Red Magick (赤魔法, Akamahō?) is the skill set of the the Red Mage in Final Fantasy Tactics A2: Grimoire of the Rift. They are learned through rapiers.
List of Red Magicks[]
Skill | Equipment | Range | AP | MP |
---|---|---|---|---|
Protect | Djinn Flyssa | 4 | 150 | 8 |
Create an invisible shield around units in a small area. Raises DEFENSE. | ||||
Shell | Mage Masher | 4 | 150 | 8 |
Surround units in a small area with a veil of divine protection. Raises RESISTANCE. | ||||
Fire | Scarlet Rapier | 4 | 150 | 8 |
Hurl a ball of magick fire, deal fire damage to the target. | ||||
Thunder | Stinger | 4 | 150 | 8 |
Call down a bolt of lightning, deal lightning damage to the target. | ||||
Blizzard | Flamberge | 4 | 150 | 8 |
Pierce target with a shard of ice, deal ice damage to the target. | ||||
Cure | Fleuret | 4 | 100 | 8 |
Magickally bind the target's wounds. Restores HP and deals damage to undead. | ||||
Silence | Silver Rapier | 3 | 200 | 8 |
Steal the target's voice. SILENCE in a small area. | ||||
Doublecast | Madu | Depends on spells used | 990 | Depends on spells used |
Cast two spells during the same turn. |
Gallery[]
Etymology[]
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for