I couldn't miss the chance to practice my drawing!
Reflect (リフレク, Rifureku?), also called Repel, is a recurring status effect in the Final Fantasy series. A unit with the status will reflect magic—offensive, defensive, healing, or otherwise—bouncing them off to affect the caster instead. Common ways to gain the status are through the spell Reflect (a White or Time Magic spell in games that have magic classes), the item Light Curtain, the accessory Reflect Ring, the ability Auto-Reflect, and by the summon Carbuncle.
In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The exception is Final Fantasy VII, where spells can reflect back and forth until the status wears off. There are also spells that cannot be reflected, like spells that hit all targets like Ultima.
Appearances[]
Final Fantasy III[]
In the original Famicom release, Reflect can be achieved through the spell Reflect, Odin's summoning spell "Barrier for All!", and the item Shining Curtain. It repels a single spell back at the enemy caster. Only the Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder, Thundara, Thundaga, Aero, Aeroga, Poison, Break, Bio, Flare, Holy, Flame, Snowstorm, Lightning, and Mega Flare enemy abilities can be reflected. Reflect cannot be stacked, meaning its effects cannot be refreshed until the previous Reflect stack has been utilized.
In the 3D remake and the Pixel Remaster versions, Reflect can be bestowed through the Reflect spell, Odin's Protective Light summoning spell, the Shining Curtain item, and the Save the Queen sword when used as an item. Its effects have been changed to match with the status's effect from later entries, bouncing most player and enemy magic away from the target. Enemy abilities previously eligible to be reflected in the Famicom version, such as Mega Flare, cannot be reflected in these later versions. Reflect can be removed from a target with the Erase spell.
Final Fantasy IV[]
Reflect, Light Curtain, and Lunar Curtain give the Reflect status to party members. In all 2D versions prior to the Pixel Remaster, the status will also reflect Dispel. Spells that ignore Reflect include Meteor, Twincast Comet and Quake.
The Reflect status triggers the second form glitch in some versions. In the SNES versions, there is a visual bug that makes certain spells look different when reflected, such as the Death spell turning red. This bug does not affect the GBA port.
Final Fantasy IV -Interlude-[]
Final Fantasy IV: The After Years[]
Final Fantasy V[]
Reflect may be achieved through the spell Reflect, the accessory Reflect Ring, the summon Carbuncle, and the mix Dragon Defense.
Reflect can reflect the following:
- All White Magic spells except Dispel.
- All Black Magic spells except Drain and Osmose.
- For Time Magic spells, the following can be reflected: Slow, Regen, Haste, Float, Gravity, Stop, Slowga, Graviga, Hastega, Old, and Banish.
- For Blue Magic spells, the following can be reflected: Level 5 Death, Level 4 Graviga, Level 3 Flare, Level 2 Old, Aero, Aera, Aeroga, Mind Blast, Mighty Guard, Dark Spark, and Off-Guard.
- For enemy abilities, the following can be reflected: Delta Attack, Search, 100 Gs, Blaster, Gamma Ray, Atomic Ray, Frostbite, Electrocute, and Megaflare.
The reflected spell needs a target for the status to activate. In the Necrophobe battle, the Barriers can destroy themselves if the entire party hides, as reflect does not trigger if there is no valid target to bounce a spell into.
Final Fantasy VI[]
Reflect will bounce most magic spells aimed at the target to the opposing party. This reflection affects not only most Attack spells, but also most Effect and all Healing spells. The strength of a reflected spell is halved. Once reflected, a spell cannot be reflected back again. Only targets with the reflect status are affected by Strago's Reflect ???. The player can use it with the spell of the same name, Carbuncle esper, and the Reflect Ring relic.
Final Fantasy VII[]
Reflect bounces magic back to the caster for up to four times. Spells bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up, until a target's Reflect status runs out after four hits. With Auto-Reflect (Reflect Ring and the enemy Mirage), the spell is bounced only once. The spell is reflected either back to the caster, or to a random member of the opposing party if an ally reflects a spell off an ally. The player can get Reflect from the spell of the same name, Mirror item, and the aforementioned Reflect Ring.
Final Fantasy VII Remake[]
Final Fantasy VII Rebirth[]
Reflect will bounce magic spells back on the caster, both single-targeting and multi-cast spells. Only enemies can use it.
Final Fantasy VIII[]
Reflect status bounces most single-target magic spells onto the opposing party, bar Dispel, which removes the status, and Drain and Scan. The Reflect spell itself reflects, rather than replenishing duration. Spells from Slot and Angel Wing can be reflected. The effect lasts ~32 seconds; upon wearing off, a message will be displayed at the top of the screen. There is no visual change aside from a yellow shield that appears whenever the status activates. The player can bestow the status with Reflect spell, Carbuncle, and Auto-Reflect.
