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Rain is a playable character in Final Fantasy Brave Exvius, and one of two starting units. He is a physically-geared knight serving prominently in the Physical Damage, Support and Tank roles, being more geared for the latter two, unlike Lasswell who is more offensive driven. He is able to cast some Black Magic and White Magic. He currently has several unit variants: the story variant "Rain", "Demon Rain", "Hunter Rain", "Vagrant Knight Rain", "Awakened Rain" and more.

In many of his variants, Rain's default attack is a 2-hit attack with Crimson Saber and can generally use the same types of equipment.

Rain

Rain is a story unit, and his job is listed as Knight. He starts the game at Rarity 2★ and can be awakened up to 6★, and comes equipped with a Broadsword and a Leather Plate. He is classified as a Physical Damage and Support-type of unit. He has no innate element or status ailment resistance and, as a story character, no Trust Master reward.

Being the very first unit on the game, Rain is fairly basic. He uses the Fire and Earth elements but does not have too many strengths or powerful skills. At 6★ he gets an array of decent abilities in passive boosts along offensive abilities, being able to reduce all stats on one enemy or even bestow buffs to all the party. Although he has high HP, and gains a lot more from his signature equipment, this version can barely function as a proper Tank due to lack of adequate abilities. His enhancements do not help much on this task either, instead boosting his damage and support capabilities.

His awakening materials are the following:


Stats

Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
2★ 30 1144 (+120) 45 (+20) 41 (+8) 40 (+8) 39 (+8) 37 (+8) 3 FFBE Limit Burst crystal
3★ 40 1542 (+180) 60 (+30) 55 (+12) 55 (+12) 53 (+12) 49 (+12) 4 FFBE Limit Burst crystal
4★ 60 1990 (+240) 78 (+40) 71 (+16) 70 (+16) 69 (+16) 63 (+16) 5 FFBE Limit Burst crystal
5★ 80 2488 (+300) 97 (+50) 89 (+20) 88 (+20) 86 (+20) 80 (+20) 6 FFBE Limit Burst crystal
6★ 100 3234 (+450) 126 (+75) 115 (+30) 114 (+30) 111 (+30) 104 (+30) 6 FFBE Limit Burst crystal


Abilities

Depending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. He has affinity to both Black Magic (Lvl 2-7) and White Magic (Lvl 1-5).

Rain's abilities for the most part are extremely limited until reaching Rarity 6★. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. However, his exclusive-ability equipment gives him more HP to resist hits.

Rarity 2★
Trait Lv. Learned
HP +10%*(Passive) 3
Fire FFBE Black Magic affinity 8
Cover*(Passive) 17
Rarity 3★
Stone FFBE Black Magic affinity 11
Fira FFBE Black Magic affinity 24
Counter*(Passive) 32
Rarity 4★
Power Break 16
Stonra FFBE Black Magic affinity 38
Defend 52
Rarity 5★
Trait Lv. Learned
EVO MAG +20%*(Passive) 26
Firaga FFBE Black Magic affinity 51
Stonga FFBE Black Magic affinity 77
Rarity 6★
Knight's Pride*(Passive) 1
DEF +20%*(Passive) 15
Undefeated*(Passive) 25
Lava Floor 44
Burning Soul*(Passive) 64
Undermine 93
Leadership 100
Ability Awakening

Rain has three traits that can be awakened: Burning Soul, Lava Floor and Leadership.

  • By default, Burning Soul increases Rain's Limit gauge fill rate by 100%. When awakened, its name changes to "Flaming Soul". Flaming Soul+1 adds the effect of boosting Rain's resistance to Fire by 50%. Flaming Soul+2 adds a third effect: it enables Rain to recover MP by 5% each turn. It requires Support crysts as materials.
  • Lava Floor, which normally deals earth and fire physical damage (1.8x) to a single enemy, can be awakened to boost its damage power. Lava Floor+1 and +2 increase its modifier to (2.4x) and (3x), respectively. It requires Power crysts as materials.
  • Leadership, in its default form, allows Rain to increase the entire party's ATK, DEF, MAG and SPR stats by 40% for 3 turns at the cost of 60 MP. Leadership+1 reduces the cost to 50 MP, while Leadership+2 further reduces it to 40 MP. It requires Support crysts as materials.
Limit Burst

