy VI]]''.]]
'''Reflect''' {{J|リフレク|Rifureku}} is a recurring status effect in the ''[[Final Fantasy (series)|Final Fantasy]]'' series. A character with the buffer will have magic—offensive, defensive, healing, or otherwise—bounce off them, and instead affect the caster. It can be gained through the spell [[Reflect (ability)|Reflect]], the item [[Light Curtain]], the accessory [[Reflect Ring]], the ability [[Auto-Reflect]], or by the summon [[Carbuncle (summon)|Carbuncle]].
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'''Reflect''' {{J|リフレク|Rifureku}}, also called '''Repel''', is a recurring status effect in the [[Final Fantasy series|''Final Fantasy'' series]]. A unit with the status will reflect magic—offensive, defensive, healing, or otherwise—bouncing them off to affect the caster instead. Common ways to gain the status are through the spell [[Reflect (ability)|Reflect]] (a [[White Magic|White]] or [[Time Magic]] spell in games that have magic classes), the item [[Light Curtain]], the accessory [[Reflect Ring]], the ability [[Auto-Reflect]], and by the [[summoned monsters|summon]] [[Carbuncle (summon)|Carbuncle]].
   
In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The only exception to this rule is ''[[Final Fantasy VII]]'', where spells can reflect back and forth until the status wears off. There are also some spells that cannot be reflected at all, the most common of which is [[Ultima (ability)|Ultima]].
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In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The exception is ''[[Final Fantasy VII]]'', where spells can reflect back and forth until the status wears off. There are also spells that cannot be reflected, like spells that hit all targets like [[Ultima (ability)|Ultima]].
   
==Appearances==
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== Appearances ==
===''[[Final Fantasy III]]''===
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=== ''[[Final Fantasy III]]'' ===
 
Reflect can be achieved through the spell [[Magic (Final Fantasy III)#Reflect|Reflect]], [[Odin (Final Fantasy III boss)|Odin's]] summoning spell Protective Light, and the item [[Light Curtain|Shining Curtain]]. In the NES version the spell [[Dispel#Final Fantasy III|Erase]] is [[Magic bugs|bugged]] and doesn't remove the Reflect status even if it is supposed to. Further, the Reflect spell itself is bugged in the NES version and doesn't reflect magic back at enemies when cast on allies. The boss [[Leviathan (Final Fantasy III boss)|Leviathan]] can cast this spell on itself.
{{sideicon|FFIII}}
 
Reflect can be achieved through the spell [[Reflect (ability)|Reflect]], [[Odin (Final Fantasy III)|Odin's]] summoning spell Protective Light, and the item [[Light Curtain|Shining Curtain]]. In the NES version the spell [[Dispel#Final Fantasy III|Erase]] is [[Magic bugs|bugged]] and doesn't remove the Reflect status even if it is supposed to. Further, the Reflect spell itself is bugged in the NES version and doesn't reflect magic back at enemies when cast on allies. The boss [[Leviathan (Final Fantasy III boss)|Leviathan]] can cast this spell on itself.
 
   
===''[[Final Fantasy IV]]''===
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=== ''[[Final Fantasy IV]]'' ===
{{sideicon|FFIV}}
 
 
[[File:FFIVDS Reflect Status Icon.png|right]]
 
[[File:FFIVDS Reflect Status Icon.png|right]]
Reflect, [[Light Curtain]], and [[Lunar Curtain]] all are capable of giving this status to party members. In the SNES versions, there is a visual bug that makes certain spells look different when reflected, such as the [[Death (ability)|Death]] spell will turn red. This bug does not affect the GBA port. The Status cannot be dispelled in all other versions except the DS.
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[[White Magic (Final Fantasy IV)#Reflect|Reflect]], [[Light Curtain]], and [[Lunar Curtain]] give the Reflect status to party members. In the SNES versions, there is a [[Graphical bug|visual bug]] that makes certain spells look different when reflected, such as the [[Black Magic (Final Fantasy IV)#Death|Death]] spell will turn red. This bug does not affect the GBA port. The Status cannot be dispelled in all non-3D versions.
   
The reflect status triggers the [[Second form glitch]] in some versions of the game.
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The reflect status triggers the [[second form glitch]] in some versions.
   
====''[[Final Fantasy IV -Interlude-]]''====
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==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
{{stub|Final Fantasy IV -Interlude-}}
{{sideicon|IVCCI}}
 
The Reflect status returns as a status effect in the sequel of ''Final Fantasy IV'', and it functions the same way as its predecessor.
 
   
====''[[Final Fantasy IV: The After Years]]''====
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==== ''[[Final Fantasy IV: The After Years]]'' ====
 
{{stub|Final Fantasy IV: The After Years}}
{{sideicon|IVTAY}}
 
Reflect can be achieved in the same way as in ''Final Fantasy IV''.
 
   
===''[[Final Fantasy V]]''===
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=== ''[[Final Fantasy V]]'' ===
 
Reflect may be achieved through the spell [[White Magic (Final Fantasy V)#Reflect|Reflect]], the accessory [[Final Fantasy V accessories#Reflect Ring|Reflect Ring]], the summon [[Summon (Final Fantasy V)#Carbuncle|Carbuncle]], and the mix [[Mix (Final Fantasy V)#Dragon Defense|Dragon Defense]].
{{sideicon|FFV}}
 
Reflect may be achieved through the spell Reflect, the accessory [[Reflect Ring]], the summon [[Carbuncle (summon)|Carbuncle]], and the [[Mix (Final Fantasy V)|mix]] Dragon Defense.
 
