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Cid Pollendina: Oh, shut up and help me remodel the Realization page!
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Realization is an advanced equipment augmentation mechanic in Dissidia Final Fantasy Opera Omnia. Available from client version 1.12.0 forward, it allows further enhancement of certain 5★ or higher relics in order to unlock new and upgraded passive skills for player characters.

Mechanics[]

Eligible relics[]

Realization requires at least one of the following relic types to be present in the player's collections. These items must first be at maximum Limit Break and level for their type:

Weapons
  • 5★ EX (will gain one rank when mastered)
  • BURST (cannot be broken and will not gain one rank when mastered)
Armor
  • 5★ HG2 (will gain one rank when mastered)
  • 7★ High Armor (cannot be broken and will not gain one rank when mastered)

Materials[]

When an eligible relic is present, the player must then refine a Book item from Fragments obtained as mission rewards, exchanged at select token exchanges, or purchased with select loot crates. Books may be refined from corresponding Fragments at a 20:1 ratio for 50000 gil each:

Weapons
  • 5★ EX weapons require a Book of Ruin's Mysteries.
  • BURST weapons require a Book of Ruin's Miracles.
Armor
  • 5★ HG2 armor requires a Book of Refuge's Mysteries.
  • 7★ High Armor requires a Book of Refuge's Miracles.

Next steps[]

Once the player has acquired the necessary materials, realization is accomplished via the regular Enhancement process, fusing the relic with the applicable Book at the cost of an additional 50000 gil. When this occurs, the relic's level will be reset to 1, but its stats will be upgraded and it will append a + to its name. The relic will also be locked against accidental sale. Limit-breaking can then be performed as on relics of lower rarity, but will require refinement of higher-grade materials.

As the new materials required for limit-breaking are rarer than normal Power Stones, the player may wish to use these materials sparingly. For each of the three limit breaks performed on a realized relic, the relic will gain a new CP limit and its built-in passive will be upgraded with additional properties to be applied while the relic is equipped or when the passive is mastered.

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