Rain's Limit Burst receives four different names depending on his rarity: Flame Sword (フレイムソード, Fureimu Sōdo?), Crimson Slash (クリムゾンスラッシュ, Kurimuzon Surasshu?), Blazing Storm (ブレイジングストーム, Bureijingu Sutōmu?) and Shining Nova (シャイニングノヴァ, Shainingu Nova?). It can be classified as a damage-type ability, as it consists of a 2-hit attack that deals Fire-elemental physical damage. Also depending on Rain's rarity level, his Limit Burst deals damage either to a single target (2-3★) or to all enemies (4-6★).

Its modifier will depend on Rain's LB level:

Rarity Name Change in Effect Cost
2★ Flame Sword Base (Lv. 5) Damage dealt (1.8x) 8 FFBE Limit Burst crystal
Max (Lv. 10) Damage dealt (2x)
3★ Crimson Slash Base (Lv. 1) Damage dealt (2x) 10 FFBE Limit Burst crystal
Max (Lv. 10) Damage dealt (2.45x)
4★ Blazing Storm Base (Lv. 1) Damage dealt (2.2x) 12 FFBE Limit Burst crystal
Max (Lv. 15) Damage dealt (2.9x)
5★ Shining Nova Base (Lv. 1) Damage dealt (2.4x) 14 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (3.35x)
6★ Shining Nova Base (Lv. 1) Damage dealt (2.7x) 16 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (3.9x)


Equipment

Rain can equip the following weapon types: daggers, swords, greatswords, hammers and maces. He has an exclusive-effect weapon: the Fire-elemental Crimson Saber greatsword, which has an Attack power of 90 and grants Rain the passive Crimson Soul (increases his HP and MP by 30%).

He can equip the following armor types: light shields, heavy shields, hats, helms clothes, light armor and heavy armor. He has an exclusive-effect light armor: Rain's Clothes (DEF, SPR, MP) and grants Rain the passive Push Forward (nullifies the Blind, paralyze, and Petrify).

He can equip accessories. He has an exclusive-effect accessory, Rain's Insignia (DEF, MP), which grants Rain the passive Knight of Grandshelt. It enables him to refresh MP (5%) per turn.

All three of Rain's exclusive-effect equipment can be obtained by completing Trial of the Burning Soul.

Gallery

Demon Rain

Demon Rain is a limited-time 5-6★ Rare Summon available during the Halloween events. His job is listed as Demon Knight, and his battle roles are Tanking and Support. He is innately resistant to the Fire and Earth elements (both +25%) and the Paralyze status ailment (+25%), but weak to Ice (-50%). Unlike his story counterpart, Demon Rain has a Trust Master reward: the accessory Infernal Armlet (ATK/DEF +20%), that grants resistance to Fire and Earth (+20%). His Super Trust Master reward is the passive ability Demon's Gambit, which increases the unit's HP by 30%, and equipment ATK/DEF by 50% and accuracy by 25% when single wielding any weapon.

Rain's Halloween variant is overall an upgrade over his story unit. It is focused on more damage and single-wielding, and also has limited damaging and Tank performance. After enhancing his abilities, he becomes significantly stronger and (HP-wise) bulkier, now able to function as a Provoke Tank. He is rather unique in that he forsakes defensive ability (having no defensive passive boosts) in favor of stronger damage; in fact, once enhanced, Demon Rain functions as a potent "Counter Tank" who can dish significant damage after being attacked. Demon Rain is, however, still weaker than other Tanks. To its detriment, this variant does not gain the bonuses from Rain's Training the Soul equipment.

