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Rain is a playable character in Final Fantasy Brave Exvius, and one of two starting units. He is a physically-geared knight serving prominently in the Physical Damage, Support and Tank roles, being more geared for the latter two, unlike Lasswell who is more offensive driven. He is able to cast some Black Magic and White Magic. He currently has several unit variants: the story variant "Rain", the Halloween-themed "Demon Rain", "Hunter Rain" (available during the collaboration with Monster Hunter Explore), along with "Vagrant Knight Rain" and "Awakened Rain".

In many of his variants, Rain's default attack is a 2-hit attack with Crimson Saber and can generally use the same types of equipment.

Rain

Rain is astory unit, and his job is listed as Knight. He starts the game at Rarity 2★ and can be awakened up to 6★, and comes equipped with a Broadsword and a Leather Plate. He is classified as a Physical Damage and Support-type of unit. He has no innate element or status ailment resistance and, as a story character, no Trust Master reward.

Being the very first unit on the game, Rain is fairly basic. He uses the Fire and Earth elements but does not have too many strengths or powerful skills. At 6★ he gets an array of decent abilities in passive boosts along offensive abilities, being able to reduce all stats on one enemy or even bestow buffs to all the party. Although he has high HP, and gains a lot more from his signature equipment, this version can barely function as a proper Tank due to lack of adequate abilities. His enhancements do not help much on this task either, instead boosting his damage and support capabilities.

His awakening materials are the following:


Stats

Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
2★ 30 1144 (+120) 45 (+20) 41 (+8) 40 (+8) 39 (+8) 37 (+8) 3 FFBE Limit Burst crystal
3★ 40 1542 (+180) 60 (+30) 55 (+12) 55 (+12) 53 (+12) 49 (+12) 4 FFBE Limit Burst crystal
4★ 60 1990 (+240) 78 (+40) 71 (+16) 70 (+16) 69 (+16) 63 (+16) 5 FFBE Limit Burst crystal
5★ 80 2488 (+300) 97 (+50) 89 (+20) 88 (+20) 86 (+20) 80 (+20) 6 FFBE Limit Burst crystal
6★ 100 3234 (+450) 126 (+75) 115 (+30) 114 (+30) 111 (+30) 104 (+30) 6 FFBE Limit Burst crystal


Abilities

Depending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. He has affinity to both Black Magic (Lvl 2-7) and White Magic (Lvl 1-5).

Rain's abilities for the most part are extremely limited until reaching Rarity 6★. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. However, his exclusive-ability equipment gives him more HP to resist hits.

Rarity 2★
Trait Lv. Learned
HP +10%*(Passive) 3
Fire FFBE Black Magic affinity 8
Cover*(Passive) 17
Rarity 3★
Stone FFBE Black Magic affinity 11
Fira FFBE Black Magic affinity 24
Counter*(Passive) 32
Rarity 4★
Power Break 16
Stonra FFBE Black Magic affinity 38
Defend 52
Rarity 5★
Trait Lv. Learned
EVO MAG +20%*(Passive) 26
Firaga FFBE Black Magic affinity 51
Stonga FFBE Black Magic affinity 77
Rarity 6★
Knight's Pride*(Passive) 1
DEF +20%*(Passive) 15
Undefeated*(Passive) 25
Lava Floor 44
Burning Soul*(Passive) 64
Undermine 93
Leadership 100
Ability Awakening

Rain has three abilities that can be awakened: Burning Soul, Lava Floor and Leadership.

  • By default, Burning Soul increases Rain's Limit gauge fill rate by 100%. When awakened, its name changes to "Flaming Soul". Flaming Soul+1 adds the effect of boosting Rain's resistance to Fire by 50%. Flaming Soul+2 adds a third effect: it enables Rain to recover MP by 5% each turn. It requires Support crysts as materials.
  • Lava Floor, which normally deals earth and fire physical damage (1.8x) to a single enemy, can be awakened to boost its damage power. Lava Floor+1 and +2 increase its modifier to (2.4x) and (3x), respectively. It requires Power crysts as materials.
  • Leadership, in its default form, allows Rain to increase the entire party's ATK, DEF, MAG and SPR stats by 40% for 3 turns at the cost of 60 MP. Leadership+1 reduces the cost to 50 MP, while Leadership+2 further reduces it to 40 MP. It requires Support crysts as materials.
Limit Burst