   
 
Reflect can reflect the following:
 
Reflect can reflect the following:
*All White Magic spells except [[Dispel]].
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* All [[White Magic (Final Fantasy V)|White Magic]] spells except [[White Magic (Final Fantasy V)#Dispel|Dispel]].
*All Black Magic spells except [[Drain (ability)|Drain]] and [[Osmose (ability)|Osmose]].
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* All [[Black Magic (Final Fantasy V)|Black Magic]] spells except [[Black Magic (Final Fantasy V)#Drain|Drain]] and [[Black Magic (Final Fantasy V)#Osmose|Osmose]].
*For Time Magic spells, the following can be reflected: [[Slow (ability)|Slow]], [[Regen (ability)|Regen]], [[Haste (ability)|Haste]], [[Float (ability)|Float]], [[Gravity (ability)|Gravity]], [[Stop (ability)|Stop]], [[Slowga]], [[Graviga]], [[Hastega]], [[Old (ability)|Old]], and [[Warp (ability)|Banish]].
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* For [[Time Magic (Final Fantasy V)|Time Magic]] spells, the following can be reflected: [[Time Magic (Final Fantasy V)#Slow|Slow]], [[Time Magic (Final Fantasy V)#Regen|Regen]], [[Time Magic (Final Fantasy V)#Haste|Haste]], [[Time Magic (Final Fantasy V)#Float|Float]], [[Time Magic (Final Fantasy V)#Gravity|Gravity]], [[Time Magic (Final Fantasy V)#Stop|Stop]], [[Time Magic (Final Fantasy V)#Slowga|Slowga]], [[Time Magic (Final Fantasy V)#Graviga|Graviga]], [[Time Magic (Final Fantasy V)#Hastega|Hastega]], [[Time Magic (Final Fantasy V)#Old|Old]], and [[Time Magic (Final Fantasy V)#Banish|Banish]].
*For Blue Magic spells, the following can be reflected: [[Level 5 Death]], [[Level 4 Graviga]], [[Level 3 Flare]], [[Level 2 Old]], [[Aero]], [[Aerora|Aera]], [[Aeroga]], [[Mind Blast]], [[Mighty Guard]], [[Dischord|Dark Spark]], and [[Off-Guard]].
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* For [[Blue Magic (Final Fantasy V)|Blue Magic]] spells, the following can be reflected: [[Level 5 Death]], [[Level 4 Graviga]], [[Level 3 Flare]], [[Level 2 Old]], [[Aero]], [[Aerora|Aera]], [[Aeroga]], [[Mind Blast]], [[Mighty Guard (ability)|Mighty Guard]], [[Dischord|Dark Spark]], and [[Off-Guard]].
*For enemy abilities, the following can be reflected: [[Delta Attack (ability)|Delta Attack]], Search, 100 Gs, [[Blaster (ability)|Blaster]], Gamma Ray, [[Atomic Ray (ability)|Atomic Ray]], Frostbite, [[Electrocute]], and [[Megaflare]].
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* For enemy abilities, the following can be reflected: [[Delta Attack (ability)|Delta Attack]], Search, 100 Gs, [[Blaster (ability)|Blaster]], Gamma Ray, [[Atomic Ray (ability)|Atomic Ray]], Frostbite, [[Electrocute]], and [[Megaflare]].
   
===''[[Final Fantasy VI]]''===
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=== ''[[Final Fantasy VI]]'' ===
 
The party may obtain Reflect through the spell [[Magic (Final Fantasy VI command)#Reflect|Reflect]], the [[Esper (Final Fantasy VI)|esper]] [[Carbuncle (Final Fantasy VI)|Carbuncle]], and the relic [[Relic (Final Fantasy VI)#Reflect Ring|Reflect Ring]]. The enemy can obtain Reflect through Reflect spell as well as Program 18 and Magitek Barrier. Reflected spells deal half normal damage, and Reflect itself wears off after approximately 55 seconds. Spells [[Added Ability#Final Fantasy VI|auto-cast from weapons]] cannot be reflected.
{{sideicon|FFVI}}
 
The party may obtain Reflect through the spell Reflect, the [[Esper (Final Fantasy VI)|esper]] [[Carbuncle (summon)#Final Fantasy VI|Carbuncle]], and the relic [[Relic (Final Fantasy VI)#Reflect Ring|Reflect Ring]]. The enemy can obtain Reflect through Reflect spell as well as Program 18 and Magitek Barrier. Reflected spells deal half normal damage, and Reflect itself wears off after approximately 55 seconds. Spells [[Added Ability#Final Fantasy VI|auto-cast from weapons]] cannot be reflected.
 
   
 
The following spells cannot be reflected:
 
The following spells cannot be reflected:
  +
{{multicol-begin}}
<div class="multicolumn"><div>
 
  +
* [[Magic (Final Fantasy VI command)#Arise|Arise]]
*[[Arise]]
 
*[[Warp (ability)|Banish]]
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* [[Magic (Final Fantasy VI command)#Banish|Banish]]
*[[Dispel]]
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* [[Magic (Final Fantasy VI command)#Dispel|Dispel]]
*[[Drain (ability)|Drain]]
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* [[Magic (Final Fantasy VI command)#Drain|Drain]]
*[[Esuna (ability)|Esuna]]
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* [[Magic (Final Fantasy VI command)#Esuna|Esuna]]
*[[Float (ability)|Float]]
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* [[Magic (Final Fantasy VI command)#Float|Float]]
*[[Flood (spell)|Flood]]
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* [[Magic (Final Fantasy VI command)#Flood|Flood]]
*[[Gravija]]
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* [[Magic (Final Fantasy VI command)#Gravija|Gravija]]
*[[Graviga]]
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* [[Magic (Final Fantasy VI command)#Graviga|Graviga]]
*[[Gravity (ability)|Gravity]]
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* [[Magic (Final Fantasy VI command)#Gravity|Gravity]]
*[[Meltdown]]
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* [[Magic (Final Fantasy VI command)#Meltdown|Meltdown]]
  +
{{multicol-separator}}
</div><div>
 