His awakening materials are the following:


Stats

Demon Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2834 (+360) 112 (+40) 120 (+16) 89 (+16) 98 (+16) 85 (+16) 6 FFBE Limit Burst crystal
6★ 100 3684 (+510) 146 (+65) 156 (+26) 116 (+26) 128 (+26) 110 (+26) 6 FFBE Limit Burst crystal
7★ 120 4836 (+900) 195 (+90) 193 (+40) 212 (+40) 166 (+40) 176 (+40) 6 FFBE Limit Burst crystal


Abilities

Demon Rain has three (5★) or four (6-7★) ability slots. He has affinity to Black Magic (Lvl 6-8) and White Magic (Lvl 4-6).

Though he has innate Paralyze resistance (+25%), his passive "Unyielding" gives him total immunity to the ailment along with Blind and Confuse.

Rarity 5★
Trait Lv. Learned
HP +10%*(Passive) 5
Demonic Cover*(Passive) 10
Power Break 16
Counter*(Passive) 22
Defend 30
Fira FFBE Black Magic affinity 36
Stonra FFBE Black Magic affinity 48
Demonic Fury*(Passive) 64
Doublehand*(Passive) 80
Rarity 6★
Trait Lv. Learned
EVO MAG +20%*(Passive) 26
Firaga FFBE Black Magic affinity 51
Cerberus Guard*(Passive) 63
Stonga FFBE Black Magic affinity 77
Ignite 85
Demon's Revenge*(Passive) 100
Rarity 7★
Nether Warden*(Passive) 101
Unyielding*(Passive) 101
Nether Aegis 101
Mark of Flames 105
Demonic Surge (CD) 105
Ascendant*(Passive) 105
Entrust 110
Molten Armor (CD) 110
Horned Guardian*(Passive) 110
ATK +20%*(Passive) 115
Demon Lord*(Passive) 120

He has two conditional abilities:

Ability Condition
Demon's Wrath Unlocked by Ignite+2
Inner Fire
Ability Awakening

Demon Rain has five traits that can be enhanced: Counter, Doublehand, Defend, Demonic Fury, and Ignite.

  • By default, Counter gives him a 30% chance to counter physical attacks with a normal attack. Counter+1 increases the modifier to (2x) and its critical rate by 10%. Counter+2 raises the chance to counter to 40%, the modifier to (3x) and the critical rate to 30%. It requires Guard crysts as materials.
  • Doublehand is a passive that increases his equipment ATK by 50% and accuracy by 25% when single wielding a one-handed weapon. Doublehand+1 increases the ATK boost to 100%, while Doublehand +2 further raises it to 150% and changes so it triggers by equipping any weapon. It requires Tech crysts as materials.
  • Defend, when activated, mitigates damage taken by the caster by 50% for one turn. Upon awakening, Defend+1 becomes a provoke skill as it increases Demon Rain's chance of being targeted by 100% for one turn. Defend+2 changes the duration of both effects from one to three turns, and changes the casting cost from 8 to 20 MP. It requires Guard crysts as materials.
  • The passive Demonic Fury boosts his ATK by 30% when his HP bar drops below 30% during battle. When enhanced, Demonic Fury+1 boosts both his ATK and DEF stats by 60%. Demonic Fury+2 further changes it to a 120% boost when his HP drops below 50%, and increases Demon Rain's HP by 30%. It requires Support crysts as materials.
  • Ignite is a buffing skill that boosts the party's ATK/MAG by 40% for three turns. Ignite+1 increases the boost to 60%, whereas Ignite+2 further raises it to 80%, changes its duration to four turns, and enables Demon Rain to unlock the skills Demon's Wrath and Inner Fire for the next four turns. It requires Support crysts as materials.
Limit Burst

Demon Rain has the same Limit Burst ability as its story variant, even called the same as its 5-6★ iteration.Its animation is slightly different, however. It is a damage-type ability, as it deals Fire-elemental physical damage to all enemies. Upon awakening to 7★, its effect changes as it gains the additional effect of decreasing all enemies' Fire resistance for three turns.

