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Revision as of 20:03, 30 September 2013
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Recover (かいふく, Kaifuku?), also known as Recovery, is a recurring command ability. Its primary function is to heal HP.
Appearances
Final Fantasy V
Recover functions as an Esuna-type ability to the party for free, and is learned through the Chemist class at level 4 for 135 ABP. Recover removes Blind, Poison, Mini, Toad, Silence, Confuse, Paralysis, Sleep, and Old. The ability was meant to remove Petrify as well, but does not do so.
Final Fantasy VIII
Recover is learned from the Guardian Force Leviathan for 200 AP. It can also be learned by any GF with the item Healing Ring, provided there is a space for the GF to learn this ability. It restores all HP to one target, and can instantly inflict 9,999 damage on any undead enemy.
Final Fantasy Legend II
Recover is an ability that has infinite uses, it also increases a Robot's HP by 9. The target that has this ability will recover 10% of maximum HP automatically during battle at the end of every round. This ability can be used by Anubis, Behemoth, Byak-Ko, Cancer, CatWoman, Corpuscl, Earth, Hydra, Jorgandr, Kirin, Rakshasa, Revenant, Su-Zaku, Susano-O, Toadstol, Treant, WereRat, WereWolf, and Fenrir.
Final Fantasy: The 4 Heroes of Light
Recovery is the third ability for the Wayfarer class and cost 3 AP to use. The ability gives the Regen status, causing the user to recover some HP each turn.
Bravely Default: Where The Fairy Flies
Final Fantasy Dimensions
Recovers a small amount of allies' HP and MP after battle.
Description
Recover is a level 6 ability of the Ranger class, requiring 120 AP to learn. It requires 1 slot in order to equip and use. It restores 1% of a character's maximum HP and MP after each battle, affecting the whole party and stacking with itself.
Gallery
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