*[[Meteor (ability)|Meteor]]
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* [[Magic (Final Fantasy VI command)#Meteor|Meteor]]
*[[Osmose (ability)|Osmose]]
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* [[Magic (Final Fantasy VI command)#Osmose|Osmose]]
*[[Poisona]]
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* [[Magic (Final Fantasy VI command)#Poisona|Poisona]]
*[[Quake (ability)|Quake]]
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* [[Magic (Final Fantasy VI command)#Quake|Quake]]
  +
* [[Magic (Final Fantasy VI command)#Quick|Quick]]
*[[Quick]]
 
*[[Raise (Life 1)|Raise]]
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* [[Magic (Final Fantasy VI command)#Raise|Raise]]
*[[Reraise (ability)|Reraise]]
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* [[Magic (Final Fantasy VI command)#Reraise|Reraise]]
*[[Tornado (ability)|Tornado]]
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* [[Magic (Final Fantasy VI command)#Tornado|Tornado]]
*[[Ultima (ability)|Ultima]]
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* [[Magic (Final Fantasy VI command)#Ultima|Ultima]]
*[[Invisible (ability)|Vanish]]
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* [[Magic (Final Fantasy VI command)#Vanish|Vanish]]
*[[Teleport]]
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* [[Magic (Final Fantasy VI command)#Teleport|Teleport]]
  +
{{multicol-end}}
</div></div>
 
   
===''[[Final Fantasy VII]]''===
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=== ''[[Final Fantasy VII]]'' ===
 
The accessory [[Final Fantasy VII accessories#Reflect Ring|Reflect Ring]], the spell [[Magic (Final Fantasy VII)#Reflect|Reflect,]] the item [[Final Fantasy VII items#Mirror|Mirror]], and the enemy ability [[Final Fantasy VII enemy abilities#Materia Jammer|Materia Jammer]], cast Reflect to either one unit or the whole party. Reflect bounces magic back to the caster for up to four times.
{{sideicon|FFVII}}
 
The accessory [[Reflect Ring]], the spell Reflect, the item [[Light Curtain|Mirror]], and the enemy ability [[List of Final Fantasy VII enemy abilities#Materia Jammer|Materia Jammer]] all cast Reflect to either one unit or the whole party. Reflect bounces magic back to the caster for up to four times.
 
   
Reflect is different in ''Final Fantasy VII'' as opposed to other games in the series, as a spell bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up, until a target's Reflect status runs out after four hits. With Auto-Reflect (Reflect Ring and the enemy [[Mirage (Final Fantasy VII)|Mirage]]) the spell is bounced only once. The spell is reflected either back to the caster, or to a random member of the opposing party if an ally reflects a spell off an ally. If the player casts Reflect on all enemies and all party members, and then applies [[Astra|Resist]] status on them all, and tries to cast a spell to a target, the game will freeze. Casting [[Pandora's Box]] on [[Proud Clod]] at the [[Battle Square]] with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy.
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Spells bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up, until a target's Reflect status runs out after four hits. With Auto-Reflect (Reflect Ring and the enemy [[Mirage (Final Fantasy VII)|Mirage]]) the spell is bounced only once. The spell is reflected either back to the caster, or to a random member of the opposing party if an ally reflects a spell off an ally. If the player casts Reflect on all enemies and all party members, and then applies [[Resist]] status on them all, and tries to cast a spell to a target, the game will freeze. Casting [[Pandora's Box]] on [[Proud Clod]] at the [[Battle Square]] with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy.
   
The effect can be removed by DeBarrier or DeSpell.
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The effect can be removed by [[Magic (Final Fantasy VII)#DeBarrier|DeBarrier]] or [[Magic (Final Fantasy VII)#DeSpell|DeSpell]].
   
There are many spells that cannot be reflected; [[Summon Materia (Final Fantasy VII)|summons]] and spells cast from items can never be reflected.
+
There are many spells that cannot be reflected; [[Summon Materia (Final Fantasy VII)|summons]] and [[Offensive item|spells cast from items]] cannot be reflected.
   
 
The following spells cannot be reflected:
 
