Raised in Kazus by the mythril smith Takka, whose rigorous training led her to run away from home... again.
Final Fantasy III instruction manual
Refia has red hair and red eyes. Her Freelancer outfit is a white long-sleeved blouse with a blue vest, black leggings, and thigh-high boots. Refia's theme color is blue, shown in her job armor. Although most of her outfits are the same as the others characters, a few, like Summoner, are feminized. Her cross-shaped brooch is used to distinguish her job outfits among the party. Refia sports various hairstyles among ranging from braids to ponytails to pigtails. In the opening FMV, she is depicted as a White Mage.
Refia is described by Doga and Unei as the light of affection. As the sole female of the party, Refia is more of a motherly character than a love interest, and scolds her companions for their unruly behavior, like Desch's crushes on other women despite being faithful to Salina, or even Luneth's casual behavior when meeting Sara Altney and Aria Benett. Refia does have a rebellious streak, what with her habit of escaping her father's blacksmith training, but deep down she cares for him and is at first torn between joining her allies, or staying in Kazus.
Though she cares greatly for her adopted father and is grateful for the support he's given her, Refia often gets frustrated with his insistence that she learn to become a blacksmith as well, since she’d rather decide her own direction in life. She is a very passionate character, and is not afraid to voice her thoughts or emotions in any given situation, usually quite loudly too. She evokes a sense of sympathy and empathy as well, and despite her lecturing, seems to care deeply for the other Warriors of Light.
Refia hates toads, despite the party being required to transform into them to reach certain locations, like the Tower of Owen.
Refia was raised by the Kazus village blacksmith, Takka. She tired of her strict blacksmith training and ran away from home. When she tries to escape on Cid's ship, Luneth and Arc find her and ask for her help in making a Mythril Ring to lift the Djinn's curse, but she doesn't have the skill yet, and says that they should go to Sasune as her father made one for the king there. She begs to accompany them, wanting to help her hometown.
Although she is chosen as a Warrior of the Light after the battle with the Djinn, Takka orders her to stay in Kazus when they return there and she leaves the party briefly, feeling guilty for having run away earlier and upsetting him, but soon stows away on the airship again and remains in the party.
Cid tells Refia and the others that when they were mere toddlers Refia and her biological parents boarded Cid's airship. During the trip, the airship flew into a strange and violent cloud, crashing the ship onto the Floating Continent. It is unknown what happened to Refia after this; it is possible Takka found her near Kazus. She and the boys learn they hail from the surface world.
When the party travels to Canaan, Refia befriends Salina and is outraged her boyfriend Desch ran off to Dragon's Peak. When the party climbs the mountain to find the Mini spell they find Desch in Bahamut's nest. After they flee the dragon, Desch joins the party temporarily. Refia and Desch have an odd friendship; while they like talking and she tries to help him remember his past, she tells him off for hurting Salina's feelings and talking about meeting other girls. She is deeply upset when he jumps into the furnace in the Tower of Owen.
After the adventure is over, Refia realizes how grateful she should be to Takka for raising her, and decides to become his apprentice at last. She also tells Desch off one last time.
Refia's battle prowess is determined by the job she is equipping. She starts a Freelancer, but after making some progress, more jobs become available, and the player is allowed to freely change between jobs and accumulate progress in each. The individual job abilities are expanded, with advanced ones
Having characters progress through drastically different job branches can be both a blessing and a curse, as HP increases gained through leveling up accumulate into the permanent abilities of the character, although HP is the only affected stat.
At the end of a victorious battle Refia holds her hands in front of her. When she gains a level or job level she will spin.
Refia has appeared in the following Final Fantasy media:
- Final Fantasy Dimensions II as a summonable character.
- Pictlogica Final Fantasy as a playable character.
- Final Fantasy Airborne Brigade as a Legend.
- Final Fantasy Artniks as a series of cards.
- Final Fantasy Record Keeper as a playable character.
- Final Fantasy Brave Exvius as a playable character.
- World of Final Fantasy as a summonable Champion.
- Final Fantasy Trading Card Game as a series of cards.
- Triple Triad as a series of cards.
Users in Square Enix Members Virtual World community can make their character appear as Refia. Refia's hair costs 100 crystals and her clothes cost 480 crystals.
Refia is a Turkish name that means "lofty" or "above."
- In Dissidia Final Fantasy, the Onion Knight's "Luneth" costume uses Refia's Onion Knight coloring instead of Luneth's; Luneth's costume is purple, Onion Knight's default costume is bright red, which is Ingus's color.
- Due to her hatred of toads, Refia boasts a saddened expression whenever the party discusses turning into toads.
- In the opening of Final Fantasy III in 3D releases, Refia is seen together with a chocobo. This is alluded to in several games where she appears as a cameo: in World of Final Fantasy her Champion summoning includes a chocobo and in Final Fantasy Record Keeper her Ultra Soul Break has her attack her target with a chocobo then following it with a series of punches. Additionally, in Final Fantasy Brave Exvius, her victory pose directly reenacts the opening by having the chocobo run up to Refia and the two sharing the same embrace.