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Yuna, Final Fantasy X
Raise (レイズ, Reizu?), also known as Life, Life1, and Raise 1, is a recurring revival ability in the Final Fantasy series. It is used to resurrect characters who have fallen in battle. Raise is an advanced White Magic ability usually obtained midway through the game.
- 1 Appearances
- 1.1 Final Fantasy
- 1.2 Final Fantasy II
- 1.3 Final Fantasy III
- 1.4 Final Fantasy IV
- 1.5 Final Fantasy V
- 1.6 Final Fantasy VI
- 1.7 Final Fantasy VII
- 1.8 Final Fantasy VII Remake
- 1.9 Final Fantasy VIII
- 1.10 Final Fantasy IX
- 1.11 Final Fantasy X
- 1.12 Final Fantasy XI
- 1.13 Final Fantasy XII
- 1.14 Final Fantasy XIII
- 1.15 Final Fantasy XIV
- 1.16 Final Fantasy Tactics
- 1.17 Final Fantasy Tactics Advance
- 1.18 Final Fantasy Type-0
- 1.19 Final Fantasy Crystal Chronicles
- 1.20 Final Fantasy Mystic Quest
- 1.21 The Final Fantasy Legend
- 1.22 Final Fantasy Legend III
- 1.23 Final Fantasy: The 4 Heroes of Light
- 1.24 Final Fantasy Dimensions
- 1.25 Final Fantasy Dimensions II
- 1.26 Dissidia 012 Final Fantasy
- 1.27 Dissidia Final Fantasy Opera Omnia
- 1.28 Final Fantasy Artniks Dive
- 1.29 Final Fantasy Record Keeper
- 1.30 Final Fantasy Explorers
- 1.31 Final Fantasy Brave Exvius
- 1.32 World of Final Fantasy
- 1.33 Final Fantasy Fables: Chocobo's Dungeon
- 1.34 Final Fantasy Lost Stranger
- 2 Non-Final Fantasy guest appearances
- 3 Gallery
- 4 References
Appearances[edit | edit source]
Revives one KO'd ally.
The ability can be bought at Melmond and learned by the White Mage, White Wizard, and Red Wizard job classes. In the GBA/PSP/iOS releases, it costs 20 MP to cast. It can also be cast from the Sage's Staff for free.
Revives a KO'd ally.
Life is a White Magic ability which revives one or all allies from KO and restores a given amount of HP which increases with the ability's level. Any character can learn Life by having them use the Life Tome (Life Scroll in Origins). The 20th Anniversary version introduced another ability called Revive.
|Effect||Allows the target to learn Life when used outside of battle. Casts Life VIII on all allies when used in battle.|
|Buy||Salamand, Mysidia, Machanon|
|Drop||Tiamat, Yamatano Orochi|
|Cost||1,500 gil (Origins)|
|1,000 gil (Dawn of Souls, 20th Anniversary Edition)|
Raise (also known as Life) is a level 5 White Magic ability used by White Mages, Devouts, Red Mages, and Sages. It revives one character from KO with very low HP. It can be bought in Northeast Saronia, Doga's Manor, and in Doga's Village for 5,000 gil and has a 15% Accuracy. It is the ability behind the Phoenix Down item.
Revives one target.
Raise (also known as Life1, Life, and Raise 1) is a White Magic spell that can be used by Rosa, Tellah, Porom, and Fusoya. Cecil and young Rydia can learn it in the 3D versions. It has a casting time of 0. In the 2D versions it costs 8 MP, and in the 3D versions it costs 25 MP. It revives a KO'd character with HP equal to Vitality (Stamina * 5).
If the ability is used with a 0 Vitality/Spirit character outside of battle, it can produce a 0 HP living character. In the SNES version, getting into a battle with such a character will revert that character to death and make them unable to be revived during battle, while in the Advance version, the character will be revived with 1 HP.
Raise is a level 3 White Magic ability used by White Mages and Red Mages. It costs 29 MP to cast, and can be bought for 700 gil at Karnak and Jachol. It is one of the spells that can be cast from the Wonder Wand for free.
Revives a KO'd target.
Raise (also known as Life) is a healing spell learned from Bismarck at a x2 rate, Seraph at a x5 rate, and Phoenix at a x10 rate, and Terra learns it naturally at level 18. It costs 30 MP to cast and is vulnerable to Runic. When revived through Raise, the character is revived with 1/8th of their max HP.
Life is an ability in the Revive Materia. It costs 34 MP to cast and is the first ability on the Materia. It restores 25% of a dead party member and has a chance of 25% killing an undead enemy.
Raise is the first ability of Revival Materia, costing 7 MP to cast. It cures one ally of KO status and restores a moderate amount of HP.