Its modifier and how much the enemy's resistance is reduced will depend on Demon Rain's LB level:

Rarity Name Change in Effect Cost
5★ Shining Nova Base (Lv. 1) Damage dealt (2.4x) 14 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (3.35x)
6★ Shining Nova Base (Lv. 1) Damage dealt (2.7x) 16 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (3.9x)
7★ Shining Nova Base (Lv. 1) Damage dealt (8x); decrease resist. by 75% 26 FFBE Limit Burst crystal
Max (Lv. 30) Damage dealt (10.9x); decrease resist. by 104%


Equipment

FFBE Infernal Armlet

Infernal Armlet.

Demon Rain can equip the following weapon types: swords, greatswords, hammers and maces.

He can equip the following armor types: light shields, heavy shields, helms, light armor and heavy armor.

He can equip accessories.

Like the other Halloween units, Demon Rain has access to two unit-exclusive ability materias: Chilling Aura (increases HP and MP by 13%) and Spooky Aura (increases ATK and MAG by 13%). They were available for purchase at King Mog's reward shop during the event Night of the Pumpkin, as mission rewards in Return to the Halloween Castle.

Equipping Demon Rain with his Trust Master reward (the Infernal Armlet accessory) will trigger his Trust ability "Nether Warden", which increases his DEF/SPR by 50%, equipment DEF/SPR by 30% when single wielding any weapon, recovers his MP by 10% and regens (1800 HP, 1x) per turn.

Gallery

Hunter Rain

Hunter Rain (ハンターレイン, Hantā Rein?) is a limited-time 5-6★ Rare Summon, obtainable during the collaboration event with Monster Hunter Explore. Hunter Rain's job is listed as (ハンター, Hunter?). He is currently available only in the JP version.

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Vagrant Knight Rain

Vagrant Knight Rain (彷徨の騎士レイン, Hōkō no Kishi Rein?, lit. Wandering Knight Rain) is a 5-6★ gift unit that was awarded to all players during the game's second anniversary celebration, as part of a special Login Bonus. His job is listed as Knight, and his roles are Physical Damage and Support. He has no innate element or status ailment resistances. He has a Trust Master reward: the passive ability Vagrant Knight, which increases the equipped unit's HP and MP by 15%, and DEF and SPR by 20%.

As a free unit, Vagrant Knight Rain is not an overly potent unit, but is a surprisingly useful and versatile. He is able to perform support, provoking, physical and magic damage duties,as well as providing buffs, debuffs, and damage of multiple elements. He is a jack of all trades but not particularly good at any, although his passives boost his ATK decently. The potency of his abilities is somewhat mediocre, but still better than his previous variants. Still, being able to cover a multitude of tasks can make him useful for newer players or even for missions that require certain kinds of elemental damage or chaining. This variant gains the bonuses from Rain's Training the Soul equipment.

His awakening materials are the following: Fairies' Writ x20, Prismatic Horn x10, Calamity Writ x10, Rainbow Bloom x5, and Divine Crystal x5

Stats

Vagrant Knight Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2985 (+300) 116 (+50) 103 (+20) 107 (+20) 87 (+20) 96 (+20) 5 FFBE Limit Burst crystal
6★ 100 3881 (+450) 151 (+75) 134 (+30) 140 (+30) 114 (+30) 125 (+30) 6 FFBE Limit Burst crystal


Abilities

Vagrant Knight Rain has four ability slots. He has affinity to White Magic (Lvl 5-6) and Black Magic (Lvl 7-8).

Rarity 5★
Trait Lv. Learned
Firaga FFBE Black Magic affinity 1
Stonga FFBE Black Magic affinity 1
Raise FFBE White Magic affinity 1
HP +20%*(Passive) 1
Cover*(Passive) 1
Undermine+ 7
EVO MAG +20%*(Passive) 18
Escort Leader 31
Counter*(Passive) 40
Bond with Lid 47
Bond with Jake 47
Incorruptible Armor*(Passive) 56
Bond with Nichol 65
Flexible*(Passive) 71
Mirror of Heaven 80
ATK +30%*(Passive) 80
Rarity 6★
Trait Lv. Learned
Standout 1
Knight's Pride*(Passive) 12
Undefeated*(Passive) 21
Bond with Lasswell 37
Bond with Fina 37
DEF +30% 49
Blade of Resolution*(Passive) 49
Bond with Sakura 58
Bond with Dark Fina 70
Entrust 87
Blazing Soul*(Passive) 87
D Rising Lava 100
Limit Burst

Strength of the Heart (想いの力, Omoi no Chikara?, lit. The Power of Feelings) is Vagrant Knight Rain's Limit Burst. It can be classified as a damage-type ability, as it consists of a 11-hit attack that deals physical damage to all enemies.

