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Red Magick (赤魔法, Akamahō?) is the skill set of the the Red Mage in Final Fantasy Tactics A2: Grimoire of the Rift. They are learned through rapiers.

List of Red Magicks[]

Skill Equipment Range AP MP
Protect Djinn Flyssa 4 150 8
Create an invisible shield around units in a small area. Raises DEFENSE.
Shell Mage Masher 4 150 8
Surround units in a small area with a veil of divine protection. Raises RESISTANCE.
Fire Scarlet Rapier 4 150 8
Hurl a ball of magick fire, deal fire damage to the target.
Thunder Stinger 4 150 8
Call down a bolt of lightning, deal lightning damage to the target.
Blizzard Flamberge 4 150 8
Pierce target with a shard of ice, deal ice damage to the target.
Cure Fleuret 4 100 8
Magickally bind the target's wounds. Restores HP and deals damage to undead.
Silence Silver Rapier 3 200 8
Steal the target's voice. SILENCE in a small area.
Doublecast Madu Depends on spells used 990 Depends on spells used
Cast two spells during the same turn.



Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.