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'''Red Magic''' {{J|あかまほう|Aka Mahō}} is a recurring command available to [[Red Mage|Red Mages]]. It is usually a mix of low to mid-leveled [[Black Magic|Black]] and [[White Magic]] skills, and is very versatile. In some games it features a multitude of spells not exclusive to the aforementioned two schools.
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'''Red Magic''', also called '''Red''', is a recurring command available to [[Red Mage]]s. It is usually a versatile mix of low to mid-leveled [[Black Magic|Black]] and [[White Magic]] skills.
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Red Magic as a skillset tends to appear in two quantities: a "White and Black Magic" {{J|白黒魔, しろくろま|Shiro Kuro Ma}}<!--FF5, FFD, BD, BS--> skillset (called '''B/W Magic''' in the ''Bravely'' series) that only has access to lower level spells but can use both in one ability slot, and as "Red Magic" {{J|赤魔法, あかまほう|Aka Mahō}}<!--FFTA, TA2, FF14--> which is used in games where Red Mages use a specific set of skills (and often features spells not available to either White or Black Mages).
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Games with Red Mages but no Red Magic skillset tend to use a single [[Magic (command)|Magic]] command that works in a similar manner to the "White and Black Magic" skillset except the levels of magic available are defined by the job rather than the command.
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''Final Fantasy XI'' has a single Magic command while the available spells are determined by the job. Each spell is classified as Black Magic or White Magic, however not all of these spells are available to the [[Black Mage (Final Fantasy XI)|Black Mage]] and [[White Mage (Final Fantasy XI)|White Mage]] respectively, and the Red Mage has exclusive access to some of them, such as the [[Gravity (Final Fantasy XI)|Gravity]] spells (black) and the Gain spells (white)<!--like [[Gain-MND]]-->. These exclusive spells are colloquially referred to as "Red Magic".
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{{See|Magic (command)}}
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy V]]''===
 
===''[[Final Fantasy V]]''===
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{{Main|Red Magic (Final Fantasy V)}}
Red Magic is the specialty of the [[Red Mage (Final Fantasy V)|Red Mage]] class. It enables the user to cast both [[Black Magic]] and [[White Magic]], though only up to level 3 of both magic, therefore limiting its uses to half of that of both types of magic commands. Of note, Red Magic Level 1 will give the character base Freelancer Magic +2. For each Red Magic level gained, up to level 6, the Magic bonus is increased by 3 per level, for a maximum of +8 Magic at Red Magic Level 3.
 
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[[File:FFV Red Magic Icon iOS.png|right]]
 
Red Magic is the specialty of the [[Red Mage (Final Fantasy V)|Red Mage]] class. It enables the user to cast both [[Black Magic (Final Fantasy V)|Black]] and [[White Magic (Final Fantasy V)|White Magic]], though only up to level 3, therefore limited to half of both types of magic commands. Upon mastering the job the Red Mage learns an upgrade to Red Magic, [[Dualcast]], to cast two spells in one turn.
   
===''[[Final Fantasy Tactics Advance]]===
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===''[[Final Fantasy XIV]]''===
The innate skillset of [[Red Mage (Tactics Advance)|Red Mages]] is Red Magic, which is mostly comprised of weak elemental spells like [[Fire (Ability)|Fire]]. However, due to its useful [[Dualcast|Doublecast]] ability, Red Magic is an ideal secondary Action ability for magic-based [[Viera]] Jobs such as the [[Summoner (Tactics Advance)|Summoner]].
 
   
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]====
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===''[[Final Fantasy Tactics Advance]]''===
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{{Main|Red Magic (Tactics Advance)}}
Red Magick returns in this game as the innate skillset of the Viera [[Red Mage (Tactics A2)|Red Mage]]. However, the skillset meets some changes, such as the substitution of the [[Sleep (Ability)|Sleep]] and [[Poison (Ability)|Poison]] debuffs for [[Silence (Ability)|Silence]], and the substitution of [[Barrier (Ability)|Barrier]] for the [[Shell (Ability)|Shell]] and [[Protect (Ability)|Protect]] spells.
 
