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Reddas joins the party as a guest in Final Fantasy XII after the party acquires the Treaty-Blade. He wields the Chirijiraden and Ninja Knife, and is equipped with a Dragon Mail, Dragon Helm, and a Battle Harness (original) or Steel Gorget (Zodiac). Reddas's weapons, the Chirijiraden and the Ninja Knife, do not match the appearance of their names, and have their designs based on different weapons: his longer sword resembles a Kora Chirijiraden-ffxii, a sword of Nepalese origin, and his shorter sword of a Kopis or a Khukuri. NinjaKnife-ffxii

In the original PlayStation 2 version, he has the augments Last Stand, Adrenaline, Counter, Parry, and Null Evade. He knows Telekinesis.

In the Zodiac versions, Reddas can cast Arise and Holy, and use the Technicks Stamp, Bonecrusher, Sight Unseeing, and 1000 Needles. He has the augments Adrenaline, Last Stand, Headsman, Martyr, Null Evade, Parry, and Spellbound. He can now attack flying enemies with his normal attack (in the original, he needed to use his Telekinesis).

Reddas is the fastest party member the player has access to alongside Reks and his entry level is calculated by the average of the two highest leveled party members, plus two. Reddas's base Strength is high, and it is augmented by heavy armor, but his HP is low, even for a character that had bought no +HP licenses, and will benefit from Bubble. Reddas's victory pose is to draw both his Chirijiraden and Ninja Knife and swipe them in the air. As a guest, he cannot access the License Board system or use a Quickening.

Final Fantasy XII original[]

Initial data[]
Name Initial Stats
Level Average of the two highest values +2
LP
Magicks/Technicks Telekinesis
Augments Adrenaline, Last Stand, Null Evade, Parry
Items
Gil
Gambits 1. Foe: flying ⇛ Telekinesis
2. Foe: targeting self ⇛ Attack
3. Foe: highest level ⇛ Attack
4. Foe: nearest Visible ⇛ Attack
5. Foe: nearest visible ⇛ Telekinesis[note 1]
  1. Only used in The Pharos or when unable to use Attack
Initial equipment[]
Category Name Effect
Weapon Chirijiraden Sword, Attack Power +75, Evade +5, CT 35, Multiple Hits 15
Off-Hand Ninja Knife Evade +25
Helm Dragon Helm Magick Resist +35, Max HP +70, Strength +9
Armor Dragon Mail Defense +53, Max HP +100, Strength +2
Accessory Battle Harness Counter when attacked, Strength +2
Stats[]
Level HP MP Strength Magick Power Vitality Speed
5 208–222 35–42 26 23 26 35
10 342–378 45–57 29 25 28 36
20 726–830 70–101 34 30 31 37
30 1,221–1,414 95–145 39 35 34 39
40 1,689–1,967 126–201 44 39 38 40
50 2,436–2,854 153–248 50 44 41 42
60 3,096–3,636 177–292 55 49 44 43
70 3,469–4,075 196–323 60 53 47 45
80 3,901–4,584 215–354 65 58 51 46
90 4,490–5,281 227–372 71 63 54 48
99 5,154–6,069 233–378 75 67 57 49

Zodiac versions[]

Initial data[]
Name Initial Stats
Level Average of the two highest values +2
LP
Magicks/Technicks Arise, Holy, Sight Unseeing, 1000 Needles, Stamp, Bonecrusher
Augments Adrenaline, Last Stand, Headsman, Martyr, Null Evade, Parry, Spellbound
Items Domaine Calvados x12, Serum x3, Dark Matter x1
Gil 1,868
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: targeting ally ⇛ Attack
3. Foe: targeting self ⇛ Attack
4. Foe: nearest Visible ⇛ Attack
5.Foe: any ⇛ Attack
6. Ally: Any ⇛ Arise
7. Ally: Any ⇛ Serum
8. Ally: Any ⇛ Gold Needle
9. Ally: Any ⇛ Echo Herbs
10. Self: HP < 30% ⇛ Domaine Calvados
Initial equipment[]
Category Name Effect
Weapon Chirijiraden Sword, Attack Power +76, Evade +10, CT 30, Multiple Hits 15, can hit flying targets
Off-Hand Ninja Knife Evade +25
Helm Dragon Helm Magick Resist +41, Max HP +70, Strength +9
Armor Dragon Mail Defense +57, Max HP +100, Strength +8
Accessory Steel Gorget Defense +1, regular damage is doubled when HP is critical.
Stats[]
Level HP MP Strength Magick Power Vitality Speed
5 208–222 57–68 26 23 26 35
10 342–378 73–95 29 25 28 36
20 726–830 117–172 34 30 31 37
30 1,221–1,414 162–251 39 35 34 39
40 1,689–1,967 217–350 44 39 38 40
50 2,436–2,854 265–434 50 44 41 42
60 3,096–3,636 309-511 55 49 44 43
70 3,469-4,075 342–566 60 53 47 45
80 3,901–4,584 375–621 65 58 51 46
90 4,490–5,281 397–654 71 63 54 48
99 5,154–6,069 407–664 75 67 57 49

Quests[]

Dias-of-Ascendance-FFXII-TZA

Reddas with the party inside Pharos.

Reddas joins the party after obtaining the Treaty-Blade. He leaves the party at the top of Pharos; the storyline areas he is used for are Ridorana Cataract and Pharos at Ridorana. There are numerous bosses during this time: one at Ridorana and several in Pharos.

During the time Reddas is available, the player can tackle many late game optional areas, hunts, Espers, and Rare Game. The Strahl can now used for fast-travel now, so the player can easily get around. However, Reddas is not of much help against the harder challenges. In the original PlayStation 2 version where his gambits cannot be customized, he might be a hindrance in some places, such as the hunt against Roblon if he were to run on ahead and spawn too many skeletons that would then overwhelm him. In the Zodiac versions, the player can turn his gambits off or modify them to suit their needs.

Orthros can appear even if the party has Reddas as a guest. Footrace minigame in Balfonheim is also available after Reddas joins as a guest (though the game is played as Vaan). This can be played by talking to Rikken outside of Reddas's manse. Reddas joining the party also marks the point the player can spawn the Lv.99 Red Chocobo on Ozmone Plain.

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