Life is a Holy-based ability, drawn from several enemies, most of them undead. It can also be refined using Siren's L Mag-RF. Junctioning 100 Life spells to Elem-Def-J grants 30% protection from all elements, while to ST-Def-J grants 20% protection from KO. Casting Life in battle increases compatibility with Carbuncle and Alexander by 0.2, but lowers compatibility with Eden by 0.2 as well.
Recover from KO.
Life is a White Magic spell learned by Dagger and Eiko. It costs 8 MP to cast and 30 AP to learn, and can be learned through the Mythril Racket, Healing Rod, Whale Whisker, Golem's Flute, Rebirth Ring, and Cachusha.
The formula for Life is as follows:
If the support ability Concentrate is equipped, the amount of HP restored is doubled.
Life is a White Magic ability found in Yuna's section of the Sphere Grid. It costs 18 MP to cast. It recovers one KO'd ally with 50% of max HP and can be increased by Magic Booster. It can instantly kill the undead.
Life is a White Magic spell used by the White Mage that requires 30 AP to master, and costs 18 MP to cast. It can also be used through the Heart Reborn, Healing Light (must pass through the green gate), and Immortal Soul Garment Grids.
Dying in comes with an experience loss of 10% of a level, unless they have special equipment like a Noble's Bed to lessen the penalty. Raise will restore a player to low HP and help them recover instantly 50% of their lost experience.
The player will remain in a Weakened status for five minutes. Higher levels of Raise increase the amount of lost Experience recovered and the amount of HP the player has upon being revived. The duration of Weakened remained unchanged.
Raise is a White Magick. It revives an ally from KO, and when used against the undead, has 70% chance of inflicting instant death. Surprisingly, Raise is the superior method of inflicting instant death on the undead over Arise (35%) and Renew (0%).
Casting Raise will increase massive amount of Enmity of surrounding enemies, endangering the magick user after reviving an ally. Instead of applying the status Lure, casting Raise on the enemy by tank periodically is a better way to attract enemy fire because the ability Decoy has worse base success rate and short effect duration.
- HP restored with Raise = 0.4 x target's max HP
In the original version, its license is White Magick 3 which requires 30 License Points to unlock. In the Zodiac versions, Raise is White Magick 4. It can be used by five job classes, three of which must obtain other licenses blocking its acquisition. White Mage and Red Battlemage can acquire Raise on their License Boards, Time Battlemage must have the Esper Adrammelech license, Monk must have the Esper Hashmal, and Archer must acquire a preceding Quickening license.
In the original version, Raise can be bought from magick shops after the party returns from the Dreadnought Leviathan. In the Zodiac versions, it can be bought from magick shops after the party encounters Ba'Gamnan in the Lhusu Mines. It is also a Diamond Armlet treasure in Trial Mode Stage 36.
Raise is learned by Penelo at level 25. It revives a fallen ally.
Revive an ally from KO.
If a character is knocked out, the computer-controlled Medic will cast Raise only if other characters have more than 50% HP. However, if the lead character is knocked out, it is game over. Lightning has a weapon with the Improved Raise ability, which allows her to restore more HP to an ally when using the ability.
The standard HP amount restored by Raise is 18% of max HP, however, the Medic role bonus can boost it.
|Bonus||% of max HP recovered|
If Lightning has Improved Raise, the restoration percentage is increased by 9. If Lightning has Improved Raise II, the recovery amount becomes 36% of max HP regardless of role bonus. Despite its name, Improved Raise also affects Phoenix Downs and Renew when reviving fallen allies.
Raise is a Medic ability that revives an ally from KO. It has an ATB cost of 3. It is learned by Serah (role level 30), Noel (role level 22), Cactrot (6), Cactuarama (6), Cactuarina (6), Cait Sith (51), Caterchipillar (6), Flanitor (40), Green Chocobo (22), PuPu (4), Spiranthes (7), and White Chocobo (99).
Raise is a Conjurer ability available at level 12. Raise revives a single ally in a weakened state. Raise has a casting time of 8 seconds and has a recast time of 2.5 seconds.
White Magick to fetch a warrior from the brink of death.
Spirits of life, return us! Raise!
Upon casting (PlayStation)
Raise is a White Magick ability learned by White Mages. It costs 10 MP to use, has a speed of 25, and costs 200 JP to learn. It has a slightly better success rate than Arise. When used against undead units, it will deal damage equal to 50% of that unit's Max HP.
Revives KO'd unit. Deals damage to zombies.
Life is a single-target revival ability usable by White Mages. It costs 10 MP to cast, has a Magic Power of 90, and a range of 4. It revives a KO'd unit with 25% of Max HP. It is stealable through Steal: Ability. Unlike Raise, Life can be reflected. White Mages can learn Life from the Bless Staff for 200 AP.
A separate ability called Raise (マレイズ, Mareizu?, lit. Maraise) exists. When used, the spell will revive and/or cures any units in an X-shaped area. It can be learned by Sage from the Life Crosier for 300 AP. It costs 22 MP to cast, has a Magic Power of 45, and a range of 4 with a vertical reach of 2. It revives a KO'd unit with 25% of Max HP. It is stealable through the ability Steal: Ability.