The following spells cannot be reflected:
*[[Gravity (ability)|Demi]]
+
* [[Gravity (ability)|Demi]]
*[[Gravira|Demi2]]
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* [[Gravira|Demi2]]
*[[Graviga|Demi3]]
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* [[Graviga|Demi3]]
*[[Reflect (ability)|Reflect]]
+
* [[Reflect (ability)|Reflect]]
*[[Dispel#Final Fantasy VII|DeBarrier]]
+
* [[Dispel#Final Fantasy VII|DeBarrier]]
*[[Dispel|DeSpell]]
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* [[Dispel|DeSpell]]
*[[Escape (command)|Escape]]
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* [[Escape (command)|Escape]]
*[[Warp (ability)|Remove]]
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* [[Warp (ability)|Remove]]
*[[Comet (ability)|Comet]]
+
* [[Comet (ability)|Comet]]
*[[Comet 2]]
+
* [[Cometeor|Comet 2]]
*[[Ultima (ability)|Ultima]]
+
* [[Ultima (ability)|Ultima]]
*[[Shield (ability)|Shield]]
+
* [[Shield (ability)|Shield]]
*[[Renew]]
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* [[Full Cure (ability)|Renew]]
*[[White Wind]]
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* [[White Wind]]
*[[Mighty Guard|Big Guard]]
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* [[Mighty Guard (ability)|Big Guard]]
*[[Angel Whisper (ability)|Angel Whisper]]
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* [[Angel Whisper (ability)|Angel Whisper]]
*[[Dragon Force]]
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* [[Dragon Force]]
*[[NulDeath (ability)#Final Fantasy VII|Death Force]]
+
* [[Death Force (ability)|Death Force]]
*[[Bad Breath]]
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* [[Bad Breath]]
*[[Pandora's Box]]
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* [[Pandora's Box]]
*[[Doom (ability)|Death Sentence]]
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* [[Doom (ability)|Death Sentence]]
*[[Level 5 Death|L5 Death]]
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* [[Level 5 Death|L5 Death]]
*[[Lifebreak|????]]
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* [[Lifebreak|????]]
*[[Chocobuckle]]
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* [[Chocobuckle]]
*[[Magic Breath]]
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* [[Magic Breath]]
*[[Goblin Punch]]
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* [[Goblin Punch]]
*[[Trine]]
+
* [[Trine]]
*[[Beta]]
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* [[Beta]]
   
  +
There is a cosmetic glitch that happens if the player casts Barrier/MBarrier/Wall on a party member who has Reflect. The spell is reflected onto the enemy party as normal, but the caster's animation is cut short and doesn't jump back to their original spot on the party roster, thus going forward a bit every time they use Barrier/MBarrier/Wall. Wall seems to make the user jump slightly further than the other two spells. If the user is attacked (without them dying or the attack misses), or attacks the enemy, they return to their original position. If the character is killed when they are out of their intended position, they remain in the forward position and can be revived without returning to the original position. The battlefields have no boundaries, so the caster can keep casting Wall and inch forward every time. If the battlefield has walls the caster will simply go through them and keep going. If the player keeps casting till they reach the edge of the map, they teleport backwards all the way to the other bound behind the party, and begin inching forward toward the party from behind them. The player can try this in a battle with one enemy left and under the [[Control (status)|Manipulate]] status to block any interference, use Reflect Ring for continuous Reflect effect, [[Independent Materia (Final Fantasy VII)#HP↔MP|HP↔MP]] to have enough MP for continuous casting without replenishing MP, and [[Dualcast|W-Magic]] to cast Wall twice per turn to move even further. This glitch works in every version of ''Final Fantasy VII''.<!--video example: https://www.youtube.com/watch?v=XlGDQo3_QGg-->
===''[[Final Fantasy VIII]]''===
 
  +
{{sideicon|FFVIII}}
 
 
=== ''[[Final Fantasy VIII]]'' ===
 
[[File:FFVIII Reflect Status Symbol.PNG|right]]
 
[[File:FFVIII Reflect Status Symbol.PNG|right]]
Reflect can only be achieved through the spell Reflect, the [[Guardian Force|GF]] [[Carbuncle (summon)|Carbuncle]], and the ability [[Auto-Reflect]]. It lasts for 32 seconds.
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Reflect is achieved through the spell [[Reflect (Final Fantasy VIII)|Reflect]], the [[Guardian Force|GF]] [[Carbuncle (Final Fantasy VIII)|Carbuncle]], and the ability [[Final Fantasy VIII support abilities#Auto-Reflect|Auto-Reflect]]. It lasts for 32 seconds.
   
===''[[Final Fantasy IX]]''===
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=== ''[[Final Fantasy IX]]'' ===
{{sideicon|FFIX}}
 
 
[[File:FFIX Reflect Symbol.PNG|right]]
 
[[File:FFIX Reflect Symbol.PNG|right]]
The [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Reflect|Reflect]], the [[Eidolon (Final Fantasy IX)|eidolon]] [[Carbuncle (summon)#Final Fantasy IX|Carbuncle]], and [[List of Final Fantasy IX support abilities|support ability]] [[List of Final Fantasy IX support abilities#Auto-Reflect|Auto-Reflect]] apply Reflect status on the party.
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The [[Wht Mag (Final Fantasy IX)|White Magic]] spell [[Wht Mag (Final Fantasy IX)#Reflect|Reflect]], the [[Eidolon (Final Fantasy IX)|eidolon]] [[Carbuncle (summon)#Final Fantasy IX|Carbuncle]], and [[Final Fantasy IX support abilities|support ability]] [[Final Fantasy IX support abilities#Auto-Reflect|Auto-Reflect]] apply Reflect status on the party.
  +
 
[[Vivi Ornitier/Gameplay|Vivi]] has access to the [[Final Fantasy IX support abilities#Rexleftx2|Reflectx2]] support ability, which doubles the damage dealt by a spell he casts when it is reflected. This coupled with Auto-Reflect makes it easy for Vivi to reach the damage limit. If the entire party has Reflect and Vivi reflects a spell [[Group-cast|off all party members]], the spell will hit four times; if the battle has only one opponent it will take the full damage, but with multiple targets Reflect x2 bonus is halved and the damage is randomly split between the opponents.
  +
 
The [[Final Fantasy IX support abilities#Reflect-Null|Reflect-Null]] support ability lets the caster bypass targets' Reflect status.
   
 
=== ''[[Final Fantasy X]]'' ===
[[Vivi Ornitier|Vivi]] has access to the [[List of Final Fantasy IX support abilities#Rexleftx2|Reflectx2]] support ability, which doubles the damage dealt by a spell he casts when it is reflected. This coupled with Auto-Reflect makes it easy for Vivi to reach the damage limit. If the entire party has Reflect and Vivi reflects a spell off all party members, the spell will hit four times; if the battle has only one opponent it will take the full damage, but with multiple targets Reflect x2 bonus is halved and the damage is randomly split between the opponents.
 