Its modifier will depend on Vagrant Knight Rain's LB level:

Rarity Name Change in Effect Cost
5★ Strength of the Heart Base (Lv. 1) Damage dealt (6.6x) 16 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (8.5x)
6★ Strength of the Heart Base (Lv. 1) Damage dealt (7.6x) 20 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (10x)


Equipment

Vagrant Knight Rain can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.

He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.

He can equip accessories.

Like its story counterpart, Vagrant Knight Rain benefits from exclusive-effect equipment (the Crimson Saber greatsword, the Rain's Clothes light armor, and the Rain's Insignia accessory) obtainable at Trial of the Burning Soul.

Gallery

Awakened Rain

Awakened Rain (レイン(覚醒せし力), Rein (Kakusei Chikara)?, lit. Rain (Awakened Power)) is a 5-7★ Rare Summon. His job is listed as Knight, and his roles are Tanking, Magic Damage and Support. He has no innate element or status ailment resistances. His Trust Master reward is the passive ability Protector of Lapis, which increases the equipped unit's HP by 20% and SPR by 40%, and fill its LB gauge by 2 per turn. His Super Trust Master is the accessory Knight's Medal (ATK/DEF/MAG/SPR+30, and increases resistance to all elements +30%).

Awakened Rain is a very powerful Magic Tank, covering the party from magical damage, who can also serve as a Provoke Tank if required. He can also work as a support unit with a 60% buff to all units, which is not as big as those of stronger support units but can be useful if needed, along with a 60% MAG break. He can even function as a damage unit with abilities scaling off his SPR stat. His strongest attack, "Unleashed Focus", deals major magic damage to all enemies: although it is locked behind his "Complete Focus" ability, as it boosts his SPR by 200% it makes his damage potential even greater.

He is also able to quickly fill his LB gauge, and be able to use this for either major Magic Damage off his SPR when maxed, or for his "Complete Awakening" ability which gives a tremendous 200% buff on all his stats, damage mitigation, and both HP/MP regen. All in all, Awakened Rain is incredibly resilient and can be put to other uses if required.

His awakening materials are the following:

Stats

Awakened Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2966 (+240) 132 (+40) 100 (+16) 106 (+16) 82 (+16) 117 (+24) 3 FFBE Limit Burst crystal
6★ 100 3856(+390) 172 (+65) 130 (+26) 139 (+26) 107 (+26) 153 (+34) 3 FFBE Limit Burst crystal
7★ 120 5012 (+540) 223 (+90) 169 (+40) 189 (+40) 139 (+40) 215 (+65) 3 FFBE Limit Burst crystal


Abilities

Awakened Rain has four ability slots. He has affinity to White Magic (Lvl 5-6) and Black Magic (Lvl 7-8).

Although he has no innate element or status ailment resistance, his passive ability "Blazing Physique" nullifies Poison, Blind and Petrify, and increases his resistance to Fire and Earth +50%. "Intensifying Power" gives him an additional +30%. His Trust ability "Defender of Hope", when triggered, gives him immunity to Stop.

