Red Mage is a job in Final Fantasy XIV, introduced in the Final Fantasy XIV: Stormblood expansion. Red Mage does not have a base class, and starts at level 50. They are classed as magical ranged DPS.
Due to the game following the traditional MMO trinity, the Final Fantasy XIV incarnation of Red Mage only has access to two basic restorative spells: Vercure and Verraise. Despite this, they remain the offensive job best suited for emergency healing and (via Dualcast) the best job overall for reviving incapacitated allies.
Profile[]
On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.
It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.Lodestone
Red Mage is a hybrid of ranged magical/melee DPS achieved via high-speed movements and precise positioning. In battle, Red Mages use rapiers for melee strikes and Red Magic for ranged attacks. They deal massive damage by linking multiple spells with Dualcast and following them up with melee attacks. They also function as an emergency Healers of sorts, with healing spells and revives that are assisted by Dualcast. Beginning in Stormblood, Alisaie Leveilleur upgrades her job to Red Mage.
Story[]
Stormblood[]
The Warrior of Light meets X'rhun Tia, the Red Mage Jobmaster at Ul'dah. He asks them if they're interested in Red Magic and he means to demonstrate his abilities in Camp Drybone. Instead they're ambushed by a group of assassins. Thrusting the Red Mage soul crystal to the Warrior, they face the assassins and emerge victorious.
Equipment[]
Red mages wield rapiers as their weapons alongside a magical focus, which they can combine with the blade to form a staff for their spells. Their armor is primarily made up of "Casting" gear, armor with low physical defense and high magic defense that they share with other magical DPS classes.
The primary attribute for red mages is intelligence, which boosts their attack magic potency, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, spell speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
Lists of red mage equipment | |
---|---|
Job Gauge[]
The Job Gauge was introduced to players in 4.0 Stormblood. The Red Mage uses the Balance Gauge.
The Job Gauge indicates the current amount of the two types of mana, White and Black (shown in the gauge as blue). Job actions associated with white magic such as Veraero and Verstone will add white mana to the left side of the gauge, while actions associated with black magic such as Verthunder and Verfire will add black mana to the gauge. There are multiple actions that will add a specific amount of both. The goal is to keep the mana balanced as it rises up the gauge.
If one type of mana grows faster than the other, the gauge becomes difficult to balance out and players will not be able to use enchanted versions of the Riposte, Zwerchhau, Redoublement, or Moulinet melee weaponskills until the gauge is back in balance. Once enchanted, these skill deal additional damage and have reduced recast times. As long as the gauge stays properly balanced and above 30 points of mana, the crystal at the top will be red; if unbalanced, the crystal will have the color of the higher mana type. Using the enchanted weaponskills will remove mana from the gauge, starting the cycle over.
Abilities[]
Job actions[]
Ability | Level | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Riposte |
1 | Weaponskill | Instant | 2.5s | – | 3y | – |
Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more. | |||||||
Enchanted Riposte |
1 | Weaponskill | Instant | 1.5s | – | 3y | – |
Deals unaspected damage with a potency of 280.
※This action cannot be assigned to a hotbar. | |||||||
Jolt |
2 | Spell | 2s | 2.5s | 200 MP | 25y | – |
Deals unaspected damage with a potency of 170.
Upgrades to Jolt II. | |||||||
Verthunder |
4 | Spell | 5s | 2.5s | 300 MP | 25y | – |
Deals lightning damage with a potency of 300 ( 360).
Action changes to Verflare under the effect of 3 Mana Stacks. Upgrades to Verthunder III. | |||||||
Corps-a-corps |
6 | Ability | Instant | 35s | – | 25y | – |
Rushes target and delivers an attack with a potency of 130.
Cannot be executed while bound. | |||||||
Veraero |
10 | Spell | 5s | 2.5s | 300 MP | 25y | – |
Deals wind damage with a potency of 300 ( 360).
Action changes to Verholy under the effect of 3 Mana Stacks. Upgrades to Veraero III. | |||||||
Scatter |
15 | Spell | 5s | 2.5s | 400 MP | 25y | 5y radius |
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Upgrades to Impact. | |||||||
Verthunder II |
18 | Spell | 2s | 2.5s | 400 MP | 25y | 5y radius |
Deals lightning damage with a potency of 100 ( 120, 140) to target and all enemies nearby it.
