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Rain's abilities for the most part are extremely limited until reaching Rarity 6★. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. However his exclusive-ability equipment gives him even more HP to resist hits. |
Rain's abilities for the most part are extremely limited until reaching Rarity 6★. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. However his exclusive-ability equipment gives him even more HP to resist hits. |
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− | Depending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. Moreover, he has affinity to both [[Black Magic (Brave Exvius)|Black Magic]] ( |
+ | Depending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. Moreover, he has affinity to both [[Black Magic (Brave Exvius)|Black Magic]] (Lvl 2-7) and [[White Magic (Brave Exvius)|White Magic]] (Lvl 1-5), thanks to which he can be equipped with [[Cure (ability)|Cure]] or [[Cura]] to provide minor healing support, for example. |
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Revision as of 16:34, 1 July 2017
Template:Images Template:Sideicon Rain is a playable character in Final Fantasy Brave Exvius, and one of two starting units. He is a physically-geared knight with two roles: Physical Damage and Support. He is able to cast some Black Magic and White Magic. He currently has three unit variants: the main one (with which the player starts the game), the Global-exclusive "Demon Rain" unit (which could be obtained during the Night of the Pumpkin event), and the "Hunter Rain" unit (available during the collaboration with Monster Hunter Explore).
In both his story unit and the Demon Knight variant, Rain's default attack is a 2-hit attack with Crimson Saber and can generally use the same types of equipment.
Rain
Rain's job is listed as Knight. He starts the game at Rarity 2★ and can be awakened up to 6★, and comes equipped with a Broadsword and a Leather Plate. He is classified as a Physical Damage and Support-type of unit. He has no natural element or status resistances and, as a story character, no Trust Master reward.
His awakening materials are the following:
- 3★: Esper Shard x20, Beast Meat x8, Esper Cryst x5, Litrock x3
- 4★: Beast Meat x20, Esper Cryst x10, Litrock x8, Heaven's Ash x3, Sacred Crystal x3
- 5★: Litrock x15, Heaven's Ash x8, Sacred Crystal x5, Spiritsand x3, Holy Crystal x3
- 6★: Fairies' Writ x15, Prismatic Horn x8, Calamity Gem x5, Rainbow Bloom x3, Divine Crystal x3
Stats
Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Abilities
Rain's abilities for the most part are extremely limited until reaching Rarity 6★. At which point he begins to learn a plethora of useful skills including Undermine, which reduces all stats from one enemy by 30%, and Leadership which boosts all stats for the party for 40% for 3 turns, making him a valuable buff/de-buff unit. His resilience also increases in the form of larger HP boosts, although he still lacks damage mitigation as a Tank. However his exclusive-ability equipment gives him even more HP to resist hits.
Depending on his rarity, Rain has either one (2★), two (3-4★), three (5★) or four (6★) ability slots. Moreover, he has affinity to both Black Magic (Lvl 2-7) and White Magic (Lvl 1-5), thanks to which he can be equipped with Cure or Cura to provide minor healing support, for example.
- Ability Awakening
Rain has three abilities that can be awakened: Burning Soul, Lava Floor and Leadership.
By default, Burning Soul increases Rain's Limit gauge fill rate by 100%. When awakened, its name changes to "Flaming Soul". Flaming Soul adds the effect of boosting Rain's resistance to Fire by 50%. If awakened for the second time, Flaming Soul adds a third effect: it enables Rain to recover MP (5%) each turn. It requires Support crysts as materials.
Lava Floor, which normally deals earth and fire physical damage (1.8x) to a single enemy, can be awakened to boost its damage power. Lava Floor increases it power to (2.4x). Lava Floor further increases it to (3x). It requires Power crysts as materials.
Leadership, in its default form, allows Rain to increase the entire party's ATK, DEF, MAG and SPR stats by 40% for 3 turns at the cost of 60 MP. Upon awakening, Leadership reduces the cost to 50 MP. Leadership further reduces it to 40 MP. It requires Support crysts as materials.
Equipment
Rain can equip the following weapon types: daggers, swords, great swords, hammers and maces. He has an exclusive-effect weapon: the Crimson Saber greatsword, which has an Attack power of 90 and is Fire-elemental weapon. When equipped by Rain, grants the passive Crimson Soul, which increases Rain's HP and MP by 30%.
He can equip the following armor types: light shields, heavy shields, hats, helms clothes, light armor and heavy armor. He has an exclusive-effect armor, the Rain's Clothes light armor. It increases stats (DEF, SPR, MP) and grants Rain the passive Push Forward, which nullifies the Blind, paralyze, and Petrify ailments.
He can equip accessories. He has an exclusive-effect accessory, Rain's Insignia, which increases Rain's stats (DEF, MP) and grants the passive Knight of Grandshelt. It enables him to refresh MP (5%) per turn.
All three of Rain's exclusive-effect equipment can be obtained by completing Trial of the Burning Soul.
Limit Bursts
Rain's Limit Bursts can be classified as a damage-type ability. It deals 2-hit attack that deals Fire-elemental physical damage. Depending on Rain's rarity level, his Limit Bursts deals damage either to a single target (2-3★) or to all enemies (4-6★).
- Gallery
Demon Rain
Demon Rain's job is listed as Demon Knight. A limited-time 5-6★ Rare Summon available during the Halloween 2016 event, his battle roles are Tanking and Support. He is naturally resistant to Fire and Earth elements (both +25%) and the Paralyze status ailment (+25%), but weak to Ice attacks (-50%). Unlike his story counterpart, Demon Rain has a Trust Master reward: the Infernal Armlet, an accessory that grants increases the equipped unit's ATK and DEF by 20%, along with its resistance to Fire and Earth (+20%).
His awakening materials are the following: Fairies' Writ x15, Prismatic Horn x8, Calamity Gem x5, Rainbow Bloom x3, and Divine Crystal x3
Stats
Demon Rain's stats at his highest levels are as follows (with no passive abilities taken into account), along with the maximum amount of stat points that can be increased through pot-enhancements:
Abilities
Demon Rain has three (5★) or four (6★) ability slots. He also has affinity to Black Magic (Lvl 6-7) and White Magic (Lvl 4-5).
Rarity 5★ | ||
---|---|---|
Ability | Lv. Learned | |
HP +10%* Passive | 5 | |
Demonic Cover* Passive | 10 | |
Power Break | 16 | |
Counter* Passive | 22 | |
Defend | 30 | |
Fira* Magic | 36 | |
Stonra* Magic | 48 | |
Demonic Fury* Passive | 64 | |
Doublehand* Passive | 80 |
Equipment
Rain can equip the following weapon types: swords, greatswords, hammers and maces.
He can equip the following armor types: light shields, heavy shields, helms, light armor and heavy armor.
He can equip accessories.
Like the other Halloween units, Demon Rain has access to two unit-exclusive ability materias: Chilling Aura (increases HP and MP by 13%) and Spooky Aura (increases ATK and MAG by 13%). They were available for purchase at King Mog's reward shop during the event.
Limit Bursts
Demon Rain has the same Limit Burst ability as his story variant. It is a damage-type ability, as it deals Fire-elemental physical damage to all enemies. Its animation is slightly different, however.
Rarity | Name | Effect | Cost | |
---|---|---|---|---|
5★ | Shining Nova | Base | Damage dealt (2.4x) | 14 |
Max | Damage dealt (3.35x) | |||
6★ | Shining Nova | Base | Damage dealt (2.7x) | 16 |
Max | Damage dealt (3.9x) |
Hunter Rain
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