 
The party achieves Reflect through the spell [[Wht Magic (Final Fantasy X)#Reflect|Reflect]], the ability [[Final Fantasy X auto-abilities#Auto-Reflect|Auto-Reflect]], and the item [[Final Fantasy X items#Star Curtain|Star Curtain]].
   
  +
Reflect only works against Black Magic, White Magic, and certain spells learned by enemies, including [[Confuse (ability)|Confuse]], [[Break (ability)|Break]], [[Blind (ability)|Blind]], [[Silence (ability)|Silence]], [[Sleep (ability)|Sleep]], [[Berserk (ability)|Berserk]], and [[Yu Pagoda]]'s Curse. It does not affect spells which target the whole party simultaneously like [[Gravity (ability)|Demi]] and [[Ultima (ability)|Ultima]], though it does work against spells that target each member of the party like the Nul-spells, [[Hastega]], and [[Slowga]].
The [[List of Final Fantasy IX support abilities#Reflect-Null|Reflect-Null]] support ability lets the caster bypass targets' Reflect status.
 
   
  +
It does not work against Dispel and Auto-Life, nor items, even if their effects are similar to some spells.
===''[[Final Fantasy X]]''===
 
{{sideicon|FFX}}
 
Once again, the party can only achieve Reflect through the spell Reflect, the ability Auto-Reflect, and the item [[Light Curtain|Star Curtain]].
 
   
====''[[Final Fantasy X-2]]''====
+
==== ''[[Final Fantasy X-2]]'' ====
{{sideicon|X2}}
 
 
[[File:FFX-2 Reflect Icon.png|right]]
 
[[File:FFX-2 Reflect Icon.png|right]]
Reflect can be granted to party members through the [[White Magic]] spell Reflect, the item [[Light Curtain|Star Curtain]], and the accessory Star Bracer. [[Yuna]] can give herself (and all parts) of [[Floral Fallal]] Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.
+
Reflect can be granted to party members through the [[White Magic (Final Fantasy X-2)|White Magic]] spell [[White Magic (Final Fantasy X-2)#Reflect|Reflect]], the item [[Final Fantasy X-2 items#Star Curtain|Star Curtain]], and the accessory [[Final Fantasy X-2 accessories#Star Bracer|Star Bracer]]. [[Yuna/Gameplay|Yuna]] can give herself (and all parts) of [[Floral Fallal]] Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.
   
===''[[Final Fantasy XII]]''===
+
=== ''[[Final Fantasy XII]]'' ===
{{sideicon|FFXII}}
 
 
[[File:FFXII Reflect Icon.png|left]]
 
[[File:FFXII Reflect Icon.png|left]]
 
{{Q|The character is enveloped in a reflective barrier that bounces magicks back at their caster. The effect is temporary.|Description}}
 
{{Q|The character is enveloped in a reflective barrier that bounces magicks back at their caster. The effect is temporary.|Description}}
Reflect, [[Reflectga]], Reflectga Mote, a Ruby Ring and equipping [[Mirror Mail]] are the only ways to grant the status to the party. The Opal Ring allows the player to use magick on targets without it bouncing back. Reflect requires the "Time Magick 2" [[License Board|License]] for 25 LP and can be bought for 800 gil from the [[Rabanastre]] and [[Bhujerba]]. Reflect is ignored when using Motes.
+
[[Time Magicks (Final Fantasy XII)#Reflect|Reflect]], [[Time Magicks (Final Fantasy XII)#Reflectga|Reflectga]], [[Final Fantasy XII items#Reflectga Mote|Reflectga Mote]], a [[Final Fantasy XII accessories#Ruby Ring|Ruby Ring]] and equipping [[Final Fantasy XII armor#Mirror Mail|Mirror Mail]] bestow the status to the party. The [[Final Fantasy XII accessories#Opal Ring|Opal Ring]] allows the player to use magick on targets without it bouncing back. Reflect is ignored when using Motes.
   
===''[[Final Fantasy Tactics]]''===
+
=== ''[[Final Fantasy Tactics]]'' ===
 
[[Malboro (Tactics)|Malboros]] can grant Reflect to other enemies through the abilities [[Tongue (ability)|Lick]]. The player may grant themselves Reflect through the [[Time Magic]] spell Reflect, the summon [[Carbuncle (summon)#Final Fantasy Tactics|Carbuncle]], or by equipping [[Final Fantasy Tactics accessories#Reflect Ring|Reflect Ring]] or [[Final Fantasy Tactics accessories#Cherche|Cherche]].
{{sideicon|FFT}}
 
[[Malboro (Tactics)|Malboros]] can grant Reflect to other enemies through the abilities [[Tongue (ability)|Lick]]. The player may grant themselves Reflect through the [[Time Magic]] spell Reflect, the summon [[Carbuncle (summon)|Carbuncle]], or by equipping [[Reflect Ring]] or [[Cherche]].
 
   
 
When a spell is reflected, it is not reflected back at the user. Rather, the spell bounces to the square in the same distance and direction as it was originally cast. So, if one is casts a spell 2 squares directly ahead, and the target has reflect, then the spell will land on the square two more away from the original target.
 
When a spell is reflected, it is not reflected back at the user. Rather, the spell bounces to the square in the same distance and direction as it was originally cast. So, if one is casts a spell 2 squares directly ahead, and the target has reflect, then the spell will land on the square two more away from the original target.
Line 193: Line 187:
 
|}
 
|}
 
|}
 
|}
*Key: C - caster; T - target; R - target with Reflect status; D - destination
+
* Key: C - caster; T - target; R - target with Reflect status; D - destination
   
 
In the example 3, since the target does not have the Reflect status, he will receive the magick with area of effect twice.
 
