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Cause magicks to be reflected from one ally.

Description

Reflect is a Time Magick spell both in the Zodiac versions of Final Fantasy XII as well as in the original PlayStation 2 version. It is a single-target status enhancement spell that bounces magicks targeted at the affected toward their foes. It can be used to avoid damage, though the toughest magick-focused foes bypass it, like entites. Another and perhaps a more useful application of Reflect is to multi-cast multi-targeting spells. Its multi-target upgrade is Reflectga.

Reflect can be cast by Gnoma Entite, Mardu Entite, Salamand Entite, Leshach Entite, Clay Golem, Slaven Wilder, Feral Croc, Mirrorknight, Undin Entite, Emeralditan, Yiazmat, Exodus, Mateus, Zodiark, Tiamat, Vossler, Thalassinon, Bull Croc, Pineapple, Dreadguard, Sphere-Rook, and Rook.

Obtained[]

Reflect location from FFXII TZA

Reflect's location in Ogir-Yensa in Zodiac.

Reflect's license costs 30 License Points in the Zodiac versions, where the spell is found in Ogir-Yensa Sandsea's Primary Tank Complex. The treasure for Reflect is in the lower right dead end of the map, next to two stacked containers.

In the original version, Reflect's license costs 25 LP. It is bought for 800 gil from shops after meeting Ba'Gamnan in the Lhusu Mines.

In the Zodiac versions, Reflect is used by the Time Battlemage and the Red Battlemage.

Mechanics[]

Reflect temporarily bestows the status of the same name that bounces magicks targeted at the affected to the opposing party—not at the caster specifically as it says in the in-game description. I.e. spells targeted at an ally with Reflect bounce onto foes, and magicks reflected off enemies bounce onto allies. If there is no opposing party, the spell simply fizzles and does not hit anything. It prevents magick healing as well as magick damage. Many enemies have the Ignore Reflect augment, however. Reflect is removed with Dispel. Reflect only bounces magick once, so if the other party also has Reflect, the spell will not bounce again.

The formula for the duration is:

The duration depends on the receiver's Vitality stat, not the caster's. Haste and Slow do not affect the length other status effects will last, but Stop will halt them.

Reflect costs 12 MP to cast without Channeling licenses. The spell itself will bounce from pre-existing Reflect status unless the caster wears the Opal Ring.

Use[]

Reflect is a status enhancement spell the player can easily set up via the gambit system (such as with Self→Reflect or Ally status:Lure→Reflect). Instead of using the spell, the player can also gain it permanently from the Ruby Ring accessory or the Mirror Mail armor piece.

Reflect makes the affected immune to many enemies' magick, but as a downside, they also cannot be targeted by the player's own magick unless the caster wears the Opal Ring accessory that allows them to bypass Reflect with their spells. The following enemies' spells are unaffected by Reflect: Gnoma Entite, Mardu Entite, Water Chaosjet, Dead Bones, Salamand Entite, Lich, Sylphi Entite, Sylphi Entite, Necrofiend, Ice Azer, Nightwalker, Ghast, Crystalbug (red), Crystalbug (blue), Crystalbug (green), Clay Golem, Fire Chaosjet, Pumpkin Head, Air Chaosjet, Earth Chaosjet, Mu, Ose, Skulwyrm, Gargoyle Baron, Necrophobe, Diakon Entite, Magick Pot, Archaeoaevis (Zodiac), Dragon Lich, Brainpan, Mistmare, Undin Entite, Bogey, Adamantitan, Emeralditan, Leamonde Entite, (Babil), Elvoret, Wraith, Darksteel, Piscodaemon, Feral Retriever, Mindflayer, Gil Snapper, Behemoth King, Shadowseer, Yiazmat, Exodus, Chaos, Cúchulainn, Zalera, Shemhazai, Zeromus, Adrammelech, Hashmal, Ultima, Mateus, Zodiark, Demon Wall (Outer), Hell Wyrm, Omega Mark XII, Aspidochelon, Thalassinon, Vishno, Melt, Crypt Bunny, Cultsworn Lich, Vorres, Larva Eater, Tower, Arioch, Luxollid, Vagrant Soul, Disma, Pallicant, Imperial Beastmaster, Spinner-Rook, Sphere-Rook, Helm-Rook, Doctor Cid (2), Judge Drace, Judge Zargabaath, and the final boss. Zeromus and Tyrant also use Piercing Graviga. All enemies who use motes rather than spells are also unaffected by Reflect.

The player can heal with items when they are using Reflect. Bestowing the whole player party with Reflect and then casting a multi-targeting spell onto them reflects the spell multiple times onto the enemies, allowing the player to bombard enemies with spells. A workable gambit for this would be e.g. Ally status:Reflect→Aeroga. This trick works well with third tier Black Magicks and with Cura and Curaja against the undead. For maximum safety, the player can put the enemy to sleep first. This tactic works well against Elder Wyrm and the flan marks in the Garamsythe Waterway. The player can also multi-cast Aero off the four-man party this way onto the Demon Walls in the Tomb of Raithwall.

Reflect is good against magick-using enemies who lack the aforementioned Ignore Reflect passive ability, however, most tough magick-users do have it, making Reflect not very potent in avoiding damage. To mitigate magick damage, the player can use Shell. Reflect can also be used to bypass the enemy's Reflect status, as magicks only bounce once, but Opal Ring would be superior.

To unveil invisible enemies, the player can cast Reflect onto an ally and then bounce magick off them. This is one way to look for the Rare Game Wood Toad in Salikawood. However, only the Wood Toad and some Reapers in the Great Crystal spawn with invisibility.

When the player gets Reflectga, they can use it instead of Reflect though Reflect remains useful for only applying the status to a specific target.

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