Action changes to Verflare under the effect of 3 Mana Stacks. | |||||||
Veraero II |
22 | Spell | 2s | 2.5s | 400 MP | 25y | 5y radius |
Deals wind damage with a potency of 100 ( 120, 140) to target and all enemies nearby it.
Action changes to Verholy under the effect of 3 Mana Stacks. | |||||||
Verfire |
26 | Spell | 2s | 2.5s | 200 MP | 25y | – |
Deals fire damage with a potency of 260 ( 300, 340).
Can only be executed while Verfire Ready is active. | |||||||
Verstone |
30 | Spell | 2s | 2.5s | 200 MP | 25y | – |
Deals earth damage with a potency of 260 ( 300, 340).
Can only be executed while Verstone Ready is active. | |||||||
Zwerchhau |
35 | Weaponskill | Instant | 2.5s | – | 3y | – |
Delivers an attack with a potency of 100.
Action upgraded to Enchanted Zwerchhau if both Black Mana and White Mana are at 15 or more. | |||||||
Enchanted Zwerchhau |
35 | Weaponskill | Instant | 1.5s | – | 3y | – |
Deals unaspected damage with a potency of 150.
※This action cannot be assigned to a hotbar. | |||||||
Displacement |
40 | Ability | Instant | 35s | – | 5y | – |
Delivers an attack with a potency of 130 ( 180).
Cannot be executed while bound. | |||||||
Engagement |
40 | Ability | Instant | 35s | – | 3y | – |
Delivers an attack with a potency of 130 ( 180).
Shares a recast timer with Displacement. | |||||||
Fleche |
45 | Ability | Instant | 25s | – | 25y | – |
Deals an attack with a potency of 460. | |||||||
Redoublement |
50 | Weaponskill | Instant | 2.5s | – | 3y | – |
Delivers an attack with a potency of 100.
Action upgraded to Enchanted Redoublement if both Black Mana and White Mana are at 15 or more. | |||||||
Enchanted Redoublement |
50 | Weaponskill | Instant | 2.2s | – | 3y | – |
Deals unaspected damage with a potency of 130.
※This action cannot be assigned to a hotbar. | |||||||
Acceleration |
50 | Ability | Instant | 55s | – | – | – |
Ensures the next Verthunder III, Veraero III, or Impact can be cast immediately.
| |||||||
Moulinet |
52 | Weaponskill | Instant | 2.5s | – | 8y | 8y cone |
Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more. | |||||||
Enchanted Moulinet |
52 | Weaponskill | Instant | 1.5s | – | 8y | 8y cone |
Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
※This action cannot be assigned to a hotbar. | |||||||
Vercure |
54 | Spell | 2s | 2.5s | 500 MP | 30y | – |
Restores target's HP.
| |||||||
Contre Sixte |
56 | Ability | Instant | 45s ( 35s) |
– | 25y | 6y radius |
Delivers an attack with a potency of 380 to target and all enemies nearby it. | |||||||
Embolden |
58 | Ability | Instant | 120s | – | – | 30y radius |
Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%.
| |||||||
Manafication |
60 | Ability | Instant | 120s ( 110s) |
– | – | – |
Increases both Black Mana and White Mana by 50.
All combos are canceled upon execution of Manafication. | |||||||
Jolt II |
62 | Spell | 2s | 2.5s | 200 MP | 25y | – |
Deals unaspected damage with a potency of 280 ( 320).
Action changes to Scorch after execution of either Verflare or Verholy. | |||||||
Verraise |
64 | Spell | 10s | 2.5s | 2400 MP | 30y | – |
Resurrects target to a weakened state. | |||||||
Impact |
66 | Spell | 5s | 2.5s | 400 MP | 25y | 5y radius |
Deals unaspected damage with a potency of 200 ( 210) to target and all enemies nearby it.
Action changes to Scorch after execution of either Verflare or Verholy. | |||||||
Verflare |
68 | Spell | Instant | 2.5s | 400 MP | 25y | 5y radius |
Deals fire damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution.
※This action cannot be assigned to a hotbar. | |||||||
Verholy |
70 | Spell | Instant | 2.5s | 400 MP | 25y | – |
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution.
※This action cannot be assigned to a hotbar. | |||||||
Reprise |
76 | Weaponskill | Instant | 2.5s | – | 3y | – |
Delivers an attack with a potency of 100. Action upgraded to Enchanted Reprise if both Black Mana and White Mana are at 5 or more. | |||||||
Enchanted Reprise |
76 | Weaponskill | Instant | 2.5s | – | 25y | – |
Deals unaspected damage with a potency of 290 ( 340).