In the example 3, since the target does not have the Reflect status, he will receive the magick with area of effect twice.
   
===''[[Final Fantasy Tactics Advance]]''===
+
=== ''[[Final Fantasy Tactics Advance]]'' ===
{{sideicon|FFTA}}
 
 
Players may grant Reflect status to their characters by either equipping the [[Mirror Mail]], by summoning Carbuncle, or by casting the Reflect spell.
 
Players may grant Reflect status to their characters by either equipping the [[Mirror Mail]], by summoning Carbuncle, or by casting the Reflect spell.
   
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
+
==== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ====
{{sideicon|FFTA2}}
 
 
Reflect can be granted through the spell Reflect, by equipping the [[Mirror Mail]], or by summoning Carbuncle.
 
Reflect can be granted through the spell Reflect, by equipping the [[Mirror Mail]], or by summoning Carbuncle.
   
===''[[Final Fantasy Mystic Quest]]''===
+
=== ''[[Final Fantasy Mystic Quest]]'' ===
 
There is no Reflect spell, but the status still appears. The enemies [[Ooze (Mystic Quest)|Ooze]] and [[Beholder (Mystic Quest)|Beholder]], as well as their palette swaps, are set in [[Auto-Reflect|permanent Repel]] status and are entirely immune to magic attacks. [[Pazuzu]] and [[Zuh]] have an ability called [[Reflect (ability)|PsychShield]], which sets Repel status on them for a short period of time.
{{sideicon|FFMQ}}
 
There is no Reflect spell, but the status still appears. The enemies [[Ooze (Mystic Quest)|Ooze]] and [[Beholder (Mystic Quest)|Beholder]], as well as their palette swaps, are set in [[Auto-Reflect|permanent Reflect]] status and are entirely immune to magic attacks. [[Pazuzu]] and [[Zuh]] have an ability called [[Reflect (ability)|PsychShield]], which sets Reflect status on them for a short period of time.
 
   
There is no way to achieve Reflect status on the player's characters, however.
+
There is no way to achieve Repel status on the player's characters, however.
   
===''[[Final Fantasy: The 4 Heroes of Light]]''===
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=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
{{sideicon|T4HoL}}
 
 
The Reflect status is gained from the [[Black Mage (The 4 Heroes of Light)|Black Mage's]] Mirror ability. It reflects all spells at the opponent.
 
The Reflect status is gained from the [[Black Mage (The 4 Heroes of Light)|Black Mage's]] Mirror ability. It reflects all spells at the opponent.
   
===''[[Bravely Default]]''===
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=== ''[[Bravely Default]]'' ===
  +
{|class="full-width BravelyD article-table" style="text-align:center"
{{sideicon|BravelyD}}
 
  +
|-class="a"
{{Status-stub|Bravely Default}}
 
  +
!width="150px"|Game Element
  +
!width="100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|Reflect
  +
|[[White Magic (Bravely Default)|White Magic]] ability<br/>Enemy Ability
  +
|Bestows Reflect. Can be group cast.
  +
|-
  +
!class="b"|[[Bravely Default accessories#Reflect Ring|Reflect Ring]]
  +
|Accessory
  +
|Reflect at start of battle.
  +
|-
  +
!class="b"|Light Curtain
  +
|Item
  +
|Applies reflect effect to target.
  +
|-
  +
!class="b"|Reflection Angle
  +
|Enemy ability
  +
|Bestows Reflect on the user.
  +
|}
   
===''[[Final Fantasy Dimensions]]''===
+
==== ''[[Bravely Second: End Layer]]'' ====
 
{{stub|Bravely Second: End Layer}}
{{sideicon|FFD}}
 
  +
  +
=== ''[[Final Fantasy Dimensions]]'' ===
 
{{Status-stub|Final Fantasy Dimensions}}
 
{{Status-stub|Final Fantasy Dimensions}}
   
===''[[Final Fantasy Record Keeper]]''===
+
=== ''[[Final Fantasy Record Keeper]]'' ===
  +
{{Status-stub|Final Fantasy Record Keeper}}
{{sideicon|FFRK}}
 
{{stub|Final Fantasy Record Keeper}}
 
   
===''[[Final Fantasy Explorers]]''===
+
=== ''[[Final Fantasy Explorers]]'' ===
  +
{{Status-stub|Final Fantasy Explorers}}
{{sideicon|FFE}}
 
  +
{{stub|Final Fantasy Explorers}}
 
  +
=== ''[[Final Fantasy Brave Exvius]]'' ===
  +
{{Status-stub|Final Fantasy Brave Exvius}}
  +
  +
=== ''[[World of Final Fantasy]]'' ===
  +
Reflect bounces most magic used against the affected back at the user.
  +
{|class="full-width article-table WoFF"
  +
|-class="a"
  +
!style="width:150px"|Game Element
  +
!style="width:100px"|Type
  +
!Effect
  +
|-
  +
!class="b"|{{LA|Reflect (ability)|Reflect}}
  +
|Active Ability
  +
|Bestows Reflect to a single target.
  +
|-
  +
!class="b"|{{LA|Ruby Light}}
  +
|Active Ability
  +
|Bestows Reflect to all targets.
  +
|-
  +
!class="b"|{{LA|Piercing Magic|Bypass Reflect}}
  +
|Passive Ability
  +
|Allows one to bypass reflect when casting magic.
  +
|-
  +
!class="b"|{{A|Star Curtain}}
  +
|Item
  +
|Bestows Reflect to a single target.
  +
|-
  +
!class="b"|{{A|Reflect Mirajewel}}
  +
|Mirajewel
  +
|Allows Lann or Reynn to use Reflect.
  +
|-
  +
!class="b"|{{A|Reflect Seed}}
  +
|Ability Seed
  +
|Allows a Mirage to use Reflect.
  +
|-
  +
|}
   
==Gallery==
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== Gallery ==
<gallery class="seriesa">
+
<gallery>
 
FFIIIDS Reflect Status.png|Refia under Reflect in ''[[Final Fantasy III]]'' (DS).
 