 
[[Red Mage (Tactics Advance)|Red Mage]]'s action ability is Red Magic, which is mostly comprised of weak elemental spells like [[Fire (ability)|Fire]]. Due to its useful [[Dualcast|Doublecast]] ability, Red Magic is an ideal secondary action ability for magic-based [[viera]] jobs, such as the [[Summoner (Tactics Advance)|Summoner]].
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
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{{Main|Red Magick (Tactics A2)}}
 
Red Magick returns as the innate skillset of the viera [[Red Mage (Tactics A2)|Red Mage]]. The skillset meets some changes, such as the substitution of the [[Sleep (ability)|Sleep]] and [[Poison (ability)|Poison]] debuffs for [[Silence (ability)|Silence]], and the substitution of [[Barrier (ability)|Barrier]] for the [[Shell (ability)|Shell]] and [[Protect (ability)|Protect]] spells.
   
 
===''[[Final Fantasy Dimensions]]''===
 
===''[[Final Fantasy Dimensions]]''===
{{Sec-stub|Final Fantasy Dimensions}}
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{{Main|Red Mage (Dimensions)}}
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Red Mages can cast White and Black magic spells up to Level 4, although further levels exist [[dummied content|unused in the game code.]]
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===''[[Bravely Default]]''===
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{{main|Bravely Default command abilities#B/W Magic}}
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===''[[Bravely Second: End Layer]]''===
   
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{{navbox command abilities}}
{{Command Abilities}}
 
{{FFV Job Abilities}}
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{{navbox FFV}}
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[[pt-br:Magia Vermelha]]
[[Category:Final Fantasy V Abilities]]
 
[[Category:Final Fantasy Tactics Advance Abilities]]
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[[Category:Magic]]

Revision as of 18:50, 3 January 2020

Template:Sideicon

Ff5RedMage

Red Magic, also called Red, is a recurring command available to Red Mages. It is usually a versatile mix of low to mid-leveled Black and White Magic skills.

Red Magic as a skillset tends to appear in two quantities: a "White and Black Magic" (白黒魔, しろくろま, Shiro Kuro Ma?) skillset (called B/W Magic in the Bravely series) that only has access to lower level spells but can use both in one ability slot, and as "Red Magic" (赤魔法, あかまほう, Aka Mahō?) which is used in games where Red Mages use a specific set of skills (and often features spells not available to either White or Black Mages).

Games with Red Mages but no Red Magic skillset tend to use a single Magic command that works in a similar manner to the "White and Black Magic" skillset except the levels of magic available are defined by the job rather than the command.

Final Fantasy XI has a single Magic command while the available spells are determined by the job. Each spell is classified as Black Magic or White Magic, however not all of these spells are available to the Black Mage and White Mage respectively, and the Red Mage has exclusive access to some of them, such as the Gravity spells (black) and the Gain spells (white). These exclusive spells are colloquially referred to as "Red Magic".

Appearances

Final Fantasy V

FFV Red Magic Icon iOS

Red Magic is the specialty of the Red Mage class. It enables the user to cast both Black and White Magic, though only up to level 3, therefore limited to half of both types of magic commands. Upon mastering the job the Red Mage learns an upgrade to Red Magic, Dualcast, to cast two spells in one turn.

Final Fantasy XIV

Final Fantasy Tactics Advance

Red Mage's action ability is Red Magic, which is mostly comprised of weak elemental spells like Fire. Due to its useful Doublecast ability, Red Magic is an ideal secondary action ability for magic-based viera jobs, such as the Summoner.

Final Fantasy Tactics A2: Grimoire of the Rift

Red Magick returns as the innate skillset of the viera Red Mage. The skillset meets some changes, such as the substitution of the Sleep and Poison debuffs for Silence, and the substitution of Barrier for the Shell and Protect spells.

Final Fantasy Dimensions

Red Mages can cast White and Black magic spells up to Level 4, although further levels exist unused in the game code.

Bravely Default

Bravely Second: End Layer