※This action cannot be assigned to a hotbar. | |||||||
Scorch |
80 | Spell | Instant | 2.5s | 400 MP | 25y | 5y radius |
Deals unaspected damage to target and all enemies nearby it with a potency of 680 for the first enemy, and 60% less for all remaining enemies.
Jolt II and Impact are changed to Scorch upon landing Verflare or Verholy as a combo action. Action changes to Resolution upon execution. | |||||||
Verthunder III |
82 | Spell | 5s | 2.5s | 300 MP | 25y | – |
Deals lightning damage with a potency of 380.
Action changes to Verflare under the effect of 3 Mana Stacks. | |||||||
Veraero III |
82 | Spell | 5s | 2.5s | 300 MP | 25y | – |
Deals wind damage with a potency of 380.
Action changes to Verholy under the effect of 3 Mana Stacks. | |||||||
Magick Barrier |
86 | Ability | Instant | 120s | – | – | 30y radius |
Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%.
| |||||||
Resolution |
90 | Spell | Instant | 2.5s | 400 MP | 25y | 25y line |
Deals unaspected damage to all enemies in a straight line before you with a potency of 750 for the first enemy, and 60% less for all remaining enemies.
Scorch is changed to Resolution upon landing Scorch as a combo action. |
Role Actions[]
Ability | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Addle |
8 | Ability | Instant | 90s | — | 25y | — |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
| |||||||
Sleep |
10 | Spell | 2.5s | 2.5s | 800 MP | 30y | 5y radius |
Puts target and all nearby enemies to sleep.
Cancels auto-attack upon execution. | |||||||
Lucid Dreaming |
14 | Ability | Instant | 60s | — | — | — |
Gradually restores own MP.
| |||||||
Swiftcast |
18 | Ability | Instant | 60s | — | — | — |
Next spell is cast immediately.
| |||||||
Surecast |
44 | Ability | Instant | 120s | — | — | — |
Spells can be cast without interruption.
|
Traits[]
Name | Level | Description |
---|---|---|
Dualcast |
1 | Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than a spell. Auto-attacks do not cancel effect.
|
Maim and Mend |
20 | Increases base action damage and HP restoration by 10%. |
Maim and Mend II |
40 | Increases base action damage and HP restoration by 30%. |
Enhanced Jolt |
62 | Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300. |
Scatter Mastery |
66 | Upgrades Scatter to Impact. |
Mana Stack |
68 | Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Zwerchhau|Enchanted Zwerchhau, Enchanted Redoublement, or Enchanted Moulinet, up to a maximum of 3. Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare. Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy. |
Enhanced Displacement |
72 | Increases Displacement and Engagement potency to 180. |
Red Magic Mastery fka Enhanced Contre Sixte |
74 | Reduces Contre Sixte recast timer to 35 seconds and increases potency of both Verthunder II and Veraero II to 120. |
Enhanced Manafication |
78 | Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%. |
Red Magic Mastery II |
82 | Upgrades Verthunder to Verthunder III and Veraero to Veraero III. Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy. |
Red Magic Mastery III |
84 | Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 340, Verstone to 340, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Jolt II to 320, Impact to 210, and Enchanted Reprise to 340. |
Enhanced Acceleration |
88 | Allows the accumulation of charges for consecutive uses of Acceleration.
|
Enhanced Manafication II |
90 | Increases maximum stacks of Manafication to 6. |
PvP actions[]
Ability | Type | Cast | Recast | MP Cost | Range | Radius |
---|---|---|---|---|---|---|
Verstone |
Spell | 1.92s | 2.4s | — | 25y | — |
Deals earth damage with a potency of 5,000.
Can only be executed while under the effect of White Shift. | ||||||
Enchanted Riposte |
Weaponskill | Instant | 20s | — | 5y | — |
Deals unaspected damage with a potency of 6,000.
※Action changes to Enchanted Zwerchhau upon execution. | ||||||
Resolution |
Weaponskill | Instant | 20s | — | 25y | 25y line |
Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you.
This action does not share a recast timer with any other actions. | ||||||
Magick Barrier |
Ability | Instant | 25s | — | — | 15y radius |
Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.