Rain's Limit Burst receives four different names depending on his rarity: Flame Sword (フレイムソード, Fureimu Sōdo?), Crimson Slash (クリムゾンスラッシュ, Kurimuzon Surasshu?), Blazing Storm (ブレイジングストーム, Bureijingu Sutōmu?) and Shining Nova (シャイニングノヴァ, Shainingu Nova?). It can be classified as a damage-type ability, as it consists of a 2-hit attack that deals Fire-elemental physical damage. Also depending on Rain's rarity level, his Limit Burst deals damage either to a single target (2-3★) or to all enemies (4-6★).

Its modifier will depend on Rain's LB level:

Rarity Name Change in Effect Cost
2★ Flame Sword Base (Lv. 5) Damage dealt (1.8x) 8 FFBE Limit Burst crystal
Max (Lv. 10) Damage dealt (2x)
3★ Crimson Slash Base (Lv. 1) Damage dealt (2x) 10 FFBE Limit Burst crystal
Max (Lv. 10) Damage dealt (2.45x)
4★ Blazing Storm Base (Lv. 1) Damage dealt (2.2x) 12 FFBE Limit Burst crystal
Max (Lv. 15) Damage dealt (2.9x)
5★ Shining Nova Base (Lv. 1) Damage dealt (2.4x) 14 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (3.35x)
6★ Shining Nova Base (Lv. 1) Damage dealt (2.7x) 16 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (3.9x)


Equipment

Rain can equip the following weapon types: daggers, swords, greatswords, hammers and maces. He has an exclusive-effect weapon: the Fire-elemental Crimson Saber greatsword, which has an Attack power of 90 and grants Rain the passive Crimson Soul (increases his HP and MP by 30%).

He can equip the following armor types: light shields, heavy shields, hats, helms clothes, light armor and heavy armor. He has an exclusive-effect light armor: Rain's Clothes (DEF, SPR, MP) and grants Rain the passive Push Forward (nullifies the Blind, paralyze, and Petrify).

He can equip accessories. He has an exclusive-effect accessory, Rain's Insignia (DEF, MP), which grants Rain the passive Knight of Grandshelt. It enables him to refresh MP (5%) per turn.

All three of Rain's exclusive-effect equipment can be obtained by completing Trial of the Burning Soul.

Gallery

Demon Rain

Demon Rain is a limited-time 5-6★ Rare Summon available during the Halloween events, Night of the Pumpkin and Return to the Halloween Castle. His job is listed as Demon Knight, and his battle roles are Tanking and Support. He is innately resistant to the Fire and Earth elements (both +25%) and the Paralyze status ailment (+25%), but weak to Ice (-50%). Unlike his story counterpart, Demon Rain has a Trust Master reward: the Infernal Armlet, an accessory that grants increases the equipped unit's ATK and DEF by 20%, along with its resistance to Fire and Earth (+20%).

Rain's Halloween variant is overall an upgrade over his story unit. It is focused on more damage and single-wielding, and also has limited damaging and Tank performance. After enhancing his abilities, he becomes significantly stronger and (HP-wise) bulkier, now able to function as a Provoke Tank. He is rather unique in that he forsakes defensive ability (having no defensive passive boosts) in favor of stronger damage; in fact, once enhanced, Demon Rain functions as a potent "Counter Tank" who can dish significant damage after being attacked. Demon Rain is, however, still weaker than other Tanks. To its detriment, this variant does not gain the bonuses from Rain's Training the Soul equipment.

His awakening materials are the following: Fairies' Writ x15, Prismatic Horn x8, Calamity Gem x5, Rainbow Bloom x3, and Divine Crystal x3

Stats

Demon Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2834 (+360) 112 (+40) 120 (+16) 89 (+16) 98 (+16) 85 (+16) 6 FFBE Limit Burst crystal
6★ 100 3684 (+510) 146 (+65) 156 (+26) 116 (+26) 128 (+26) 110 (+26) 6 FFBE Limit Burst crystal


Abilities

Demon Rain has three (5★) or four (6★) ability slots. He has affinity to Black Magic (Lvl 6-7) and White Magic (Lvl 4-5).