Rarity 5★
Trait Lv. Learned
Guardian's Fighting Spirit*(Passive) 1
Firaga FFBE Black Magic affinity 1
Stonga FFBE Black Magic affinity 1
Awakening Power*(Passive) 19
Spectral Field 41
Escort Leader 58
Raging Blood of Aldore*(Passive) 58
Blazing Technique*(Passive) 72
Standout 80
Shield Expertise*(Passive) 80
Rarity 6★
Trait Lv. Learned
Raise FFBE White Magic affinity 1
Complete Awakening 1
Blazing Soul*(Passive) 1
Esper Covenant*(Passive) 15
Rising Ray 36
Magical Distraction 55
Blazing Physique*(Passive) 74
Transformational Power*(Passive) 74
Armor Expertise*(Passive) 89
Complete Focus 89
Energy Wall 100
Rarity 7★
Defender of Hope*(Passive) 101
Soul Prominence 105
Earth Explosion 105
Purification (CD) 105
Astral Guard (CD) 110
Scarlet Healing 110
SPR +20%*(Passive) 115
Intensifying Power*(Passive) 120

He has one conditional ability:

Ability Condition
Unleashed Focus Unlocked by Complete Focus
Ability Awakening

Awakened Rain (currently JP-only) has four traits that can be enhanced: Energy Wall, Esper Covenant, Complete Focus, and Scarlet Healing.

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Limit Burst

Blood Linkage (ブラッド・リンケージ, Buraddo Rinkēji?) is Awakened Rain's Limit Burst. It can be classified as a damage-type ability, as it consists of a 24-hit attack that deals magic damage, and scales off Rain's SPR, to all enemies. Curiosly, it perfectly chains with Hyoh's Limit Burst (but has less hits, as Hyoh's count is 30).

Its modifier will depend on Awakened Rain's LB level:

Rarity Name Change in Effect Cost
5★ Blood Linkage Base (Lv. 1) Damage dealt (7.6x) 32 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (9.4x)
6★ Blood Linkage Base (Lv. 1) Damage dealt (7.6x) 36 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (12.4x)
7★ Blood Linkage Base (Lv. 1) Damage dealt (20.2x) 36 FFBE Limit Burst crystal
Max (Lv. 30) Damage dealt (26x)


Equipment

FFBE Unknown Accessory 36

Knight's Medal.

Awakened Rain can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.

He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.

He can equip accessories.

As Rain's variant, he can access the passive abilities from the Trial of the Burning Soul equipment (the Crimson Saber greatsword, the Rain's Clothes light armor, and the Rain's Insignia accessory). His Trust Master reward (the passive ability, Protector of Lapis), and his Super Trust Master (the accessory Knight's Medal) in the JP version, triggers his Trust Ability "Defender of Hope", which nullifies Stop, increases esper's bonus stats by 20%, and gives him a 80% chance to counter physical attacks with "Defender of Hope" (increases his LB gauge by 7) once per turn.

Gallery

Rain & Chocobo

Rain & Chocobo (レイン&チョコボ, Rein to Chokobo?) is a 4-6★ unit that was available during the game's third anniversary (currently JP-only).

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Hyoh

Hyoh (ヒョウ, Hyō?) is a 5-7★ Rare Summon and serves as Rain's Season Two variant. Hyoh's job is listed as Orders, while his roles is Physical Damage. He has been available for summoning since the story event The Color of Heartlessness (which originally ran in September 2018 in the Global version). He has no innate element or status ailment resistances. His Trust Master reward is the aptly named Hyoh's Clothes (ATK+28, DEF+42), which grants the passive Blade Master ability (increases the unit's ATK by 30% when equipped with a greatsword). His Super Trust Master reward is the Ultima Weapon (FFBE), a one-handed greatsword with a Attack power of 180.

At the time of his debut, Hyoh was one of the most powerful physical damage dealer units. Although debuting after Squall, Hyoh is credited with introducing the True Doublehand "meta" due to the multiple gains on equipment ATK through single-wielding as well as being able to double cast (or triple cast) most of his abilities. However, casting his skills consecutively doubles the MP requirements, for which Hyoh often needs external support for sustainability and MP refresh. He also has affinities with Fire and Lightning, able to imperil both by 60%.

His offensive abilities have a peculiar gimmick, which start as single target but attacks all foes later on. His main chaining move, "Servant of the Blade", has backloaded damage, meaning the bulk is on the final hit, which makes it so Hyoh can cap his own chains with a powerful finisher. This, along with his potential to reach very high ATK, are the main factors behind his infamous damage output.

