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Reflect is a status in Final Fantasy VIII. It bounces most single-target magic spells onto the opposing party, bar Dispel, which removes the status, and Drain and Scan. Spells only bounce once; if the target the spell bounced onto also has Reflect status, the spell will hit.

The Reflect spell itself reflects, rather than replenishing duration. Spells from Slot and Angel Wing can be reflected. The effect lasts around 32 seconds without Haste/Slow/Stop. Upon wearing off, a message will be displayed at the top of the screen, as the status has no visual indicator besides the yellow shield that appears when the status activates.

Abilities[]

Support ability Auto-Reflect
Spell Reflect (Magic, Slot)
Summon Carbuncle

Enemy abilities[]

Ability Description Enemy
Reflect Grants Reflect to one target. Adamantoise, Blue Dragon, Buel, Edea (2nd), GIM47N, Glacial Eye, Lefty, Ruby Dragon, Sorceress (A)

Removal[]

Reflect is removed with Dispel. Reflect from Auto-Reflect cannot be removed.

Enemies[]

60% Anacondaur
65% Elite Soldier
90% Fujin (2nd), Raijin (3rd)
Immune Blitz, Blood Soul, Creeps, Grat, Imp, PuPu, Tonberry, UFO?, All bosses except Adel, BGH251F2, Bahamut, Biggs (D-District Prison), Diablos, Edea (2nd), Elvoret, Fujin, Gerogero, Griever, Minotaur, Mobile Type 8, Raijin, Rinoa, Sacred, Seifer (All but last), Sorceress (A), Sorceress (B), Ultimecia (Griever form), Ultimecia (final boss), and Wedge (D-District Prison)

Use[]

Reflect is a good defensive status for many situations; the player only needs to be mindful to not bounce healing spells onto enemies. Support spells from Selphie's Slot would likewise be reflected. Reflecting spells off one's own party can be used to still cast spells onto an enemy that has Reflect, though few enemies make use of this status.

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