Rarity 5★
Trait Lv. Learned
HP +10%*(Passive) 5
Demonic Cover*(Passive) 10
Power Break 16
Counter*(Passive) 22
Defend 30
Fira FFBE Black Magic affinity 36
Stonra FFBE Black Magic affinity 48
Demonic Fury*(Passive) 64
Doublehand*(Passive) 80
Rarity 6★
Trait Lv. Learned
EVO MAG +20%*(Passive) 26
Firaga FFBE Black Magic affinity 51
Cerberus Guard*(Passive) 63
Stonga FFBE Black Magic affinity 77
Ignite 85
Demon's Revenge*(Passive) 100

He has two conditional abilities:

Ability Condition
Demon's Wrath Unlocked by Ignite+2
Inner Fire
Ability Awakening

Demon Rain has five traits that can be enhanced: Counter, Doublehand, Defend, Demonic Fury, and Ignite.

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Limit Burst

Demon Rain has the same Limit Burst ability as its story variant, even called the same as its 5-6★ iteration. It is a damage-type ability, as it deals Fire-elemental physical damage to all enemies. Its animation is slightly different, however.

Its modifier will depend on Demon Rain's LB level:

Rarity Name Change in Effect Cost
5★ Shining Nova Base (Lv. 1) Damage dealt (2.4x) 14 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (3.35x)
6★ Shining Nova Base (Lv. 1) Damage dealt (2.7x) 16 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (3.9x)


Equipment

Demon Rain can equip the following weapon types: swords, greatswords, hammers and maces.

He can equip the following armor types: light shields, heavy shields, helms, light armor and heavy armor.

He can equip accessories.

Like the other Halloween units, Demon Rain has access to two unit-exclusive ability materias: Chilling Aura (increases HP and MP by 13%) and Spooky Aura (increases ATK and MAG by 13%). They were available for purchase at King Mog's reward shop during the event Night of the Pumpkin, as mission rewards in Return to the Halloween Castle.

Gallery

Hunter Rain

Hunter Rain (ハンターレイン, Hantā Rein?) is a limited-time 5-6★ Rare Summon, obtainable during the collaboration event with Monster Hunter Explore. Hunter Rain's job is listed as (ハンター, Hunter?). He is currently available only in the JP version.

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Vagrant Knight Rain

Vagrant Knight Rain (彷徨の騎士レイン, Hōkō no Kishi Rein?, lit. Wandering Knight Rain) is a 5-6★ gift unit that was awarded to all players during the game's second anniversary celebration, as part of a special Login Bonus. His job is listed as Knight, and his roles are Physical Damage and Support. He has no innate element or status ailment resistances. He has a Trust Master reward: the passive ability Vagrant Knight, which increases the equipped unit's HP and MP by 15%, and DEF and SPR by 20%.

As a free unit, Vagrant Knight Rain is not an overly potent unit, but is a surprisingly useful and versatile. He is able to perform support, provoking, physical and magic damage duties,as well as providing buffs, debuffs, and damage of multiple elements. He is a jack of all trades but not particularly good at any, although his passives boost his ATK decently. The potency of his abilities is somewhat mediocre, but still better than his previous variants. Still, being able to cover a multitude of tasks can make him useful for newer players or even for missions that require certain kinds of elemental damage or chaining. This variant gains the bonuses from Rain's Training the Soul equipment.

His awakening materials are the following: Fairies' Writ x20, Prismatic Horn x10, Calamity Writ x10, Rainbow Bloom x5, and Divine Crystal x5

Stats

Vagrant Knight Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:

Rarity Level HP MP ATK DEF MAG SPR Drop Check*(Maximum burst stone drops per hit)
5★ 80 2985 (+300) 116 (+50) 103 (+20) 107 (+20) 87 (+20) 96 (+20) 5 FFBE Limit Burst crystal
6★ 100 3881 (+450) 151 (+75) 134 (+30) 140 (+30) 114 (+30) 125 (+30) 6 FFBE Limit Burst crystal


Abilities

Vagrant Knight Rain has four ability slots. He has affinity to White Magic (Lvl 5-6) and Black Magic (Lvl 7-8).