Final Fantasy IX[]
Reflect bounces a compatible Black or White Magic spell, or a compatible enemy-exclusive spell, directed at the target to the opposing party, onto a random target if there are multiple. Those with Reflect sparkle with a pink effect. Vivi has access to the Reflectx2 support ability, which doubles the damage dealt by a spell he casts when it is reflected. The Reflect-Null support ability lets the caster bypass targets' Reflect status. The player can bestow Reflect with Reflect spell, Carbuncle, and Auto-Reflect.
Final Fantasy X[]
The party achieves Reflect through the spell Reflect, the ability Auto-Reflect, and the item Star Curtain.
Reflect only works against Black Magic, White Magic, and certain spells learned by enemies, including Confuse, Break, Blind, Silence, Sleep, but not Berserk or Curse. It does not affect spells which target the whole party simultaneously like Demi and Ultima, though it does work against spells that target each member of the party like the Nul-spells, Hastega, and Slowga.
It does not work against Dispel and Auto-Life, nor items, even if their effects are similar to some spells.
Final Fantasy X-2[]
Reflect can be granted to party members through the White Magic spell Reflect, the item Star Curtain, and the accessory Star Bracer. Yuna can give herself (and all parts) of Floral Fallal Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.
Final Fantasy XII[]
Reflect, Reflectga, Reflectga Mote, a Ruby Ring, and Mirror Mail bestow the status to the party. The Opal Ring allows the player to use magick on targets without it bouncing back. Reflect is ignored when using Motes or Decoy, and many enemies have Piercing Magick augment that lets them bypass Reflect. If an area spell is reflected off multiple targets, it bounces back multiple times as well.
Final Fantasy XIV[]
Reflect appears in the Eureka adventuring foray as Reflect L, it can be crafted from, Protect L + Wisdom of the Ordained + Shell L. The action has 99 uses, reflects most magic attacks and only lasts 10 seconds. Rather than reflect the spell itself back on its caster, the status reflects the damage dealt by the spell, resulting in the caster taking more damage the lower the target's Magic Defense is.
Reflect also appears in the Save the Queen adventuring foray's as a lost action that has a chance of being apprised from a Forgotten Fragment of Support. It has a similar effect from its Eureka counterpart, but if it is combined with a Essence of the Guardian the duration is increased to 30 seconds. The Lost action, Lost Curtain allows the player to cast reflect on themselves with the item.
Final Fantasy Tactics[]
Malboros can grant Reflect to other enemies through the abilities Lick. The player may grant themselves Reflect through the Time Magic spell Reflect, the summon Carbuncle, or by equipping Reflect Ring or Cherche.
When a spell is reflected, it is not reflected back at the user. Rather, the spell bounces to the square in the same distance and direction as it was originally cast. So, if one casts a spell 2 squares directly ahead, and the target has reflect, then the spell will land on the square two more away from the original target.
Magick which can be reflected is indicated by a crooked arrow icon in the menu. Magick cast by Arithmeticks, a weapon, or already bounced once will not be reflected. Magick will be voided when a caster with the Reflect status casts a spell on themselves. The game's enemy A.I. also knows to avoid or take advantage of the magick which is going to be reflected.
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- Key: C - caster; T - target; R - target with Reflect status; D - destination
In the example 3, since the target does not have the Reflect status, he will receive the magick within area of effect twice.
Final Fantasy Tactics Advance[]
Players may grant Reflect status to their characters by either equipping the Mirror Mail, by summoning Carbuncle, or by casting the Reflect spell.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Reflect can be granted through the spell Reflect, by equipping the Mirror Mail, or by summoning Carbuncle.
Final Fantasy Mystic Quest[]
There is no Reflect spell, but the status still appears. The enemies Ooze and Beholder, as well as their palette swaps, are set in permanent Repel status and are entirely immune to magic attacks. Pazuzu and Zuh have an ability called PsychShield, which sets Repel status on them for a short period of time.
There is no way to achieve Repel status on the player's characters, however.
Final Fantasy: The 4 Heroes of Light[]
The Reflect status is gained from the Black Mage's Mirror ability. It reflects all spells at the opponent.
Final Fantasy Dimensions[]
Final Fantasy Record Keeper[]
Final Fantasy Explorers[]
Final Fantasy Brave Exvius[]
World of Final Fantasy[]
Reflect bounces most magic used against the affected back at the user.
Game Element | Type | Effect |
---|---|---|
Reflect | Active Ability | Bestows Reflect to a single target. |
Ruby Light | Active Ability | Bestows Reflect to all targets. |
Bypass Reflect | Passive Ability | Allows one to bypass reflect when casting magic. |
Star Curtain | Item | Bestows Reflect to a single target. |
Reflect Mirajewel | Mirajewel | Allows Lann or Reynn to use Reflect. |
Reflect Seed | Ability Seed | Allows a Mirage to use Reflect. |
Non-Final Fantasy guest appearances[]
Bravely series[]
Reflect status appears in Bravely Default and Bravely Second: End Layer, bouncing magic onto the opposing party like in the Final Fantasy series.