Note that both abilities are considered Holy elemental.
Raise revives fallen characters who have not yet faded away from the field. It can be learned after completing The Infiltration of Iscah on Agito difficulty and requires a Defense Magic stat of 75.
Raise Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Raise Magicite can only be used once, so players can carry from 4 to 99 Raise Magicite. Raise Pockets can be found or purchased from the Mog Mart so players can carry more. It revives a KO'd ally to life with 20% of their maximum HP.
Raise is one of the six basic abilities any character can cast and is indicated by the orange icon. Raise can stack with Cure to cast Holy. It revives a KO'd ally to life with 20% of their maximum HP.
Life is a White Magic ability which has the distinct position of being in every character's repertoire: Benjamin learns Life after finding its book in a chest in Lava Dome, and Kaeli, Tristam, Phoebe, and Reuben all join him in his quest being able to cast Life.
Not only does it bring a character back to life at full health, but it is essentially a combination of the Cure and Heal abilities when used on a living party member, fully restoring their HP and curing status ailments when used during a battle. The Life spell should cause Fatal to undead enemies only, but a flag got mixed up in the North American version that causes the Life spell to instantly kill any non-undead enemy instead. This bug was corrected for the Japanese and European version. The spell was suppose to cause Fatal to undead enemies only.
Raise is a White Magic spell and costs 3 AP to cast. It spell can be given to any character by having a Raise Tome in the character's inventory. The spell can be purchased for 1,500 gil in Arbor, both Guera and Urbeth at night, and Spelvia. Rekoteh is automatically equipped with this spell when she joins the party. A Raise Tome can also be found in a chest inside the Tower to the Sky.
Raise I - III are support abilities exclusive to Aemo. She learns the abilities from her first version of Seraph. When used, the ability will revive a single knocked out ally. The amount of HP the character is restored with depends on the level of the spell, with Raise III reviving the target at full HP. It costs 19 MP for Aemo to cast and has no cast time to perform.
Raise is a Skill usable on the world map in story modes where the player controls a party. It revives a single KO'd ally with 20% of their HP.
Raise is a White Magic ability with a Rarity of 4☆. It revives one KO'd target and can initially be used twice and honed to Rank 5. It can be created by using Greater White Orb x5, Greater Holy Orb x8, and 5000 gil.
Revive KO'd allies a certain range in front of you.
Revive one ally from being KO'd.
Raise is a Lv. 4 White Magic ability that costs 12 MP to cast. It can be used defensively to revive one KO'd ally to 30% HP, or offensively to instantly KO a "Reaper" enemy. Currently, 11 units have this ability. Of those 11, Garnet is currently the only one who can "awaken" this spell to "Raise +2." This version costs 12 MP, but is drastically more effective, reviving the target up to 90% HP, making it almost equal to Full-Life.
Raise is an active ability that revives all KO'd allies and restores a little HP for 4 AP. It can be used by 2P Tama, Chocobo, Mel, Phoenix, Princess Goblin, Princess Goblin★, Tamamohimé, and White Chocobo.
Raise is considered a fantasy, a legend that has appeared in the form of a fable of mages named Doga and Unei, a white wizard named Minwu, a technique called "soul reversal," a story of a legendary tree that could bring back the dead, a witch named Matoya who made potions and the tale of the phoenix. Shogo Sasaki becomes determined to search for the truth of these legends following the death of his sister, Yuko Sasaki, killed by the Dawnless White Dragon.
Non-Final Fantasy guest appearances[edit | edit source]
Raise (also called Life) is a single tech that Crono learns. It costs 10 MP to cast and revives a KO'd ally with some HP.
Bravely series[edit | edit source]
Raise is recurring spell in the Bravely series, often being a White Magic spell in all of its appearances.
In both the original Bravely Default and Bravely Second, Raise is a White Magic spell and costs 18 MP to cast. The ability revives one knocked-out target and restores HP, and when used on undead enemies, it has a 70% chance to cause death on the target. In Bravely Default, the spell is a level 3 White Magic, while in the sequel, it is a level 2 spell.
In Bravely Default II, Raise is a level 4 White Mage ability. When used, it revives a knocked-out target and restores a few HP. It costs 25 MP to cost.
Both Bravely Second and Bravely Default II feature a stronger version of Raise known as Raise All (ミレイズ, Mireizu?, lit. Miraise). As the name suggests, it revives all members of the player party to full HP. In both games, it is often the one of the last White Magic spells obtained by the player, either by purchasing the spell from an optional end-game area, or by the final job levels of the White Mage. The Japanese name of the spell, Miraise, likely derives from a combination of the words, Everyone (みんな/ミンナ, Minna?) and Raise (レイズ, Reizu?)