FFIIIDS Reflect Status.png|Refia under Reflect in ''[[Final Fantasy III]]'' (DS).
 
FFIVA Reflect Status.png|''[[Final Fantasy IV]]'' (GBA).
 
FFIVA Reflect Status.png|''[[Final Fantasy IV]]'' (GBA).
Line 249: Line 296:
 
FFD-Reflect-Status.PNG|''[[Final Fantasy Dimensions]]''.
 
FFD-Reflect-Status.PNG|''[[Final Fantasy Dimensions]]''.
 
FFRK Reflect Status.png|''[[Final Fantasy Record Keeper]]''.
 
FFRK Reflect Status.png|''[[Final Fantasy Record Keeper]]''.
  +
WoFF Reflect Status.png|''[[World of Final Fantasy]]''.
 
</gallery>{{galleryincomplete|''[[Final Fantasy VIII]]''|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''|''[[Final Fantasy: The 4 Heroes of Light]]''|''[[Bravely Default]]''}}
 
</gallery>{{galleryincomplete|''[[Final Fantasy VIII]]''|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''|''[[Final Fantasy: The 4 Heroes of Light]]''|''[[Bravely Default]]''}}
   
{{Status}}
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{{navbox statuses}}
   
[[Category:Status effects]]
 
   
 
[[de:Reflek (Zustand)]]
 
[[de:Reflek (Zustand)]]
 
[[Category:Positive status effects]]

Revision as of 21:03, 15 September 2019

Template:Sideicon Template:Images

FFVI Reflect Status

Celes under Reflect status in Final Fantasy VI.

Reflect (リフレク, Rifureku?), also called Repel, is a recurring status effect in the Final Fantasy series. A unit with the status will reflect magic—offensive, defensive, healing, or otherwise—bouncing them off to affect the caster instead. Common ways to gain the status are through the spell Reflect (a White or Time Magic spell in games that have magic classes), the item Light Curtain, the accessory Reflect Ring, the ability Auto-Reflect, and by the summon Carbuncle.

In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The exception is Final Fantasy VII, where spells can reflect back and forth until the status wears off. There are also spells that cannot be reflected, like spells that hit all targets like Ultima.

Appearances

Final Fantasy III

Reflect can be achieved through the spell Reflect, Odin's summoning spell Protective Light, and the item Shining Curtain. In the NES version the spell Erase is bugged and doesn't remove the Reflect status even if it is supposed to. Further, the Reflect spell itself is bugged in the NES version and doesn't reflect magic back at enemies when cast on allies. The boss Leviathan can cast this spell on itself.

Final Fantasy IV

FFIVDS Reflect Status Icon

Reflect, Light Curtain, and Lunar Curtain give the Reflect status to party members. In the SNES versions, there is a visual bug that makes certain spells look different when reflected, such as the Death spell will turn red. This bug does not affect the GBA port. The Status cannot be dispelled in all non-3D versions.

The reflect status triggers the second form glitch in some versions.

Final Fantasy IV -Interlude-

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Final Fantasy IV: The After Years

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Final Fantasy V

Reflect may be achieved through the spell Reflect, the accessory Reflect Ring, the summon Carbuncle, and the mix Dragon Defense.

Reflect can reflect the following:

Final Fantasy VI

The party may obtain Reflect through the spell Reflect, the esper Carbuncle, and the relic Reflect Ring. The enemy can obtain Reflect through Reflect spell as well as Program 18 and Magitek Barrier. Reflected spells deal half normal damage, and Reflect itself wears off after approximately 55 seconds. Spells auto-cast from weapons cannot be reflected.

The following spells cannot be reflected:

Final Fantasy VII

The accessory Reflect Ring, the spell Reflect, the item Mirror, and the enemy ability Materia Jammer, cast Reflect to either one unit or the whole party. Reflect bounces magic back to the caster for up to four times.

Spells bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up, until a target's Reflect status runs out after four hits. With Auto-Reflect (Reflect Ring and the enemy Mirage) the spell is bounced only once. The spell is reflected either back to the caster, or to a random member of the opposing party if an ally reflects a spell off an ally. If the player casts Reflect on all enemies and all party members, and then applies Resist status on them all, and tries to cast a spell to a target, the game will freeze. Casting Pandora's Box on Proud Clod at the Battle Square with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy.

The effect can be removed by DeBarrier or DeSpell.

There are many spells that cannot be reflected; summons and spells cast from items cannot be reflected.

