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Red mage command. Use offensive magic.


Red Magic (赤魔法, Aka Mahō?) is the action ability for the Red Mage in Final Fantasy Tactics Advance.


Skill Equipment AP MP Power Range
Barrier Mage Masher 300 10 3
Raises weapon defense and magic resistance.
Fire Scarlette 100 6 30 4
Generates damaging ball of flame.
Thunder Stinger 100 6 30 4
Calls down lightning to deal damage.
Blizzard Flamberge 100 6 30 4
Creates chunk of ice to deal damage.
Cure Fleuret 100 6 40 4
Eases pain and heals HP. Deals damage to zombies.
Element: Holy
Sleep Estoc 200 10 4
Releases sleeping gas to put target to sleep.
Poison Silver Rapier 100 10 4
Spew out poison gas, poisoning target.
Element: Dark
Doublecast Madu 999 *See below
Cast two spells in quick succession.

Doublecast info[]

Doublecast works by casting two magic spells at once. However, this is not limited to Red Magic. If, for example, Spirit Magic is the secondary A-Ability, one can use those spells when Doublecasting. A special quirk about Doublecast is that one can use it to bypass some laws like Fire, Lightning, Ice and Holy, because Doublecast is only seen as a Red Magic ability with no elemental affiliation. Doublecast magic is always considered Red Magic as well, so if a law disallows Summoning, the Red Mage can doublecast them without being penalized.

Another great feat of Doublecast magic is that it can bypass the "Target Area" law since some spells are intended for a single target (like the offensive Spirit Magic spells); this can really help if the player is in desperate need of eliminating their enemies and aiding allies afterward. The MP cost of Doublecast is the combined totals of the magic cast, and so may vary from use to use.

One potent combination is the summoner class. Once the abilities are learned, players may start out fights with both reflect and auto-regen on their entire team. Phoenix will allow players to revive multiple units at once followed by Unicorn to get them to full HP (while also seriously damaging any undead in the area) or add various status effects from either spell set on the same turn.


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