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FFD - Red Mage

The Red Mage is a job in Final Fantasy Dimensions obtained at the start of the story, and is available to both groups of warriors.

Appearance[]

In the mobile phone version, Red Mages wear red clothes, red capes, and a red hat with a feather, just like in the other Final Fantasy games.

Since the iOS version, all Red Mages wear a red hat with white feather and each character has a cape in a different color, with Sol only looking like a traditional Red Mage as he is wearing a red cape. Aigis wears a green cape, Alba wears black, Diana wears light blue, Dusk wears white, Glaive wears purple, Nacht wears blue, and Sarah wears orange. Elgo, a temporarily playable character, distinctively wears a brown hat with a white feather and a brown cape.

Overview[]

Red Mages are jack-of-all-trades; they have average statistics across the board, excelling in no particular area. They lag behind the physical Jobs, they have lower Intelligence and Mind than their dedicated counterparts, with even the Summoner boasting higher magical stats in comparison. What the Red Mage epitomizes however is versatility. In the early-game, the difference in their healing potency and magical damage is small enough to make little difference between them and their counterparts. And even by endgame, random encounters can be easily shut down by the large number of status effects they can inflict quickly, because their speed is notably higher than any other casting Job, and they can eventually learn Doublecast. The large equipment draw they possess also allows one to build their Red Mage depending on their skill set; rods and staves for magical boosts, or swords, bows, and knives for a physical approach using Magic Blade. This applies equally to defensive equipment, as they can equip lightweight vests and hats or mage robes and pointed hats, depending on what you want them to focus on statistically. This is especially true of the Warriors of Darkness, who can acquire an Elven Bangle from Skull Eater in the Ranger Chapter, boosting their Intelligence and Mind by 7 points each at a very early part of the game. Contrast with the Warriors of Light, whose comparable item and game location would be the Sleep Blade with an Intelligence boost of +2. They provide little in terms of Fusion Abilities on their own as they level up, the exception being Piercing Blast, but do make good use of Fusion Abilities from other sources, namely Grand Delta and Deep Freeze. These help compensate for their lack of tier-3 offensive magic. Unique to Sol, Sarah and Aigis, a Memorist with mastery of the Red Mage who has taken no Job Levels elsewhere, can leverage almost the full library of White and Black Magic, Magic Blade, and Summon Magic, through Memorandum, with Doublecast, 100% of the time and have stats equivalent to Seer and Magus courtesy of Recollect, although the specialized mages have the advantage of being able to equip Magic Font to increase their powers even further.

Statistics[]

Red Mages have average stats overall.

Level HP MP STR SPD VIT INT MND
1 34 14 8 8 8 10 10
10 151 45 11 12 11 14 14
20 463 84 15 15 15 19 19
30 990 124 18 19 18 23 23
40 1652 172 21 22 21 27 27
50 2339 221 25 26 25 31 31
60 2959 270 27 29 27 34 34
70 3468 328 31 32 31 39 39
80 3864 387 34 35 34 42 42
90 4156 445 36 38 36 46 46
99 4350 497 39 41 39 50 50

The guest character Elgo, unlike all the other guests, does not have the same stats as the Red Mage job: he has his own table of stats with much lower HP and Vitality, and higher MP, Strength, Speed, Intellect and Mind.

Elgo's statistics
Level HP MP STR SPD VIT INT MND
7 94 72 13 12 7 19 19
10 140 86 15 13 8 20 20
20 409 134 19 17 10 25 25
30 863 183 24 21 13 30 30
40 1434 243 28 24 15 35 35
50 2026 303 33 28 18 40 40
60 2561 364 36 31 19 43 43
70 3000 436 40 35 22 48 48
80 3341 508 44 38 24 52 52
90 3593 580 48 42 26 56 56
99 3760 645 52 45 28 61 61

Abilities[]

  • Innate Abilities: Red Magic L4
  • Equipment: Knives, Swords, Staves, Rods, Bows, Shields, Hats, Pointed Hats, Vests, Robes, Bangles

Red Magic[]

Ability Name Job Level AP Needed MP Slots Description
Red Magic 0 2
Red Magic L1 1 35 2 Gain use of white and black magic up to level 1.
---- 2 55
HP+20% 3 80 1 Increases HP by 20%.
---- 4 100
Red Magic L2 5 130 2 Gain use of white and black magic up to level 2.
---- 6 160
---- 7 190
Attune Blade 8 220 1 Until next turn, each time magic is used nullify it and restore MP.
---- 9 250
Slot+1 10 280 Number of slots increase by one.
Red Magic L3 11 280 2 Gain use of white and black magic up to level 3.
---- 12 330
Red Magic L4 13 360 2 Gain use of white and black magic up to level 4.
---- 14 380
---- 15 400
Magic Blade 16 420 2 Magic Blade becomes usable.
---- 17 440
---- 18 450
Slot+1 19 470 Number of slots increase by one.
Doublecast 20 490 2 Any equippedmagic can be used twice consecutively.

Fusion Abilities[]

Levelling a Red Mage can help provide access to five Fusion Abilities; one for the Warriors of Darkness, and four that are shared by both. Uniquely, Red Mage is the sole Job in Final Fantasy Dimensions that can learn some limited Fusion Abilities using only their own innate abilities. They are:

Fusion Ability Required Abilities Use MP Needed Image Notes
Magic Bomb Cure + Fire Both 10 Magic Bomb FFD Magic-based. Slightly weaker than tier 2 Black Magic spells.
Deals magic damage to a single target.
Magic Bomb 2 Cura + Fira Both 16 FFD Magic Bomb 2 Magic-based. Slightly more powerful than tier 2 Black Magic spells.
Deals magic damage to a single target.
Magic Missile Poisona + Poison Both 8 FFD Magic Missle Magic-based. Slightly more powerful than tier 1 Black Magic spells.
Deals magic damage to a single target.
Piercing Blast Aurablast + Attune Blade Both 18 FFD Piercing Blast Magic-based, pierces reflect. Slightly more powerful than tier 2 Black Magic spells.
Deals magic damage to a single target. Passes through Reflect.
Dark Cura + Curse Warriors of Darkness 32 FFD Dark Magic-based. About 40% more powerful than tier 2 Black Magic spells.
Deals dark damage to a single/all enemy(ies).

Other appearances[]

Pictlogica Final Fantasy[]

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Behind the scenes[]

Within the game's data, Red Magic Lv5, Red Magic Lv6, Red Magic Lv7, and Red Magic Lv8 abilities exist. Each magic level allows white and black magic to be used under the Red Magic battle command. Red Magic Lv5 through 8 is accessed by using Red Magic via the Memorandum ability. The standard restrictions on Level 8 Magic apply as normal.

Gallery[]

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