The following spells cannot be reflected:

There is a cosmetic glitch that happens if the player casts Barrier/MBarrier/Wall on a party member who has Reflect. The spell is reflected onto the enemy party as normal, but the caster's animation is cut short and doesn't jump back to their original spot on the party roster, thus going forward a bit every time they use Barrier/MBarrier/Wall. Wall seems to make the user jump slightly further than the other two spells. If the user is attacked (without them dying or the attack misses), or attacks the enemy, they return to their original position. If the character is killed when they are out of their intended position, they remain in the forward position and can be revived without returning to the original position. The battlefields have no boundaries, so the caster can keep casting Wall and inch forward every time. If the battlefield has walls the caster will simply go through them and keep going. If the player keeps casting till they reach the edge of the map, they teleport backwards all the way to the other bound behind the party, and begin inching forward toward the party from behind them. The player can try this in a battle with one enemy left and under the Manipulate status to block any interference, use Reflect Ring for continuous Reflect effect, HP↔MP to have enough MP for continuous casting without replenishing MP, and W-Magic to cast Wall twice per turn to move even further. This glitch works in every version of Final Fantasy VII.

Final Fantasy VIII

FFVIII Reflect Status Symbol

Reflect is achieved through the spell Reflect, the GF Carbuncle, and the ability Auto-Reflect. It lasts for 32 seconds.

Final Fantasy IX

FFIX Reflect Symbol

The White Magic spell Reflect, the eidolon Carbuncle, and support ability Auto-Reflect apply Reflect status on the party.

Vivi has access to the Reflectx2 support ability, which doubles the damage dealt by a spell he casts when it is reflected. This coupled with Auto-Reflect makes it easy for Vivi to reach the damage limit. If the entire party has Reflect and Vivi reflects a spell off all party members, the spell will hit four times; if the battle has only one opponent it will take the full damage, but with multiple targets Reflect x2 bonus is halved and the damage is randomly split between the opponents.

The Reflect-Null support ability lets the caster bypass targets' Reflect status.

Final Fantasy X

The party achieves Reflect through the spell Reflect, the ability Auto-Reflect, and the item Star Curtain.

Reflect only works against Black Magic, White Magic, and certain spells learned by enemies, including Confuse, Break, Blind, Silence, Sleep, Berserk, and Yu Pagoda's Curse. It does not affect spells which target the whole party simultaneously like Demi and Ultima, though it does work against spells that target each member of the party like the Nul-spells, Hastega, and Slowga.

It does not work against Dispel and Auto-Life, nor items, even if their effects are similar to some spells.

Final Fantasy X-2

FFX-2 Reflect Icon

Reflect can be granted to party members through the White Magic spell Reflect, the item Star Curtain, and the accessory Star Bracer. Yuna can give herself (and all parts) of Floral Fallal Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.

Final Fantasy XII

FFXII Reflect Icon

The character is enveloped in a reflective barrier that bounces magicks back at their caster. The effect is temporary.

Description

Reflect, Reflectga, Reflectga Mote, a Ruby Ring and equipping Mirror Mail bestow the status to the party. The Opal Ring allows the player to use magick on targets without it bouncing back. Reflect is ignored when using Motes.

Final Fantasy Tactics

Malboros can grant Reflect to other enemies through the abilities Lick. The player may grant themselves Reflect through the Time Magic spell Reflect, the summon Carbuncle, or by equipping Reflect Ring or Cherche.

When a spell is reflected, it is not reflected back at the user. Rather, the spell bounces to the square in the same distance and direction as it was originally cast. So, if one is casts a spell 2 squares directly ahead, and the target has reflect, then the spell will land on the square two more away from the original target.

Magick which can be reflected is indicated by a crooked arrow icon in the menu. Magick cast by Arithmeticks or weapon or already bounced once will not be reflected. The magick will be voided when caster with Reflect status casts the spell on themselves. The game A.I. knows to avoid or take advantage of the magick which is going to be reflected.

Example 1
D
R
C
Example 2
D2 D1
R2 R1
C
Example 3
T, D
R
C
  • Key: C - caster; T - target; R - target with Reflect status; D - destination

In the example 3, since the target does not have the Reflect status, he will receive the magick with area of effect twice.

Final Fantasy Tactics Advance

Players may grant Reflect status to their characters by either equipping the Mirror Mail, by summoning Carbuncle, or by casting the Reflect spell.

Final Fantasy Tactics A2: Grimoire of the Rift

Reflect can be granted through the spell Reflect, by equipping the Mirror Mail, or by summoning Carbuncle.

Final Fantasy Mystic Quest

There is no Reflect spell, but the status still appears. The enemies Ooze and Beholder, as well as their palette swaps, are set in permanent Repel status and are entirely immune to magic attacks. Pazuzu and Zuh have an ability called PsychShield, which sets Repel status on them for a short period of time.

There is no way to achieve Repel status on the player's characters, however.

Final Fantasy: The 4 Heroes of Light

The Reflect status is gained from the Black Mage's Mirror ability. It reflects all spells at the opponent.

Bravely Default

Game Element Type Effect
Reflect White Magic ability
Enemy Ability
Bestows Reflect. Can be group cast.
Reflect Ring Accessory Reflect at start of battle.
Light Curtain Item Applies reflect effect to target.
Reflection Angle Enemy ability Bestows Reflect on the user.

Bravely Second: End Layer

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Final Fantasy Dimensions

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Final Fantasy Record Keeper

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Final Fantasy Explorers

Toad FFVThis section about a status effect in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

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World of Final Fantasy

Reflect bounces most magic used against the affected back at the user.

Game Element Type Effect
Reflect Active Ability Bestows Reflect to a single target.
Ruby Light Active Ability Bestows Reflect to all targets.
Bypass Reflect Passive Ability Allows one to bypass reflect when casting magic.
Star Curtain Item Bestows Reflect to a single target.
Reflect Mirajewel Mirajewel Allows Lann or Reynn to use Reflect.
Reflect Seed Ability Seed Allows a Mirage to use Reflect.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy VIII, Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy: The 4 Heroes of Light and Bravely Default added. You can help the Final Fantasy Wiki by uploading images.