Rarity 5★
Trait Lv. Learned
Firaga FFBE Black Magic affinity 1
Stonga FFBE Black Magic affinity 1
Raise FFBE White Magic affinity 1
HP +20%*(Passive) 1
Cover*(Passive) 1
Undermine+ 7
EVO MAG +20%*(Passive) 18
Escort Leader 31
Counter*(Passive) 40
Bond with Lid 47
Bond with Jake 47
Incorruptible Armor*(Passive) 56
Bond with Nichol 65
Flexible*(Passive) 71
Mirror of Heaven 80
ATK +30%*(Passive) 80
Rarity 6★
Trait Lv. Learned
Standout 1
Knight's Pride*(Passive) 12
Undefeated*(Passive) 21
Bond with Lasswell 37
Bond with Fina 37
DEF +30% 49
Blade of Resolution*(Passive) 49
Bond with Sakura 58
Bond with Dark Fina 70
Entrust 87
Blazing Soul*(Passive) 87
D Rising Lava 100
Limit Burst

Strength of the Heart (想いの力, Omoi no Chikara?, lit. The Power of Feelings) is Vagrant Knight Rain's Limit Burst. It can be classified as a damage-type ability, as it consists of a 11-hit attack that deals physical damage to all enemies.

Its modifier will depend on Vagrant Knight Rain's LB level:

Rarity Name Change in Effect Cost
5★ Strength of the Heart Base (Lv. 1) Damage dealt (6.6x) 16 FFBE Limit Burst crystal
Max (Lv. 20) Damage dealt (8.5x)
6★ Strength of the Heart Base (Lv. 1) Damage dealt (7.6x) 20 FFBE Limit Burst crystal
Max (Lv. 25) Damage dealt (10x)


Equipment

Vagrant Knight Rain can equip the following weapon types: daggers, swords, greatswords, hammers, spears, maces and fists.

He can equip the following armor types: light shields, heavy shields, hats, helms, clothes, light armor and heavy armor.

He can equip accessories.

Like its story counterpart, Vagrant Knight Rain benefits from exclusive-effect equipment (the Crimson Saber greatsword, the Rain's Clothes light armor, and the Rain's Insignia accessory) obtainable at Trial of the Burning Soul.

Gallery

Awakened Rain

Awakened Rain (レイン(覚醒せし力), Rein (Kakusei Chikara)?, lit. Rain (Awakened Power)) is a 5-7★ Rare Summon.

Awakened Rain is a very powerful Magic Tank who can also serve as a Provoke Tank if required. This variant gains decent boosts on all his stats, having massive bonuses for HP, DEF and SPR at 50%, 110%, 110% respectively with the adequate equipment.

He can also work as a support unit with a 60% buff to all units, which is not as big as those of stronger support units but can be useful if needed, along with a 60% MAG Break, and can even function as a damage unit with abilities scaling off his SPR stat. His strongest attack, Unleashed Focus, deals major 10x magic damage to all enemies, although it locked behind his Complete Focus ability which in turn boosts his SPR by 200% making his damage potential even greater.

He's able to quickly fill his Limit Burst gauge, and be able to use this for either major Magic Damage off his SPR when maxed, or for his Complete Awakening ability which gives a tremendous 200% buff on all his stats, damage mitigation and both HP/MP regen.

All in Awakened Rain is incredibly resilient and can be put to other uses if required. He can also gain the bonuses from Rain's signature equipment.

Hyoh

Hyoh is a 5-7★ Rare Summon, and serves as Rain's true Season Two variant as well his so called CG variant.

Hyoh is one of the most powerful Physical Damage units at the time of his debut. Although debuting after Squall, Hyoh is credited with introducing the True Doublehand meta due to the multiple gains on Equipment ATK through single-wielding as well as being able to double cast (or triple cast) most of his abilities.

His offensive abilities have a peculiar gimmick, which start as single target but attacks all foes later on. his main chain move, Servant of the Blade, has backloaded damage, meaning the bulk is on the final hit, which makes it so Hyoh can cap his own chains with a powerful finisher. This, along with his potential to reach very high ATK, are the main factors behind his infamous damage output.

He has affinities with Fire and Lightning, able to imperil both by 60%. His Limit Burst is an incredibly powerful chain attack against all enemies that can reach x19 damage modifier, and also has backloaded damage.
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