Reaver
(アパンダ , Apanda ? , lit. Apanda )
Reaver is a large feral beast that wanders the Wildlands in Lightning Returns: Final Fantasy XIII . It is the only enemy of the Behemoth family to appear in the game. The Slaughterhouse version called Reaver Rampager . Its monster notes can be bought from Canopus Farms .
Stats [ ]
Default
Easy: [Days 1-6] 41,600 [Days 7-9] 66,560 [Days 10-12] 83,200 [Day 13] 124,800 [Day 14] 208,000
Normal: [Days 1-6] 52,000 [Days 7-9] 83,200 [Days 10-12] 104,000 [Day 13] 156,000 [Day 14] 260,000
Hard: [Days 1-6] 182,000 [Days 7-9] 291,200 [Days 10-12] 364,000 [Day 13] 546,000 [Day 14] 910,000
Easy: [Days 1-6] 276 [Days 7-9] 358.8 [Days 10-12] 441.6 [Day 13] 552 [Day 14] 966
Normal: [Days 1-6] 460 [Days 7-9] 598 [Days 10-12] 736 [Day 13] 920 [Day 14] 1,610
Hard: [Days 1-6] 1,150 [Days 7-9] 1,495 [Days 10-12] 1,840 [Day 13] 2,300 [Day 14] 4,025
Easy: [Days 1-6] 90 [Days 7-9] 117 [Days 10-12] 144 [Day 13] 180 [Day 14] 315
Normal: [Days 1-6] 150 [Days 7-9] 195 [Days 10-12] 240 [Day 13] 300 [Day 14] 525
Hard: [Days 1-6] 375 [Days 7-9] 487.5 [Days 10-12] 600 [Day 13] 750 [Day 14] 1,312.5
Keep( The lower the number, the easier it is to interrupt enemy actions.)
Disruption( If the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.)
Easy/Normal: [Days 1-6] 980 [Days 7-9] 1,470 [Days 10-12] 1,960 [Day 13] 2,940 [Day 14] 4,900
Hard: [Days 1-6] 2,940 [Days 7-9] 4,410 [Days 10-12] 5,880 [Day 13] 8,820 [Day 14] 14,700
Easy: 4Normal: 2.00Hard: 1
Stagger Conditions
1: Unleash physical attacks, or deal ice and lightning damage. The effect is greater in the instant following the enemy's attack.
Modifiers
Physical attacks: x1/x10[note 1] Lightning- and Ice-imbued attacks: x1/x10[note 1] Perfect Guard: x8Other attacks: x0
Stagger Point (Decay)
Preservation (Decay)
Duration
Iterative Resistance
Further staggering
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
Physical attacks: x10Lightning- and Ice-imbued attacks: x10Other attacks: x0
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
Upright
Easy: [Days 1-6] 41,600 [Days 7-9] 66,560 [Days 10-12] 83,200 [Day 13] 124,800 [Day 14] 208,000
Normal: [Days 1-6] 52,000 [Days 7-9] 83,200 [Days 10-12] 104,000 [Day 13] 156,000 [Day 14] 260,000
Hard: [Days 1-6] 182,000 [Days 7-9] 291,200 [Days 10-12] 364,000 [Day 13] 546,000 [Day 14] 910,000
Easy: [Days 1-6] 330 [Days 7-9] 429 [Days 10-12] 528 [Day 13] 660 [Day 14] 1,155
Normal: [Days 1-6] 550 [Days 7-9] 715 [Days 10-12] 880 [Day 13] 1,100 [Day 14] 1,925
Hard: [Days 1-6] 1,375 [Days 7-9] 1,787.5 [Days 10-12] 2,200 [Day 13] 2,750 [Day 14] 4,812.5
Easy: [Days 1-6] 90 [Days 7-9] 117 [Days 10-12] 144 [Day 13] 180 [Day 14] 315
Normal: [Days 1-6] 150 [Days 7-9] 195 [Days 10-12] 240 [Day 13] 300 [Day 14] 525
Hard: [Days 1-6] 375 [Days 7-9] 487.5 [Days 10-12] 600 [Day 13] 750 [Day 14] 1,312.5
Keep( The lower the number, the easier it is to interrupt enemy actions.)
Disruption( If the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.)
Easy/Normal: [Days 1-6] 980 [Days 7-9] 1,470 [Days 10-12] 1,960 [Day 13] 2,940 [Day 14] 4,900
Hard: [Days 1-6] 2,940 [Days 7-9] 4,410 [Days 10-12] 5,880 [Day 13] 8,820 [Day 14] 14,700
Easy: 4Normal: 2.00Hard: 1
Stagger Conditions
1: Unleash physical attacks, or deal ice and lightning damage. The effect is greater in the instant following the enemy's attack.
Modifiers
Physical attacks: x1/x10[note 1] Lightning- and Ice-imbued attacks: x1/x10[note 1] Perfect Guard: x8Other attacks: x0
Stagger Point (Decay)
Preservation (Decay)
Duration
Iterative Resistance
Further staggering
12s
Y Physical attacks: x30Other attacks: x0
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
Physical attacks: x10Lightning- and Ice-imbued attacks: x10Other attacks: x0
Duration
Iterative Resistance
Further staggering
Stagger effects
Stagger Modifiers
↑ 1.0 1.1 Enemy attacking
↑ Level 2 stagger
↑ Staggered with Perfect Guard
Battle [ ]
Diving Strike.
Reavers spawn more frequently at night . They use strong physical attacks and transform after their HP drops to around 75%, healing for about 6000 HP. A one-on-one fight with this creature requires caution as its attacks can be devastating or can leave Lightning open if not blocked. After lowering its health to around 25%, Reaver starts to spam Fira , though it may still occasionally use Diving Strike . A perfect block mitigates all damage while a normal block lessens it. Repeatedly Perfect Guarding a Reaver's blade attack while it stands will break it. From then on, the Reaver can only cast Fira.
Reavers are weak to ice and lightning damage. They can be staggered via magic and physical attacks, and after being staggered twice, they can be launched .
The drop rate of Shard Blade increases after breaking his sword with a Perfect Guard (during its 2nd form).
Strategy [ ]
Applying Deshell and Deprotect makes Reavers take more damage. The player should aim to stagger it to make the battle go faster, especially by launching them. While it is useful to break its blade, it is often easier to kill the Reaver outright while it is staggered.
Etymology [ ]
[view · edit · purge ] Reaver is an archaic term that means "to rob, plunder, or steal".
Related enemies [ ]