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The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.

Rank (動作時間, dōsa jikan?, lit. action time)[1], is a mechanic in the Conditional Turn-Based Battle system used in Final Fantasy X. Each action has a rank associated with it that determines the recovery time after the ability is used. Abilities with lower ranks have a shorter recovery time.

The upcoming order of actions persists on the HUD, and moving the cursor over commands reveals how it will change the order. This can be used tactically, where an action with a shorter recovery time may be used to get in another attack before the enemy's turn.

The standard rank most common abilities—including Attack—have is 3. Using an item and defending are rank 2 actions, while changing weapons or armor and attempting to escape are rank 1. Most enemy abilities are also rank 3.

The Quick Hit ability is identical to a normal Attack, albeit with a lower rank (1 in the original versions, 2 in the International and HD versions) and for an MP cost (12 in the original versions, 36 in the International and HD versions). Similarly, the Quick Pockets ability in the International and HD versions is a rank 1 version of the Item command with an MP cost of 70.

The highest ranked ability is Ultima Fury, with a rank of 10.