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Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB.

Description

Ray of Judgment is an ability for Aerith in Final Fantasy VII Remake, provided to her by the Mythril Rod Mythril Rod. It launches a ranged energy beam that deals damage consecutively, and also increases the target(s)' stagger damage % bonus. It is improved in Final Fantasy VII Remake Intergrade.

Mechanics[]

Weapon Ability Mythril Rod Mythril Rod
Effects - Long Range
- Deals non-elemental magic damage over 10 hits
- Each hit increases stagger bonus damage by +2% (Total: +20%)
Interrupt stats - Each hit interrupts targets with ≤50 interrupt defense
- Interrupted by attacks with ≥40 interrupt strength
- Interrupted by attacks with ≥60 interrupt strength (Intergrade)
Compatible Support Materia Support Materia Elemental Materia Elemental Materia
Weapon passive/accessory bonuses Non-conditional
- Critical Hit Rate Up
- Ability Critical Hit Rate Up
Conditional
- Enemy Parts Damage Up
- Critical Damage Up
- Desperate Striker
Special interrupt(s) Launch (each hit launches interrupted targets)
Power modifier
*See damage formula
- Per hit: .64
- Total: 6.4
Stagger or pressured rate
*See stagger formula
- Per hit: 1 or 2
- Total: 10 or 20

Damage formula:

Where Aerith's Magic Attack is her respective attribute, and Target's Magic Defense is the respective attribute of the target
*See table above for Power Modifier

Stagger formula:

Where Pressured Rate is used rather than Stagger Rate while the target is pressured, and Magic Rate Modifier is the respective stagger rate modifier of the target
*See table above for Stagger Rate or Pressured Rate

Ray of Judgment is offensive ability for Aerith that deals non-elemental magic damage and costs 2 ATB. Aerith will charge her staff and release a magical beam toward her target, dealing damage, while also increasing the stagger damage multiplier against staggered targets.

Ray of Judgment is spread over 10 hits. Each has a power value of 64, a stagger rate of 1 (Pressured: 2), and increases stagger bonus damage by +2%. In total, it has an power of 640, a stagger rate of 10 (Pressured: 20), and increases stagger bonus damage by +20%. Each hit has an interrupt strength of 50, and can launch enemies. In the PlayStation 4 version, Aerith has an interrupt defense of 40 while using Ray of Judgment. In Intergrade, Aerith has an interrupt defense of 60 while using Ray of Judgment, and will be very hard to interrupt.

Use[]

Ray of Judgment is Aerith's most powerful ability in terms of raw damage, and is even better with the Fleeting Familiar active. While it has a significant startup, it covers massive range, being able to hit the enemy from very long and safe distances. It is the only ability, other than Tifa's True Strike, her Unbridled Strength techniques and Yuffie and Sonon's Synergized Windstorm, that can increase the enemy's stagger damage % bonus. This makes it a strong ability for Aerith to open with after an enemy is staggered, after which she can follow with other abilities and spells. Ray of Judgment can also launch and therefore pressure many enemies who are susceptible to it. Using it while Fleeting Familiar is active summons six red familiars that can also launch enemies and deal subtantial damage.

The ability has some drawbacks; other than its ATB cost, Aerith is left vulnerable for a considerable amount of time while using it, and the attack does not track enemies who may thus move out of the line of fire. This means it is best to issue Ray of Judgment to Aerith while controlling another character, as enemies are then less likely to attack her while channeling the attack. Due to the attack not being able to track enemies, it is also best used against enemies that are fixed in place or staggered.

While Ray of Judgment can deal heavy non-elemental magic damage and does not cost MP, tier 2 and 3 magic spells can do more or similar damage at a lower ATB cost when hitting an elemental weakness, especially with Arcane Ward, meaning Ray of Judgment can be an inefficient use of ATB in comparison depending on the circumstances.

In Intergrade, Ray of Judgment now grants increased interrupt defense, making it much harder for enemies to interrupt Aerith while she is using this ability.

Other appearances[]

Final Fantasy Brave Exvius[]

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War of the Visions: Final Fantasy Brave Exvius[]

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Behind the scenes[]

Ray of Judgment was Aerith's most popular ability among survey respondents at 32%, above Arcane Ward at 23%, and Healing Wind at 20%.[1]

Gallery[]

References[]

  1. Square Enix (2020, August 14). "Results of the FINAL FANTASY VII REMAKE Post-Play Survey". From Final Fantasy Portal Site. Archived from the original on August 14, 2020.
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