Can only be executed while under the effect of White Shift. | ||||||
Corps-a-corps |
Ability | Instant | 15s | — | 25y | — |
Rushes target and delivers an attack with a potency of 4,000.
Cannot be executed while bound. | ||||||
Displacement |
Ability | Instant | 15s | — | 5y | — |
Delivers an attack with a potency of 4,000.
Cannot be executed while bound. | ||||||
Black Shift |
Ability | Instant | 1s | — | — | — |
Grants Black Shift, altering the effects of several actions. Can only be executed while under the effect of White Shift. ※Action changes to White Shift upon execution. | ||||||
Veraero III |
Spell | Instant | 2.4s | — | 25y | — |
Deals wind damage with a potency of 5,000. Can only be executed while under the effect of White Shift and Dualcast. ※This action cannot be assigned to a hotbar. | ||||||
Verholy |
Spell | Instant | 2.4s | — | 25y | 5y radius |
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Can only be executed while under the effect of White Shift and Vermilion Radiance. | ||||||
Verfire |
Spell | 1.92s | 2.4s | — | 25y | — |
Deals fire damage with a potency of 5,000.
Can only be executed while under the effect of Black Shift. | ||||||
Verthunder III |
Spell | Instant | 2.4s | — | 25y | — |
Deals lightning damage with a potency of 5,000. Can only be executed while under the effect of Black Shift and Dualcast. ※This action cannot be assigned to a hotbar. | ||||||
Verflare |
Spell | Instant | 2.4s | — | 25y | 5y radius |
Deals fire damage with a potency of 12,000 to target and all enemies nearby it. Can only be executed while under the effect of Black Shift and Vermilion Radiance. ※This action cannot be assigned to a hotbar. | ||||||
Enchanted Zwerchhau |
Weaponskill | Instant | 1.5s | — | 5y | — |
Deals unaspected damage with a potency of 7,000.
※Action changes to Enchanted Redoublement upon execution. | ||||||
Enchanted Redoublement |
Weaponskill | Instant | 2.4s | — | 5y | — |
Delivers an attack with a potency of 8,000.
※Action changes to Verholy while under the effect of White Shift and Vermilion Radiance. | ||||||
Frazzle |
Ability | Instant | 25s | — | — | 15y radius |
Increases damage taken by nearby enemies by 10%, while reducing HP recovered via healing actions by 10%.
Can only be executed while under the effect of Black Shift. | ||||||
White Shift |
Ability | Instant | 1s | — | — | — |
Grants White Shift, altering the effects of several actions. Can only be executed while under the effect of Black Shift. Activates automatically when class is changed to red mage. ※Action changes to Black Shift upon execution. ※This action cannot be assigned to a hotbar. | ||||||
Southern Cross |
Limit Break | Instant | 10s | — | 30y | 15y cross |
Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies.
Targets standing at the cross's center will receive the effects of this action twice. | ||||||
Standard-issue Elixir |
Ability | 4.5s | 5s | — | — | — |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | ||||||
Recuperate |
Ability | Instant | 1s | 2500 MP | — | — |
Restores own HP.
| ||||||
Purify |
Ability | Instant | 30s | — | — | — |
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze. Grants Resilience upon successfully removing one of the aforementioned effects.
Can be used even when under the effect of certain status afflictions. | ||||||
Guard |
Ability | Instant | 30s | — | — | — |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. | ||||||
Sprint |
Ability | Instant | 1.5s | — | — | — |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Removed abilities[]
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Ability | Level | Type | Cast | Recast | MP Cost | Range | Area |
---|---|---|---|---|---|---|---|
Tether |
15 | Ability | 2.5s | 2.5s | 1200 | 30y | 5y |
Binds target and all nearby enemies. Duration: 20s Removed in patch 5.0. |
Limit Break[]
Red Mages' Limit Breaks focus on dealing powerful damage to enemies in a circular area of effect. The damage dealt is determined by the combined weapon damage of all party members, thus, its damage is not based on the user's gear. Neither Dualcast nor the ability Swiftcast can be used to instantly cast a Limit Break. Red Mages have the same Level 1 and Level 2 limit breaks as other Ranged Magical DPS.
Gallery[]
- Arms and Gear sets
- PvE actions
- PvE Role actions
PvP
Etymology[]
The "Ver-" prefix on Red Mage's black and white spells comes from the word vermillion, describing a pigment and shade of red.[1]