His awakening materials are the following:


Stats

Hyoh's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2817 (+240) 124 (+40) 120 (+24) 106 (+16) 83 (+16) 100 (+16) 4 FFBE Limit Burst crystal
6★ 100 3663(+390) 162 (+65) 156 (+34) 138 (+26) 109 (+26) 130 (+26) 4 FFBE Limit Burst crystal
7★ 1207 4762 (+540) 211 (+90) 203 (+65) 180 (+40) 142 (+40) 170 (+40) 4 FFBE Limit Burst crystal


Abilities

Hyoh has four ability slots. He has affinity to White Magic (Lvl 6-8) and Black Magic (Lvl 6-8).

Rarity 5★
Trait Lv. Learned
Firaga FFBE Black Magic affinity 1
Dual Slash 1
Selfless State 48
HP +30%*(Passive) 76
Flame Blade 80
Voltage Blade 80
Rarity 6★
Trait Lv. Learned
Mysterious Swordsman*(Passive) 1
Auto-Refresh*(Passive) 5
Firaja FFBE Black Magic affinity 14
ATK +30%*(Passive) 14
Life-severing Blade 34
Unknown Traitor 55
Heat Drive 68
Large Sword Mastery*(Passive) 72
Ruthless Blade 92
Improve Stance 100
Servant of the Blade 100
Double Blade 100
Rarity 7★
Merciless Blade*(Passive) 101
Phantom Blade (CD) 105
Way of the Void (CD) 105
The Delta Star*(Passive) 110
SPR +20%*(Passive) 115
Unrivaled Talent*(Passive) 120

He has one conditional ability:

Ability Condition
Triple Blade Unlocked by Improve Stance, Way of the Void, Merciless Blade
Ability Awakening

Hyoh (currently JP-only) has six traits that can be enhanced: SPR +20%, Way of the Void, Servant of the Blade, Mysterious Swordsman, Flame Blade, and Voltage Blade.

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Limit Burst
Final Fantasy Brave Exvius JP ~Hyoh of the Delta Star Limit Burst Extreme Nova~

Final Fantasy Brave Exvius JP ~Hyoh of the Delta Star Limit Burst Extreme Nova~

Extreme Nova

Extreme Nova (エクストリームノヴァ, Ekusutorīmu Nova?) is Hyoh's Limit Burst. As one of the so-called 'CG units', Hyoh's Limit Burst is a powerful ability preceded by a FMV-like movie that lasts about 0:08 seconds; like Raegen who came before him, he is voiced. He utters the words "owari da..." (おわり だ...?, "This is the end...").

In the sequence, after a lightning strikes, Hyoh stands on a cliff before igniting his weapon and jumping into the air. He raises Ultima Weapon skyward and turns its energy blade into a raging tornado of flames, before directing it to the enemy. The effect is a incredibly powerful chainable 30-hit attack against all enemies that can reach a high damage modifier. As it has backloaded damage, it caps itself for increased damage.

Its damage modifier will depend on Hyoh's LB level:

Rarity Name Change in Effect Cost
5★ Extreme Nova Base (Lv. 1) Damage dealt (8.1x) 20 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (10x)
6★ Extreme Nova Base (Lv. 1) Damage dealt (10.1x) 25 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (12.5x)
7★ Extreme Nova Base (Lv. 1) Damage dealt (16.1x) 30 FFBE Limit Burst crystal
Max (Lv. 30) Damage dealt (19x)


Equipment

FFBE Ultima Weapon FFBE

Ultima Weapon (FFBE).

Hyoh can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.

He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.

He can equip accessories.

His Trust Master reward (Hyoh's Clothes), and his Super Trust Master (the Ultima Weapon (FFBE) greatsword) in the JP version, triggers his Trust Ability "Merciless Blade", which increases his equipment ATK by 100% and accuracy by 25% when single wielding any weapon, and gives him a 30% chance to counter physical or magical attacks with "Merciless Blade" (unlocks Triple Blade for 1 turn) once per turn.

Gallery

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